Baron Galdur Vendikon

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Turin the Mad wrote:
Better? ;)

Much.

Don't get me wrong, all the people suggested have done great work. I'm not calling anybody's taste into question. But I like to get past the hype, and when someone can explain their reasons, it is much more meaningful.


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I wish the reasons being given for why certain authors are the best were more considered and articulate. That could be useful to everybody else, both fans and writers. I'm not sure the intent behind this thread, but that is a way to get some good out of it.

"Read their stuff" is okay, but that is close to expecting someone to read your mind.


James Jacobs wrote:
But yes, the outline for Wrath of the Righteous does need to be done this week, in fact. I'm about 50% done with it right now, and hope to have it all done by Friday and start talking with authors by the end of the week.

You must already got the plan in your head. It's time for typing!

James Jacobs wrote:
Scrapping it at this point would indeed require a new outline and starting from scratch, which would suck but wouldn't be a "game over." We've scrapped outlines late in the game before... one of those scrapped outlines resulted in the Pirate adventure path, which ended up being one that was notoriously off schedule for many reasons... but the late change to the outline and adventure path itself was part of what caused that to happen.

Did that AP-That-Never-Was get scrapped for good, or just get set aside for re-consideration later?

*******
What you say about the playtest makes sense. You don't need a sense of the mythic "roleplaying atmospherics", you need a combat stress test. That way when you develop, you can get a sense if the encounter is going to work right.


James Jacobs wrote:
You're not the only one who hopes that. Because if we have to strip the Mythic out of Wrath of the Righteous... I'm more likely to simply change to an entirely different Adventure Path, because I'm not interested in doing an Adventure Path that needs mythic rules without using mythic rules.

I hope you don't do that. Or feel that you have to do it.

But that's a decision you have to make very soon, isn't it? Like this week? Long before Jason actually gets back from his vacation.

I just found an old thread where somebody was asking about the process by which you create an Adventure Path. "Build a better mousetrap", I think it was called? Some dude was telling you a better way to make APs and you were explaining how its actually done and the time required. It sounds like the outline for Wrath of the Righteous would have to be finished on your hard drive by now.

Wouldn't that mean a brand new outline? If you don't count the first two weeks of August, it looks like you're 9 months out, one week from now.

I'm with Lucent. There are a lot of people who would like to help you any way they can.


I wa talking to some friends about Wrath of the Righteous, and while everyone was excited by the idea, there was some reservations. Those reservations were based upon their experiences with Council of Thieves. When Council of Thieves came out the players very naturally anticipated a fair number of diabolical foes, and made their characters around that assumption. Consequently when devils (or other evil outsiders) showed up they were ready to smack down on them. The group found the AP to be fun but light on challenge.

I did not participate in the campaign but I know and have played with these folks. They're not particularly inclined to be munchkins, but they will pick suitable classes, feats, and other character choices to play into the campaign theme, especially guided by the Player's guide. Not to cheat, but just to be logical and conform to the theme. Their consensus was that the group was hitting above the average CR for their APL, not due to anything more than adhering to the theme.

So when we talked about Wrath of the Righteous the concern was that we'll have a paladin, an inquisitor, a ranger with evil outsider as a favored enemy and companion bond, and maybe a cleric-and between all the smiting, and shared bonuses that they're going to be ahead to the APL/CR. Again, not that anyone would game the system, but that the synergistic character choices would all add up to boost them above a standard CR because they anticipated the nature of the enemies.

I know you like an actual question, so pardon the brief feedback...

How as a developer do you compensate for this? Or, do you just design straight by the expected APL?


Cool stuff. Awesome blog entry.


Increased my contribution. So I did my part. :)


ChristinaStiles wrote:
It's a no-go on adding more Legends. Sorry.

Its okay. I signed up as an archmage.


I hope a couple slots will be opened up then. I'm the one who asked. :)


Cool. Thank you very much!


ChristinaStiles wrote:
AndrewMitchell wrote:

I'm interested in this project but the rank I'm interested in is sold out. Is that final?

I see you made your 15,000 goal. Congratulations. I was going to put you over.

We might be able to open a slot! Let me check with the Overlord!

I'd like $250, but I will do $150 if he says no.

PS. I like the broader level range.


I'm interested in this project but the rank I'm interested in is sold out. Is that final?

I see you made your 15,000 goal. Congratulations. I was going to put you over.