Erik Mona Chief Creative Officer, Publisher |
Liz Courts Contributor |
Cheapy Goblin Squad Member |
Christopher West Goblin Squad Member |
Nullpunkt |
I tried WoW once and didn't like it at all.
I dabbled in Lord of the Rings Online for a while and stopped when I realized it was the same thing with hairy feet.
I will soon join the betatesters of Star Wars The Old Republic and already am disappointed in Bioware for (so I heard at least) creating just another MMO that talks.
Please, oh most favorite gaming company of all, don't fall into the same trapholes that so many before you alreday have fallen, please be courageous enough to do something uniquely new and above all, please be true to the PFRPG ruleset!
Blue_Hill Goblin Squad Member |
Pygon Goblin Squad Member |
Dragnmoon Goblin Squad Member |
The 8th Dwarf |
Woohoo...... Lots of pressure! but you guys make the best quality RPG stuff in the world so I can see that translating into the MMO world.
Traditionally, projects like this are developed in secrecy, with information leaking out in whispers for months before a formal announcement..
Aug 25, 2011, 09:59 AM
Who is not going to listen to an Interview with Mr Fancy Dancey Pants the most Dangerous man in the Roleplaying industry.
I will shut up and save money now so I can buy the game.
The World Is Square |
Very exciting news! Pathfinder seems like it would translate over to online format very well, especially if you adapt some elements from PFS into it.
A couple of questions for those who may feel like answering.
1) You mentioned that you wanted to keep Pathfinder players "in the loop" regarding the production process. Does this mean you will be keeping a production blog featuring regular game updates (screenshots, etc...) and information?
2) I know you're probably looking at the game on a very high level right now, but can you reveal any broad details? Will this be similar to a WoW or Everquest experience, or are you looking at a new paradigm?
I eagerly await whatever tidbits of information that may filter down!
Wolfthulhu Goblin Squad Member |
jemstone Goblin Squad Member |
Honestly, I'm excited to hear about this! I think that the quality of Paizo products has shown that anything you lot put your mind do, it will always be of highest quality.
That being said, though... be careful how much "sandboxing" ability you give to players. Look deeply, deeply into games that have done this, and learn from their mistakes. For example, anyone who has ever played Star Wars Galaxies can tell you horror stories of abandoned ghost towns built completely out of player housing. If it can be used, abused, and discarded, the player base will find a way to do it.
I'd have done a series of single player or asynchronous-multiplayer games first, then grown into an MMO after establishing your computer presence, myself, but I think you can make this work.
My biggest request is this: Please, run this thing cross platform. Your code will be stronger for it, your user base will be broader, and you'll make more money. It's a triple-win.
Best of luck!
Sinvel Menter Goblin Squad Member |
Whiskey Jack Goblin Squad Member |
Erik Mona Chief Creative Officer, Publisher |
Very exciting news! Pathfinder seems like it would translate over to online format very well, especially if you adapt some elements from PFS into it.
A couple of questions for those who may feel like answering.
1) You mentioned that you wanted to keep Pathfinder players "in the loop" regarding the production process. Does this mean you will be keeping a production blog featuring regular game updates (screenshots, etc...) and information?
Check out Goblinworks.com to add your email address to the official update list. We're a long distance away from screenshots and the like, but the folks at Goblinworks plan to keep everyone updated all along the way. We'll of course post updates here on the Paizo Blog and on paizo.com, but if you want to be sure to get the latest up-to-date info, be sure to sign up for the Goblinworks update emails!
2) I know you're probably looking at the game on a very high level right now, but can you reveal any broad details? Will this be similar to a WoW or Everquest experience, or are you looking at a new paradigm?I eagerly await whatever tidbits of information that may filter down!
Again, we've revealed some info over on goblinworks.com. Be sure to check out the FAQ specifically.
ulgulanoth |
I love this, its been ages since i've been on an MMO
I really hope you guys take the best things from other MMOs to heart, i'd really like to see a MMO that lets players be GMs some times (like making missions and potentially making NPCs) and i really hope you let us play with all the core and base classes and archetypes of the bat
Jeremy Mcgillan Goblin Squad Member |
2 people marked this as a favorite. |
I guess I`m not so excited for this project. Mainly because for me personally I no longer have time in my life for videogaming. I do wish paizo well on this venture and I really hope they do well, but I haven`t touched a videogame in 3 years now, and I really don`t forsee that changing despite my favorite companies involvement.
MRblahface |
1 person marked this as a favorite. |
Ok so I have to say this is awesome! And would suggest to get the word out to the gaming press.
But I have played some mmo's in the past and haven't been hooked by them, well except for UO for three years. So hopefully this will hook me.
