
kaid |

I am okay with the lower hp for small races. Its pretty minor and mostly a concern at low levels and it does make sense that something half of man size would be able to take less physical abuse on average before becoming incapacitated. Given the other ways of mitigating damage in starfinder a couple less HP long term is not a big deal.

Luna Protege |

I suddenly realize two problems with transferring my favorite race from Pathfinder without waiting for Starfarer.
...HP and Natural Weapons. The former because its... Kinda floaty as a number it seems, and you kinda have to eyeball it. And Natural Weapons because... I don't think any of the core races has them, so there's not really anything we have to compare them to.
I mean... I COULD try and compare them to the weapon tier with the closest lowest level dice that matches it, or check if there's a cybernetics implant that grants a natural weapon... But that might not be what the developers may have in mind. I'm not even sure if Natural Weapon damage is SUPPOSED to scale with level in Starfinder. Or even if you're supposed to be proficient or have specialization with them.
Other than that... Maybe whether Enchantment spells as a school are still a thing or not for the Kitsune Magic thing... But I'm probably just going to use a different racial trait.
... Also I may need to check if Alter Self is still a thing. Just to make sure Shapechange isn't broken.

![]() |
1 person marked this as a favorite. |

Luna, did you see the third party Starfarer's Companion? It is being put together by a bunch of Paizo freelancers, and will be converting Kitsune.
Hmm

Luna Protege |

Luna, did you see the third party Starfarer's Companion? It is being put together by a bunch of Paizo freelancers, and will be converting Kitsune.
Hmm
I mentioned Starfarer in the first line, I just dropped the "companion" part.
So to clarify, if the PDF for Starfarer takes too long to come out, I'm just going to take matters into my own hands.
... Too long in this case being literally any longer than it takes for me to organize a group after I've got my book.
I'll probably get it when it comes out regardless though. Its better than waiting for a 1st party book.

Jimbles the Mediocre |
1 person marked this as a favorite. |

I suddenly realize two problems with transferring my favorite race from Pathfinder without waiting for Starfarer.
...HP and Natural Weapons. The former because its... Kinda floaty as a number it seems, and you kinda have to eyeball it. And Natural Weapons because... I don't think any of the core races has them, so there's not really anything we have to compare them to.
I mean... I COULD try and compare them to the weapon tier with the closest lowest level dice that matches it, or check if there's a cybernetics implant that grants a natural weapon... But that might not be what the developers may have in mind. I'm not even sure if Natural Weapon damage is SUPPOSED to scale with level in Starfinder. Or even if you're supposed to be proficient or have specialization with them.
Other than that... Maybe whether Enchantment spells as a school are still a thing or not for the Kitsune Magic thing... But I'm probably just going to use a different racial trait.
... Also I may need to check if Alter Self is still a thing. Just to make sure Shapechange isn't broken.
Here's a quick and dirty conversion of Kitsune, with (some) explanation of where I get my numbers:
Racial Ability Score Modifiers: +2 Dex, +2 Cha, -2 Str
nothing different here
Racial HP: 4
standard for Medium races without Con bonuses
Size and Type: Kitsune are Medium humanoids with the kitsune subtype.
there is, atm, no shapechanger subtype in Starfinder
Agile: Kitsune receive a +2 racial bonus on Acrobatics and Athletics checks.
Starfinder seems to give racial skill bonuses in pairs or trios - Athletics should help compensate a bit for the racial Str penalty, but you can change that if you wish
Change Shape: A kitsune can assume the appearance of a specific single humanoid form (a specific subtype) of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in the form of this subtype cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear of that specific subtype. Changing shape is a standard action. This ability otherwise functions as disguise self, except that the kitsune does alter her perceived tactile (touch) and audible (sound) properties as appropriate, and can remain in this form indefinitely. Creatures do not get a Will save to recognize a kitsune in her alternate form.
I replaced "human" with "humanoid", because it seemed very Starfindery; I also swapped alter self with the SF equivalent (note that disguise self is an Illusion spell, not a Transmutation spell, hence the change in text)
Kitsune Magic: Kitsune gain the following spell-like abilities:
3/day: dancing lights
The caster level for these effects is equal to the kitsune's level. Additionally, Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
I compared this to Lashunta magic and Gnome magic; I think it's balanced
Low-Light Vision: Kitsune can see in dim light as if it were normal light.
Starfinder version of low-light vision
Natural Weapons: Kitsune in their natural form are always considered armed. They can deal 1d3 lethal damage with a bite attack
and the attack doesn’t count as archaic. Kitsune gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Copied straight from the Vesk ability of the same name, with claw swapped out for bite.

Luna Protege |

Luna Protege wrote:Here's a quick and dirty conversion of Kitsune, with (some) explanation of where I get my numbers:I suddenly realize two problems with transferring my favorite race from Pathfinder without waiting for Starfarer.
Cool. Though as I stated I was planning on swapping out Kitsune Magic for Duplicitous (+2 to Bluff and Disguise). Partly cause I wasn't planning on using many enchantments, seeing I've gone Blaster Caster as Sorcerer before. And partly because I'm not sure I need the 3/day Dancing Lights as a Technomancer.
... Then again, maybe I should keep the Kitsune magic for my first game. Not sure if being less specialized is more viable in this game.

David knott 242 |

The main pattern I am noticing is that Small races start at 2 hp, Medium races start at 4 hp, and races with Con bonuses add +2 to that figure. Half-Orcs seem to be the only race that breaks that pattern.
Now that I have the PDF of Alien Archive, I can see that this pattern falls apart completely. Bigger races tend to have more hit points than smaller races, but I cannot otherwise infer a consistent pattern among the racial traits entries in that book.