Kelsea Wessel |
Dale Wessel wrote:This is fantastic. This will end the forum arguments about this!You are overly optimistic.
I am, mostly because I have this thing in my brain that allows me to filter out threads that argue something that has already been resolved.
I think it's a tumor, but my doctor says it's benign, so I'm good!
Stephen Radney-MacFarland Senior Designer |
Stephen Radney-MacFarland Senior Designer |
Gallard Stormeye |
Thanks for the update/clarification. While you're at it can we get some more information on what a creature can do while grappled or pinned?
Can a grappled creature full attack at all?
Can a grappled creature full attack with a weapon? (say dagger)
Can a grappled creature full attack with natural weapons? (say a dragon with claw/claw/wing/wing/bite)
Can a pinned creature use something like a breath weapon?
Kyle Baird |
Thanks for the update/clarification. While you're at it can we get some more information on what a creature can do while grappled or pinned?
Can a grappled creature full attack at all?
Can a grappled creature full attack with a weapon? (say dagger)
Can a grappled creature full attack with natural weapons? (say a dragon with claw/claw/wing/wing/bite)Can a pinned creature use something like a breath weapon?
1) No
2) No. They can make a CMB check to deal damage with a light or one-handed weapon.3) No. They can make a CMB check to deal damage with a single natural weapon.
4) Probably.
Quandary |
I´ve run into confusion over whether the ´Controller´ (I know, we´re not supposed to mention that term),
needs to ¨Maintain¨ the Pin, or if the Pin continues (while Controller takes other actions) until broken.
Or relatedly, do you need to use the Pin option repeatedly when maintaining, i.e. can´t use the Damage or Move options when Maintaining a Pin?
And since Pinned is a stronger version of Grappled, does that mean that a Pinned character who wins their CMB check also has the option to ´Reverse´ the Grapple, leaving both characters Grappled but the Pinned character now ´in control´?
Also, what is the deal with Spellcasting in Grapple/Pin, in some areas it seems barred completely, in some areas it´s just a Concentration check. What gives?
And the biggest question for me: WHY IS GRAPPLE SO CONFUSINGLY WRITTEN? (still, after 2 years or so)
Why was probably THE most confusing approach chosen to describe it?
Speaking of Pinned, did you know it's easier to attack from Pinned than from Grappled?
How could that be true? They don´t STACK, but the worst of all penalties apply.
Pinning someone just got a lot less desirable since it's just as easy to escape a grapple as it is a pin.
Since I´ve always played it this way, I can say that I find the fact they can´t do anything else besides try to escape (like Full Attack or Spellcasting), a desirable effect of having somebody Pinned vs. merely Grappled.
EDIT: My Edits don´t seem to be appearing. Hopefully that changes.
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
DigitalMage |
Pinning someone just got a lot less desirable since it's just as easy to escape a grapple as it is a pin.
It's actually easier as the DC (winner's CMD) is less if their Dex is 16 or more, and if you're using Escape Artist you check doesn't suffer a -2 because you don't have a Dex penalty. So basically, never pin someone (it also opens you up to sneak attacks!)
Cartigan |
Quandary |
But doesn't the Escape Artist entry specifically say a success means you "change from a pinned condition to merely grappled."?
The blog is discussing using Grapple CMB checks. So perhaps it´s just the case that Escape Artist is WORSE than actually being a good Grappler at getting out of a PIN as opposed to merely being Grappled. On the plus side, it has other uses, and reasonably for the people who max Escape Artist, it gives them better odds than they would have via CMB... A Barbarian doesn´t bother with that skill, at least for escaping from Grapples/Pins. Kind of like how small, dextrous characters are good at utilizing Tumble to evade AoO´s, while big, strong (and light on skill rank) characters are better off using Over-Run.
Gallard Stormeye |
Gallard Stormeye wrote:Thanks for the update/clarification. While you're at it can we get some more information on what a creature can do while grappled or pinned?
Can a grappled creature full attack at all?
Can a grappled creature full attack with a weapon? (say dagger)
Can a grappled creature full attack with natural weapons? (say a dragon with claw/claw/wing/wing/bite)Can a pinned creature use something like a breath weapon?
1) No
2) No. They can make a CMB check to deal damage with a light or one-handed weapon.
3) No. They can make a CMB check to deal damage with a single natural weapon.
4) Probably.
Can Stephen confirm this?
I have always suspected this was the case but it's something that's been left up to table variation for some time.
