Take Your Character to the Level After the Next Level!

Tuesday, August 27, 2013

The release of Pathfinder RPG Mythic Adventures is looming ever nearer, and I know a lot of you are champing at the bit to get your hands on this tome of unearthly powers and epic storytelling! But we at Paizo knew you wouldn’t be satisfied with just one book on mythic power—even a 256-page behemoth like this will only sate the diehard Pathfinder fan’s hunger for so long. That is why, esteemed reader, we are also giving you Pathfinder Campaign Setting: Mythic Realms and Pathfinder Player Companion: Mythic Origins, which bring the majesty of mythic might off of the page and into the world of Golarion!

I’ll let Mark tell you all about Mythic Realms in another blog post—what I’m here to tell you about is Mythic Origins, the book designed to provide your player character with the mighty powers and abilities of such storied figures as Old-Mage Jatembe, the Whispering Tyrant, and even the God-Kings of Ancient Osirion! This Player Companion is full of all sorts of information pertinent to mythic heroes, including details on what it means to be the son or daughter of one of Golarion’s deities, new mythic versions of Inner Sea-specific spells, and entirely new mythic spells and magic items. But I would be remiss if I didn’t mention the path abilities—oh, the path abilities! No matter your character’s creed, call, or code, there a power for everyone in this volume, with abilities that allow archmages to travel the void of space in a giant bubble and hierophants to leave entire fields of flora wherever they walk. One of my personal favorites, however, is one that belongs to the champion—the seven-league leap!

Seven-League Leap (Ex): Your leap is so mighty that you defy gravity. Add your tier to Acrobatics checks made to jump. The distance you can jump in a round is not limited by your movement speed. If you are carrying no more than a light load, you can expend one use of mythic power to make a powerful jump that lets you sail through the air. In order to use this ability, you must be able to run in a straight line for 1 minute. Any obstacles or impediments that prevent you from completing this sprint uninterrupted prevent you from being able to use this ability, though the expenditure of mythic power is not wasted. At the end of your 1-minute sprint, you attempt an Acrobatics check and leap a distance up to half the check’s result in miles, rounded down to the nearest mile (for example, an Acrobatics check result of 29 would allow you to jump 14 miles). This trip takes 1 round per mile, and you reach a maximum height at the apex of your arc equal to half the distance traveled. You do not take falling damage from using this ability. You must have a clear arc of travel to complete this jump; if you strike an obstacle mid-jump, you and the obstacle each take a number of points of damage equal to 1d8 × the number of miles you have left to travel. If this damage destroys the obstacle, you continue your jump; otherwise, your jump comes to an end and you fall, taking falling damage as appropriate. You cannot aim this leap accurately, and always land 50 to 5,000 feet (5d%) from your intended destination.

Oh, and did I mention that Mythic Origins is packed full of art for the mythic versions of our most popular iconics? I’m talking about a fully steampunked-out Lirianne, battle-hardened Alain, and a vulpine familiar who gets a fearsome makeover. Maybe it’s best if I just let the art speak for itself. Check out Balazar riding his eidolon toward the great and unknowable Mordant Spire in this illustration by Greg Opalinski!


Illustrated by Greg Opalinski

Get ready to get mythic, because Mythic Origins hits shelves in September. Until next time, Paizonians!

Patrick Renie
Developer

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Tags: Greg Opalinski Pathfinder Player Companion

Pathfinder Lost Omens, Rulebook Subscriber

Giant flying chicken.......(*.*).......DINNER!


vulpine
wait

ohhhhhhh you are not talking about that stupid eidolon thing

Webstore Gninja Minion

Lamontius wrote:

vulpine

wait

ohhhhhhh you are not talking about that stupid eidolon thing

Maybe Feiya's familiar...


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

the eidolon would be summoned again the next day. the familiar however if eaten would make a very angry witch turn me into a newt. Happened to me once.

......I got better.


Liz Courts wrote:
Lamontius wrote:

vulpine

wait

ohhhhhhh you are not talking about that stupid eidolon thing

Maybe Feiya's familiar...

yup

but at first I was like wait 'vulpine' is not a word that means 'battle chicken'


1 person marked this as a favorite.

My goodness, that feat is like souped-up Gummiberry Juice....


Will we get a Mythic version of the snap Dragon spell? Man I hope so.


I had a friend with a character who’s jump check was so high, that he claimed it was like having an unrestricted fly speed. I can’t wait to point this out to him, so that his boasts can be finally realized!


