Battle Herald

Meredith Dawnfire's page

2 posts. Alias of Timing.


About Meredith Dawnfire

Meredith Dawnfire
Female human Cavalier (Order of the Sword) 1
NG Medium humanoid (human)
Init +1; Senses Perception +0

--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
HP 12 (1d10 + 2)
Fort +4, Ref +1, Will +0

--------------------
Offense
--------------------
Speed 20 ft.
Melee Longsword +5 (1d8+4, 19-20), Lance +5 (1d8+4, x3)
Ranged Javelin +2 (1d6+4) (5)
Special Attacks challenge (+1, +1, 1/day)

--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 12, Wis 10, Cha 14
Base Atk +1, CMB +5, CMD 16
Feats Deft Maneuvers, Mounted Combat
Traits Bonus Feat, Skilled
Skills Bluff +6, Climb +2, Craft (armor) +5, Diplomacy +5, Handle Animal +6, Knowledge (nobility) +5, Knowledge (religion) +5, Ride -1 (+5 when riding bonded mount, +7 to stay in bonded mount's saddle)
Languages Common
SQ mount (horse), tactician (1/day, 3 rounds, standard action)

--------------------
Gear
--------------------
Scale Mail, Heavy Wooden Shield, Longsword, Lance, Traveler's outfit, Belt Pouch, 26g, 6s, 8c

--------------------

Background:
Meredith was born the second daughter of House Dawnfire, a minor noble family, sworn to the service of a greater lord in Brevoy. Her older brother and sister were groomed as prospective heirs. Her younger brothers were carefully arranged as pawns in the intricate dance of alliances. For Meredith, however, the plan was simple. Marriage for politics, nothing more. But she had fire in her heart and steel in her spirit. She secretly trained in the knightly ways, and her stubborn honor and restless spirit did not suit the silken leash of court.

When she refused a betrothal arranged to cement her house's position the tension between her ideals and her family's ambitions boiled over. To keep peace and save face, her family "encouraged" her to seek fortune elsewhere. She was not cast out in disgrace, but neither was she welcome in the halls she once called home.

Meredith heard of Jamandi Aldori's call for adventurers to tame the Stolen Lands. It struck her as both an opportunity and a challenge. Here was her chance to prove herself. Not as a bargaining chip in marrigage, but as a knight in her own right. The Stolen Lands would not care for noble pedigrees or fine words, but for strength, resolve, and honor. If she could carve out a place there, perhaps she could make the Dawnfire name stand for more than political maneuvering.

Appearance:
Meredith is tall and striking, with auburn hair that gleams like fire in sunlight and eyes the color of burnished bronze. Her armor is well-kept but not ostentatious, bearing the sigil of House Dawnfire still. But she has the quiet determination to make that emblem her own.

Rain (horse):
Horse animal companion
N Large animal
Init +1; Senses low-light vision, scent; Perception +5

--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 14 (+1 armor, +1 Dex, -1 size, +4 natural)
HP 20 (2d8 + 4)
Fort +5, Ref +4, Will +1

--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite +3 (1d4+3), 2 hooves -2 (1d6+1)
Space 10 ft.; Reach 5 ft.

--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1, CMB +5, CMD 16
Feats Light Armor Proficiency, Powerful Maneuvers
Skills Acrobatics +5, Perception +5
SQ Link, Combat Trained, Tricks (Attack)

--------------------
Gear
--------------------
Padded Barding, Bit and Bridle, Military Saddle

Saddlebags:
backpack (empty), artisan's tools (armor), bedroll, winter blanket, bucket, trail rations (5), torch (10), waterskin, whetstone, feed (2), Soap (1 lb.)