Occult Adventures Class Preview: The Psychic

Thursday, July 2, 2015

What do you get for the mind that has everything?


Illustration by Nemanja Stankovic

We always knew Pathfinder Roleplaying Game Occult Adventures would have a full 9-level caster who could cast all the biggest and baddest psychic spells. This was our psychic, running fully on the power of her intellect. The big challenge with 9-level casters is always making them unique without making their non-spell class features too powerful. Getting full spell access is a big deal, and doesn't leave a lot of room for other bells and whistles. This is also the Pathfinder RPG's first Intelligence-based fully spontaneous caster, drawing on the strange psychic structures of her mind rather than her force of personality. And that unique mental structure leads to...

Psychic disciplines! Because psychic magic is heady and full of occult weirdness, one of my priorities was making sure there was something for the player to wrap their head around a little bit more easily—a frame of reference for how her psychic works. Psychic disciplines fill that space by describing what techniques the psychic uses to access the spells from her mind. In many ways, it's akin to praying to a deity for a cleric or studying a spellbook for a wizard, but far more individualized to suit how psychic magic works. (This wasn't just useful for the players. Even the design team had some trouble wrapping our brains around the esoteric concepts this book talks about, so it was valuable for us too.) Much like sorcerer bloodlines, disciplines give additional abilities and additions to the psychic's spell list mirror bloodlines in many ways, and provide roleplaying cues. The disciplines didn't change drastically after playtest, except for a few balance and thematic issues, particularly in the pain discipline. The final version of the class adds several new disciplines: dream, faith, psychedelia, rapport, and self-perfection. Faith and self-perfection lend a bit of a divine feel and a bit of a monk theme, respectively. Some of these, like dream, required some of the new spells from the book to function properly, so we waited to add those until the final version.

Though our version of mental magic differs wildly from ye olde psionic rules, the psychic's phrenic amplifications were designed to recapture some of the feeling of augmenting spells. The psychic can exert herself to dig into the workings of her mind and mess with the very nature of her spells. Some of the new phrenic amplifications let the psychic read the thoughts of creatures affected by a spell, spend phrenic points to improve her undercast spells, or replicate metamagic feats.

Now, the biggest change to the psychic isn't really any of her special abilities. It's her spell list. From the playtest, the psychic spell list has expanded dramatically, including the vast majority of the new spells from Pathfinder Roleplaying Game Occult Adventures. The psychic is also the only class with access to undercast spells. The spell list more than doubled in size from the playtest version. At the low end, the book introduces a telekinetic 0-level spell that hurls an object at an opponent. With high-level magic, the psychic can duplicate herself to be in two places at once, make a special ship that can take her and her companions on a voyage through dreams, or permanently switch minds with another creature.

Archetypes for the psychic have an interesting range. The psychic can get better at psychic duels (a new subsystem in the book) with the psychic duelist archetype, adopt physical mutations with the mutation mind, or shed her physical body with the formless adept. The craziest archetype we've included is the amnesiac, who forgets her own spellcasting ability and can attempt to recall spells to determine which ones she knows at a given time.

Logan Bonner
Designer

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Tags: Iconics Nemanja Stankovic Pathfinder Roleplaying Game Psychics Rivani
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Dragon78 wrote:
I noticed they didn't say what next weeks preview will be.

It'll be the kineticist. Or the mesmerist. Possibly the medium.

RPG Superstar 2015 Top 8

Berselius wrote:
What in the name of all thing PAIZO is the Challenge Rating of 7 INTELLECT DEVOURERS? Rivani might be in some serious trouble from the looks of that picture.

She is just playing fetch with them. Isn't it obvious?

Also, when it comes to intellect devourers, the dangerous ones are those you don't see...

Silver Crusade

It's like a CR 14 Encounter. No biggie.


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Who says she's supposed to win?


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First step for handling that many intellect devourers: will save to disbelieve the illusion. You might get lucky.


My money is on the Kineticist being the last one they show. So for next week it will be the Medium or Mesmerist.

Dark Archive

Dragon78 wrote:
My money is on the Kineticist being the last one they show. So for next week it will be the Medium or Mesmerist.

I was thinking that myself


My guess would be the Mesmerist is next.

The Medium's a class that had BIG changes made to it with how the spirits work, as I understand it, so I suspect that will be our second-to-last class.

The kineticist is a class that represents a fairly major break from standard class design, and one that's generated a lot of hype about how its final form will be. My guess it they're saving it for last.

From what I saw, the Medium and Kineticist were definitely the play test classes that generated the most discussion, so I'm going to go out on a limb and guess they're going to be the one-two punch before the book arrives. The Mesmerist is cool too, but we know where we stand with it a little more, as it's another of the psychic classes that has an arcane counterpart, in this case the bard.


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Dragon78 wrote:
I noticed they didn't say what next weeks preview will be.