Quote:
The release of Pathfinder RPG Mythic Adventures is looming ever nearer

Wait, what? I thought it released at GenCon. It shows as being available. I bought a PDF of it on the 23rd.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Methinks this was written a month or so ago, and has just slipped through the cracks on the way to be posted.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Fun new path ability. I wish more from the main Mythic book were like this.

Liberty's Edge

Patrick Harris @ MU wrote:
Quote:
The release of Pathfinder RPG Mythic Adventures is looming ever nearer
Wait, what? I thought it released at GenCon. It shows as being available. I bought a PDF of it on the 23rd.

Had a similar reaction. Got the PDF during GenCon, bought the hardcopy at my FLGS last Friday.


1 round per mile? As in, "sprint for one minute then jump 600 miles per hour"?
-0.o-


Love it. Both the art and the path ability :D


He means Mythic Origins and Mythic Realms in his Text ... Adventures is only the first basic installment.

Silver Crusade

2 people marked this as a favorite.

BAWK BAWK MOTHER@#$%!$

really eager to see where the iconics went in this one :D


a fully steampunked-out Lirianne,

She's the Iconic gunslinger, right?


Lirianne, now with more goggles and brass implements

Sczarni

Lamontius wrote:

Lirianne, now with more goggles and brass implements

Maybe she's figured out a way to carry around one of those Maxim guns she seems to enjoy so much? :)

Developer

Enlight_Bystand wrote:
Methinks this was written a month or so ago, and has just slipped through the cracks on the way to be posted.

Whoops! Yep, I wrote it a month or two ago but we didn't have an open blog slot till now. Consider it a special sneak peak into the inner-workings of Paizo blogs. ;]

Contributor

Manimal wrote:

1 round per mile? As in, "sprint for one minute then jump 600 miles per hour"?

-0.o-

Well they asked me for "mythic".

And I didn't go crazy. I double-checked the speed of sound to make sure it didn't trigger a sonic boom. :D

Glad people seem to like it! Hope you enjoy the others. The mythic rules are pretty great, and writing for them was both a privilege and a complete blast.


Phil Minchin wrote:
Manimal wrote:

1 round per mile? As in, "sprint for one minute then jump 600 miles per hour"?

-0.o-

Well they asked me for "mythic".

And I didn't go crazy. I double-checked the speed of sound to make sure it didn't trigger a sonic boom. :D

Glad people seem to like it! Hope you enjoy the others. The mythic rules are pretty great, and writing for them was both a privilege and a complete blast.

Oh man, now I'm totally going to come up with an ability that lets you move faster than the speed of sound to release a sonic boom! Thanks for the awesome ability and the inspiration to make a new one ;)

Contributor

Daethor wrote:
Phil Minchin wrote:
Manimal wrote:

1 round per mile? As in, "sprint for one minute then jump 600 miles per hour"?

-0.o-

Well they asked me for "mythic".

And I didn't go crazy. I double-checked the speed of sound to make sure it didn't trigger a sonic boom. :D

Glad people seem to like it! Hope you enjoy the others. The mythic rules are pretty great, and writing for them was both a privilege and a complete blast.

Oh man, now I'm totally going to come up with an ability that lets you move faster than the speed of sound to release a sonic boom! Thanks for the awesome ability and the inspiration to make a new one ;)

Gave a fellow gamer an ability they liked, AND inspired them to make something new and cool for themselves? My work here is done.

Thanks Daethor, you made my day - and that's the day after seeing something I wrote on the front of the Paizo blog. Not a bad week :)


Phil Minchin wrote:
And I didn't go crazy. I double-checked the speed of sound to make sure it didn't trigger a sonic boom. :D

Why not?

Oh well. At least doing John Carter is now much easier. Aerial Assault + Fleet Charge + Seven-League Leap.

Also:

"I’m talking about a fully steampunked-out Lirianne, battle-hardened Alain, and a vulpine familiar who gets a fearsome makeover."

Still hoping for some details on Alahazra's mythic upgrade...

Developer

2 people marked this as a favorite.
Alleran wrote:
Still hoping for some details on Alahazra's mythic upgrade...

Think mythic + Aztec inspirations. ;]

Silver Crusade

Patrick Renie wrote:
Alleran wrote:
Still hoping for some details on Alahazra's mythic upgrade...
Think mythic + Aztec inspirations. ;]

Her hat must be so big now. :O


Details on playing god children. Well sir you had my curiosity but now you have my complete attention...

No really i've been pondering a godchild of Sarenrae for the past couple days.


