Male Human Paladin (enforcer, shining knight) 1 | AC 16 T 11 FF 16 | Saves +3 +0 +2 | CMD 15 | HP 14/14 | Perception +0
Classes/Levels
| Smite Chaos 1/1
About Harter Lebeda
STR 19, DEX 10, CON 12, INT 10, WIS 10, CHA 16
Male Human
Medium Size
LG Paladin 1 (Enforcer, Shining Knight)
BaB +1
Init +0; Senses: Perception +0, Sense Motive +0
CMB +5 (1BaB +4str)
CMD 15 (1BaB +4str +0dex)
Favored Class Paladin
FC bonus: +1 skill point
Defense
AC 16, touch 11 flat-footed 16 (+5 Armor +1 deflection)
HP 14 (10 + 1 (1*1Con) +3 Toughness)
Fort +3 (+2 base +1 Con)
Ref +0 (+0 base +0 Dex)
Will +2 (+2 base +0 Wis) (add 1 vs mind-affecting)
Offense
Speed 30 ft
Melee 2H greatsword, pwr attack +4 (2d6+9/19-20x2 slashing)
Ranged Shortbow +1 (1d6/20x3 piercing)
Smite Chaos 1/day
Space 5 ft, Reach 5 ft (Reach = 10 ft with Lance)
Divine magic
Needs paladin level 4
Other abilities and SQ Aura of Good:
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Detect Chaos (Sp):
At will, an enforcer can use detect chaos, as per the spell. The enforcer can, as a move action, concentrate on a single item or individual within 60 feet and determine whether it is chaotic, learning the strength of its aura as if she had studied it for 3 rounds. While focusing on one individual or object, the enforcer can’t use detect chaos on any other object or individual within range.
This ability replaces detect evil.
Smite Chaos (Su):
This ability functions as the paladin’s smite evil ability, but against chaotic-aligned creatures.
Smite chaos is twice as effective against chaotic-aligned aberrations, outsiders with the chaotic subtype, and fey.
Equipment:
Wealth: 9gp 1sp
Common items
Greatsword, shortbow (20 arrows), Scale mail
Backpack, Bedroll, Winter blanket, Flint and steel, Ink, Inkpen, Bullseye lantern, Oil (1 pint), Parchment x10, Belt pouch, trail rations x10, Hemp rope, Sewing needle, Soap, Waterskin, Whetstone x10
Magic items
Tartuccio's gift (ring of protection +1)
Intrepid, Light horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
SQ docile
Background:
Harter was found by his family in the wilds. Although they already had four sons, Harter became the fifth son of a minor branch of the (Lebeda) family. His father Nesle does own some land, although it is small. Still it is enough for his brothers to taunt Harter that he is never going to inherit any of it, being so far down the line and also adopted. Due to limited funds, Nesle hired a single instructor to teach the 5 boys the basics of etiquette, swordsmanship and retoric.
Harter's brothers were clearly inferior to him when it came to martial discipline. This made them taunt him even more, ganging up against him. Eventually, Harter convinced his father to send him to train as a priest. It wasn't hard, as this would mean one less mouth to feed, and also the local Erastil's congregation could teach him ways to make the family's crops grow better.
Harter was much happier living amongst the Erastilians. Although he led a much simpler life, he learned the thrill of hunting his own dinner, not for sport, but to avoid going hungry. He learned the value of the common folk's life and the company of strangers around a tavern's table. Still, he was having trouble learning the actual faith's lessons and he was always afraid that he'd be expelled if he did not manage to progress.
This was until the day he learned of paladins. His teachers were a set of twin brother and sister, Reno and Sharon, and they hadn't thought of this themselves, and were relieved when Harter came to them with this proposal. As an Erastilian paladin, Harter was able to play to his strengths and serve the communities in a more interesting fashion.
As he finished his training as a true paladin, he heard of the Brevoy's call to reclaim the Stolen Lands. He tells his teachers he will go bring order and community to the south, not really asking for their permission. If successful, he will become the region's new baron and make a real difference. The fact that he would be able to shove his new land to his brothers did cross his mind, but he dismissed it as pointless pride.