Galahad's Kingmaker Expanded

Game Master Galahad0430


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Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Paladin 2:
+7 HP
BAB +2
Fort save went from +3 to +7
Ref save went from +0 to +3
Will save went from +2 to +6
(gotta love Divine Grace)
New ability: Lay on Hands 1d6 4/day
Skills:
Diplomacy +8->+9
Intimidate +7->+8
Ride +0->+1
Sense Motive +4->+5
Background skills:
Handle Animal +7->+8
Knowledge (nobility) +4->+5


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

Level Up

Warpriest 2
+6 HP
BAB +1
Fort +1
Will +1
FCB: +1/6 Warpriest Bonus Feat

Skill Points (2 + 1 Int + 1 Human = 4)
Diplomacy +1
Knowledge (religion) +1
Ride +1
Sense Motive +1

Background Skills
Handle Animal +1
Knowledge (engineering) +1

Class Features: Fervor 1d6 4/day

Spellcasting
+1 0-level slot
+1 1st-level slot


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0
Galahad0430 wrote:
Meredith, you can't feint for free, it is a standard action, unless you have the Improved Feint feat, then it is a move action.

I have Deft Maneuvers from Elephant in the Room, which gives feint as a move action, as well as +2 on disarm/trip and no attacks of opportunity. I thought we were using it, but if we're not using Elephant in the Room, I'll look to see what else I can get. I would also drop Feint Partner in that case, as well, if allowed.

Level Up

Cavalier 2
+8 HP
BAB +1
Fort +1
FCB: +1/4 Cavalier banner bonus

Skill Points (4 + 1 Int + 1 Human = 6)
+1 Bluff
+1 Diplomacy
+1 Handle Animal
+1 Ride
+1 Sense Motive
+1 Swim

Background Skills
+1 Craft (Armor)
+1 Profession (Soldier)

Class Features: Order Ability
By My Honor (Ex): At 2nd level, the cavalier must slect one alignment. As long as he maintains the selected alignment, he receives a +2 moreal bonus to one saving throw of his choice.
- (Alignment NG - +2 morale bonus to Will saves)

Animal Companion (Rain)
Class Level 2
+8 HP
BAB +1
Will +1

Skill Points (1)
+1 Swim

Feat
Powerful Maneuvers


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

Inquisitor 2

HP: +5 (class) +3 (Con) +1 (FCB) = +9
BaB: +1
Saves: +1 Fort, +1 Will
Skills: +7 (+9 with background skills)

Spells: Learned magic weapon, +1 lvl 1 spell slot

Cunning initiative, detect alignment, track

Initiative is now +4

Sovereign Court

Meredith, we are using Elephant in the Room, I hadn't noticed you had Deft Man.


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4

I'm not sure things where are at with covering Rogue stuff. I put a couple of skill ranks into Disable Device. I was mistaken when I said I could grab trapfinding as a talent at 2nd level. 1st talent actually comes at 3rd level and Piret's archetypes trade away the 3rd level talent.

I don't mind dipping a level of Rogue to get trapfinding though. I could do it now at 2nd level, or wait until 3rd depending on whether magical traps will be a problem sooner or later. I've posted 2nd level as Investigator below, but I won't update Piret's profile just yet in case it's better to do the Rogue dip now.

Thoughts or opinions anyone?

Investigator 2

HP +8
BAB +1
Will, Reflex +1

Class Ability: Studied Terrain

Skills +9: +1 Survival, Stealth, Sense Motive, Perception, Spellcraft, K Nature, K Planes, +2 Disable Device.

Background +2: +1 K Geography, K History

New Formula: Expeditious Retreat


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0

I think Aelbourne was supposed to be our trapfinder. But he hasn't posted since before the split, so I think we were kind of left hanging on that. I honestly don't know when magical traps could become a thing, so I don't really have any input on when a dip should be done, sorry.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

I agree, we probably won't find any magical traps at level 2. I think it can wait for your first talent (level 5?).

Sovereign Court

I will find a dedicated Rogue soon. The traps don't really start for a bit.


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4
Galahad0430 wrote:
I will find a dedicated Rogue soon. The traps don't really start for a bit.

Alright, I'll stick to Investigator.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Hey I will probably slow down posting now until after new years. I think I'll still be able to post once or twice.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

We have a +1 cloak! Who is in the most need of better saving throws? A quick look on my end makes me think that it would be optimal for Meredith to wear it. Her +1 Ref and +2 Will could use some support.


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

I concur. Cavalier only has Fort as a strong saving throw progression, so she needs as much of a boost as she can get.

She's also a prime target for Protection from Chaos, once we start seeing hostile fey.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Makes sense to me


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0

I'll never say no to new toys. Thank you!

Should we have a party banker? Sven would make the most sense, thematically.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

Sure, I'll put a section in my profile to keep track of the party's loot.

