Unforgettable Villainy

Monday, November 4, 2013


Illustration by Jason Juta

There are many wonderful things about being a Game Master, but I think it's fair to say both that filling that role takes practice and that we can make some silly errors while learning. Thinking back to how I GMed before beginning Pathfinder Society Organized Play, I realize that many of the tricks I pulled on my players were downright cruel, such as heaving colonies of rust monsters at the fighter, swarming the bard with wererats until he was infected and under GM control, repeatedly giving one player an intelligent greatsword that would inevitably betray him, having a creature "adopt" the party wizard in a familiar-master bond just so I could kill the familiar and drain the character's Constitution score, and repeatedly tempting the characters to betray the other PCs for power and wealth. Yep, those were some really bad campaigns (yet everyone kept expecting me to be the GM), and I think it's telling that I can remember little of their overarching plotlines. What I can remember, though, are the villains.

In retrospect, I think one villain in particular made me understand what it meant to make an adventure about more than just looting dungeons and killing monsters. He was an orange-clad wizard with a penchant for turning into a falcon, and I initially threw him into the storyline largely for the opportunity to lob a fireball at the 4th-level PCs. The adventurers fought hard and nearly killed the poor spellcaster, but he transformed into a falcon and flew out of the tower, madly screeching incomprehensible promises to get his revenge for their interrupting his nefarious (and largely undefined) plans. A recurring villain was born, but I hardly knew it then.

The PCs shrugged, looted the tower, and went on their way to continue raiding random dungeons and getting themselves into trouble in practically every town—thanks in large part to the paladin constantly catching the chaotic "good" barbarian in the act of killing commoners. Perhaps three character levels later, the tavern they were in exploded, and like any adventuring company worth its salt, the PCs rolled initiative and chased after the mysterious culprit. Thinking their prey cornered in an alleyway, they were surprised to find the dead end empty save for a sealed letter and that wizard standing on top of a building laughing maniacally. "That letter contains the name of the next village I shall burn to the ground," he chortled. "See if you can reach it before I do!" He then shapechanged and flew out of sight, leaving the paladin fuming and the barbarian ambivalent. After reading the message and triggering its explosive runes the barbarian was also thoroughly interested in squashing the spellcaster.

That wizard repeated this at three villages in a row, each time leaving behind a charred husk of a town, a few minions to gnaw on the PCs, and a booby-trapped letter saying where he would strike next. They eventually cornered him in a climatic fight, killed him, and threw his body into a volcano. Unfortunately, the GM had recently read the description for true resurrection, brought back the wizard with new allies, and convinced the aforementioned barbarian to betray the party in return for an unnamed boon. After defeating all but the barbarian, that wizard knocked out the traitor, polymorphed the entire party into rats, and sent them through a trap-filled maze after giving a classic villainous monologue. The story goes on and on, but suffice it to say that this was our recurring villain from levels 4 to 24, and for years afterward, mentioning his name to any of that gaming group would cause them to scowl, grind their teeth, and hoarsely growl "I hate that guy!"

Nearly a decade later when I started playing Pathfinder Society, I found the lack of recurring villains somewhat comforting; by the end of each scenario, the PCs were victorious and had no loose ends to tie up. That was the case, at least, until I played a noteworthy, multi-scenario arc that ended in our perceived failure, for despite our "winning" the scenario, the villains succeeded at their scheme and left behind an insulting letter to add insult to injury. At first I found myself thinking, "What? No way! This can't be right!" A little later that evolved to, "What more could we have done to prevent this," and later still, "Oh, I can't wait to find those guys in the future." I found myself actually enjoying that we didn't have a clean victory because it really made me look forward to encountering those villains again in the future. In a way, I had encountered exactly what I had used against my players years before.


Illustration by Dean Spencer

Now that I've cornered you and given you the "let me tell you about my character" spiel, let me share why I subjected you to my rambling stories. When I first started working for Paizo, my mind was swimming with different villains who had tormented the Pathfinders in the past and might one day make a second appearance. Already there are several familiar faces set to show up again in the coming months, and I'm always happy to read about players' memorable experiences with the Big Bad Evil Guy from Scenario #X–YZ. It means the villain connected with the player base and helped to pull participants deeper into the story. It means that I can learn from what went particularly well with that NPC, and it also means that—story permitting—we might see that character again for a rematch.

