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PathfinderSocietyLogo

Harrow: Past, Present, and Future

For years the Harrow has been the domain of home games, literature, and lore, but due to a combination of the soft time limits inherent in organized play, the range of ways in which someone might cheat with a deck-based mechanic, and a wealth of other considerations that predate my work at Paizo, most Harrow-based options were never allowed. When Mike and I heard that Pathfinder Player Companion: The Harrow Handbook was on the product schedule, we started pondering how we might share as much of this book as possible with the campaign. We bounced ideas off a lot of folks, and in the end we decided to make legal nearly everything in the book as well as several previously banned Harrow character options such as the harrower prestige class from Pathfinder Campaign Setting: The Inner Sea World Guide and the oft-requested Deadly Dealer feat from Pathfinder Player Companion: Varisia, Birthplace of Legends. Expect an update to the Additional Resources page that includes these additions.

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Tags: Cristian Chihaia Harrow Pathfinder Cards Pathfinder Player Companion Pathfinder Society

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Pathfinder Campaign Setting: Artifacts & Legends (PFRPG)

More Venture-Captains Added to the Ranks

More Venture-Captains Added to the Ranks Monday, September 17, 2012 As we continue to expand Pathfinder Society to areas where players are looking for organization, it is important to me to find the right people to serve as ambassadors of the game, to present a positive light for new players, and try to bring veteran players who have left back into the fold. Ten more Venture-Captains have been chosen to fill those roles. ... Illustration by Dmitry ProsvirninFirst, I want to thank JP Chapleau...
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Tags: Dmitry Prosvirnin Harrow Pathfinder Society

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Pathfinder Module: The Harrowing (PFRPG)

Golarion Day: Prepare to Get Harrowed!

... Golarion Day: Prepare to Get Harrowed! Thursday, April 28, 2011So, we just shipped The Harrowing off to the printer. An adventure where you get sucked into a magical deck of harrow cards and end up interacting with some of the strangest characters we've published yet! Check 'em out! (Those of you who are familiar with the Harrow Deck will probably recognize these three folks...) ... Illustrations by Dmitry Burmak ... Also, you can tell when I forget to write a blog post until we get to a...
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Tags: Animals Dmitry Burmak Elves Golarion Thursdays Harrow Pathfinder Modules Rakshasas

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Pathfinder Chronicles: Harrow Deck

A Harrowing Experience

... A Harrowing Experience Tuesday, March 11, 2008From the journal of Mike Selinker, the first harrower: ... The story of Harrow starts as all good stories do, with Erik Mona and a portent of doom. You, Master Selinker, he foreshadowed, are being hunted by a undaunted band of brothers. A band that cannot be daunted by the mightiest of daunters. I speak, perforce, of the strapping young men of Pathfinder. They are coming for you. ... I sought an exit, but these are Pathfinders, you see. They...
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Tags: Cards Curse of the Crimson Throne GameMastery Harrow Kyle Stanley Hunter
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Pathfinder Chronicles: Harrow Deck

Forging a Connection

... Forging a Connection Wednesday, February 13th, 2008The 54 cards of the Harrow do not only portend sunderings and strife. Indeed, the cards can also express creation and unity. ... The Forge, for example, represents strength through great diversity. It is a test, and those who pass the test are the stronger for it. The Marriage is a union—of people, of countries, or even of ideas and thoughts. Mergers portended by The Marriage cannot be parted. ... Note how both the Forge's hammer...
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Tags: Cards Curse of the Crimson Throne Harrow Kyle Stanley Hunter Varisia
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Pathfinder Chronicles: Harrow Deck

Beware the Ravages of the Cyclone!

... Beware the Ravages of the Cyclone! Wednesday, February 6th, 2008The 54 cards of the Harrow do not tell you what you want to hear. No no. They tell you what was, what is, and what will be. Sometimes, a card comes up in your reading you do not want to see. ... One of the cards nobody wants is the dreaded Cyclone. This dire card expresses destruction and cataclysm. Worse yet, it symbolizes disaster wrought by thinking minds, and not the oft-random tragedies wrought by Nature. ... All is not...
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Tags: Curse of the Crimson Throne Harrow Kyle Stanley Hunter Varisia
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HarrowRabbitPrince

All Hail the Rabbit Prince!

... All Hail the Rabbit Prince! Wednesday, January 23rd, 2008Within the 54 cards of the Harrow deck live your past, your present, and your future. Like you, each card is unique and has its own story to tell. ... Take, for example, the Rabbit Prince. He tells stories of battle. Glorious, bloody, horrific battle, with opponents facing off in chaotic melees doing all they can to kill one another with sword and spear and axe. The Rabbit Prince relishes hand-to-hand combat and, like it, he is both...
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Harrow_Unicorn

Harrowing Divinations

... Harrowing Divinations Wednesday, January 2, 2008It's not every day you get a chance to create a means of time travel. Some might argue that divination isn't really time travel, but the way I envision it, a harrower—one gifted in the use of the Harrow deck—uses her deck of 54 cards to travel the paths of time, catching glimpses of the past, present, and future along the way. ... With this in mind, I had to imagine myself as a harrower. Each card must be defined broadly enough to cover a...
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Tags: Cards Curse of the Crimson Throne Harrow Kyle Stanley Hunter
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Pathfinder Chronicles: Harrow Deck

Towers: A Harrow Game

... Towers: A Harrow Game Wednesday, December 19, 2007The Harrow Deck has a wide variety of uses, from a divination tool to a common game played for coppers in taprooms across Golarion. The game is known as Towers, and it is included in the Harrow Deck. ... Towers is a simple gambling game for two to four players. At the start of the game, six special cards are laid out from the Harrow Deck, forming the base of the towers. Each player is dealt a hand of three cards. Players take turns placing...
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HarrowCrows

The Harrow Deck Cometh!

The Harrow Deck Cometh! Friday, December 7, 2007One of the most innovative things I've seen in D&D occurred back in the original Ravenloft, where the villain's motivation, treasure placement, and adventure goals depended upon the results of an in-game fortune-telling session. Even years later, I still recall that feeling of surprise and excitement when I first looked through that adventure. With Curse of the Crimson Throne, Pathfinder's second Adventure Path, we'll be trying something...
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Tags: Curse of the Crimson Throne GameMastery Harrow Kyle Stanley Hunter
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