As a group, there is a loot decision to be made. Do we care about keeping track of who gets what item? I know in some groups, when it comes to dividing gold, half of the value of the item gets deducted. For example, a +1 cloak would take 500 gold out of that person's share.

Personally? I prefer not to do that. I'd much rather people just make use of what items we find, rather than being worried about not being able to buy what they want. I think it makes the group stronger as a whole. But it's a choice that should be made together.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Totally agree with Sven.


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

I'm fine with people just using what we find without tracking shares. I also typically vote for having a "party fund" available that we can use for group consumables where needed, such as useful shared wands.


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0

Sounds good to me.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

I agree with people getting what they need first and foremost. I'm also in favor of a party pot for potions etc.

Sovereign Court

I'm back, sorry for no notice, but I went away for the weekend and left my laptop by accident.


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

FYI, beginning Friday I will be traveling to see family for the holidays. I should have time to get a post or two in, but my posting rate will likely slow down over the next week - week and a half.

Sovereign Court

2 people marked this as a favorite.

I am also lagging because I am travelling a bunch. I plan to hit the ground running after New Years Day.


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

I have returned, and am ready to continue.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

The holiday season robs so many PbPs of momentum. But I’m here as well!

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Let's go!


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Ready whenever things start moving again.

Sovereign Court

Back from vacation. I realize now that I should have thought about the starting time. I'm going to proceed as is, we will see who is still going, and we can add people as needed.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

I’m here! Likely get a post up tonight or tomorrow. Just wanted to check in.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

I'm still here!


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4

Hi Everyone, I've crawled across the 2025 finish line. I'm past the H.R.1 Bill fallout, the SNAP shutdown, the string of fall to winter holidays, and a nasty cold that turned into an inner ear infection.

I'm not sure if I mentioned it before, but I work for the Oregon Department of Human Services. While fall does tend to be busy, this one was crazy with all the extra disruption.

I'm back now, very sorry for my long absence and very appreciative of your patience.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Good to have you Piret!


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

Still here, posting now.


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

Since we are about to hit that mark, will we be doing full hexploration of the area (complete with mapping and such) or are we going to do this more as a handwave kind of thing?

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Piret:

Would you allow someone to notice Piret's discomfort? Or do you want to open up at your own pace?

Sovereign Court

Harter Lebeda wrote:
** spoiler omitted **

You can notice. In fact, that would be a food place for you to interact on the mission.

Sovereign Court

Stanislaw Medvyed wrote:
Since we are about to hit that mark, will we be doing full hexploration of the area (complete with mapping and such) or are we going to do this more as a handwave kind of thing?

For now, it will be general. I will be posting a more detailed map shortly so you can make the decisions about hex by hex exploration.


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4
Harter Lebeda wrote:

Would you allow someone to notice Piret's discomfort? Or do you want to open up at your own pace?

Sure, if you like. I'm fine either way. I'm not looking to make it a big, ongoing thing. It's just to illustrate that very occasionally fending off wolves or whatever trying to kill sheep is quite a bit different than combat for Piret.

Also I wanted to reinforce Piret having an agenda that's different from everyone else. I also wanted to pick up a couple of plot nooks and crannies that haven't been touched so far. Nobody else had engaged with Svetlana.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

I think your take is awesome, I only wanted to know if you were comfortable with pro-active character interaction. :-)


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Entangle is what I had in mind regarding being able to make things difficult for them to enter. Only really works if we're keeping them outside and staying inside, otherwise everyone is susceptible to it.

Obscuring mist is a double edged sword in that it eliminates our ranged capacity as well unless people are stepping out of the mist to shoot, then stepping back in.

Sovereign Court

1 person marked this as a favorite.

You can turn obscuring mist into pure advantage for your side with ashen path, which lets you see through it. It's a 2nd-level spell with a duration in tens of minutes!


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Yeah I know. But we're only second level so, not an option yet. Same thing with entangle If you have selective spell. But still another level from having an extra feat, and not sure I'd want to spend it on that


1 person marked this as a favorite.
Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding

Hello folks! Your GM went looking for someone to handle trap-ly duties, and stumbled over me! (I'm short compared to you tallfolk!)

Looking forward to helping out the team with all your traps, toys, and troubles!


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4

Heya Ivo, welcome aboard!


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

Welcome, Ivo! We look forward to your joining us. Are you more of a shooty trapfinder or a stabby trapfinder?


Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding

Shooty! But if I need to stab a fool, I can do that. Just better if I can stick and move, stick and move.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

Welcome!

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Welcome! It's good to have you. Would you also happen to know how to make traps? We're in a trap needing situation atm.


Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding

Alas, no, that was not in the job description. I do alchemy and toys?


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Welcome!!

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