GM Jhaeman's Dawn of Flame, Chapter Six: "Assault on the Crucible"

Game Master Jhaeman

Maps & Handouts

The Sun Diver (Tier 11)


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Welcome to the final chapter! Please check in here so I can confirm you're in for Chapter Six. Please make sure your character and inventory sheets are updated and ready to go.

It's a propitious time of year to start the next chapter, because in my home games I give each player a special holiday gift: a red poker chip--and each of you now has a virtual one. You spend spend this red chip to turn any single d20 roll on the table into a number of your choice--guaranteeing a hit is a critical hit, a saving throw is a guaranteed success (or an enemy's failure), and so forth. But you only get one, and when it's gone, it's gone--so use it wisely!


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

"HELLKNIGHT ARMOR?!"

In-character jokes aside, yo!


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Have a Pahtra drinking her religious worries away lmao.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I’m here!


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

I'm here, but my stuff is not updated. It will be on the weekend though. Just too slammed by work to get it done before that, sorry. I need to finish updating the loot sheet, selling stuff, and buying gear. The ship should be good to go though. Sorry I am behind.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Didn't update much, couldn't update much. all I had the money to add was just better armor


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m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.

I'm here. I haven't bought the armor yet, but I'm about to do it .)


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Stamina 77/77 HP 68/68 DR 5/-| EAC 26 KAC 31| F: +8, R: +14, W: +7 | Init: +7 | Perc: +19 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +15 (+18) (UCB 1: 40/100 Usage: 4 (12)) (4d8+11 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large |Special Abilites: Scrappy 1/1 ; Memory Module 1/1; Empathic Imprint 1/1; Miracle Worker 2/2

Dot


Ok folks, it's official--everyone's here! Please head over to Gameplay and lets get this show on the road.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

Okay, loot is now under control.

Total from sales: 48,869
Divided: 9,773 each

______

Swapped out the longarm for Hop to this:

Advanced Arc Emitter
Level 9; Price 13,200
Proficiency Longarms
Damage 2d4 E; Range 30 ft.; Critical —
Capacity: 40 charges; Usage 10
Special: blast, stun, unwieldy

It was the best longarm we had in loot.
(Or at least the highest level. I don't know longarms well.)

_____

Personal purchases:

I bought the following Aeon stones

Clear Spindle -- No need for food
Turquoise Cube -- retroactive +1 if you miss a roll by one (once a day)
Bright Yellow Cabochon -- +4 decipher old writing / can cast comprehend languages once a day
Kehtarite Oval -- +4 circumstance bonus to saving throws against the burning condition, automatically extinguish nonmagical fires near you.
Viridian Balbis -- +10 to any movement speed you have
Dark Blue Rhomboid -- +2 insight bonus to Perception and Sense Motive skill checks

(and already had this one)
Iridescent Spindle -- No need to breathe


Starting from your departure from Kahlannal, the rest of this adventure has a sort of sliding scale/countdown thing that tracks both how quickly and how effectively you impede the invasion. The final result affects what happens in the Burning Archipelago. The adventure indicates I shouldn't go into further detail, other than noting that time is of the essence and that things like taking an 8-hour rest, downtime days, etc., should be a last resort.

Here are the details on the antipathy transponder the anassanois installed on the Sun Diver:

Critical Damage Effects: Any penalty due to critical damage to sensors applies to Piloting checks to utilize an active antipathy transponder, as well as to the DCs for foes to successfully scan for a ship that’s using an antipathy transponder.

Effects on Crew: Crew members exposed to an active antipathy transponder more than once or for more than 1 hour during a 24-hour period become fatigued.

Purpose: An antipathy transponder is designed to repel sensor scans with a mind-affecting compulsion.

Activation: To activate this device, you must deactivate your normal transponder, rendering your starship unable to send or receive communications.