USING SPOILERS that include the scenario's name so as not to ruin the surprise for someone else, which villains in Pathfinder Society Organized Play have been your favorites? What about the villain really pushed your buttons? Who would you like the chance to meet again?

John Compton
Developer

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3/5

Reposted from a previous thread about this topic...

Why The Dalsine Affair is the (second-best) PFS scenario ever:

Chalfon really takes the trophy home here. He very cleverly exploits a weakness in the Pathfinders' network by placing them in a legal bind. As it turns out, Venture-Captain Muesello was illegally smuggling Taldan artifacts out of Taldor, and harboring cultists of Sarenrae. So Chalfon pounces on the opportunity, leading up to the beginning of the scenario.

And the Pathfinders' only option is for the PCs to break the law, subjecting themselves to legal punishment if they are caught, as well as getting the Society kicked out of Taldor. In order to save their Society, the players have to become lawbreakers! Awesome!

And on top of that, Chalfon even arranges for a feud between Baron Dalsine and Pasha Al-Jakri to boil over when the Pasha's sister is a victim of Chalfon's arranged raid, which is actually an execution of the law.

He sets them up, and he watches them fall. He's (still) the best villain in PFS. Puppet-masters like him, who place the PC's in difficult circumstances, are what we need to see more of.

For today's discussion, though, if we want to extend into the Modules line, we have whom I'll say is the second-best villain of PFS...

Realm of the Fellnight Queen:
Queen Rhoswen is an excellent villain, especially once Neil Spicer's "directors-cut footage" is added in.

Rhoswen starts the module off hidden away and inaccessible to the PCs. Her involvement is slowly revealed over the course of the story, including with a nightmare spell cast on the PCs while they sleep. By the time they finally meet her at the climax of the adventure, the party has learned enough about her to build their intentions for her.

As for villains who would make good candidates for dramatic returns...

Eyes of the Ten:
The Decemvirate. Their villainy is slowly revealed throughout the four-part series, culminating with a display of the depths of their villainous ways in Part IV. Team Andoran would riot if they knew what was in Skyreach.

-Matt

Silver Crusade 4/5

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Grandmaster Torch.

Enough said. The end.

Grand Lodge

1 person marked this as a favorite.

The villain that I'd like to most see again is Imrizade Blakros.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Night March of Kalkamedes:
It's too bad that Koth Vaul showed up before Season 5's new checkbox system, so we don't have a canon resolution to his fate. If he escaped, I'm sure there are plenty of people who'd like to have a crack at him once they've leveled up a bit.

3/5 RPG Superstar 2013 Top 16

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I think the Blakros Museum itself counts as a villain, right?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Drendle Dreng.

4/5 5/5 **

The obvious answer that John referenced, and the one I've been asking for a few years, is when can we finally catch up with:

The Devil We Know:
Kafar and Nefti.

5/5 **** Venture-Captain, Massachusetts—Central & West

Price of Friendship:
PLOOG! Two out of three times I've run it, everyone loved him so much that they didn't want to smack him over the head.

They just waved off his antagonistic antics with an "Aww, you conniving scamp."

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

1 person marked this as a favorite.

Seconding what Matt said, especially regarding Realm of the Fellknight Queen. That villain is great, both in flavor and mechanics.

Other baddies I like are in:

  • Wrath of the Accursed
    Spoiler:
    What a criminal mastermind. Not only is his plan wickedly evil and dutifully well implemented, he's got both the method and the motive not to fight to the death and come back to plague the Pathfinder Society a second time.

  • Dawn of the Scarlet Sun
    Spoiler:
    Fiendishly clever, sadistic, and egotistical. The final boss here is challenging and has defined parameters for escape. She's also got a special, post game effect that can continue to plague certain PCs. Very cool.

  • Eyes of the Ten
    Spoiler:
    I won't spoil anything about this excellent string of scenarios, suffice it to say that the final villain is one of the best ones ever. The reveal, the trickery, deception, cruelty, planning -- it all built into one of the most climatic fights ever. And when we finally took the bastard down, I don't know who was happier: me, or my druid.