My question was in reference to the grappled (the victim) not the grappler.
Gallard Stormeye |
Benchak the Nightstalker wrote:Hurray, rules clarifications produced without familiarity with the rules!But doesn't the Escape Artist entry specifically say a success means you "change from a pinned condition to merely grappled."?
Or am I misreading the blog as saying that's no longer the case?
Ouch, Stephen can we get a clarification for the clarification or is Escape Artist supposed to be worse than using CMB to escape a pin?
Quandary |
I´m DAMN certain that Paizo staff have chimed in on threads verifying that Grappled characters are free to full attack, from the principle that you can take any normal action/option unless a condition prevents you from doing so. Only restriction is that you can´t take actions which require 2 hands, e.g. 2 handed weapons, 2WF, magus spell combat.
Cartigan |
Cartigan wrote:Ouch, Stephen can we get a clarification for the clarification or is Escape Artist supposed to be worse than using CMB to escape a pin?Benchak the Nightstalker wrote:Hurray, rules clarifications produced without familiarity with the rules!But doesn't the Escape Artist entry specifically say a success means you "change from a pinned condition to merely grappled."?
Or am I misreading the blog as saying that's no longer the case?
More like a retraction. His 'clarification' specifically contradicted the written rule. Otherwise the answer is "Yes for Escape Artist checks."
In fact, I'm not sure why it wouldn't be "Yes." Period. Why bother pinning anyone at all? You are spending and turns making them more constrained but not making it any more difficult for them to escape the hold.cibet44 |
More like a retraction.
And retractions are valid. It happens. More then a few times I have seen rule clarifications that do the opposite, then the authors of those clarifications begin jumping through hoops to maintain the original statement. There is no need for this. If an error is made in a clarification post; just acknowledge and retract. Simple.
Cartigan |
Cartigan wrote:And retractions are valid. It happens. More then a few times I have seen rule clarifications that do the opposite, then the authors of those clarifications begin jumping through hoops to maintain the original statement. There is no need for this. If an error is made in a clarification post; just acknowledge and retract. Simple.
More like a retraction.
Agreeable.
Thazar |
I believe the advantage of a pin is that you can then tie them up or put on manacles. Grappled does not let you do that.
Additionally pinned cannot attack other then to take a CM or EA check to break free. Grappled DOES let you attack as long as you do not use something large or with two hands.
Pin is MUCH more restrictive... but you can still escape a pin with about the same success as a grapple.
Cartigan |
I believe the advantage of a pin is that you can then tie them up or put on manacles. Grappled does not let you do that.
If you can hold them down long enough. In the time it takes to try and do that, they have had 3 chances to escape from your grapple entirely.
Additionally pinned cannot attack other then to take a CM or EA check to break free.
Where does it say that?
Thazar |
In the PRD.HERE.
" A pinned creature is limited in the actions he can take..."
Edit - And yes pinning is hard and since it has the ability to total negate a character once "the cuffs are on". It should be hard to do and give several chances of escape. This bypasses HP and Saves in making a target unable to act unless they have a very high CMB or Escape Artist or great concentration and spells without anything other then verbal components... and even then the concentration DC is Herculean.
I believe they have the "Limited" clause to allow some DM latitude in how clever players try and RP and escape plan.
Quandary |
Where does it say that?
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is flat-footed. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.
-------------------------------------------------------------
It doesn´t actually have the ´you can take no actions except...´ wording that would be technically valid (this has been mentioned on the boards previously), but the repeated statements that you are limited in your actions followed by actions you CAN do makes clear that the RAI is that you can´t take any actions except those explicitly allowed. Otherwise doesn´t make any sense, since it never details how you are restricted from taking few actions, i.e. by idiot-read RAW you AREN´T limited to taking few actions even though it says that twice.
This is basic stuff... How can you spout off on the rules when you have so little grasp of it?
EDIT: Note, it would certainly not take any MORE space, and most likely LESS, to have technically-valid wording, and remove the UTTERLY REDUNDANT repetition of the ´few/limited actions´ bit. Most issues with the RAW can be fixed with LESS, not more, word count IMHO. Repeating rules for clarity is certainly a valid concern, when rules are spread across various sections. When they are separated by 2 short sentences, it´s definitely not needed.
Cartigan |
In the PRD.HERE.
" A pinned creature is limited in the actions he can take..."
"A bird is limited in the forms of movement it can engage in."
What are those forms of movement.
Just like my example, the statement from your rules quotation literally says nothing. I read that and dismissed it as nothing. I was hoping you had something better.
