Russ Taylor Contributor, RPG Superstar 2008 Top 6 |
baron arem heshvaun |
And so it begins!!!
It begins indeed!
But as a sublime reminder:
There are not ten factions ... there is but Cheliax ... and the pretenders ...
Rally and remain True to Cheliax Banner !
Ten? Really? First the Academy Awards now PFS? Et tu Mark? Et tu ?
Cheers !
EXPLOSIVE RUNES !
Snorter |
While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?
They are closer to the hub of the Grand Lodge, and all existing players will have created at least one PC from these five.
The new factions will only be taken up by players new to PFSoc, or veterans wanting to start a new PC at level 1, which I can't see happening except in the case of PC death or breaking the level 12 cap.
If the number of players per faction is skewed to the original five, will the performance results take that into account, weighting the success as an average of reported scenarios?
Asgetrion |
While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?
Fool, as m'lord baron noted above, only one of them is relevant and deserving -- and that is the faction of the mightiest empire that has ever existed on Golarion! ;P
All hail Eternal Cheliax! All hail Lord Asmodeus! All hail our Blessed Majestrix!
baron arem heshvaun |
Cheliax?
Isn't that the place where the 3rd Starstone fell?
Hush Rambler, lest we dispatch Red Mantis Assassins to give you the gift of an early (and permanent) retirement.
Once the Death Starstone is fully armed and opperational then we will crush Alderaan ... "ahem" ... crush Andoran with one swift stroke.
The other so called factions will no longer be of any concern to us. The last remnants of the Old Opposition will be swept away.
The regional Para Counts will have direct control over their territories. Fear will keep the local rabble in line.
ithuriel |
While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?
They are closer to the hub of the Grand Lodge, and all existing players will have created at least one PC from these five.
The new factions will only be taken up by players new to PFSoc, or veterans wanting to start a new PC at level 1, which I can't see happening except in the case of PC death or breaking the level 12 cap.If the number of players per faction is skewed to the original five, will the performance results take that into account, weighting the success as an average of reported scenarios?
...mechanics for existing members to change factions will be outlined.
Thea Peters |
Dun-dun-dunnnnn!
So now you all need to start guessing amongst yourselves on what factions you'll be looking at.
There is only one true faction and that is Wonderseekers. How it was overlooked *sniff* the first time I dunno .. but I'm sure they wouldn't have overlooked it a second time!!!!!!!!
Chris Mortika RPG Superstar 2010 Top 16 |
Factions don't have to be geographical nations. As Jason suggests, we might have a "remnants of the Shadow Lodge" faction. It would be nice to have a "I'm really just a Pathfinder" faction.
I imagine the amount of work it will take, to backfill five new faction missions for every Season 0, 1, and 2 module, will be daunting.
Arnim Thayer Venture-Captain, Missouri—Cape Girardeau |
KaeYoss |
Why aren't there any wild speculations going on? Come on, 5 more factions and you don't go a!%*!@# with guesses?
My guesses
Snorter |
Factions don't have to be geographical nations. As Jason suggests, we might have a "remnants of the Shadow Lodge" faction. It would be nice to have a "I'm really just a Pathfinder" faction.
I imagine the amount of work it will take, to backfill five new faction missions for every Season 0, 1, and 2 module, will be daunting.
Will they be doing that?
Or just retiring the old scenarios?Thea Peters |
So no one is going to comment on the butt armor in the art? About damn time if you ask me. Although I'm not sure I'd want to see what kind of fighting style he's using to need that much armor there. :)
It's so you can use the new feats "Buttocks of Defense" and "Fart" and not lose your dex or armor bonus for exposing tender spots.
Curn_Bounder |
Tracking Faction missions while running and making sure they don't get forgotten was hard enough on the GM when there was only five. Adding five more will definitely raise the difficulty level to run a PFS game.
How are they being added to older scenarios, to keep them relevant?
I AGREE.
I can only hope that there is just one mission per faction per scenario.
TwilightKnight |
So are we past the "conflict" or do we expect their will be a heightening of mission interference so "my" faction can "win?"
OTOH, it appears from previous threads that most of the GM's are a bit lenient on making players "earn" their PA. As I recall, most were in the neighborhood of awarding 1.8 PA per scenario. That is well above the expected 1.5. Now that it'll have a influence on the game as a whole and not just a purchasing limitation, do we expect a strict adherence to the mission expectations?
cblome59 |
Tracking Faction missions while running and making sure they don't get forgotten was hard enough on the GM when there was only five. Adding five more will definitely raise the difficulty level to run a PFS game.
How are they being added to older scenarios, to keep them relevant?
