The Future of Pathfinder Society Organized Play Part XVIII: Ensure the Decemvirate doesn't take advantage of Pathfinder agents.

Monday, July 18, 2011

For decades, a growing segment of the Pathfinder Society's membership has become disillusioned with the Decemvirate. Whether they hold personal grudges against the masked leaders of the Society for slights they feel were never remedied or watched too many of their friends suffer for the good of a Society that seemed to thank them very little, these rebels' numbers have surged in recent years, swelling the Shadow Lodge's membership. In 4710 AR, several fringe cells of the underground resistance movement broke off from the main body of the Shadow Lodge, and began a series of open attacks on the Grand Lodge and those loyal to it. The Decemvirate, recognizing that there was a real problem to be addressed, quelled the rebellion by bringing the Shadow Lodge back into the fold, acquiescing to some of their demands, and sending strike forces to hunt down and eliminate remaining cells of radical Shadow Lodge agents. Many still feel the Decemvirate has further to go to remedy the injustices carried out in the Society's name, though they are glad to be in good standing with the Society once again—even if many also believe they were brought back into the Grand Lodge so the Ten could keep a closer eye on them.

Well, folks, here we are. Just over two weeks left before Gen Con and only two Pathfinder Society Season 3 preview blogs left before the Year of the Ruby Phoenix kicks off. That means we're up to the last of the 10 factions from which players may choose their PCs' allegiance. Since the Year of the Shadow Lodge began, a not-insignificant portion of the players in the Pathfinder Society campaign have asked, "How do I join the Shadow Lodge?" In two weeks, they can do so easily.

The Shadow Lodge began as a clear villain organization who wanted to use the Pathfinder Society's resources for their own gain. But over time, as more and more people expressed dissatisfaction with how the Decemvirate treated the body of their organization, the more we at campaign HQ started to wonder ourselves what the implication would be to have PCs working for the Shadow Lodge.

In the end, we realized that the villains the Shadow Lodge represented would need to evolve to better fit the campaign. Luckily for us, we made this decision in plenty of time to get that evolution to take place over the course of Season 2 such that now, looking back on the Year of the Shadow Lodge, someone can follow the metaplot and watch how the organization went from evil mustache-twirling villains to Pathfinders with legitimate complaints against their leadership. By Season 2's conclusion, those playing all the scenarios over the course of the season can see that some of the Shadow Lodge's agents were too easily manipulated and misguided by influential members of the group into initiating open hostility with the Grand Lodge in hopes of destabilizing it.

Now, however, everything's been smoothed over, at least for the most part. Both the Shadow Lodge and the Decemvirate have a way to go before they trust one another fully, and both sides now must follow through on their ends of the bargain. As the first sign of the Society's willingness to do so, a new service has been added to those which may be purchased with Prestige. Beginning in Season 3, a PC may pay 5 PP to have her body recovered by a rescue team. This means you no longer have to worry about being left in a sealed tomb or abandoned on another plane of existence. As long as your body still exists (meaning no disintegration), you can get out!

Members of the Shadow Lodge, for their part, must now help the Pathfinders quell any remaining rebel cells that may exist throughout the Inner Sea region, including any featured in Season 2 scenarios that a new player or someone catching up on missed scenarios may play a year or two down the line.

So there you have it: the 10 factions available for play in Season 3 of Pathfinder Society Organized Play! Next week, we'll take a look at the revised Guide to Pathfinder Society Organized Play and go over a few of the more notable rules changes or clarifications you can expect to find within. See ya next Monday!

Mark Moreland
Developer

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Tags: Factions Pathfinder Society Shadow Lodge
Grand Lodge 4/5 *

So, the Shadow Lodge is... a union? Interesting way to keep them around without eradication... I like!

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Blog wrote:

This means you no longer have to worry about being left in a sealed tomb or abandoned on another plane of existence. As long as your body still exists (meaning no disintegration), you can get out!

Boba Fett, enemy of the Pathfinder society, or hired by the Decemvirate to eliminate pesky Shadow Lodge members?

Grand Lodge 5/5

Matthew Morris wrote:
Blog wrote:

This means you no longer have to worry about being left in a sealed tomb or abandoned on another plane of existence. As long as your body still exists (meaning no disintegration), you can get out!

Boba Fett, enemy of the Pathfinder society, or hired by the Decemvirate to eliminate pesky Shadow Lodge members?

The latter. Boba Fett will work for anyone for the right price.

