Braddikar Faje

Stanislaw Medvyed's page

48 posts. Alias of Phntm888.


Full Name

Stanislaw Medvyed

Race

Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 |

Classes/Levels

Blessings 3/3 | Spells:

1st-level:
5/6

Gender

Male

Size

Medium

Age

25

Alignment

LG

Deity

Erastil

Strength 14
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 15
Charisma 12

About Stanislaw Medvyed

Crunch:

Stanislaw Medvyed
Human Warpriest 2
LG Medium humanoid (human)
FCB: +2/6 Bonus Combat Feat
Init +3; Perception +2
DEFENSE
AC 17, touch 13, FF 14 (+4 armor, +3 Dex)
HP 15
Saves Fort +4, Ref +3, Will +5 (+1 Will save vs fey spell and supernatural abilities)
Special Defenses Fervor 1d6 4/day
OFFENSE
Speed 30 ft.
Melee light mace +4 (1d6+2)
Melee handaxe +4 (1d6+2, x3)
Melee dagger +4 (1d4+2, 19-20)
Ranged longbow +5 (1d8, x3)
Ranged dagger +4 (1d4+2, 19-20)
Special Attacks blessings (minor) 3/day
Spells Prepared (CL 1st, Concentration +3)
1st-level - bless, divine favor (2), magic weapon, shield of faith, [one empty]
0-level - guidance, light, stabilize, [one empty]
STATISTICS
Str 14, Dex 17, Con 12, Int 12, Wis 15, Cha 12
Base Atk +1; CMB +3; CMD 16
Traits Child of the Temple, Erastil’s Speaker, Noble Born (Orlosky)
Feats Far Shot, Precise Shot, Weapon Focus (bows)
Elephant in the Room Feats Agile Maneuvers, Combat Expertise, Deadly Aim , Power Attack, Weapon Finesse
Skills (ACP -1) Climb +5, Diplomacy +7 (+9 vs fey), Knowledge (religion) +5, Ride +6, Sense Motive +6, Swim +5
Background Skills Handle Animal +7, Knowledge (nobility) +6, Knowledge (engineering) +6
Languages Common, Sylvan
SQ Aura (LG), Blessings (good, community), focus weapon, orison, sacred weapon
Gear Longbow with 40 arrows, light mace, handaxe, dagger, studded leather armor, armored kilt, buckler (unequipped), Warpriest's Kit (backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (10 days), a waterskin, and a wooden holy symbol), tent, 6 gp, 5 sp

Backstory:
Stanislaw Medvyed, great-nephew of Lord Gurev Medvyed, has long since sought to prove himself. His father, Jakub, is one of Lord Gurev’s most ardent knights (in addition to being Lord Gurev’s nephew), and his older brother Antoni has shown great promise in following in their father’s footsteps. Stanislaw, as a second son, was to be tutored by the local priest of Erastil for an eventual path into the clergy. However, with his desire to prove himself a knight, he would sometimes skip his priestly training in order to spend more time learning from the house master-at-arms, Hasek Uliasz. Splitting his time between the two disciplines saw him punished, but he persisted in trying to master both skills.

The priest of Erastil, Father Tomasz, recognised that, although unconventional, Stanislaw’s dedication to learning combat suited him to be a more martial priest. He spoke to Hasek, and the two worked out a joint training schedule, with a particular emphasis on the longbow. Hasek and Father Tomasz approached Jakub together, and convinced him that the dual-training schedule would be in Stanislaw’s best interests. Stanislaw received training in both priestly disciplines and martial disciplines. Upon reaching his 23rd year, he was officially ordained as a militant priest of Erastil, and given the blessing to serve with Lord Gurev’s men as he walked a path to knighthood. For the next two years, he served as one of his great-uncle’s men-at-arms, protecting villages near the Grozni Forest from the occasional bandit group. For all the good he did, however, he found that his accomplishments were often overlooked in favor of his brother’s, who seemed to have developed a reputation for bravery and heroism, throwing himself into the worst of the fighting and rallying his men to ever-greater victory.

Eventually, word arrived that the Swordlords were gathering together people to venture into the Stolen Lands. Tired of being constantly overshadowed, and seeing an opportunity, Stanislaw took his leave, packed his things, and ventured south to Restov. Perhaps in the Stolen Lands he could prove himself the skilled warrior that he knew himself to be.

Horse (Name TBD):

N Large animal
Init +2; Senses low-light vision, scent; Perception +6
Defense
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
Offense
Speed 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft., Reach 5 ft.
Statistics
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
SQ docile
Ecology
Environment temperate plains
Organization solitary, pair, or herd (3–30)
Treasure none
Special Abilities
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a horse’s hooves are treated as secondary attacks.