Thazar |
Thazar wrote:In the PRD.HERE.
" A pinned creature is limited in the actions he can take..."
"A bird is limited in the forms of movement it can engage it."
What are those forms of movement.
Just like my example, the statement from your rules quotation literally says nothing. I read that and dismissed it as nothing. I was hoping you had something better.
Click the link label HERE and read the whole thing yourself if you would like.
Cartigan |
It doesn´t actually have the ´you can take no actions except...´ wording that would be technically valid (this has been mentioned on the boards previously), but the repeated statements that you are limited in your actions followed by actions you CAN do makes clear that the RAI is that you can´t take any actions except those explicitly allowed.
No. It doesn't. You cannot reasonably construe lack of limitation to be a definitive limitation.
Otherwise doesn´t make any sense, since it never details how you are restricted from taking few actions, i.e. by idiot-read RAW you AREN´T limited to taking few actions even though it says that twice.
Idiot read? Apparently everyone who plays this game is expected to either have a doctorate in English or to have failed it. How else can players be expected to extract from text rules that don't exist within it?
Again, if the RAI can be MULTIPLE things, then the RAI do not exist and you must fall back on the "idiot-read" (that's "literal" for everyone following along at home) of RAW.
Just like the text "A pinned creature is tightly bound and can take few actions. " means NOTHING. If you want to assert that means something, then you must assert a pinned creature is also bound which is defined as helpless. A pinned creature is helpless. I coup-de-grace it.
Cartigan |
Cartigan wrote:Click the link label HERE and read the whole thing yourself if you would like.Thazar wrote:In the PRD.HERE.
" A pinned creature is limited in the actions he can take..."
"A bird is limited in the forms of movement it can engage it."
What are those forms of movement.
Just like my example, the statement from your rules quotation literally says nothing. I read that and dismissed it as nothing. I was hoping you had something better.
I read the whole thing. That sentence literally means nothing. There is neither a positive nor a negative limitation included in that sentence. It's like saying "Birds can move" without bothering to say how or like "there is a rock" without bothering to give any description and then in both cases expecting people to use this "data" to form conclusions above and beyond the information provided.
DigitalMage |
But doesn't the Escape Artist entry specifically say a success means you "change from a pinned condition to merely grappled."?
Or am I misreading the blog as saying that's no longer the case?
Well spotted, but does that text supersede the Pinned condition text? How could Paizo have made Grappling more confusing and complicated?
Gallard Stormeye |
The language is regrettably ambiguous, but the intent is obvious.
When pinned, you can try to escape, or take verbal or mental actions only (including spellcasting if applicable).
That's not what it says, but that's how I would adjudicate it when the poor wording inevitably forces me to do so.
Even that isn't entirely clear.
I bring up the dragon breath weapon example again. Many DMs would allow it. Many others would not. What is the intent of pinning?
Cartigan |
Evil Lincoln wrote:The language is regrettably ambiguous, but the intent is obvious.
When pinned, you can try to escape, or take verbal or mental actions only (including spellcasting if applicable).
That's not what it says, but that's how I would adjudicate it when the poor wording inevitably forces me to do so.
Even that isn't entirely clear.
I bring up the dragon breath weapon example again. Many DMs would allow it. Many others would not. What is the intent of pinning?
It is clearly to make the opponent Helpless so he can be coup-de-graced by your Rogue.
Evil Lincoln |
Even that isn't entirely clear.
I bring up the dragon breath weapon example again. Many DMs would allow it. Many others would not. What is the intent of pinning?
You're absolutely right. Does anyone really think the rule could be written to cover every case? I don't. But it could be much clearer than it is now, that's for certain.
For the record, I actually think the ability to negate a breath weapon by pinning should be context dependent. If the pinning creature could conceivably hold the mouth shut, then yes, sure. But putting specific language into this rule for breath weapons might cause more harm than good.
On the other hand, if the intent was for pinning to prevent the creature from executing an attack, then I think that should probably be mentioned. Otherwise we end up here.
Gallard Stormeye |
Gallard Stormeye wrote:Even that isn't entirely clear.
I bring up the dragon breath weapon example again. Many DMs would allow it. Many others would not. What is the intent of pinning?
You're absolutely right. Does anyone really think the rule could be written to cover every case? I don't. But it could be much clearer than it is now, that's for certain.