Effects: An active antipathy transponder allows a ship to evade notice from passive sensors that might detect you, providing the pilot makes a Piloting check (DC 10+1.5xtier of the vessel to be fooled; to fool a fleet, use the highest starship tier among them then increase the Piloting DC by 2); the pilot gains a bonus to this skill check equal to the bonus the starship gains from defensive countermeasures. If the check is successful, the fooled crew will not actively scan for your vessel (if the fooled crew has a reason to scan the area your starship is in, the antipathy transponder doubles the bonus against active scans your vessel has from defensive countermeasures). If starship combat starts while an antipathy transponder is active and enemies have only become aware of your presence due to the initiative of hostilities, your pilot gains a bonus equal to your bonus from defensive countermeasures to the Piloting check to determine order of actions during the first round of that starship combat.

Limitations: Any attempt to actively scan from a vessel using an antipathy transponder increases the Computers DC for that scan by 2. If your starship does anything other than move or actively scan (such as attack, attempt to enter the Drift, etc.), the antipathy transponder fails to work. An antipathy transponder has no effect on creatures who already know your starship is present (an hour must pass of them being subsequently unaware of the ship’s presence for it to work again).


m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.

@Zharis, thank you for counting the money. It's a lot of work. It turned out not so little, I want to note!

@GM, please remind me, do we still have any prisoners, or did we exchange them all for someone else? I vaguely recall some efreeti in stasis from the beginning of book 5, but... I could be wrong. There were too many events. Thanks .)


@Tulgram: I *think* all the prisoners were turned over, but I have to admit I don't remember off-hand. In any event, the four stasis pods aboard the Sun Diver are now filled with your DCI friends, so I'm going to say that any prisoners were incarcerated by the anassanois after the Spire battle.


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m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.

OK, I don't mind about the prisoners. I'll assume that Tulgram traded "his" prisoner for some services like removing infernal symbols from armor. Although the main reason that it can overcomplicate the game now is, of course.

But about the stasis pods... Anyway, we'll have one available soon. It will either become free immediately before departure, or after a strong embrace from Tulgram a little later.


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The usual holiday + intercontinental travel thing is going to take me away from PBP for about a week, I'm afraid. We'll learn more about Rekkart and Uzmat when I return. Happy holidays everyone!


m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.
Tulgram Coldforge wrote:

Any knowledge check with a result of 42 when I'll see this creature with my own eyes

"answer 42", yes-yes...


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Merry Christmas.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Hey, you do realize we need to edit the document if we're eventually going to move our character tokens and add them, right?


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

Which document are you talking about?


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Maps & Handouts


@Amhesha: Thanks, should be fixed now.


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Stamina 77/77 HP 68/68 DR 5/-| EAC 26 KAC 31| F: +8, R: +14, W: +7 | Init: +7 | Perc: +19 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +15 (+18) (UCB 1: 40/100 Usage: 4 (12)) (4d8+11 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large |Special Abilites: Scrappy 1/1 ; Memory Module 1/1; Empathic Imprint 1/1; Miracle Worker 2/2

Sorry about my absence. Had some unexpected complications added to my life. I'll try to get caught up and back to regular posting.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Wonder how Zharis will react to one of Amhesha's core memories being a dream of Pulonis getting drawn into the Maelstrom.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

I mean, she likes fiction, so she probably wouldn't be upset about it, as long as it didn't really happen.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Thing is, Amhesha wants it to happen. But there's a 0% chance it happens any time during the player's lifetimes since. Ya know. We're talking about the fate of the planes here.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

Zharis isn't worried about it ever happening. She might dream of a free homeworld sometimes, wanting it not to be a Vesk world, but she would never state that out loud or in public. She's a public figure and needs to stay away from internal politics. Taking a stand way out here and helping people won't interfere with her fan base, but closer, she would never act to endanger her family's reputation.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Yeah difference between "I want my homeworld to be free" and "f~&@ it, tear it apart and throw it to the Maelstrom." :3


m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.
Zharis wrote:
She might dream of a free homeworld sometimes...

