leo1925 |
Arggggg i can't wait for this book.
Thank you paizo for making the bladehound an archetype that seems so much like the elric of melnibone. Also thank you about the spellblade (always wanted a jedi feel on the game).
Also why do poeple keep saying that the spellstrike has changed? I just see some clarifications (and a rule about critical on spellstrike).
Snopaws |
Is there going to be a two-handed style for the Magus? I have a buddy that used to play an old school Battlemage. He would silent spells so he could use his Scythe to "bring the pain".
Also, did the Knowledge Pool class feature make the cut? It seems like a cheap way to add spells to your spellbook if you had scribe scroll.
Dorje Sylas |
cibet44 wrote:What's with all the mash-up names for the archetypes? I thought that was a Paizo no-no? Or is that just for base classes? Bladebound, Hexcrafter, Spellblade, Spellshoot, Burnfire!! (ok I made those last two up).This is a good point. I think the closest thing to a precedent are some of the Sorcerer Bloodlines in the APG, but those aren't archtypes.
Hey Paizo Staff! Can we get an explanation?
Ya, at some point you start running out of non-compound words of proper description :).
doctor_wu |
Is there going to be a two-handed style for the Magus? I have a buddy that used to play an old school Battlemage. He would silent spells so he could use his Scythe to "bring the pain".
Also, did the Knowledge Pool class feature make the cut? It seems like a cheap way to add spells to your spellbook if you had scribe scroll.
You do not need scribe scroll you could just do it after preparing the spells.
Jason Bulmahn Director of Games |
Dragonborn3 wrote:Ya, at some point you start running out of non-compound words of proper description :).cibet44 wrote:What's with all the mash-up names for the archetypes? I thought that was a Paizo no-no? Or is that just for base classes? Bladebound, Hexcrafter, Spellblade, Spellshoot, Burnfire!! (ok I made those last two up).This is a good point. I think the closest thing to a precedent are some of the Sorcerer Bloodlines in the APG, but those aren't archtypes.
Hey Paizo Staff! Can we get an explanation?
This is truth.. especially for a class that have very little fictional references and stylings (even though it is an iconic part of RPGs).
Jason Bulmahn
Lead Designer
Paizo Publishing
.Hack//Thanatos |
Also why do poeple keep saying that the spellstrike has changed? I just see some clarifications (and a rule about critical on spellstrike).This:
If used with spell combat, this does not grant an additional attack.was replaced with:
If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.
This Changes the mechanics of Spell Combat plus Spellstrike from
Full Attack + Touch Spell
to
Full Attack + Touch Spell + Free Attack
Jason Bulmahn Director of Games |
6 people marked this as a favorite. |
This Changes the mechanics of Spell Combat plus Spellstrike from
Full Attack + Touch Spell
to
Full Attack + Touch Spell + Free Attack
This is correct. In its previous incarnation, spellstrike was not even really a bonus.
Jason Bulmahn
Lead Designer
Paizo Publishing
(PS, we also added a few cool new touch spells for them to use)
leo1925 |
leo1925 wrote:Also why do poeple keep saying that the spellstrike has changed? I just see some clarifications (and a rule about critical on spellstrike).This:Quote:If used with spell combat, this does not grant an additional attack.was replaced with:Quote:If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.This Changes the mechanics of Spell Combat plus Spellstrike from
Full Attack + Touch Spell
to
Full Attack + Touch Spell + Free Attack
Thanks for pointing that out for me.
.Hack//Thanatos wrote:This Changes the mechanics of Spell Combat plus Spellstrike from
Full Attack + Touch Spell
to
Full Attack + Touch Spell + Free Attack
This is correct. In its previous incarnation, spellstrike was not even really a bonus.
Jason Bulmahn
Lead Designer
Paizo Publishing(PS, we also added a few cool new touch spells for them to use)
Yes in the previous incarnation the spellstrike within spell combat wasn't really a bonus.
Oh and thank you for the new touch spells.leo1925 |
Oh man, I'll be able to play as Elric better than even now- Stormbringer and all!
Same here.
I have tried to play Elric in various games.... with not much success (the closest one was an Abyssal Exalted).But now i think that i will be able to play a proper Elric of Melnibone.
Again thank you Paizo.
