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My gf played Grazzle last night for the first time (0-1A). He would have gotten killed if he hadn't noticed the "Perm Close" effect of Scar Bay (combat damage equal to the number of monsters left in the location deck: hadn't defeated any of the four there) so Graz just camped there and waited to temp close when the Villain was discovered. Hand size 6 is harsh...

Dave Riley |
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Played Ramexes and my wife played Brielle in the demo scenario for SotR last night. I think the "bury ally to explore" power is gonna be his sleeper hit. Obviously that's a great power on paper, but it hadn't dawned on me until we actually ran a scenario how he could use it to get 2x the benefit out of acquired allies AND remove them from play so they don't clog his deck (by Retainer, thanks for the viscera!) Furthermore, it might be worth looking into the bury allies power w/ a Seelah-type mindset: a way to slim his deck so the Divine cards he WANTS are in more frequent rotation. I haven't peeked ahead at the Oracle deck, so I don't know what the relative power level of his allies was (I do know the 1 Allies were the mildly unexciting Druid of the Flame (okay for Ramexes if he knows there's a fire-immune bane coming) and the downright miserable Social Climber). If it's mostly okay-ish stuff, I'd be cool just burying them on a regular basis if it meant getting his paltry number of spells back into his hand quicker.
Otherwise, Ramexes wasn't as all-powered as I'd hoped! His combat's pretty so-so if he doesn't have a Divine card in hand (which happened with surprising frequency--I think I only used the power twice). That, combined with the single Cure in the Oracle deck (which we were spending blessings to recharge because it was our only source of healing), means he's a bit of a slow mover. I expected him to play like a Divine caster flavored rogue. He feels more like a warrior with slight caster flavor (and I'm really disappointed he caps out at 2 items, especially with so many rad ones in the Oracle deck!) Seems like he might take a little work to get up to speed. Then again, scenarios before you have power feats are always a bit weird, so I'm taking it with a grain of salt.
(Clockwork Butterfly is xxxxxtremely cute)
On the other hand, Brielle is an astonishing power house. 2d8+d12+3 is a heck of a good combat roll for a fresh character, especially for only the cost of a recharge (provided you don't fail your check!) She and Ramexes have 100% identical stats, outside of Ramexes's Divine +1, so maybe they're not the best-best team, but we'll see. I'm mostly concerned that Ramexes kind of needs to be a Mythic Marshal for the +recharge on his spells, and wonder if that leaves Brielle to be a Mythical Marshal too and they can swap charges back and forth (but we almost never, ever pair up at locations in our games) or if she should try to cover one of our weaker stats with the Str/Dex or Str/Con paths.

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(I do know the 1 Allies were the mildly unexciting Druid of the Flame (okay for Ramexes if he knows there's a fire-immune bane coming) and the downright miserable Social Climber).
Okay, I can't let this stand. Druid of the Flame is one of the best allies of all time! All time!
But seriously, it does everything you want an ally to do - it gives you an extra exploration with a bonus that will often apply, helps with piling static modifiers for monsters with high chances to defeat, helps get around immunities that would otherwise hand-wipe you, and synergizes well with scouting, which the oracle deck has plenty of.
Now, I still would put other allies ahead of it. Imp/Mastiff and Fortune Teller are both better allies, but that's the best rider you're going to get on an extra-explore ally. When I saw him in the Oracle class deck (and the Druid class deck iirc), I was super excited.
(I will concede that he gets better the less characters are currently playing. The nova consideration is not as large when you're playing with 5 or 6 characters and there's generally enough blessings/other abilities to go around to help a nova. But solo/2/3 characters he's amazing.)

zeroth_hour2 |
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CD Alahazra's Spell Conversion also uses Fire and thus enables Druid of the Flame.
In contrast to the Druid deck, where all 3 Druids are in the deck. But other than spells, the Druids' immunity is only circumstantially used. Good thing the extra Combat is great.
Also, bury to reroll Allies are also quite powerful; Parrot and Wolverine are the two that come to mind. The reason for this is because you don't have to expend the resource until you fail, which is also why I like the Polearm weapons a lot for low level monster clearing.

Dave Riley |

But seriously, it does everything you want an ally to do - it gives you an extra exploration with a bonus that will often apply, helps with piling static modifiers for monsters with high chances to defeat, helps get around immunities that would otherwise hand-wipe you, and synergizes well with scouting, which the oracle deck has plenty of.
He ain't bad! But, not playing a lot of casters (and Ramexes certainly isn't one!), for me, overcoming immunities is mostly irrelevant, so Druid of the Flame was just a static +2 to a combat check. Better than no bonus, obviously! But, again, as someone who plays mostly martials, allies have got to be adding like a couple d6s before I start caring about their explore bonuses in the face of allies that add card draw, scouting, and so forth. Seeing the Oracle deck's Fortune Teller bumped up from an AP1 ally to an AP6 just about broke my heart! D:
(anyway I took him because why not--better than that icky Social Climber!--but somehow I don't think he ever ended up in my hand throughout the whole SotR scenario we played last night? :D)

Tanis O'Connor Adventure Card Game Designer |

Dave Riley wrote:Seeing the Oracle deck's Fortune Teller bumped up from an AP1 ally to an AP6 just about broke my heart! D:That happened in the first class deck EVER! (Bard)
That ally was actually designed for the Bard deck, and the Wrath team used it again in Wrath 1. We have a lively debate about its merits. :)

Dave Riley |
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Yuuuuuup, so did I! That's why I'm in love with her. With Adowyn, it was effectively an extra explore every turn that, at most, only cost you a recharge (and because it says "encounter" not "explore," you could use it to skirt First Exploration penalties sometimes!)
It probably *is* too good to be an AD1 card. 50-50 for a free encounter is pretty nuts. At the very worst, if you're in a scary location, you can just always say "boon," and then it's a free scout instead. However, I'm kinda sad to see it as AD6. Even in the class decks, where you have a lot more control over what you get, I tend to think of AD6 boons as "the cards I'll never actually get to play."

Troymk1 |

James McKendrew wrote:That ally was actually designed for the Bard deck, and the Wrath team used it again in Wrath 1. We have a lively debate about its merits. :)Dave Riley wrote:Seeing the Oracle deck's Fortune Teller bumped up from an AP1 ally to an AP6 just about broke my heart! D:That happened in the first class deck EVER! (Bard)
Tanis a quick Clarify. I love the Fortune teller. But since that possible encounter occurs during the move step it doesn't forfeit your free explore I hope?

Wraithguard |

The thing I like most about Ramexes has got to be the burying of allies in the discard pile. How many times have you picked up that "Athlete" or "Researcher" that did you absolutely no good except a free explore. Now, you can get TWO explores from that one ally. Perfect way to burn through a location that you failed to close when you encountered the henchman early on.

Fanglemane |
I've just sleeved my cards and counted them and discover I only have 107 (108 including the generic 'Using PACG decks for Society Play') Does anyone have a deck list, or even a card count for card types, so that I can try and determine which ones I am missing. I've recounted five or six times, but keep coming up with 107. Any help would be appreciated. Thanks.

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Any word on when the Oracle deck character sheets will be available?
Yes, but nothing specific.

The_Napier |

There's a slightly scary phrase hidden there:
Grazzle's role card said wrote:...during this examination you may ignore any powers on the examined cardI've not yet seen any cards that do trigger when examined, have I?
While looking for something else completely, I accidentally stumbled upon this old post of mine. I feel I may have been rightly scared