Galahad's Kingmaker Expanded

Game Master Galahad0430


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Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Paladin 2:
+7 HP
BAB +2
Fort save went from +3 to +7
Ref save went from +0 to +3
Will save went from +2 to +6
(gotta love Divine Grace)
New ability: Lay on Hands 1d6 4/day
Skills:
Diplomacy +8->+9
Intimidate +7->+8
Ride +0->+1
Sense Motive +4->+5
Background skills:
Handle Animal +7->+8
Knowledge (nobility) +4->+5


Male Human Warpriest 1 | HP 11/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/6

Level Up

Warpriest 2
+6 HP
BAB +1
Fort +1
Will +1
FCB: +1/6 Warpriest Bonus Feat

Skill Points (2 + 1 Int + 1 Human = 4)
Diplomacy +1
Knowledge (religion) +1
Ride +1
Sense Motive +1

Background Skills
Handle Animal +1
Knowledge (engineering) +1

Class Features: Fervor 1d6 4/day

Spellcasting
+1 0-level slot
+1 1st-level slot


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0
Galahad0430 wrote:
Meredith, you can't feint for free, it is a standard action, unless you have the Improved Feint feat, then it is a move action.

I have Deft Maneuvers from Elephant in the Room, which gives feint as a move action, as well as +2 on disarm/trip and no attacks of opportunity. I thought we were using it, but if we're not using Elephant in the Room, I'll look to see what else I can get. I would also drop Feint Partner in that case, as well, if allowed.

Level Up

Cavalier 2
+8 HP
BAB +1
Fort +1
FCB: +1/4 Cavalier banner bonus

Skill Points (4 + 1 Int + 1 Human = 6)
+1 Bluff
+1 Diplomacy
+1 Handle Animal
+1 Ride
+1 Sense Motive
+1 Swim

Background Skills
+1 Craft (Armor)
+1 Profession (Soldier)

Class Features: Order Ability
By My Honor (Ex): At 2nd level, the cavalier must slect one alignment. As long as he maintains the selected alignment, he receives a +2 moreal bonus to one saving throw of his choice.
- (Alignment NG - +2 morale bonus to Will saves)

Animal Companion (Rain)
Class Level 2
+8 HP
BAB +1
Will +1

Skill Points (1)
+1 Swim

Feat
Powerful Maneuvers


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (0/2) Transmutation (3/4) Conjuration (0/1)

Inquisitor 2

HP: +5 (class) +3 (Con) +1 (FCB) = +9
BaB: +1
Saves: +1 Fort, +1 Will
Skills: +7 (+9 with background skills)

Spells: Learned magic weapon, +1 lvl 1 spell slot

Cunning initiative, detect alignment, track

Initiative is now +4

Sovereign Court

Meredith, we are using Elephant in the Room, I hadn't noticed you had Deft Man.


Female Half-Elf Investigator 1 | ♥️ 14/14 | AC: 16 (T: 12, F: 14 | CMB: +1, CMD: 14 | F: +3, R: +5, W: +3 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +7, SM: +1 | Speed 30' | Inspiration 4/4

I'm not sure things where are at with covering Rogue stuff. I put a couple of skill ranks into Disable Device. I was mistaken when I said I could grab trapfinding as a talent at 2nd level. 1st talent actually comes at 3rd level and Piret's archetypes trade away the 3rd level talent.

I don't mind dipping a level of Rogue to get trapfinding though. I could do it now at 2nd level, or wait until 3rd depending on whether magical traps will be a problem sooner or later. I've posted 2nd level as Investigator below, but I won't update Piret's profile just yet in case it's better to do the Rogue dip now.

Thoughts or opinions anyone?

Investigator 2

HP +8
BAB +1
Will, Reflex +1

Class Ability: Studied Terrain

Skills +9: +1 Survival, Stealth, Sense Motive, Perception, Spellcraft, K Nature, K Planes, +2 Disable Device.

Background +2: +1 K Geography, K History

New Formula: Expeditious Retreat


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0

I think Aelbourne was supposed to be our trapfinder. But he hasn't posted since before the split, so I think we were kind of left hanging on that. I honestly don't know when magical traps could become a thing, so I don't really have any input on when a dip should be done, sorry.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

I agree, we probably won't find any magical traps at level 2. I think it can wait for your first talent (level 5?).

Sovereign Court

I will find a dedicated Rogue soon. The traps don't really start for a bit.


Female Half-Elf Investigator 1 | ♥️ 14/14 | AC: 16 (T: 12, F: 14 | CMB: +1, CMD: 14 | F: +3, R: +5, W: +3 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +7, SM: +1 | Speed 30' | Inspiration 4/4
Galahad0430 wrote:
I will find a dedicated Rogue soon. The traps don't really start for a bit.

Alright, I'll stick to Investigator.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Hey I will probably slow down posting now until after new years. I think I'll still be able to post once or twice.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (0/2) Transmutation (3/4) Conjuration (0/1)

We have a +1 cloak! Who is in the most need of better saving throws? A quick look on my end makes me think that it would be optimal for Meredith to wear it. Her +1 Ref and +2 Will could use some support.


Male Human Warpriest 1 | HP 11/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/6

I concur. Cavalier only has Fort as a strong saving throw progression, so she needs as much of a boost as she can get.

She's also a prime target for Protection from Chaos, once we start seeing hostile fey.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Makes sense to me


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0

I'll never say no to new toys. Thank you!

Should we have a party banker? Sven would make the most sense, thematically.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (0/2) Transmutation (3/4) Conjuration (0/1)

Sure, I'll put a section in my profile to keep track of the party's loot.

As a group, there is a loot decision to be made. Do we care about keeping track of who gets what item? I know in some groups, when it comes to dividing gold, half of the value of the item gets deducted. For example, a +1 cloak would take 500 gold out of that person's share.

Personally? I prefer not to do that. I'd much rather people just make use of what items we find, rather than being worried about not being able to buy what they want. I think it makes the group stronger as a whole. But it's a choice that should be made together.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Totally agree with Sven.


Male Human Warpriest 1 | HP 11/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/6

I'm fine with people just using what we find without tracking shares. I also typically vote for having a "party fund" available that we can use for group consumables where needed, such as useful shared wands.


Female Human Cavalier 2 HP 20/20 | AC 19 TAC 12 FFAC 18 | F +6 R +2 W +3 (+2 v. Fear effects) | CMB +6 CMD 19 | Init +1 | Perception +0

Sounds good to me.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

I agree with people getting what they need first and foremost. I'm also in favor of a party pot for potions etc.

Sovereign Court

I'm back, sorry for no notice, but I went away for the weekend and left my laptop by accident.


Male Human Warpriest 1 | HP 11/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/6

FYI, beginning Friday I will be traveling to see family for the holidays. I should have time to get a post or two in, but my posting rate will likely slow down over the next week - week and a half.

Sovereign Court

2 people marked this as a favorite.

I am also lagging because I am travelling a bunch. I plan to hit the ground running after New Years Day.


Male Human Warpriest 1 | HP 11/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/6

I have returned, and am ready to continue.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (0/2) Transmutation (3/4) Conjuration (0/1)

The holiday season robs so many PbPs of momentum. But I’m here as well!

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Let's go!


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Ready whenever things start moving again.

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