One thing I want is this, I would love a mode or feature to Play Pathfinder RPG online as I would on the table top. So have a person running the game then have players running there characters. Have the capability to have characters, Npc's, armor and interactions with the world the GM has created ect. I know you can now do this with other software such as maptool but more easy and user friendly. Integrated more. I also Want it to be pretty customizable. Like have the Character Generator very robust and diverse instead of having set body and head types like the big mmos do. I am excited about this, and hope to be apart of it in some shape or form.
Liz Courts Contributor |
Ice Titan |
1 person marked this as a favorite. |
Meh. I wish you the best of luck, but MMOs have never been my thing.
Now, if there was a Mass Effect style video game, I might be interest.
[downer]
I'm interested in the actual details of the game-- what the graphics will look like. And the blog is really pumped up with hype, so I'm waiting for what the reality will be. But yeah-- I definitely agree I would be a lot more excited for a Pathfinder single-player game like Neverwinter Nights than this. I guess it doesn't help that the River Kingdoms are the most boring place on the entirety of Golarion, either.[/downer]
CapeCodRPGer |
I hope they keep the same leveling/ XP system as the tabletop game. DnD online totally changed the leveling system. IMO it was a good game. But if you change something that is such a core part of the system, it can't be called DnD.
Same with this Pathfinder MMO. If you change the system too much, its no longer Pathfinder.
Also please keep the monthly fee and don't go free to play with micro transactions.
The World Is Square |
The World Is Square wrote:Very exciting news! Pathfinder seems like it would translate over to online format very well, especially if you adapt some elements from PFS into it.
A couple of questions for those who may feel like answering.
1) You mentioned that you wanted to keep Pathfinder players "in the loop" regarding the production process. Does this mean you will be keeping a production blog featuring regular game updates (screenshots, etc...) and information?
Check out Goblinworks.com to add your email address to the official update list. We're a long distance away from screenshots and the like, but the folks at Goblinworks plan to keep everyone updated all along the way. We'll of course post updates here on the Paizo Blog and on paizo.com, but if you want to be sure to get the latest up-to-date info, be sure to sign up for the Goblinworks update emails!
The World Is Square wrote:
2) I know you're probably looking at the game on a very high level right now, but can you reveal any broad details? Will this be similar to a WoW or Everquest experience, or are you looking at a new paradigm?I eagerly await whatever tidbits of information that may filter down!
Again, we've revealed some info over on goblinworks.com. Be sure to check out the FAQ specifically.
Hah, you added a frequently asked questions section on the website before the questions have even been asked. You are on top of things!
Quandary |
Wow. Wow. :-)
Hmm... From the stated info, I think the best setting for this would be if the 1st World spills over and creates a bubble in the River Kingdoms, which is otherwise mostly cut off from the rest of Golarion. For one, that would allow for easier explanation of easy in-game resurrections, which seem a staple for computer games where real character death is seen as too harsh. (I think that's a stupid perspective, and would prefer hard death that motivates you to play defensively, but it seems the standard one for computer games)
Anyway, good luck in this, I just hope it doesn't impact on resources for the real game...
(serious Errata in a new printing of the Core Rules would be very nice)
But I guess long term, if Paizo makes money off this, that could go to supporting an updated version with very very rigourous editing, based on the already much larger than expected PRPG fan base + new people drawn in from the video game.
For example, anyone who has ever played Star Wars Galaxies can tell you horror stories of abandoned ghost towns built completely out of player housing.
I'm not familiar with that game, but what's wrong with ghost towns? It seems ever cooler to me if they were the result of past players, having a boom town and moving onto other things... Of course, even better if real ghosts or nasties come to inhabit the town, or you can find remnants of the inhabitants to learn their identities, and possibly run into those same people in-game.
Ice Titan |
One thing I want is this, I would love a mode or feature to Play Pathfinder RPG online as I would on the table top. So have a person running the game then have players running there characters. Have the capability to have characters, Npc's, armor and interactions with the world the GM has created ect.
Neverwinter Nights had this and it was amazing when I was thirteen years old. Don't know how it holds up now, but it was a lot of fun then. (Didn't help that I did not know that there even was a GM the first time I played in a server with one, so I thought that the module that someone made was the greatest module of all time...)
F. Wesley Schneider Contributor |
5 people marked this as a favorite. |
We understand that MMOs (or even video games) aren't for everybody. Rest assured, we'll still be releasing Adventure Paths, hardcover rulebooks, and expanding the world of Golarion for tabletop roleplayers!
Just +1-ing what Liz said. This venture does not mean any sort of slowing to our current publishing operation. In fact, with the successes we've been having, expect plenty more exciting news in 2012.
cbaumgardt Goblin Squad Member |