Liberty's Edge Digital Products Assistant

I removed a post and its response. Let's keep the thread on-topic.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

The Devil We Know:
I am continually disappointed by this series. I keep wanting it to be better than it is. I would have liked heavier involvement with the Aspis Consortium throughout the series. As it is, by Part Four the players often ask, "Who were those guys again?"

Scarab Sages 4/5

Blakros Matrimony, Day of the Demon, The Disappeared, Fortress of the Nail:
Following the trail of Tancrid Desimire was fun. I particularly enjoyed in Blakros Matrimony when we discovered Zarta was Tancrid's weakness, and my ninja proceeded to try to convince him that he'd make a much better liaison to the Pathfinders, if only Zarta were out of the way. If she had been the character to play the other scenarios, there'd have been a definite sense of responsibility.

I haven't played all of season 4, and I've only played the first two Season 5 scenarios, so I don't know if Tancrid is ever dispatched or dealt with. At the end of Fortress there's a price on his head, right? It would be a shame if that plot was wrapped up off screen. I've been looking forward to having the chance to face off with him. This four scenario mini-arc in Season 4 was almost as much fun for me as the Lissalla stuff, and Blakros Matrimony still edges out Waking Rune as my favorite PFS scenario so far.

Night March of Kalkamedes:
We let Koth Vaul out. It would be great to get another shot at him once the character is higher level.

Dark Archive

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Honestly, my favorite villain (because of the iconic/cult status he has achieved in our particular circle) is from "First Steps Part I: In Service To Lore".

Spoiler:
Ledford, the Halfling Barbarian. Even though you kill him and I know he can't even come back, he's always going to be my favorite.
He killed my very first character the very first time I played him. I've since gotten revenge with another character, but no vengeance shall bring back Mordo Twinstar, the idiot Half-Elf Rogue who split the party and charged the boss. (This is also the source of my avatar name.)

Dark Archive 4/5 5/5 ****

1 person marked this as a favorite.
Jiggy wrote:

** spoiler omitted **

I'll agree with Jiggy on this one.

In fact, I don't think it matters that he didn't have a definite resolution...

Night Walks of Kalkamedes:

There are basically 2 options...
1) Koth Vaul was let out, killed Sulianna, and then teleported out to wreak havoc on Varisia. In which case, he is available to cause trouble.

2) The PCs used banishment to send Koth Vaul back to The Abyss. Assuming what is happening in the Worldwound is known throughout The Abyss, he could make his way back.

All that being said, his return (or his remaining) would give Pathfinders a reason to fear fuchsia-haired gnomes!!! I could see him retaining his disguise as a gnome to corrupt the people of Golarian. I could even see him infiltrating the Aspis Consortium in order to gain the power he would need to gain vengeance over the Pathfinder Society. I'd think they would jump at the chance to have a powerful ally (not knowing he was a demon)!

The Exchange 4/5 5/5

I don't know if he would qualify as a "villain" in the traditional sense but

First Steps Part 1:
Captain Tanner is a local legend

and we tend to hire him whenever we can, especially in the more free-flowing (read: not time-slot limited) scenarios. When it comes to causing chaos, no one can top him.

4/5

Personally I would love to see GrandMaster T and a certain person from Eyes of the Ten really start causing havoc. It would certainly make for a nice story arc, albeit one that would have to be tiered high, if not above the level cap of 12. With the knowledge that those two hold, and are assumed to hold, it would be awesome.

Scarab Sages 1/5

Not to be a negative Nancy, but I couldn't help but groan with the realization that I'm going to be missing even more of whats going on not having played many of these scenarios.

Also, can someone add spoilers to the good VC from Washington's post.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Matthew Trent wrote:
Not to be a negative Nancy, but I couldn't help but groan with the realization that I'm going to be missing even more of whats going on not having played many of these scenarios.

The simple solution is to play or GM the mentioned scenarios. Also, for clarification, these villains are not reoccuring. They only antagonize the PCs in those games. The exceptions are a couple that are mentioned as being key players in the background of several nefarious plots over a handful of scenarios. Knowing of their involvement merely enhances the gameplay, but does not cause uninformed players to feel left out.

We are posting with villains that were so memorable, we wish they had been reoccuring. If that makes sense. For reference

4/5 *

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I remember the same multi-part arc John describes, and it was one I GM'd early on in my PFS career. That group of players is STILL seething about how they received their comeuppance (and especially the nasty drawing accompanying that letter!) Brilliant.

