Perram |
6 people marked this as a favorite. |
Horror Adventures, the new hardcover from Paizo for the Pathfinder Roleplaying Game will launch I’m August next year, along side the Strange Aeons Adventure path!
Features Include:
Advice for running horror themed Adventures in Pathfinder.
Madness rules will be Included.
Lovecraftian horror Included.
Major character system: Corruption.
System by which you can slowly descend into a new form. Vampires hinted at after the biting.
Embracing the corruption gives you abilities for your character, such as becoming more charming… But a drawback is tied to it. Such as aversion to sunlight.
Lovecraftian, werewolves, insanity, possession mentioned as possibilities.
Touches of playing monsters, but focusing on the RP possibilities and the slow turning and resisting or embracing that.
Body failing and replacing with golem parts?
The black raven |
4 people marked this as a favorite. |
"slowly turning and resisting or embracing being monsters". Reminds me of those people from a small RPG company of yore who had the crazy idea to explore what being a monster could mean in a RPG. Lion Rampant was the company's name. And they mused about it at the end of an early book of Ars Magica ;-)
The Pale King |
So instead of character classes this is going to be about that corruption system I am guessing.
This is super exciting, between this and Strange Aeons next year is the year for me. I love horror themed games and I greatly enjoy lovecraftian elements. Hopefully I'll get into a play by post of Strange Aeons, I am sure many of them will start up then.
Ilorin Lorati |
3 people marked this as a favorite. |
That is not dead which can eternal lie.
And with strange aeons even death may die.
- HP Lovecraft, The Nameless City
JonGarrett |
1 person marked this as a favorite. |
This could be interesting. A good chunk of the Mythos is how normal people can't cope with the information on what's happening, let alone deal with the reality, and Pathfinder is all about being a Wizard that can level a small city into a glass plate. It doesn't seem like the system for unleashing terror and insanity on your players, but it'll be interesting to see how it's done.
Unless it's the 'Wizard Magically Rocket Punches All The Monsters In The Face' version of Cthulhu, in which case it'll be extremely meh and the first adventure path I've actively not wanted to be part of.
KahnyaGnorc |
This could be interesting. A good chunk of the Mythos is how normal people can't cope with the information on what's happening, let alone deal with the reality, and Pathfinder is all about being a Wizard that can level a small city into a glass plate. It doesn't seem like the system for unleashing terror and insanity on your players, but it'll be interesting to see how it's done.
Unless it's the 'Wizard Magically Rocket Punches All The Monsters In The Face' version of Cthulhu, in which case it'll be extremely meh and the first adventure path I've actively not wanted to be part of.
Personally, I prefer a psionic "grows giant and physically punches all the monsters in the face" type.
Cthulhusquatch |
If I am not mistaken, Aeons have a new..ish.. focus in the setting.. so maybe the caretakers of reality oppose the Old Gods/Great Old Ones who wish to destroy it. Or, since they are about balance, they are the ones manipulating from behind the scenes.
Hopefully it has something to do with aeons and isn't just an unfortunate alternate spelling of eons where aeons actually mean something in the setting.
Mosaic |
5 people marked this as a favorite. |
I know d20/Pathfinder is built to be heroic fantasy role playing, and I'm fine if that's the norm for Strange Aeons, but I'd love to seem some support - either official or 3PP - for playing "normal" people. An article at the back of the first installment, or some designer notes once in a while, on playing a low-magic campaign or for playing characters that start off with NPC classes before they start taking heroic PC classes. Almost the opposite of a mythic AP.
And if that doesn't fit into Paizo's plans... 3rd Party Publishers, I'll tell you right now that I'll pay good money for a supplemental handbook that really delves into how to run a successful low-magic and reluctant heroes.
Kthulhu |
And if that doesn't fit into Paizo's plans... 3rd Party Publishers, I'll tell you right now that I'll pay good money for a supplemental handbook that really delves into how to run a successful low-magic and reluctant heroes.
I haven't really kept up with them lately, but Legendary Games used to put out "Adventure Path Plug-Ins". I'm not sure if that's a way they would want to go with Strange Aeons, but it wouldn't hurt to look them up and ask if they have anything planned for it.
Feros |
... but I'd love to seem some support - either official or 3PP - for playing "normal" people. An article at the back of the first installment, or some designer notes once in a while, on playing a low-magic campaign or for playing characters that start off with NPC classes before they start taking heroic PC classes. Almost the opposite of a mythic AP...
There are actually some rules for starting off as children using the NPC classes in Ultimate Campaign. Those rules will work just fine for taking normal adult people and having them become heroic over time.
JonGarrett |
I for one hope this adventure path ends with my Brawlbarian punching Cthulhu in his stupid squid face.
I want my heroes to eff the ineffable.
I hope the opposite. Otherwise there's no point in doing something with Lovecraft - you might as well do something more interesting and Pathfindery, like fighting off an Inevitable that has decided since the main source of crime is life, getting rid of it will help him big time. Help flesh out the Neutral Outsiders too.
However, I suspect it'll be your version.
Kthulhu |
3 people marked this as a favorite. |
There is more to Lovecraft that just Cthulhu, you know.
I'd actually prefer this AP not involve Cthulhu at all...in terms of Lovecraftian stuff, it's way overdone.
If you really want a AP that ends with Cthulhu, there's always Throne of Night. {yeah, the final book supposedly ends with Cthulhu. sorry if I spoiled the AP that will never finish for anyone}
Kthulhu |
JonGarrett wrote:Personally, I prefer a psionic "grows giant and physically punches all the monsters in the face" type.This could be interesting. A good chunk of the Mythos is how normal people can't cope with the information on what's happening, let alone deal with the reality, and Pathfinder is all about being a Wizard that can level a small city into a glass plate. It doesn't seem like the system for unleashing terror and insanity on your players, but it'll be interesting to see how it's done.
Unless it's the 'Wizard Magically Rocket Punches All The Monsters In The Face' version of Cthulhu, in which case it'll be extremely meh and the first adventure path I've actively not wanted to be part of.
Or the psionic "grows giant, goes b$&+$!+ insane, and punches all the other PCs in the face" type.