4/5

Very cool. Not quite what I expected, however the explanation makes sense to the overall story. Oddly, this explanation makes some of my characters candidates for the Shadow Lodge, characters I would have never expected to join.

Shadow Lodge 5/5

When I first read this I fell in love with the Shadow Lodge. I personally feel the explanation makes perfect sense. Not only does the Decemverite quell the uprising, but they gain a group of deniable assets willing to work outside the Pathfinder Society to help out the members. If the Pathfinder Society can't send in agents to location X to rescue person Y due to politics (whether The Society is not allowed in the location at all, or if there would be ramifications to somebody knowing The Pathfinder Society was at the root of it all), they now have a group who can help out.

The Decemverite has bigger fish to fry and larger concerns than individual members; now those individual members have a voice. Personally I think it's an awesome compromise.

The Exchange 5/5 RPG Superstar 2010 Top 16

I like a lot of the new factions, and how they fit into the PFS campaign. But color me muted on the Shadow Lodge.

I don't think they were ever moustache-twirling villains. From the very first introduction, with the assault on the Grand Lodge, the authors took pains to make sure that we understood the Shadow Lodge was not the evil side of the Pathfinder Society, but rather the activist side. We've spent centuries not just researching and exploring, but also collecting and storing priceless, powerful weapons in our vaults.

Year of the Shadow Lodge wrote:
It is not a matter of good and evil. It is rather a question of methods and goals, limits and horizons.

What agent of Andoran hasn't thought wistfully when we hand over our +2 devil-bane silver bastard sword to the venture-captain once we return home, only to see it packed away, never to be used? Contrariwise, after uncovering ancient Azlanti weapons in the oppressive heat of Mwangi jungles, could there be an agent loyal to House Thrune who wouldn't want to take them out for a spin around Galt? And wouldn't we all rest a little easier if we just took out a few toys from our vaults and blew the Aspis Consortium into fragments?

That's the Shadow Lodge, as I've understood it: Pathfinders who grew impatient with what they saw as the Decembrivate's reluctance to use the immense power at the Society's disposal. As it so happened, we kept running into evil-alligned members of the Shadow Lodge, but there were probably rangers and clerics looking to turn the Society against the Worldwound, sages and oracles wanting to use the Society's resources to uncover the secrets of Aroden's silence, too.

As a "Shadow Lodge", the alliance would never last; it would be doomed by too many heartfelt, competing agendas. If the Decembrivate ever fell, the various Shadow members would turn on each other before they drew another breath. (We saw this in the first adventure, where Shadow Lodge members let Charivon loose against the Grand Lodge, knowing he was on a fool's errand.)

The Shadow Lodge have been men and women of hubris, willing to take on great deeds, of weal or of woe, and willing to turn on their mysterious overlords if that's what the situation required. No longer content to chronicle history, they were going to grasp it and mold it as they saw fit.

And that's the faction which has been turned into a labor union for Pathfinders. Which is a nice thing, but it's not the same.


Pathfinder Roleplaying Game Charter Superscriber

I am really digging all of the pfs evolutions I am seeing.


"So there you have it: the 10 factions available for play in Season 3 of Pathfinder Society Organized Play! Next week, we'll take a look at the revised Guide to Pathfinder Society Organized Play and go over a few of the more notable rules changes or clarifications you can expect to find within. See ya next Monday!"

Ah man that is a real shame since SDCC is THIS weekend.

2/5 *

I think the new Shadow Lodge sounds really interesting, but I also like Chris' thoughts on it.

It's also nice we have a way of recovering our bodies now, in case of a TPK.

Shadow Lodge 4/5

Pholtus wrote:
Ah man that is a real shame since SDCC is THIS weekend.

There will be Pathfinder Society play at ComicCon (check out http://warhorn.net/comic-con-2011/ for event sign ups and schedules). You just won't be able to play one of the new factions.

Also ComicCon 2011 runs from Wednesday 7/20 (preview night) to Sunday 7/24.

Editied to remove typo and insert ComicCon dates

The Exchange 4/5

I am actually even more excited for my Cleric of Urgathoa to join the Shadow Lodge, especially after reading this and playing through the Eyes of the Ten series with another character. The higher ups of the Pathfinder Society are sketchy. Out of character, I would rather trust a figure like GMT than a member of the Decemvirate. At least I know what I'm getting with an alliance with GMT.