James Jacobs Creative Director |
cibet44 wrote:What's with all the mash-up names for the archetypes? I thought that was a Paizo no-no? Or is that just for base classes? Bladebound, Hexcrafter, Spellblade, Spellshoot, Burnfire!! (ok I made those last two up).This is a good point. I think the closest thing to a precedent are some of the Sorcerer Bloodlines in the APG, but those aren't archtypes.
Hey Paizo Staff! Can we get an explanation?
Mash-up names are fine for archetypes. They're even fine for prestige classes.
We're only trying to avoid them, really, for the base classes.
xn0o0cl3 |
Dragonborn3 wrote:cibet44 wrote:What's with all the mash-up names for the archetypes? I thought that was a Paizo no-no? Or is that just for base classes? Bladebound, Hexcrafter, Spellblade, Spellshoot, Burnfire!! (ok I made those last two up).This is a good point. I think the closest thing to a precedent are some of the Sorcerer Bloodlines in the APG, but those aren't archtypes.
Hey Paizo Staff! Can we get an explanation?
Mash-up names are fine for archetypes. They're even fine for prestige classes.
We're only trying to avoid them, really, for the base classes.
Don't make them ok for anything :C Or try. Please, I beg you.
I sort D&D minis every day. The names I read... they'd break your heart. Bladebearer Hobgoblin? WHY DOES CARRYING SWORDS MAKE IT SPECIAL?? WHY??? *sobs*
graywulfe |
James Jacobs wrote:Dragonborn3 wrote:cibet44 wrote:What's with all the mash-up names for the archetypes? I thought that was a Paizo no-no? Or is that just for base classes? Bladebound, Hexcrafter, Spellblade, Spellshoot, Burnfire!! (ok I made those last two up).This is a good point. I think the closest thing to a precedent are some of the Sorcerer Bloodlines in the APG, but those aren't archtypes.
Hey Paizo Staff! Can we get an explanation?
Mash-up names are fine for archetypes. They're even fine for prestige classes.
We're only trying to avoid them, really, for the base classes.
Don't make them ok for anything :C Or try. Please, I beg you.
I sort D&D minis every day. The names I read... they'd break your heart. Bladebearer Hobgoblin? WHY DOES CARRYING SWORDS MAKE IT SPECIAL?? WHY??? *sobs*
I think that if the name works, use it.
Can't say as I understand why you are so bothered by the names of the minis. There are a lot of those minis and well there are really only so many variations on a name before you start hitting the less inspired names. I don't know maybe your life is filled with nothing but happiness so that in comparison this is worthy of tears. ;P
Graywulfe
Dorje Sylas |
I love annotating PDFs. Just replaced the modified abilities on a copy of the last play test file.... doesn't look to bad.
Assuming there isn't a drastic change to Greater Spell Pool would it be safe to guess that a 19th level Magus could prepare any Wizard Spell in an expended spell slot using Improved Spell Recall? This would limit the Magus to wizard spells of 6th level or lower at a 1:1 cost, not meta-magic boosting either. This seems to address the issue of the Magus tossing 9th level wizard spells about.
Or would it be double cost? 1 point per level for the unprepared remmeorization and 1 more for the Wizard list pull?
John Kretzer |
Ok still want the book...dam,n you pazio for making me wait...*shakes fist*
But I would have actualy rather see The Hexcrafter be a PrC that meshes up multiclass Witches and Magus. That is my only complaint really...and it is rather minor...and who knows there might be a PrC that does that in the book.
xn0o0cl3 |
xn0o0cl3 wrote:James Jacobs wrote:Dragonborn3 wrote:cibet44 wrote:What's with all the mash-up names for the archetypes? I thought that was a Paizo no-no? Or is that just for base classes? Bladebound, Hexcrafter, Spellblade, Spellshoot, Burnfire!! (ok I made those last two up).This is a good point. I think the closest thing to a precedent are some of the Sorcerer Bloodlines in the APG, but those aren't archtypes.
Hey Paizo Staff! Can we get an explanation?
Mash-up names are fine for archetypes. They're even fine for prestige classes.
We're only trying to avoid them, really, for the base classes.
Don't make them ok for anything :C Or try. Please, I beg you.
