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Sw33t4Tea wrote:Ook ook ook! Oh yeah and run, Merisel!I think that's her sword sticking out of its left shoulder...
That would make for a GREAT monstrous feat!
TRAP WEAPON [MONSTROUS]
This creature can trap the weapons of attacking creatures in its tough hide.
Prerequisites: Natural armor +5 or DR 5, Str 20
Benefits: When attacked with a slashing or piercing weapon by a creature two or more size categories smaller, if the creature's damage is not greater than your natural armor bonus or DR (whichever is better), you can trap the attacker's weapon with a successful combat maneuver check against the attacker's CMD. This attempt does not provoke an attack of opportunity.
To retrieve their weapon, the attacker must make two successful grapple checks or Escape Artist checks against your CMD, one to grab the weapon and one to remove it.
For example, Merisiel attacks the Great Grape Ape (a Huge Dire Ape, natural armor +7) with her rapier, doesn't score a critical hit, and does a whopping 6 points of damage. Since this is less than the Grape Ape's natural armor bonus, it flexes its tough hide and makes a combat maneuver check at +17 against her CMD of 29. On a 12 or better, her rapier is lodged in its side.