Silver Crusade 3/5

I have to say, I’m warming to this twist in how the Shadow Lodge is being portrayed. Seems like a good way to make them a faction in my opinion, and gives them a bit more depth. I was initially reluctant about them becoming a faction after I had spent My Entire Career in PFS killing or GMing over the slaying of these guys. But after playing through Mantis Prey and Eyes of Ten, I’m beginning to question the Decemvirate’s increasingly sketchy ways, aloofness, and gross incompetence at times.

I’m actually starting to consider making a character in the Shadow Lodge.

With the inclusion of the five new factions, it seems we have a ton more diversity in factions to choose from, and a greater variety in goals now. Something I definitely like. Now in addition to national interests with Andoran, Cheliax, Taldor, Osirion, and Qadira, I now have the option to work directly with the Grand Lodge if I just want to act like a Pathfinder and just that. Or show my frustrations with the Decemvirate with the Shadow Lodge. Have a new option to act good with the Silver Crusade. Work with some mafia dons for more criminally inclined criminals. Still not sure what to make of the Lantern Lodge though.

1/5

Archivist wrote:
Still not sure what to make of the Lantern Lodge though.

Actually, it's easy enough if you split the emphasis of the "Pathfinder Code" and assign each to a faction, in a way.

Report: The Grand Lodge represents this one. They want control, to know everything you find and that everything is by the book.

Cooperate: The Shadow Lodge here, as the post above describes. Work with your fellow Pathfinders to the betterment of all and to counter the abuses of the Decemvirate.

Thus, the Lantern Lodge emphasizes the directive to Explore-they are from far lands, after all, and have an interest in seeing what is there as well as spreading the word of their homelands.

WARNING: This post was made under the influence of lack of sleep, alcohol, and hard drugs (the lack thereof). Logic may or may not cause insanity.

Grand Lodge 4/5 5/5

Joseph Caubo wrote:
At least I know what I'm getting with an alliance with GMT.

Yeah, the Shaft. My hatred of GMT knows no bounds.

Dark Archive 4/5 5/5 ***

Pathfinder Adventure, Adventure Path Subscriber
Lamplighter wrote:

So, the Shadow Lodge is... a union? Interesting way to keep them around without eradication... I like!

I guess these are the guys who negotiated the 15-minute working day.

1/5

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I don't know. For an information broker, I've found him to be downright honest. I might have missed something though.

Grand Lodge 4/5 5/5

Chris Kenney wrote:
I don't know. For an information broker, I've found him to be downright honest. I might have missed something though.

It was obvious set up of

SPOILER:
The Many Fortunes of Grandmaster Torch.

When he very obviously killed the person who is to be you source and then try to sell back the information to you, you are my enemy. I will not pay you for that kind of thing and I will not aid you in any way. You are a liability to the Pathfinders.

His death only serves to help us all.

Yeah I know its a harsh position, but he /really/ ticked my entire group off with that. So much so that The Mantis' Prey is looked forward to just so we can hear the mission and tell them NO, we will not help this man.

1/5

cblome59 wrote:
Chris Kenney wrote:
I don't know. For an information broker, I've found him to be downright honest. I might have missed something though.

It was obvious set up of

** spoiler omitted **

Yeah I know its a harsh position, but he /really/ ticked my entire group off with that. So much so that The Mantis' Prey is looked forward to just so we can hear the mission and tell them NO, we will not help this man.

Huh....

Spoiler:
Possibly just too much Shadowrun on my part, but as screw-jobs by someone wanting to hire you go, that didn't seem too bad to me. He didn't go after anything personal, and if his act really offended you you could just say 'no' and walk with no big consequences. Certainly nothing compared to most of how those go down in that game.

4/5

1 person marked this as a favorite.
cblome59 wrote:
Chris Kenney wrote:
I don't know. For an information broker, I've found him to be downright honest. I might have missed something though.

It was obvious set up of

** spoiler omitted **

Yeah I know its a harsh position, but he /really/ ticked my entire group off with that. So much so that The Mantis' Prey is looked forward to just so we can hear the mission and tell them NO, we will not help this man.

...whereas my PCs just love dropping gold on information from the man, which I provide them via Golarion lore or just general knowledge of the PFS faction struggle (who the other factions' heads are, which Pathfinders work for which faction, etc). I think Grandmaster Torch has made nearly 2,000 gold from them all told on non-mission related information sales, and I've actually only run Silent Tide and Delirium's Tangle with him in it (they sometimes go to him after other missions to spend money on info).