Which is kind of what happened in the second edition.


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Experience Points (Instalment # 43)

Xylian:

+Previous: 89109
Story Award (Converse w/ Rikard & Uzmat): 6400
Story Award (Avoid Trap): 5120
Story Award (Evade Ship): 3840

TOTAL: 104469/105000

Zharis:

+Previous: 94845
Story Award (Converse w/ Rikard & Uzmat): 6400
Story Award (Avoid Trap): 5120
Story Award (Evade Ship): 3840

TOTAL: 110205/105000 LEVEL UP!

Theodore:

+Previous: 77920
Story Award (Converse w/ Rikard & Uzmat): 6400
Story Award (Avoid Trap): 5120
Story Award (Evade Ship): 3840

TOTAL: 93280/105000

Amhesha:

+Previous: 77920
Story Award (Converse w/ Rikard & Uzmat): 6400
Story Award (Avoid Trap): 5120
Story Award (Evade Ship): 3840

TOTAL: 93280/105000

Tulgram:

+Previous: 89180
Story Award (Converse w/ Rikard & Uzmat): 6400
Story Award (Avoid Trap): 5120
Story Award (Evade Ship): 3840

TOTAL: 104540/105000


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Chapter 6 Role-specific XP Awards

Complete your individual role challenge below at any point during “Assault on the Crucible” to earn bonus XP equal to a CR 10 challenge. Each challenge can only be attempted (and XP can only be awarded) once, and you should state clearly you are attempting the role challenge before making any dice rolls.

Lead Physicist (Xylian Xuvaats):
Make a DC 33 Physical Sciences check to understand and explain the current gravitational relationship between the Crucible and Far Portal.

Lead Engineer (Amhesha):
Make a DC 33 Engineering check to gain access to an otherwise unavailable area of the Crucible.

Security Specialist (Theodore):
Make a DC 33 Perception or Profession (mercenary or other security-related skill) to evaluate likely security and patrol protocols aboard the Crucible.

Bioscientist (Tulgram):
Make a DC 33 Life Sciences check on a living species your character has not previously encountered and persuade your allies to use that knowledge to the group’s advantage.

Cultural Liaison (Zharis):
Make a DC 33 Diplomacy or Intimidate check to gain temporary assistance from someone stationed aboard the Crucible.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I have +10 Perception and no Profession skills. I cannot make either of those checks, even if I roll a 20.


Theodore Edward Bear wrote:
I have +10 Perception and no Profession skills. I cannot make either of those checks, even if I roll a 20.

They are high DCs! You might wait to level up and throw some ranks in Perception before attempting the check. And/or, don't forget that there are lots of serums, spells, class abilities, and stuff like Aid Another to increase the chances of success with a skill roll.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I have 10 ranks in perception, it just isn't a class skill for Soldiers (oddly) and I have no wisdom bonus. As for the professions, I only get 7 ranks/level, so at best, with my highest stat, I could get +13 if I had dumped all 7 into that and pass the check on a Nat 20. But I already leveled and didn't do that (and I don't think it makes any IC sense to suddenly have 7 ranks in a profession like that anyway).


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

At least until the end of the week, my responses are probably going to slow down a decent bit. Something pretty bad IRL came up.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

Sorry to hear that... real life comes first. We'll still be here when you get back.


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

I return after a hasty move due to Circumstances (TM)!


Sorry, ran out of time today--will update tomorrow.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

Didn't update anything else with regard to leveling up, but did change level and BAB and the specific stats for my claw attack.

Notes to remind me:

need to add an expertise talent, and lead by example to my sheet
also update HP and stamina 6/6, skill points 8+int=11

then look up how to do the rest to see if anything else changes


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I'm away this weekend, but keep blasting away!

And an early heads up that I'll be away, sans computer, from 13-20 March. It's just one of those months!


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m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.

I'm going on a retreat for 2.5 weeks. I will be without Internet or any connection, and I will return to the forums on April 13-14. See you later!