I sort D&D minis every day. The names I read... they'd break your heart. Bladebearer Hobgoblin? WHY DOES CARRYING SWORDS MAKE IT SPECIAL?? WHY??? *sobs*
I think that if the name works, use it.
Can't say as I understand why you are so bothered by the names of the minis. There are a lot of those minis and well there are really only so many variations on a name before you start hitting the less inspired names. I don't know maybe your life is filled with nothing but happiness so that in comparison this is worthy of tears. ;P
Graywulfe
It's all cupcakes, flowers, and hyperbole.
Yrtalien |
.Hack//Thanatos wrote:This Changes the mechanics of Spell Combat plus Spellstrike from
Full Attack + Touch Spell
to
Full Attack + Touch Spell + Free Attack
This is correct. In its previous incarnation, spellstrike was not even really a bonus.
Jason Bulmahn
Lead Designer
Paizo Publishing(PS, we also added a few cool new touch spells for them to use)
Well now! That's cool and I like it but my DM has been allowing me to play the Playtest II version and I think he's already eyeing my damage (we're 4th in a low magic game) which when fighting the big bad is 4d6 shocking grasp + 1d6 scimitar +2 str +1 arcane strike +1 (for the +1 weapon I just got that everyone in the group lusts after). So 5d6 +4... which in a low magic game at 4th level 6x / day is pretty good. Now I've got to face him and tell him its my normal full attack AND the 5d6... I hope he doesn't say I need to make a new character...
OOh but I do love it :)
Mr. Bulmahn, If I may ask, how did you end up resolving the Arcane Strike / Arcane Pool enhancement stacking? You'll probably say I have to wait for the book to come out to find out but I thought I'd try and ask.
Sylvanite |
Even in a low magic setting, an average of 21 damage or so only usable 6 times per day isn't really too bad. A Two handed fighter with a Greatsword does 2d6+15 pretty much all day long. (18 str, power attack, weapon specialization, +1 weapon) I'm not insulting your character (and certainly the expanded crit range is real nice when it applies to the spell as well), just giving you an argument to throw at your DM if he gives you the stink-eye about your damage.
Yrtalien |
Even in a low magic setting, an average of 21 damage or so only usable 6 times per day isn't really too bad. A Two handed fighter with a Greatsword does 2d6+15 pretty much all day long. (18 str, power attack, weapon specialization, +1 weapon) I'm not insulting your character (and certainly the expanded crit range is real nice when it applies to the spell as well), just giving you an argument to throw at your DM if he gives you the stink-eye about your damage.
OMG Sylvanite, I just rechecked your math (not that I don't trust you but I'm not used to numbers like that at low levels) and you're right. I'm definitely keeping that in my pocket incase he says anything: ) Thanks for the ammo : )
Jadeite |
Mr. Bulmahn, If I may ask, how did you end up resolving the Arcane Strike / Arcane Pool enhancement stacking? You'll probably say I have to wait for the book to come out to find out but I thought I'd try and ask.
Arcane Strike adds an unnamed bonus, so stacking with the Arcane Pool shouldn't be an issue, with the exception of magus arcana like Arcane Accuracy that need swift actions.
Yrtalien |
Yrtalien wrote:Mr. Bulmahn, If I may ask, how did you end up resolving the Arcane Strike / Arcane Pool enhancement stacking? You'll probably say I have to wait for the book to come out to find out but I thought I'd try and ask.Arcane Strike adds an unnamed bonus, so stacking with the Arcane Pool shouldn't be an issue, with the exception of magus arcana like Arcane Accuracy that need swift actions.
Unless I recall incorrectly Mr. Bulmahn stated that the Arcane Pool weapon enhancement was supposed to be a souped-up version of Arcane strike and wasn't intended to stack. I could be wrong though, I so often am.
Jadeite |
Unless I recall incorrectly Mr. Bulmahn stated that the Arcane Pool weapon enhancement was supposed to be a souped-up version of Arcane strike and wasn't intended to stack. I could be wrong though, I so often am.
Something similar was stated back in 2009 when the Pathfinder wizard was previewed.
I like the changes to spell strike. With this, Close Range becomes a very good arcana choice, allowing the magus to get a free attack each round by using Acid Splash (granting him melee rapid shot). At later levels, Intensified Shocking Grasp becomes a good choide, too.