I have adjusted the old scenarios we offer on a regular basis, since many of them do tie in to the Eyes of the Ten arc or more current scenarios, and many newer players won't have encountered these NPCs before. That's the one down-side of the episodic nature of PFS - you can't count on a given PC knowing what has gone before, since it might not have gone before for them.

Maybe a player-friendly summary of the really-old season's events would be useful? Season Zero had a few important characters to know that just don't show up any more, and they could be introduced in a new volume of the Chronicles as an in-game catch-up for players. (Not that I'm trying to pile more work on John, you understand... just musing aloud.)

Dark Archive

my favorite one:

First Steps Part 2

Spoiler:
the pathfinder turned ghoul

Shadow Lodge 2/5

PF Module: Broken Chains:
I know it's not a scenario, but I GM'ed it in Pathfinder Society. Anyway, the Midwife has got to be my favorite villain I've encountered thus far. She's not super powerful or anything, but the scene involving her taking care of the Lamashtan fiendish gnoll-babies and the resulting (hopefully) second guessing of the characters on whether or not to kill her and let the children die created a very memorable psychological/moral dilemma that I found particularly fascinating. :)

Plus she's a pretty jackal-headed lady with awesome wings! Who doesn't love that? ...Don't answer that. I love that. Enough so that I have a few characters with similar themes! So good job Paizo. :D

5-02 The Wardstone Patrol:
The Brimorak!! Oh my god they're so cute. Scary without any sort of scale, but when you realize they're small-sized it just makes them amazing! I roleplayed him as having a high-pitched voice and a tendency to taunt the PCs as he burned them and the paladins needing rescued alive... it was a blast! <3

5-05 Elven Entanglement:
Finst was also fun! More delightful sex-crazed joketelling and witty banter than anything, but he was *awesome* to roleplay. ^_^

Liberty's Edge 5/5

Belafon wrote:

I don't know if he would qualify as a "villain" in the traditional sense but

** spoiler omitted **
and we tend to hire him whenever we can, especially in the more free-flowing (read: not time-slot limited) scenarios. When it comes to causing chaos, no one can top him.

Ok, I've played this once, and run it 5 times. And I have no idea who this person you are talking about is.

Paizo Employee 4/5 Developer

Andrew Christian wrote:
Belafon wrote:

I don't know if he would qualify as a "villain" in the traditional sense but

** spoiler omitted **
and we tend to hire him whenever we can, especially in the more free-flowing (read: not time-slot limited) scenarios. When it comes to causing chaos, no one can top him.
Ok, I've played this once, and run it 5 times. And I have no idea who this person you are talking about is.

I believe the scenario in question is actually First Steps, Part 3: A Vision of Betrayal.

Liberty's Edge 5/5

John Compton wrote:
Andrew Christian wrote:
Belafon wrote:

I don't know if he would qualify as a "villain" in the traditional sense but

** spoiler omitted **
and we tend to hire him whenever we can, especially in the more free-flowing (read: not time-slot limited) scenarios. When it comes to causing chaos, no one can top him.
Ok, I've played this once, and run it 5 times. And I have no idea who this person you are talking about is.
I believe the scenario in question is actually First Steps, Part 3: A Vision of Betrayal.

I am much less familiar with First Steps Part III, as I've only run it once and have not played it... but I still have no idea who that NPC is.

Liberty's Edge 5/5

That being said, I'd love to see:

First Steps Part II: To Delve the Dungeon Deep:
Maurat Zergo

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

I have removed several posts. Do not attack Venture-Officers because they have a title after their name.

Scarab Sages 1/5

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Walter Sheppard wrote:
The simple solution is to play or GM the mentioned scenarios.

This is not a solution and offensive to those of us who have not the time to play every scenario.

John Compton wrote:
When I first started working for Paizo, my mind was swimming with different villains who had tormented the Pathfinders in the past and might one day make a second appearance. Already there are several familiar faces set to show up again in the coming months...

This is the source of my concern. Forgive my doubt, but I have no confidence that a recurring villain will be portrayed well for new players (or new PCs even) when reoccurring NPCs such as Venture Captains or Faction Heads have been portrayed so inconstantly in the past.

Scarab Sages 4/5

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Drendle Drang, we all know he is a vampire, look at when he gives all of his missions, and Grandmaster Torch.

