We Be Pathfinders!

Monday, June 15, 2015


Illustration by Dave Allsop

This Saturday, June 20th, is Free RPG Day! Participating hobby game retail locations and industry publishers will be giving away free adventures and other materials so that gamers can try new games and play exclusive content together. This year Paizo has contributed two special products. A few months ago, Tanis O'Connor introduced us to the Pathfinder Adventure Card Game's special treat: the adventurous goblin Ekkie. Of course, many of you familiar with Pathfinder Society have likely met the little warrior while dealing with a certain goblin guild. I have no doubt she'll get up to even crazier antics now that she's a playable character.

We're also debuting We Be Goblins Free!, a new adventure featuring the Licktoad tribe's champions Reta, Mogmurch, Chuffy, and Poog. As in past years, the new Free RPG Day module is also sanctioned for the organized play campaign, and we're releasing the sanctioning document today so that GMs have a chance to read over it and print out Chronicle sheets. If you're planning to play the adventure first, I encourage you not to peek and spoil the surprise, so I'll answer some of your anticipated questions now.

How many Prestige Points does We Be Goblins Free grant?
This module does have a secondary success condition of sorts, allowing someone to gain up to 2 Prestige Points for playing the adventure. Anyone playing this on Free RPG Day this Saturday automatically qualifies for the second point.

Is it bad if my goblin pregenerated character dies?
As was the case when I sanctioned We Be Goblins Too, it's still important that a deceased goblin's horribly squishy death be resolved, but doing so happens at a heavily subsidized rate: 5 Prestige Points completely clears up even the worst fate that you might inflict on your pregenerated character during the module.

Does the Chronicle sheet have lots of cool boons?
The Chronicle sheet has lots of cool boons, including one for Squealy Nord and owlbear enthusiasts.

Where can I download the sanctioning document?
On the product page or the right-hand side of the Additional Resources page.

John Compton
Developer

More Paizo Blog.
Tags: Community Dave Allsop Free RPG Day Goblins Pathfinder Modules Pathfinder Society
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Grand Lodge 5/5

Nefreet wrote:
30-something from Runecarved Key, and at least 1 from a charity auction, was the last count I heard, 2 or 3 of which have not been played, or only recently were created.

The GMs for those tables also received boons later on, so I think the grand total was somewhere around 45.

I know 3 people with them, all of which are still alive (though one has died once). The two that are local are too high of level to play through this one, I believe, though they did get to play them through the other two.

Dataphiles 3/5

Man I love causing Goblin mayhem. So are we going to keep playing various incarnations of the Birdcruncher Tribe till 12th level? Will we get a Goblin Retirement Arc? I'm only half joking here. 12th level Chuffy would be epic!

Grand Lodge 4/5

Zach Davis wrote:
Man I love causing Goblin mayhem. So are we going to keep playing various incarnations of the Birdcruncher Tribe till 12th level? Will we get a Goblin Retirement Arc? I'm only half joking here. 12th level Chuffy would be epic!

I want to second this please.

Grand Lodge 5/5

+1


We ran 4 tables of WBGF at our local store. Only 1 death at my table. The table next to us was a TPK. I didn't hear from the other 2. This one was rough.

Liberty's Edge 2/5

We ran 5 tables total at our local store, a first one for the GMs to play, then two slots of two tables in the early afternoon and evening. It went over very well... though my voice is paying for it today after running two tables yesterday :P

I even had a table of 6 yesterday evening with 3 teens in the 13-15 year old range, an 8 year old and two adults... none of whom had ever even played Pathfinder yet, and they seemed to have a blast, 4 of them even sang their songs(in goblin voices!). The goblins really seem to be a good draw.

3/5

Much fun was had running (and hopefully playing) this on Sat!

Bigguyinblack wrote:
We ran 4 tables of WBGF at our local store. Only 1 death at my table. The table next to us was a TPK. I didn't hear from the other 2. This one was rough.

No deaths at my table, I think S.N. was the only death at the other one.

-TimD

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

No deaths at my table, but Squealy Nord got knocked unconscious in the last fight, while on fire. There was some debate regarding whether he should be revived, or incorporated into the feast.

Mogmurch won the game of Killgull with a bomb.

Chuffy won the dog race, and in fact, was the only contestant to make it past the mud pit. He did, however, fall victim to Poog's hold person while riding.

Silver Crusade 5/5

Joseph Kellogg wrote:

No deaths at my table, but Squealy Nord got knocked unconscious in the last fight, while on fire. There was some debate regarding whether he should be revived, or incorporated into the feast.

Mogmurch won the game of Killgull with a bomb.