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Experience Points (Instalment # 44)

Xylian:

+Previous: 104469
Sergeant San: 1920
Brig Robot: 1920

TOTAL: 108309/105000 LEVEL UP!

Zharis:

+Previous: 110205
Chapter 6 Role-Specific Challenge: 9600
Sergeant San: 1920
Brig Robot: 1920

TOTAL: 123645/145000

Theodore:

+Previous: 93280
Sergeant San: 1920
Brig Robot: 1920

TOTAL: 97120/105000

Amhesha:

+Previous: 93280
Sergeant San: 1920
Brig Robot: 1920

TOTAL: 97120/105000

Tulgram:

+Previous: 104540
Sergeant San: 1920
Brig Robot: 1920

TOTAL: 108380/105000 LEVEL UP!


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m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.

I'll do it on Sunday/Monday.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

It's too bad that this is the last chapter because I totally should have gotten a hat of disguise. That would be *perfect* for Zharis. I'm not sure why I am only thinking of it now. :) Such a missed opportunity.


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Stamina 77/77 HP 68/68 DR 5/-| EAC 26 KAC 31| F: +8, R: +14, W: +7 | Init: +7 | Perc: +19 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +15 (+18) (UCB 1: 40/100 Usage: 4 (12)) (4d8+11 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large |Special Abilites: Scrappy 1/1 ; Memory Module 1/1; Empathic Imprint 1/1; Miracle Worker 2/2

I don't know what feat to take. Improved Initiative is the obvious one, but Xylian already has the highest initiative and still continues to go last because his init rolls have been catastrophic since book one, so I don't think it would help much lol.

For my level 11 Exocortex feat I'm taking advanced melee weapon prof. Flight would be cooler but doesn't work with powered armor.


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m N duergar Biohacker 11 | sp 41/99 | hp 72/72 | rp 10/11 | EAC 29 KAC 30 [+4 bull rush and trip] | Resist Fire 5| F+10 R+5 W+9 [+4 vs spells & SLA] [+2 vs poisons] [-2 vs emotions] | Init +2 | Perc +23, DV60' | Sense M +23, L-Science +25, P-Science +23, Med +25 | Biohack 7/7 | BT + | Spark ++ | Tranq + | Rage + | Blind + | Haste 10/10 | FATIGUED: -1 AC, attack&dmg, REF, init, etc.

After deep thought, I decided that Tulgram REALLY didn't like being cursed, and he became filled with an even greater rejection of magic in favor of science. So now he has a SPELLBANE feat that fits perfectly with the dwarven racial trait (racial bonus and insight bonus).

Spellbane: You gain a +2 insight bonus to saving throws against spells and spell-like abilities.

So, it's +4 in total .)


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

NNnngggh, misread that post. Can I walk that post back? I slept 4h and had an interview today.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 11 (Noble Scion) | SP 70/70 |HP 64/64 | RP 11/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +21 (+1d6+1) / Diplomacy +19 (+1d6+1) | Perception +16 | Low-light/Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 0/1 | Invisibility 1/1 | Tongues 1/1 | Comprehend Languages 1/1 | Cold/Fire Resist 5 | Fatigued

Actually, I thought you wanted to start a fight (which is fine), but if you don't, let me just add some dialogue and see if we can save it.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Yeah, I MIGHT want to start a fight, but it'll be more... actually direct not "woops these aren't tools just lying around" XD


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Just so y'all know I recently started a new job, 2 on/2 off 12 hour night shifts, so my schedule is kind of a mess right now. Just realized a couple of hours ago that I hadn't looked at Paizo in several days. I'll get used to it at some point.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 9 | SP 71/64 |HP 65/65 | RP 11/11 | EAC 27 / KAC 27 | Fort +10 / Ref +11 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +14 | Low-light vision, Darkvision 60', Fire Resist 9

Might finally be ending my long stretch of nemployment with a f#@%ed schedule myself soon, I understand

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