Calthaer |
Sounds like a great time; can't wait for the preview and hopeful for this next set. Wish I could come, although -as awesome as PACG is - I'd be eager to get into the Acquisitions Incorporated session and have in fact already bought tickets to see it in a local movie theater.
Is Paul Peterson doing a lot of designing for other properties these days post-Wrath? Will you be demonstrating Thornwatch, too?
Keith Richmond Lone Shark Games |
Keith Richmond Lone Shark Games |
Liz Spain Lone Shark Games |
2 people marked this as a favorite. |
How does the difficult compare to the previous sets? I'm hoping it's not as hard (and certainly not harder!) than Wrath?
We specifically rebuilt the difficulty curve for Mummy' Mask to be better for people completely new to the game and those who haven't played in a while. The first five scenarios are specifically designed to introduce new mechanics at a fun, bite-sized pace. After that, we've got some tough scenarios, but they are mixed in with wacky, story-focused ones. For this set, I wanted to focus on creating more variety and strategy in gameplay, rather than boosting difficulty alone. Wrath still stands as the hardest PACG set by a long shot.
elcoderdude |
Wrath still stands as the hardest PACG set by a long shot.
Hmmmm. Wrath has the hardest B scenarios, and is nearly impossible if you have to beat armies with the wrong group of 5-6 characters. Or if you draw too many Demonic Hordes/Arboreal Blights.
Other than that, in my experience, it's not harder than S & S. Mythic-powered characters seemed to overpower most challenges in the late game.
Keith Richmond Lone Shark Games |
Calthaer |
So it's basically like the square of red translucent plastic they used to include with every Transformers figure so that you could read their tech specs?
Rebel Song |
So it's basically like the square of red translucent plastic they used to include with every Transformers figure so that you could read their tech specs?
That is exactly what I pictured when I first read that sentence. Except not that exactly because I didn't know the Transformers one existed. I just meant one in general.
Theryon Stormrune |
Calthaer wrote:So it's basically like the square of red translucent plastic they used to include with every Transformers figure so that you could read their tech specs?That is exactly what I pictured when I first read that sentence. Except not that exactly because I didn't know the Transformers one existed. I just meant one in general.
Very similar to this.
Except it's circular with a golden film instead of red and has a "handle" to simulate a magnifying glass. (It's still made of cardboard.)
Parody |
Calthaer wrote:So it's basically like the square of red translucent plastic they used to include with every Transformers figure so that you could read their tech specs?That is exactly what I pictured when I first read that sentence. Except not that exactly because I didn't know the Transformers one existed. I just meant one in general.
The copy protection for The Colonel's Bequest was a red film magnifying glass that revealed fingerprints. (My copy's in a box somewhere along with a bunch of my other Sierra games.)
Yellow (gold) isn't a good color for that sort of obscured printing, but perfect for a "magic wand" that reveals invisible ink on the cards.
Vic Wertz Chief Technical Officer |
So it's basically like the square of red translucent plastic they used to include with every Transformers figure so that you could read their tech specs?
Not at all like that, but it does involve the color red....
zeroth_hour2 |
emky wrote:How does the difficult compare to the previous sets? I'm hoping it's not as hard (and certainly not harder!) than Wrath?We specifically rebuilt the difficulty curve for Mummy' Mask to be better for people completely new to the game and those who haven't played in a while. The first five scenarios are specifically designed to introduce new mechanics at a fun, bite-sized pace. After that, we've got some tough scenarios, but they are mixed in with wacky, story-focused ones. For this set, I wanted to focus on creating more variety and strategy in gameplay, rather than boosting difficulty alone. Wrath still stands as the hardest PACG set by a long shot.
Does this mean you're a Timmy (in the Timmy/Johnny/Spike sense).
I feel like "experiences" are a major focus based on the scenario I playtested last year. I really like it, even though I like the hard slog of Wrath as well.