Paizo Employee Director of Brand Strategy

Rogue Eidolon wrote:
...whereas my PCs just love dropping gold on information from the man, which I provide them via Golarion lore or just general knowledge of the PFS faction struggle (who the other factions' heads are, which Pathfinders work for which faction, etc). I think Grandmaster Torch has made nearly 2,000 gold from them all told on non-mission related information sales, and I've actually only run Silent Tide and Delirium's Tangle with him in it (they sometimes go to him after other missions to spend money on info).

As the official wrangler of Grandmaster Torch since taking over development of the campaign, I expect a 20% cut from all his earnings spreading such information. As long as that's factored into how much he's made, continue this! I like it!

Grand Lodge 4/5 5/5

Rogue Eidolon wrote:
cblome59 wrote:
Chris Kenney wrote:
I don't know. For an information broker, I've found him to be downright honest. I might have missed something though.

It was obvious set up of

** spoiler omitted **

Yeah I know its a harsh position, but he /really/ ticked my entire group off with that. So much so that The Mantis' Prey is looked forward to just so we can hear the mission and tell them NO, we will not help this man.

...whereas my PCs just love dropping gold on information from the man, which I provide them via Golarion lore or just general knowledge of the PFS faction struggle (who the other factions' heads are, which Pathfinders work for which faction, etc). I think Grandmaster Torch has made nearly 2,000 gold from them all told on non-mission related information sales, and I've actually only run Silent Tide and Delirium's Tangle with him in it (they sometimes go to him after other missions to spend money on info).

As a judge, he's a great NPC. As a player, he can take a flying leap :P. I don't know what his alignment is, but it isnt good and if its neutral its on the darker side of neutral YMMV. In any case, I don't see him as an altruistic character who just wanted the Decemvirate to care about their lost sheep.

The character who has actually run into him will never trust him or the Shadow Lodge by extension. As a judge, I still feel that there is a darker side to the Shadow Lodge than they are showing. After all, they're closer to the Decemvirate now than ever... ;)

4/5

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Mark Moreland wrote:
Rogue Eidolon wrote:
...whereas my PCs just love dropping gold on information from the man, which I provide them via Golarion lore or just general knowledge of the PFS faction struggle (who the other factions' heads are, which Pathfinders work for which faction, etc). I think Grandmaster Torch has made nearly 2,000 gold from them all told on non-mission related information sales, and I've actually only run Silent Tide and Delirium's Tangle with him in it (they sometimes go to him after other missions to spend money on info).
As the official wrangler of Grandmaster Torch since taking over development of the campaign, I expect a 20% cut from all his earnings spreading such information. As long as that's factored into how much he's made, continue this! I like it!

Then you'll particularly enjoy the 20% cut you are receiving from the coffers of one Avir Silvertongue, Chelaxian expatriate and Andoran operative who staged his own death in Westcrown and is operating under an assumed identity. When GMT made a subtle hint that he knew all this, Avir decided to pay GMT not to tell anyone. True to form, GMT said that all information had its price--while he couldn't promise never to tell anyone, he could charge any amount of Avir's choice to make the cost of the information 10x as high as Avir paid. I think Avir paid 500 gold to make the cost of the information 5000, then when he saw how suspicious his fellow PCs were, he paid another 500 to take it up to 10,000!

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I am Chelish through and through, but I have seen the way Decemvirate treats us.

Let this begin age of exploration and brotherhood amongst us brothers.


The stuff I'm finding out only ten years later, following information breadcrumbs from Belimarius in "Lost Omens:Legends" via the Ulisses Glossary to the PF Wiki, from there to Kaer Maga and then to the Shadow Lodge and suddenly a newish character roams my theatre of mind. I like it. :-)

Liberty's Edge 4/5 5/55/55/5 ****

3 people marked this as a favorite.

Holy Necro Man-Bat!!

Dark Archive 5/5 5/5

1 person marked this as a favorite.

Fun fact: While GMing The Sarkorian Prophecy, I convinced every player to join the Shadow Lodge. “Looks like they attack you anyway...”

Helps when you are a Union steward (Teamster’s Local 320; you saying I’m not working?)

3/5

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Gary Bush wrote:
Holy Necro Man-Bat!!

"You rang?" asks the vampire cleric.

Shadow Lodge 4/5

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Well, this hits different these days.

Vigilant Seal 1/5 5/5

"The impact and importance of agent collective bargaining cannot be undersold. Even in the future times, the future iteration of the Society has issues.

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