Or did they, but then wiped your memory of that knowledge?


It's the fact that the Kineticist was the most talked about class that tells me that more then likely they show it to us last. I wouldn't mind being wrong about this and the Kineticist is the next class they show;)

Designer

I won't tell you what order it will be, but I will say that spiritualist was originally going to be last, until she jumped ahead of the psychic. So at least, the theories of kineticist/medium being last were at least not originally the plan. ;)


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My personal guess is "the order in which they are finished".


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Very Cool!

In terms of gameplay, I think the Psychic is going to be a serious powerhouse.

I love the feel of the class, it won't be like playing the other 9th level casters.

I also like the sense of spirituality, without religion. With the divine casters, it's about the Gods or communing with something else; with arcane classes it's about shaping arcane power- with the Psychic, it's about personal evolution and the innate connection to the universe.

I think flavor is as important as mechanics; with these occult classes, theme is especially important in order to get a book that's not just another set of psionic rules.

I am disappointed that the Psychic is the only class that gets the undercasting. The Mesmerist should have ego whip.

Liberty's Edge

Okay, I've had it. What the frag is this "undercasting" that everybody constantly keeps throwing around.


Samy wrote:
Okay, I've had it. What the frag is this "undercasting" that everybody constantly keeps throwing around.

From the playtest: "Undercast: Some psychic spells can be undercast. This means that the spellcaster can cast the spell at the level that he knows, or as any lower level version of that spell, using the appropriate spell slot. When undercasting a spell, it is treated exactly like the lower level version, including when determining its effect, saving throw, and other variables. For example, a psychic spellcaster who adds ego whip III to his list of spells known can cast it as ego whip I, II, or III."

Liberty's Edge

Thanks. So it's like, if a Sorc had Summon Monster IX, they could cast all Summon Monster spells while only spending one "spells known" slot on the highest level one?

(If undercasting applied to sorcs, that is.)


Samy wrote:

Thanks. So it's like, if a Sorc had Summon Monster IX, they could cast all Summon Monster spells while only spending one "spells known" slot on the highest level one?

(If undercasting applied to sorcs, that is.)

I reckon that's it.


I was surprised that they would take the time to include undercasting and only make it available to one class.

I'm assuming the other classes not having access to it means that they probably won't have access to those spells at all.


Joe Hex wrote:

I was surprised that they would take the time to include undercasting and only make it available to one class.

I'm assuming the other classes not having access to it means that they probably won't have access to those spells at all.

Undercasting sounds like it's just a Psychic class feature now, to differentiate it from the other 9th level casters better.


From the preview, a lot of the undercast spells just didn't change much between levels, so having that flexibility is good.

Silver Crusade

Logan Bonner wrote:
At the low end, the book introduces a telekinetic 0-level spell that hurls an object at an opponent.

See I was Worried at first when I read the Rivani's Background. The Playtest had nothing in it to suggest that These so called "Psychic's" where indeed Psychic's starting at first level. (Aside from Mage hand). I was also hoping they would have something for the mind reading thing, and that seems to have been Addressed too in this Preview.

Good work guys. Now lets see what you guys have done to Improve the Mesmerist and Kineticist(a defined limit on the number of Kinetic Cover's would be nice)


Bryce Kineman wrote:
a defined limit on the number of Kinetic Cover's would be nice

That'd be annoying to me, manipulating the battlefield with them becomes near pointless if you can only have two or four of them. It's not like they're hard to destroy.


Okay, the Amnesiac archetype is what I'm looking forward to reading regarding this class. I've always loved the thought of playing a character who couldn't remember anything about himself.

Well, technically did that once, but all I did was remake a Magus GM character with a 3pp class to make it spontaneous casting.

Dark Archive

DekoTheBarbarian wrote:

Okay, the Amnesiac archetype is what I'm looking forward to reading regarding this class. I've always loved the thought of playing a character who couldn't remember anything about himself.

Well, technically did that once, but all I did was remake a Magus GM character with a 3pp class to make it spontaneous casting.

I was thinking of playing a character that had Amnesia that was like a 10th level character but lost all his levels because of the Amnesia and then he started over with a new class. Eventually he would remember his past and get back his levels for the end of the campaign.


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brad2411 wrote:
DekoTheBarbarian wrote:

Okay, the Amnesiac archetype is what I'm looking forward to reading regarding this class. I've always loved the thought of playing a character who couldn't remember anything about himself.

Well, technically did that once, but all I did was remake a Magus GM character with a 3pp class to make it spontaneous casting.

I was thinking of playing a character that had Amnesia that was like a 10th level character but lost all his levels because of the Amnesia and then he started over with a new class. Eventually he would remember his past and get back his levels for the end of the campaign.