From Day 1 I had a severe dislike of GM Torch and felt he was a very shifty individual. My suspicions were confirmed. That man needs to die.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Michael Eshleman wrote:
** spoiler omitted **

Really? I enjoyed them. Both because of <redacted>* and <redacted>**.

*

Spoiler:
Kafar and Nefti. When I ran pt IV, the players who had dealth with them in other parts were ready to hunt them down and kill them. They were sad there not Pt V.

**

Spoiler:
Dalirio gave a great, "Oh crap!" moment in pt III with the people who played Pt I. When he saw them and they recognized him. I half stood up, palms flat on the table, glared at the players and roared "YOU!" Then rolled for intiative. It made a dramatic impression on the players who played Pt I vs those who didn't.

Scarab Sages 1/5

Though I'm not sure if I had a good GM or it was simply very well written, but my favorite is...

Day of the Demon:
The halfling impersonating a small girl. She was great. I would rage IC but be happy OOC to see her show up again courtesy of a bit of resurrection magic.

4/5

4 people marked this as a favorite.

Krune delivers.

Grand Lodge 4/5

I played Golemworks Incident last weekend so I am kind of bound to say: "Christmas Black".

Spoiler:
He even teleported away and everything. Imagine what the bastard could accomplish if he wasn't crazier than a bum full of smarties.

Liberty's Edge 2/5 *

Fel Bustrani (Someone made the comment he sounded like a pasta variant).

You even got to see his handiwork in the next scenario in that series.

A Villain that died too soon.

Paizo Employee 4/5 Developer

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Matthew Trent wrote:
Walter Sheppard wrote:
The simple solution is to play or GM the mentioned scenarios.
This is not a solution and offensive to those of us who have not the time to play every scenario.

As an aside before I get to your primary concern, I would dearly appreciate seeing less of "XYZ is offensive" and more of "XYZ does not work for my circumstances, but I appreciate the suggestion" in its place. Decrying something as offensive tends to bring productive conversations to a halt, whereas politely explaining one's circumstances and/or viewpoint tends to keep discussions good-natured. If, however, offensive is how you interpret Walter's posts—consistently well-intentioned as they are—then perhaps I have failed to understand your circumstances.

Matthew Trent wrote:
John Compton wrote:
When I first started working for Paizo, my mind was swimming with different villains who had tormented the Pathfinders in the past and might one day make a second appearance. Already there are several familiar faces set to show up again in the coming months...
This is the source of my concern. Forgive my doubt, but I have no confidence that a recurring villain will be portrayed well for new players (or new PCs even) when reoccurring NPCs such as Venture Captains or Faction Heads have been portrayed so inconstantly in the past.

Your concern is one of the reasons that there's a developer for these scenarios. Without a developer, you're right that the voice of a particular character can distort and migrate over time. This is particularly true when we have lots of exposure to a particular character, such as the esteemed Paracountess. Over the life of the campaign, there have been five different people managing those voices, and during that time we have also seen several repeat characters develop in response to changing circumstances. If you have any particular concerns about the voice of NPCs as expressed since I began developing scenarios in February of this year (starting with #4–17: Tower of the Ironwood Watch), perhaps that's something we can discuss in a different thread. I take my role as the manager of Pathfinder Society continuity seriously, and carefully consider the recurring characters' portrayal by scenario authors.

Would a one-time recurrence by a former villain be meaningless to a newer player (or even a long-time player who can only play infrequently)? That largely depends on how the author and developer approach the situation. My approach would be to ensure that the author creates a good encounter regardless of whether or not the players/PCs recognize the NPC. If the players/PCs do recognize the NPC, then the encounter is all the richer. In fact, for some players, that reappearance might be an extremely rewarding way of reinforcing campaign continuity—commonly critiqued as a foible of the episodic, play-in-any-order nature of organized play. I'd rather like to think that we can still encourage continuity by telling compelling stories, whether they're over the course of four hours, four years, or even both.

----------

Oh that Drandle Dreng. One of these days he's going to surprise us all.

Keep the ideas coming.

Silver Crusade 3/5

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Matthew Trent wrote:
Also, can someone add spoilers to the good VC from Washington's post.

YES! Can we please spoiler-tag Walter's post above?

