Shadows_Of_Fall |
Ok what the heck happend the catfolk seem to have gone from the mostly humanoid look in the Bestiart to Khajit?
I'm assuming it's just a slight variation in their appearance and that they have a variety of possible features.
Beyond that though, considering we see an item labeled as boots, and the Bestiary 3 shows a humanoid form with feet and this form has paws (and no boots), I think we can just say it's artistic liberties taken with the image.
Rogue Eidolon |
Interesting abilities. The Black Cat feat looks like a good thing to save for a critical threat or some other rainy day.
One thing though--for Nimble Climber, there's already a rogue talent of that name in the APG. Also, even if you take it with Climber, and get the ability to take 10 with a +4, it seems worse than just taking Wall Climber and gaining the ability to take 10 at a +8 with a 20 foot climb speed, all for one talent and for any race.
Stephen Radney-MacFarland Senior Designer |
J-Spee Lovecraft |
12 people marked this as a favorite. |
I don't think the art should really matter that much to people. In case anyone has forgotten, this is a fantasy game and you can imagine creatures in it looking like what ever you want. And anyway, it's not bad artwork at all. Sure, it looks a little more cat than folk, but don't crap all over someone else's art just because because it didn't turn out the way you liked. Personally, I prefer Wayne Reynolds to most other artists who illustrates for Paizo, but I still appreciate other people's contributions.
I'm sorry if I seem grumpy. I just get tired of seeing everyone complaining so much every time a new preview comes out.
Dark_Mistress |
Nice abilities but hate the art for them, the bestiary 3 version is an awesome pic but this just horrible.
I like the art from B3 for them better too. But the art here is not bad art, just not what I think of when i think cat person. Just saying I don't think it is "horrible" art. Kinda like a lot of the huge horn tiefling art.
Tamago RPG Superstar 2014 Top 16 |
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
darkwarriorkarg |
Thomas LeBlanc RPG Superstar 2012 Top 32 |
ZDPhoenix |
1 person marked this as a favorite. |
Nice abilities but hate the art for them, the bestiary 3 version is an awesome pic but this just horrible.
Personally, I really like the art for them in this article, and don't care for them in bestiary 3.
However, I won't ever go radically overboard as you did, to say that any official Pathfinder art is "horrible".
Galnörag |
I must be missing something, but I'm not familiar with anything cat-related about Steal Breath. It sounds like an awesome spell, but what ties it thematically to that race?
Snopes to the rescue: Cats Suck Babies' Breath
Okay that right up is a little saccharine but the idea is there.
Leo_Negri |
So glad that catfolk are so much less anime now. And only the face is even remotely Khajit-like The Khajit are every bit as humanoid as the B3 artwork. I for one, like the digitigrade legs, and the far more feline face over the ripped from Merle and Aisha Clan-Clan, anime inspired look that B3 used, all it needs is a sailor inspired school uniform to make it even more anime.
Steal Breath seems to be an ideal spell for a black-furred catfolk witch, with an almost voudou or gypsy theme, especially when combined with the black cat feat (evil eye anyone?). The rogue talents however, are to me at any rate, a waste of ink in the book since, I have no desire to play a rogue. Still I see that some people enjoy rogues, so they are as necessary as information of elves and halflings (two other page wasters, as far as my own play-style goes.)
Now can we please get some info on either Half-Orcs or Orcs?
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
3 people marked this as a favorite. |
Cuàn wrote:but the racial limit is silly.You know, I get the feeling this is going to be a trend for these blogs. This isn't aimed at Cuàn, but people in general. Just look at the Treesinger in the Elf blog and you'll see people wanting to remove the racial limit.
On that note, single-minded appraiser is a rogue talent that's all about staring at sparkly objects. Yet it isn't available to tengu. Boo, racial restrictions. Boo.
VikingIrishman |
1 person marked this as a favorite. |
Am I just missing something on the Deadly Scratch ability?
Deadly Scratch (Ex): A catfolk rogue with this talent can apply poison to her claws without accidentally poisoning herself. A catfolk rogue must have the cat’s claws racial trait and the poison use class feature before taking this talent.Isn't that already what Poison Use does?
Poison Use
At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Are natural weapons not normally considered weapons for this ability? Does this talent provide any actual benefit?
J-Spee Lovecraft |
Am I just missing something on the Deadly Scratch ability?Paizo Blog wrote:Deadly Scratch (Ex): A catfolk rogue with this talent can apply poison to her claws without accidentally poisoning herself. A catfolk rogue must have the cat’s claws racial trait and the poison use class feature before taking this talent.Isn't that already what Poison Use does?pf2d0srd.cm wrote:Are natural weapons not normally considered weapons for this ability? Does this talent provide any actual benefit?Poison Use
At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
I always assumed that under normal circumstances natural weapons couldn't be imbued with poison.
