Maxximilius wrote:
and witches?
Well, I'm not a new DM, but I mostly run low-level adventures.
If anyone can give me some explanation of flying (and levitate) and its uses, I would really appreciate it. Thanks. :)
F. Castor wrote:
Well those are campaign world spells (except for Vanish, which is good, I admit). Let's keep things generic, shall we?
Abraham spalding wrote:
Mount? - magus got it. Mage Armor - magus can -wear- armor.Infernal Healing - What? where did you see this spell? Protection from Alignment - The only valid point so far. Endure Elements - So many ways to bypass the need for that spell. and cheap ones. Sleep - ... it's only useful like... once. Charm Person - I mean in-battle. Stumble Gap - It's a nice spell, very situational. Magic Aura- Very non-battle. Vanish- What? Cause Fear - Second valid point. Ray on Enfeeblement - Third. Break - I never understood that spell. Animate Wind - again, what? Burning Disarm - The whole question thing is getting kind of annoying. Touch of Gracelessness - Fourth valid point. Anyway, my true problem is that the magus gets both buffs and debuffs, most of the damage dealing stuff and even some illusions.
BTW, a magus may even have a familiar.
Patryn of Elvenshae wrote:
You don't have to be sarcastic. Thematically speaking, a wizard is more suitable for this ability -thematically- than the magus.BTW
Okay, some background:
Anyway, my players are extremely bummed about spell resistance. I kind of agree. They like to be blasters+utility wizards, they hate summoning. They prefer being Gandalf-like XD So, I thought maybe if I let spell casters add their spell casting attribute to overcoming spell resistance it would somewhat motivate them without breaking the game. (I should mention that my campaign world lacks attribute enhancment magic items.) any other ideas? And what about mine?
Actually, they themselves told me they like it. They like the sense of impending doom, my apocalyptic storytelling. I do supply a few light-hearted moments, a lot of romance and just amazing dialogues and characters, but the main thing that happens to the world is that evil is at it's neck. My campaign world is about the dissonance of the light-fairytale-like surrounding and atmosphere to the gloom and dreadfull reality of the world.
Hey guys, I'm in need of some assistance.
The three characters are:
The other is another tiefling, but he's a mage. He went to the Keledine Mines to gather some resources for his little studies in the mage's guild. The explosion happened, and he was transformed into a tiefling, which are considered abominations in my campaign world, and no one lends them a hand or something. The third is an elven murderer who cares for nothing but himself, the monk subdued him and forced him to work for them, which kinda works out for him, because he's inlove with the monk. Anyway, they went to the Sanctuary, the land on which the Parthenon is build on, and by law they must be treated as equals and be shared with food and water. After a few days there, a troupe of paladins from the barony of Conaminster, a really fanatic city, worshipping Lathander, the god of light and healing, entered the land and declared about a village to the south which worships Rovagug, and must be destroyed. The characters agreed to look into the village and find out what happens there. They found out the people were doing nothing wrong, worshipping Rovagug, but not evil-doing or something. They even befriended a bit with the old high priestess. On their way, they saved a woman which turned out to be the daughter of the baron of Conaminster, Alicia.. The tiefling monk fell inlove with her, and taken her virginity. After a while they met the head of the paladin order, Deredus, which happened to be the husband of the Alicia.
They went to Conaminster and declared their findings, and the paladins decided they should still disband that village. The monk felt it is wrong and rode to the village to warn the people. When he arrived he discovered that the old high priestess is actually a powerful Devil, using the faith to power herself, transforming the citizens into demons. She had amazing power, and slaughtered the entire army of paladins that came to disband the paladins, then opened a portal to hell (Oblivion style) and vanished. The characters closed the gate a banished the demons. Later on, the mage started to get visions in his dreams about Deredus's soul being trapped in a shadowy plane, and he told him the only way to save him is to summon his spirit and bind it to the material world. The mage was convinced and convinced the entire group to go out to get the materials for the ritual to summon the soul. After gathering the materials, they decided to summon the soul to the temple of Lathander in Conaminster. After the summoning happened, they discovered it was actually the she-devil, manipulating them to summon her again, she needed something in the temple. An ancient sword, blessed by Lathander himself- called the Sword of Mercy.
Now the characters need to destroy the sword, which grants the devil tons of power. Any ideas? Thoughts on the story line will be appreciated. :)
SmiloDan wrote:
Smoke and Mirrors is absolutely brilliant, And the Graveyard BOOK!
In my campaign setting, mages (arcane spellcasters) are rare and chosen people, selected by the gods above or taint in they're blood. Mages are raised in circles, very much like dragon age's, and mages outside of the circle are heretics that getting burned on a stick. In my campaign world, mages are shapers of reality, ones that people fear and worship as gods. Sometimes a mage does venture outside a circle and because of his training and pious religion (my world is extremely religious) he may become a trustworthy member of society. I want something that's similiar to spellfire but only a lot weaker, to show they are "Chosen", they are "Gifted".
So I'm asking for advice about how to scale the power level of this ability waaaaaay down so I could have my mages deal with it. (And as I mentioned, the magic in my world is the living energy of everything, it is contained by the smallest of rocks, a plant, a cat, a person, a demon or even a greater god.)
Calixymenthillian wrote:
So, got any idea for the cap?
Kthulhu wrote: Really, the only thing overpowered about it is the ability to stand there and ignore spells that an enemy spellcaster is hurling at you. Otherwise, you're just a weak version of the 3.5 warlock with a massively weak and limited channel positive energy ability. Okay, but I want to add it to the exsiting arcane casters. Just for the fluff of them manipulating raw energy around them.Is it weak enough not to be ground-breaking?
Calixymenthillian wrote:
It's mostly for fluff. and the other classes always get better things from me. XDWhat if I do your maximum storage is equal to your caster level, and per blast/heal you can only use one level per 4 levels of your spellcasting class?
Calixymenthillian wrote:
So, if I add this option by canon to the wizard class, would it make it too powerful? If it does, should I restrict it? Maybe the spell levels can be gained only through meditation or something and you can't absorb spells? Cause the absrobtion is really badass. and my campaigns are always low-to-mid level.
Spellfire does this:
You can use this energy to shoot spellfire energy blasts dealing 1d6 per spellfire energy level used, reflex saves half, this is half fire damage half raw magic damage. You can also heal someone by two points per spellfire energy level spent. I think ITS wayyyyyyy powerful, especially the part of the damage and the absorbing spells.
I always found the spellfire wielder feat from Magic of Faerun, very good thematically for arcane casters, but really sucks when it comes to power scaling. I mean, I can't comprehend if it too powerfull for a character to have. I'm the DM in my party, and it always seemed really powerfull for me, I'm afraid that if I'll make it legit, the non-arcane classes will be made obsolete. So, I'm begging for advice. What am I doing with this feat? Should I put it in my game with boundries? Maybe drawbacks?
It would be awesome to have a reply. :3 |