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

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Matthew Trent wrote:

Though I'm not sure if I had a good GM or it was simply very well written, but my favorite is...

** Day of the Demon spoiler omitted **

Ooh. Absolutely loved this one. Characters that have play-ability like this are few and far between, and I thoroughly enjoyed it.

Another good one in the same vein:

Golemworks Incident:
I LOVED feeding the PCs all the little bits of Chrysalis Black's background, with the penultimate piece being the door-made-of-mother cursing the PCs as they were trying to break in to deal with him on the far side. Awesome characters throughout.

And yet another:

Storming the Diamond Gate:
Tormenting the players throughout the fight in the chasm with Algorn Desimire's arrogant persona was one of my favorite fights, ever. I liked it so much I ran it 5 times over the course of two weeks.

The common denominator: Larry Wilhelm.

I suggest consulting him on character development after you make your decisions.

3/5

Drogon wrote:
I suggest consulting him on character development after you make your decisions.

Character development? I see your suggestion and raise you one Alex Greenshields.

-Matt

Scarab Sages 1/5

John Compton wrote:
In fact, for some players, that reappearance might be an extremely rewarding way of reinforcing campaign continuity—commonly critiqued as a foible of the episodic, play-in-any-order nature of organized play. I'd rather like to think that we can still encourage continuity by telling compelling stories, whether they're over the course of four hours, four years, or even both.

I consider the play-in-any-order aspect to be something of a virtue personally.

In my personal situation I haven't been able to play as often as I would like. I've played hardly any of year three or four. Happily I've found a new group since GenCon and been able to play more often lately though I still feel like I'm behind much of the time.

Previously in my gaming life I was an active member of Living Greyhawk. When I moved to Virginia due to work, that campaigns regional structure meant that I spent the first few months being bamboozled by the actions of a whole set of established NPCs. Its not exactly fun to be left in the dark as to whats going on. In my mind PFS has done well to avoid this pitfall and I don't exactly welcome the change.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

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Mattastrophic wrote:
Drogon wrote:
I suggest consulting him on character development after you make your decisions.

Character development? I see your suggestion and raise you one Alex Greenshields.

-Matt

I did like Wardstone Patrol, and Mists of Mwangi is one of my favorites of all time.

But, c'mon. Have you read through everything Larry has written? The only suspect title in there is Humans of Golarion, and he would've had only a bit part in that. Everything else is his, alone, and is stellar.

Silver Crusade 5/5

Walter Sheppard wrote:

Seconding what Matt said, especially regarding Realm of the Fellknight Queen. That villain is great, both in flavor and mechanics.

Other baddies I like are in:
**spoiler omitted**

You know I think Walter has hit upon the three villains I would choose. I'm going to add

Spoiler:
Master Torch, but I suspect we will see him again.

I will also add Guaril Karela. Mafia or organized crime are by their their nature villains, and the sczarni seem to be a mafia to me. I think he would make a good villain and i am sure he would sell out the society given the right price.

Oh I am watching season 2 of the Game of thrones. There was just a scene with good king Joffrey......I'm just adding him to the list because well the actor does such a good job at evoking loathing from me.

3/5

Drogon wrote:
But, c'mon. Have youread through everything Larry has written?

I've read through everything on that list except The Secrets Stones Keep and Humans of Golarion. Now, I'm not saying Larry's bad. His character development is strong. I particularly liked Golemworks's villain (though only as a one-shot villain), and I had a blast playing through Act 1 of Immortal Conundrum.

I do, however, believe that Larry is not very good at statblocks. His scenarios also tend to suffer from optional combat-itis. I'm thinking back to my experiences with Forbidden Furnace, Golemworks, Immortal Conundrum, No Plunder, No Pay, and Day of the Demon, and I remember really disliking his weak, error-prone humanoid statblocks and his optional encounters being the toughest fights in the scenario, both of which are big pet peeves of mine.

So, Larry's not bad as a scenario writer, in my opinion, with the exception of his stat blocks. Also in my opinion, Alex is better at incorporating Golarion canon, certainly a better stat-blocker, and a better overall scenario author.

Thus the raise.

-Matt

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Mattastrophic wrote:

Stuff

Hm. All are reasonable positions to have.

We shall simply have to be gentlemen and agree to disagree.

Perhaps a mutual standing point?:

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