VikingIrishman |
I always assumed that under normal circumstances natural weapons couldn't be imbued with poison.
Hrm...maybe I watched too much Princess Bride as a kid, but I always had that "I've spent the past few years building up an immunity to iocane powder" line run through my head in those instances. Paizo should make cases like this slightly clearer.
firefly the great |
I must be missing something, but I'm not familiar with anything cat-related about Steal Breath. It sounds like an awesome spell, but what ties it thematically to that race?
My grandmother actually told my parents when I was born that they should get rid of their cat because it would "steal the baby's breath". That's the only way I knew about it so I was amused to see it here.
Odraude |
There is a precedent already with a feat called Adder Strike in the Ultimate Combat.
Adder Strike (Combat)
You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.Prerequisites: Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.
Benefit: As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. You must still protect yourself against exposure to contact poisons you apply in this way.
Normal: Applying poison to a weapon or single piece of ammunition is a standard action.
Trinite |
There is a precedent already with a feat called Adder Strike in the Ultimate Combat.
Quote:Adder Strike (Combat)
You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.Prerequisites: Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.
Benefit: As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. You must still protect yourself against exposure to contact poisons you apply in this way.
Normal: Applying poison to a weapon or single piece of ammunition is a standard action.
Yeah, except that one makes it a swift action, and lets you poison two different "weapons" at once. It would still be possibly useful even if one could poison natural weapons normally.
Odraude |
Odraude wrote:Yeah, except that one makes it a swift action, and lets you poison two different "weapons" at once. It would still be possibly useful even if one could poison natural weapons normally.There is a precedent already with a feat called Adder Strike in the Ultimate Combat.
Quote:Adder Strike (Combat)
You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.Prerequisites: Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.
Benefit: As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. You must still protect yourself against exposure to contact poisons you apply in this way.
Normal: Applying poison to a weapon or single piece of ammunition is a standard action.
What I mean is, even though it has the prerequisite Poison Use, it still remarks that you have to protect yourself from exposure to poisons. And it still mentions you need gloves or foot protection to do such a thing.
GrenMeera |
Am I just missing something on the Deadly Scratch ability?Paizo Blog wrote:Deadly Scratch (Ex): A catfolk rogue with this talent can apply poison to her claws without accidentally poisoning herself. A catfolk rogue must have the cat’s claws racial trait and the poison use class feature before taking this talent.Isn't that already what Poison Use does?pf2d0srd.cm wrote:Are natural weapons not normally considered weapons for this ability? Does this talent provide any actual benefit?Poison Use
At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
From what I can garner, the rules never said that natural weapons do not count as weapons for this ability. However, in the case of contact poisons, simply touching the poison would make you susceptible. Perhaps this ability is merely a way to protect against contact poisons?
hogarth |
I like these bits better than the tengu kite-fighting from last week.
I hate to sound like a sourpuss, but...
She can always take 10 when appraising gems and jewelry.
Would it kill you to add a boilerplate phrase like "even when in immediate danger or distracted" or "even if stress and distractions would normally prevent her from doing so"? Otherwise, it makes people think that you can't normally take 10 on Appraise.
Foghammer |
I don't mind racial restrictions at all...
...when they're limited to things like the Black Cat feat, or tied to the catfolks other racial abilities (like their claws), but things like the ability to take 10 on appraise whenever you want don't really have any foundation in a specific race.
It's not fun or flavorful for SOME OF US[/capslockforemphasis] to lock generic options like that into ONE race just for the sake of making exclusive options.
Thraxus |
From what I can garner, the rules never said that natural weapons do not count as weapons for this ability. However, in the case of contact poisons, simply touching the poison would make you susceptible. Perhaps this ability is merely a way to protect against contact poisons?
I believe, as a general rule, natural attacks and unarmed strikes are not considered to be weapons. This is the reason the monk class specifically calls out its unarmed strikes as counting as both manufactured weapons and natural weapons.
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
J-Spee Lovecraft |
I don't mind racial restrictions at all...
...when they're limited to things like the Black Cat feat, or tied to the catfolks other racial abilities (like their claws), but things like the ability to take 10 on appraise whenever you want don't really have any foundation in a specific race.
It's not fun or flavorful for SOME OF US[/capslockforemphasis] to lock generic options like that into ONE race just for the sake of making exclusive options.
I kind of imagine a catfolk that's appraising an object just holding it between his paws, rolling over on his back and licking and biting the object while purring.