Mikaze wrote:
Patrick Renie wrote:
Alleran wrote:
Still hoping for some details on Alahazra's mythic upgrade...
Think mythic + Aztec inspirations. ;]
Her hat must be so big now. :O

But is it THIS big yet?

Liberty's Edge

John Carter ?

I'd rather mention Hulk and early Superman ;-)

Thor does something akin to this since he actually throws his hammer and grabs the handle to "fly".

The Eidolon looks far more fearsome here (and very much like a Dragon, I should say).


The black raven wrote:

John Carter ?

I'd rather mention Hulk and early Superman ;-)

Thor does something akin to this since he actually throws his hammer and grabs the handle to "fly".

The Eidolon looks far more fearsome here (and very much like a Dragon, I should say).

I think the OP is right. I mean John Carte is the greatest swordsman on two worlds in the books. However, how would you be able to stat out the ability (on Mars) to leap 30 feet up or 150 feet forward without mythic rules? Hmm, now I need to look for an ability to give immunity to mind affecting spells or affects, and try to stat out John Carter.


Pathfinder Lost Omens, Rulebook Subscriber
Kargoth Kargoron wrote:
The black raven wrote:

John Carter ?

I'd rather mention Hulk and early Superman ;-)

Thor does something akin to this since he actually throws his hammer and grabs the handle to "fly".

The Eidolon looks far more fearsome here (and very much like a Dragon, I should say).

I think the OP is right. I mean John Carte is the greatest swordsman on two worlds in the books. However, how would you be able to stat out the ability (on Mars) to leap 30 feet up or 150 feet forward without mythic rules? Hmm, now I need to look for an ability to give immunity to mind affecting spells or affects, and try to stat out John Carter.

In my opinion on earth John Carter is stated as a fighter. On mars he's a fighter with mythic tiers as a champion. The trip to mars makes him mythic.

Liberty's Edge

Kargoth Kargoron wrote:
Hmm, now I need to look for an ability to give immunity to mind affecting spells or affects, and try to stat out John Carter.

Easy : Undead type ;-)

Plant, Vermin, Ooze or Construct would work too :-))

Dark Archive

The black raven wrote:
Kargoth Kargoron wrote:
Hmm, now I need to look for an ability to give immunity to mind affecting spells or affects, and try to stat out John Carter.

Easy : Undead type ;-)

Plant, Vermin, Ooze or Construct would work too :-))

Mind Blank


1 person marked this as a favorite.
zergtitan wrote:


In my opinion on earth John Carter is stated as a fighter. On mars he's a fighter with mythic tiers as a champion. The trip to mars makes him mythic.

I love this.

I am always looking for interesting ways to use the Mythic rules than the normal. And this really sparks my imagination - characters who travel between 2 settings - and in one of them the very fact they are from the main world gives them extra power - so two character sheets: one normal and one mythic.

ooohhh - great way to do the "PCs are almost superheroes" in a Hollow World space. Something about the Hollow World's light enhances them...

Dark Archive

That's a hot idea.

'Inside the demiplane of X, where you are 'more real' than your magically generated surroundings, everyone has Mythic tiers!'

Sort of like how, in the astral plane, everybody kind of already has super-powers related to movement.


zergtitan wrote:
Kargoth Kargoron wrote:
I think the OP is right. I mean John Carte is the greatest swordsman on two worlds in the books. However, how would you be able to stat out the ability (on Mars) to leap 30 feet up or 150 feet forward without mythic rules? Hmm, now I need to look for an ability to give immunity to mind affecting spells or affects, and try to stat out John Carter.
In my opinion on earth John Carter is stated as a fighter. On mars he's a fighter with mythic tiers as a champion. The trip to mars makes him mythic.

I'd call him Mythic even on Earth, actually (although there's one individual on Mars who is a far superior swordsman, good enough to make up for if not exceed even Carter's enhanced strength and speed). The books make a note that Carter is of some indeterminate age, and could be twenty or over a hundred. The author/literary agent even says that Carter used to bounce him on his knee as a child or something like that, and now that he's a fully-grown, mid-30s adult or similar Carter is still exactly the same as he was then.

Sounds like a Mythic Longevity path ability to me. Of course, going to Mars is a Mythic Trial which pushes him up to Tier 2 or 3, where he takes Seven League Leap and Aerial Assault to simulate his great leaps and bounds. Unfortunately, this increase also introduces a dependency flaw, where if he leaves Mars his mythic abilities will fade.


So there's finally an ability that lets a Fighter do battle against a flying foe without magic?

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