For the record, I actually think the ability to negate a breath weapon by pinning should be context dependent. If the pinning creature could conceivably hold the mouth shut, then yes, sure. But putting specific language into this rule for breath weapons might cause more harm than good.
On the other hand, if the intent was for pinning to prevent the creature from executing an attack, then I think that should probably be mentioned. Otherwise we end up here.
If a pin assumes the creature is strong/skilled enough to hold victims's limbs immobile and unable to attack it seems just as likely that the grappler could hold the victims head/neck in such a way to make a breath weapon unusable.
Or not.
Stephen Radney-MacFarland Senior Designer |
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Cartigan wrote:Ouch, Stephen can we get a clarification for the clarification or is Escape Artist supposed to be worse than using CMB to escape a pin?Benchak the Nightstalker wrote:Hurray, rules clarifications produced without familiarity with the rules!But doesn't the Escape Artist entry specifically say a success means you "change from a pinned condition to merely grappled."?
Or am I misreading the blog as saying that's no longer the case?
I sure can. Just got out of a chat with Jason about this.
The Grappler text in the Escape Artist skill entry is a holdover from 3.5, and is not the case in Pathfinder. An Escape Artist check escapes the pin entirely, it does not make you grappled, as the text in the pinned condition states.
Stephen Radney-MacFarland Senior Designer |
Kyle Baird wrote:Gallard Stormeye wrote:Thanks for the update/clarification. While you're at it can we get some more information on what a creature can do while grappled or pinned?
Can a grappled creature full attack at all?
Can a grappled creature full attack with a weapon? (say dagger)
Can a grappled creature full attack with natural weapons? (say a dragon with claw/claw/wing/wing/bite)Can a pinned creature use something like a breath weapon?
1) No
2) No. They can make a CMB check to deal damage with a light or one-handed weapon.
3) No. They can make a CMB check to deal damage with a single natural weapon.
4) Probably.Can Stephen confirm this?
I have always suspected this was the case but it's something that's been left up to table variation for some time.
My question was in reference to the grappled (the victim) not the grappler.
Spoiler alert. We will grapple with these next week...maybe the week after. We will see lucid we are after PaizoCon is over.
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
I sure can. Just got out of a chat with Jason about this.
The Grappler text in the Escape Artist skill entry is a holdover from 3.5, and is not the case in Pathfinder. An Escape Artist check escapes the pin entirely, it does not make you grappled, as the text in the pinned condition states.
Thanks for the clarification, Stephen!
Gallard Stormeye |
I sure can. Just got out of a chat with Jason about this.
The Grappler text in the Escape Artist skill entry is a holdover from 3.5, and is not the case in Pathfinder. An Escape Artist check escapes the pin entirely, it does not make you grappled, as the text in the pinned condition states.
Thanks!
Although, this really hurts the viability of grappling as a combat maneuver since it takes two actions to pin a creature and only one action to break free.
Turn 1
Grappler initiates the grapple.
Grappled creature full attacks Grappler in the face.
Turn 2
Grappler pins.
Pinned creature breaks free.
Hopefully your answers in the coming weeks to my other questions will level the playing field again. If, in fact, grappled creatures are limited to singular attacks grappling won't just be a terrible idea.
Scipion del Ferro RPG Superstar 2011 Top 4 |
Gallard Stormeye wrote:Thanks for the update/clarification. While you're at it can we get some more information on what a creature can do while grappled or pinned?
Can a grappled creature full attack at all?
Can a grappled creature full attack with a weapon? (say dagger)
Can a grappled creature full attack with natural weapons? (say a dragon with claw/claw/wing/wing/bite)Can a pinned creature use something like a breath weapon?
1) No
2) No. They can make a CMB check to deal damage with a light or one-handed weapon.
3) No. They can make a CMB check to deal damage with a single natural weapon.
4) Probably.
1) If you are the grappler it takes a standard action to maintain the grapple, this usually limits how many attacks you can get. If you are the grapplee you can only make a single attack with a light or one-handed weapon.
2) A grappler requires a succesful CMB check, but the grapplee does not. Same amount of attacks as 1)3) See 2)
4) Technically no, there are only 4 actions listed that you can perform as a grappler. As a grapple you could.
Quandary |
My previous post with issues re: Grapple doesn´t seem to be reflecting Edits, so here they are...
I understand you can´t deal with them all now, but whenever you can do a thorough look at Grapple issues would be AWESOME...
Also, what is the deal with Spellcasting in Grapple/Pin, in some areas it seems barred completely, in some areas it´s just a Concentration check. What gives?