Dorje Sylas |
I like the changes to spell strike. With this, Close Range becomes a very good arcana choice, allowing the magus to get a free attack each round by using Acid Splash (granting him melee rapid shot). At later levels, Intensified Shocking Grasp becomes a good choide, too.
Unless I mistake your meaning or missed something... Acid Splash is a range of Close with a Ranged Touch attack, to a range of Touch. We haven't seen a new 0 level touch spell yet.
Jadeite |
Jadeite wrote:I like the changes to spell strike. With this, Close Range becomes a very good arcana choice, allowing the magus to get a free attack each round by using Acid Splash (granting him melee rapid shot). At later levels, Intensified Shocking Grasp becomes a good choide, too.Unless I mistake your meaning or missed something... Acid Splash is a range of Close with a Ranged Touch attack, to a range of Touch. We haven't seen a new 0 level touch spell yet.
Unless it gets removed in the final version, there is the Close Range Magus Arcana which allows the magus to treat any ranged touch spell as a melee touch spell.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Dorje Sylas |
Dorje Sylas wrote:Unless it gets removed in the final version, there is the Close Range Magus Arcana which allows the magus to treat any ranged touch spell as a melee touch spell.Jadeite wrote:I like the changes to spell strike. With this, Close Range becomes a very good arcana choice, allowing the magus to get a free attack each round by using Acid Splash (granting him melee rapid shot). At later levels, Intensified Shocking Grasp becomes a good choide, too.Unless I mistake your meaning or missed something... Acid Splash is a range of Close with a Ranged Touch attack, to a range of Touch. We haven't seen a new 0 level touch spell yet.
.
Huh, never really looked at that for 0 level spells. I was hoping more for an actual 0 level Touch range damage spell that could be used sooner then 3rd.
Jadeite |
Huh, never really looked at that for 0 level spells. I was hoping more for an actual 0 level Touch range damage spell that could be used sooner then 3rd.
The magus should be able to use words of power, gaining more flexibility with spells. On the other hand, the words of power seem to be weaker than Shocking Grasp or Intensified Shocking Grasp, so characters interested in using spell strike will have to wait one level longer.
With these changes, Chilling Touch became a lot less usefull for a magus (rogues will still love it).You can still use spell strike at 2nd level with shocking grasp or chill touch, you just can't use it each round before level 3.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Dorje Sylas |
Dorje Sylas wrote:Huh, never really looked at that for 0 level spells. I was hoping more for an actual 0 level Touch range damage spell that could be used sooner then 3rd.While it's not damage don't under estimate touch of fatigue's affects in battle.
When I had a chance to run the magus live that was a top choice for me. Although there are times it is nice just to do an extra 1d3 and make sure average tips in your favor to put down a kobold for sure. It gets annoying a mook lingers on for one more turn then it should have :-/
The revised spell strike is good for that now you can get the sword involved as well. Makes touch of fatigue look even better. Having played my share of bards I've found other players don't always respect buff/debuff unless it comes with damage as well.
Eric Clingenpeel |
Dorje Sylas wrote:Huh, never really looked at that for 0 level spells. I was hoping more for an actual 0 level Touch range damage spell that could be used sooner then 3rd.While it's not damage don't under estimate touch of fatigue's affects in battle.
Yeah, its just too bad you have to use a Magus Arcana in order to get it, unless they add it for the final class.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Matthew Morris wrote:Yeah, its just too bad you have to use a Magus Arcana in order to get it, unless they add it for the final class.Dorje Sylas wrote:Huh, never really looked at that for 0 level spells. I was hoping more for an actual 0 level Touch range damage spell that could be used sooner then 3rd.While it's not damage don't under estimate touch of fatigue's affects in battle.
Details details :P
Patryn of Elvenshae |
Am I the only one wondering if this class outshines the arcane spellcasters early on?
I'm currently playing a Magus in a group with a fire-focused Draconic-bloodline Half-Orc Sorcerer (we're all just recently turned level 3).
He does *way* more damage than I do. I provide more flanking bonuses than him.
I'm better at identifying magic items.
In short, I don't outshine him so far. If we had a wizard, the wizard'd be much more flexible than me.