Chuffy won the dog race, and in fact, was the only contestant to make it past the mud pit. He did, however, fall victim to Poog's hold person while riding.

My table went fairly similar, Chuffy won the dog race handily. Mogmurch won Killgull with a bomb, the other goblins called him a cheater for the rest of the game. The two fights before the finale weren't too bad, they did pretty well there. The finale was pretty brutal, and probably would have resulted in a TPK if I hadn't have softballed it pretty hard. Mogmurch was unconscious on turn two or three, so I tried to be pretty forgiving to the others. I gave Poog a knowledge religion to figure out the drawback the thing had that would allow him to contribute.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

UndeadMitch wrote:
Joseph Kellogg wrote:

No deaths at my table, but Squealy Nord got knocked unconscious in the last fight, while on fire. There was some debate regarding whether he should be revived, or incorporated into the feast.

Mogmurch won the game of Killgull with a bomb.

Chuffy won the dog race, and in fact, was the only contestant to make it past the mud pit. He did, however, fall victim to Poog's hold person while riding.

My table went fairly similar, Chuffy won the dog race handily. Mogmurch won Killgull with a bomb, the other goblins called him a cheater for the rest of the game. The two fights before the finale weren't too bad, they did pretty well there. The finale was pretty brutal, and probably would have resulted in a TPK if I hadn't have softballed it pretty hard. Mogmurch was unconscious on turn two or three, so I tried to be pretty forgiving to the others. I gave Poog a knowledge religion to figure out the drawback the thing had that would allow him to contribute.

Except Poog doesn't have Knowledge (religion). And nobody has Knowledge (arcana). That was the most frustrating thing for me; the boss had a very flavorful, relevant, and crucial weakness, which the PCs are not given a way to uncover. I ended up giving Poog a straight Wisdom check, because it seemed to be so important to the fight.

Silver Crusade 5/5

I just had him make it untrained. There are some big giant hints as to what is going on, especially given the previous experiences of the heroes. So I just had him roll it, and since he rolled well I gave him the info. One could just as easily make it any sort of check that could be related to the situation, like an INT check or a WIS check like you did. I wasn't worried about it, there are pretty much always stuations like this that come up each year for Free RPG Day, like how none of the pregens from Risen from the Sands could identify magic items last year since none of them had detect magic AND spellcraft on the same pregen. I just look at it as a challenge to GM's to improvise and think on their feet.

I had more trouble from two of the players being disruptive to the rest of the table than anything else. One of them, a VL, was texting and wandering off the entire time (we were the only table going on). The other was pouting the entire time because he chose Mogmurch and tried to use the dwarven waraxe the entire time. That resulted in him being generally ineffective, which led to him pouting. He complained during all of the combats, and I considered just booting him from the table, but by the time it hit that point, we were almost done. I ended up just GM'ing to the two that were paying attention and having fun and participating, the other two could listen if they wanted, but I certainly wasn't going to go back and repeat myself because the two players were choosing not to participate.

Liberty's Edge 2/5

I just made sure to play up the eerie voice talking about what it wanted to do, and the players who had played the previous WbG adventures figured it out on their own. I did the same with my completely novice group the second time I ran it and the younger players cried out their belief that it was "haunted" and then Poog's player made the connection on her own... I was really fortunate in that I had some very bright and very creative young players in that game.

Some of the fights were challenging... I think the defenses of the last encounter weren't well considered given the abilities of some of the characters (or their limited resources with previous shenanigans and encounters)... and some were hilariously shortened by creative or well timed use of resources. And while I do wish the players could have gotten a bit more information on the last fight, by running it very over the top and "goblin-y", I think I was able to pull them in as much as possible.

3/5 5/5

Spoiler:
I (as Poog) failed to identify the wand of shatter, but we got through by using all our (Mogmurch and my) fireballs and bombs and blasting over its fire resistance. Even then, we just barely blasted it to scrap.

Never did discover (or realise) what its secret vulnerability was though. Will need to read my copy when I get home this evening. XD

Dataphiles 3/5

Playing Chuffy I tied for the win on the dog riding event, won the burn the dogs! burn the horses!, killed half the enemies in the first encouter, killed both in the second encounter, and managed the kill in the final fight (right after it killed Poog). In other words... Chuffy is a Boss!

Poog had it coming for cheating in Killgull.

P.S. Mogmurch would have won Killgull like a cheater if I hadn't stealthed behind the thrones, and used sleight of hand to make off with all bomb like materials on his person. Chuffy was very upset to learn in character that the bombs won't work for him.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

No spoilers please!

Dataphiles 3/5

Sorry edited the post to remove spoilers.

3/5 5/5

Ugh...sorry. I have flagged my own post as needing spoiler tags.

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