As they are only counting the results for a short time after module release, they have bypassed the need to go back to the old mods and add them. I was never a proponent of the idea that all the old mods would need to be changed to fit the new factions. SImply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
bugleyman |
As they are only counting the results for a short time after module release, they have bypassed the need to go back to the old mods and add them. I was never a proponent of the idea that all the old mods would need to be changed to fit the new factions. SImply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
That seems likely to serve as a strong disincentive to playing the new factions.
TwilightKnight |
Simply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
Wouldn't that mean that players who select the new factions would be at a serious disadvantage in what they can play? Assuming of course that PA continue to be a limitation on spending.
Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.
cblome59 |
cblome59 wrote:As they are only counting the results for a short time after module release, they have bypassed the need to go back to the old mods and add them. I was never a proponent of the idea that all the old mods would need to be changed to fit the new factions. SImply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.That seems likely to serve as a strong disincentive to playing the new factions.
I can see that view of it.
If they untie Purchasing Ability to PA, I don't see how it would matter much. If I was working on this project it would come down to adding as much fun as possible without creating a massive workload. Adding new factions to the old mods is massive workload (tho quite easily done in the updates of season 0 mods)
Wouldn't that mean that players who select the new factions would be at a serious disadvantage in what they can play? Assuming of course that PA continue to be a limitation on spending.
Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.
As a lot of regions are already at or close to mod saturation I don't think it would have a major effect. Tying them to a previous faction would work if given the right context.
Regardless, I'm excited to see how they decide to work this.
Mark Moreland Director of Brand Strategy |
cblome59 wrote:Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.
Simply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.
cblome59 |
TwilightKnight wrote:This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.cblome59 wrote:Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.
Simply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
Good to know, saves a lot of time backdating faction missions.
Watcher |
How terribly exciting, Mr. Moreland!
;)
(::shudders:: I should just call you Mark, that reminds me too much of Mr. Morden from Babylon 5)
Mark Moreland Director of Brand Strategy |
Snorter |
This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.
Of course, I'm sure some of our more artistically-inclined members may be moved to re-skin those old faction handouts, don't you think?
TwoWolves |
TwilightKnight wrote:I guess I should put my pants back on, then.Mark Moreland wrote:Excellent. The lock of Mark's hair I pilfered at GenCon last year is working perfectly as a focus for my scrying.
This is the plan
This just made me speculate as to where the hair sample was taken.
Arnim Thayer Venture-Captain, Missouri—Cape Girardeau |
This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.
Thank you for the quick response. This has been the biggest reason for my opposition to adding new Factions. Glad this is being handled in this way; it means there is no increase in work to convert the older scenarios (something I feared would slow down the process). Now how about a Kyonin Faction, trying to regain lost elven artifacts?
Sigurd |
A faction for the cheese makers!
I mean really, who would begrudge these tireless patient collectors of edible culture? They deserve their own faction. The other factions laugh at them so....
I am Hero and I stand in the name of the CHEESE!
These are my pungent side kicks, Camembert, Stilton and old Blue.
Mosaic |
Alkenstar Faction? (full of gunslingers, no spellcasters allowed - due to Alkenstar's antimagic??)
I strongly suspect the above.
Other that that, I might play a new faction JUST BECAUSE they start with such a disadvantage. Play the underdog and bring a new order to this old world.
Andrew Christian |
As of Friday
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/newFactions
Was posted, and so I think we can safely bet that the new factions are not going to be racial.
That is unless Mark was just giving us some misdirection prior to the new information formally being released?
Enevhar Aldarion |
While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?
They are closer to the hub of the Grand Lodge, and all existing players will have created at least one PC from these five.
The new factions will only be taken up by players new to PFSoc, or veterans wanting to start a new PC at level 1, which I can't see happening except in the case of PC death or breaking the level 12 cap.If the number of players per faction is skewed to the original five, will the performance results take that into account, weighting the success as an average of reported scenarios?
I don't know about that. I have been around Pathfinder since the Core Book was released and there are two reasons I have not yet created a PFS character. The first is because I simply have not had a chance to play in a scenario yet. The second reason is because none of the current five Factions really fit my character concepts and I did not want to have a character with a Faction til I was forced to pick one the first time I ever get to play. This is also why I do not have a Faction associated with my posting name here on the forums.
As for what other Factions I would like to see, I have always wanted an Absalom Faction so that the interlopers could be kicked off the island. I also wonder if there will be a Faction based somewhere in Tian Xia.
MisterSlanky |
As of Friday
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/newFactions
Was posted, and so I think we can safely bet that the new factions are not going to be racial.
That is unless Mark was just giving us some misdirection prior to the new information formally being released?