I actually did that in a 1st ed D&D once. Barbarian who got to X level, got conked on the head, lost his memory and was taken in by a local monastery - was a monk. When his monk levels were higher than his old Barbarian levels he got his memories back. Gotta love the old Character with Two classes rules from 1st ed. Had a wild Barbarian Beard and a mostly shaved head with a topknot. Good ol' Brother Pug.


I noticed Rivani seems to be levitating herself/objects in almost all of the art where she appears. Will there be a way to pick up some sort of yogic levitation/at-will telekinesis in OA?


Brew Bird wrote:
I noticed Rivani seems to be levitating herself/objects in almost all of the art where she appears. Will there be a way to pick up some sort of yogic levitation/at-will telekinesis in OA?

that was mentioned to be a cantrip in the previews yes.


christos gurd wrote:
Brew Bird wrote:
I noticed Rivani seems to be levitating herself/objects in almost all of the art where she appears. Will there be a way to pick up some sort of yogic levitation/at-will telekinesis in OA?
that was mentioned to be a cantrip in the previews yes.

The cantrip mentioned allowed throwing a weapon telekinetically, I'm asking about the levitating and multi-target "mage hand" that Rivani is shown using.


Brew Bird wrote:
christos gurd wrote:
Brew Bird wrote:
I noticed Rivani seems to be levitating herself/objects in almost all of the art where she appears. Will there be a way to pick up some sort of yogic levitation/at-will telekinesis in OA?
that was mentioned to be a cantrip in the previews yes.
The cantrip mentioned allowed throwing a weapon telekinetically, I'm asking about the levitating and multi-target "mage hand" that Rivani is shown using.

hour duration spells?


I could see a cantrip that allows you to float a few inches off the ground, with "a few inches" being defined by the current floor so you can't use it to float across gaps or anything.

On the other hand, you'd have a cantrip that completely invalidates tremorsense.


Well if that cantrip required concentration for it's duration then it wouldn't be to bad.

The Exchange

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Bryce Kineman wrote:
Logan Bonner wrote:
At the low end, the book introduces a telekinetic 0-level spell that hurls an object at an opponent.

See I was Worried at first when I read the Rivani's Background. The Playtest had nothing in it to suggest that These so called "Psychic's" where indeed Psychic's starting at first level. (Aside from Mage hand). I was also hoping they would have something for the mind reading thing, and that seems to have been Addressed too in this Preview.

Good work guys. Now lets see what you guys have done to Improve the Mesmerist and Kineticist(a defined limit on the number of Kinetic Cover's would be nice)

Perhaps you didn't look at their spell list thoroughly but in my Playtest document, I see that Psychic has detect thoughts available as a 1st level spell, meaning a 1st level Psychic could start off with mind reading capability. It's the only class that has access to it at that level.


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I'm just salty that I now can never hope Dreamscarred Psionics to be allowed in PFS. Would love to play a Soulknife in it one day.


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Barachiel Shina wrote:
I'm just salty that I now can never hope Dreamscarred Psionics to be allowed in PFS. Would love to play a Soulknife in it one day.

The reasonableness of that hope hasn't changed a whole lot. I would instead pin your wild hopes on DSP starting their own version of organized play; the odds are probably better. Or just get people together for not-actually-PFS that uses similar setups, but allows DSP classes.


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Barachiel Shina wrote:
I'm just salty that I now can never hope Dreamscarred Psionics to be allowed in PFS. Would love to play a Soulknife in it one day.

...I'm sorry, but I'm not sure how you ever thought that was a realistic hope...


"the psychic can [...] make a special ship that can take her and her companions on a voyage through dreams"

...you can summon the White Ship?! SWEET.

Contributor

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Barachiel Shina wrote:
Would love to play a Soulknife in it one day.

You're going to want to keep an eye out for the Ectoplasmatist archetype...


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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Brandon Hodge wrote:
Barachiel Shina wrote:
Would love to play a Soulknife in it one day.
You're going to want to keep an eye out for the Ectoplasmatist archetype...

O.O ..........WHICH CLASS IS THIS!?


zergtitan wrote:
Brandon Hodge wrote:
Barachiel Shina wrote:
Would love to play a Soulknife in it one day.
You're going to want to keep an eye out for the Ectoplasmatist archetype...
O.O ..........WHICH CLASS IS THIS!?

Sounds like a Spiritualist with that name... The class's answer to the Synthesist, maybe?

Silver Crusade Contributor

Arachnofiend wrote:
zergtitan wrote:
Brandon Hodge wrote:
Barachiel Shina wrote:
Would love to play a Soulknife in it one day.
You're going to want to keep an eye out for the Ectoplasmatist archetype...
O.O ..........WHICH CLASS IS THIS!?
Sounds like a Spiritualist with that name... The class's answer to the Synthesist, maybe?

I hope so - sounds like an awesome idea.


It would make the most sense to be a spiritualist archetype.

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