29 Steps
|
A gnome with spiky blue hair & bushy eyebrows sharing the same hue stands quietly waiting off to the side. His hooded silk clothing is well-tailored, allowing for a full range of movement, cinched by a chain belt crafted from fine links & bearing an odd bucket made of ... small gardening tools? He occasionally plucks a wand from his belt, flicking it out, revealing either a Minkian dragon peeking out from its twisted coils or a Phoenix rising, flames ablaze, ready to rain fire down across the plains below. A few flicks of the fan are enough before he snaps it shut & returns it to its sheath. It seems less that he's overly warm & more that he's fidgeting while he waits for Aram Zey to address the collected Pathfinders.
If asked for his name, a blue-hued card materializes from his sleeve & he offers it with a bow. Neatly penned handwriting declares that the bearer is named thusly.
Brother 29 Steps on the Path to Ultimate Enlightenment
Sartorial consultations by appointment only.
Noh performances available, as time allows.
Saya of Eledir
|
An average height human, a long blonde hair, wearing a mithril chain shirt, a bright smile as she greets the rest of the people gathered
"Greetings i am Saya of Eledir, The small halfling village in Rahadum" She glances to one side as her hands makes fingerguns to show to the right "... not the capital of Sergava" She repeats the gesture but to the other side, then she offers polite and happy smile to the ones around
"I am here to help, I was raised by my family to think and act about communty, being this family As she says this she looks upn the big Nagaji which scales seems to be made of stone , to our society, and i plan to do just that, so lets get along and make another win for the society "
"Its a pleasure to help you out today."
Victoria Hennessee
|
With hair streaked with gold, held back with a colorful, feathered headband, and eyes flashing with blue lightning, the young woman before you betrays her unworldly heritage. She wears a stylish robe of rainbow hues and a necklace of strange, decorative bird around her neck. Only the longspear she carries seams out of place with rest of her raiment.
"Greetings! Call me Tori. I was sent by the Society to assist however possible. I desire to see the wonders of the world and traveling with the Society to help uncover untold beauty appeals to my nature. I desire and hope to see libraries, museums, and cultural events that I would otherwise never experience. ”
Eskar Stonefair
|
Beside the energetic woman, the figure that steps forward is one of a tall hooded nagaji with dry scales, dark as obsidian, touched by stone and with faint golden hues that shimmer when the light strikes. While on his forehead rests a polished and ancient Ka Stone; A radiant sacred gem where his oaths to the gods and pharaohs are written, alongside his vows towards the names of those who he shall keep close at heart the most. Pledges he shall uphold until his final watch.
Hail to ye, pathfinder companionss. I am Eskar Stonefair, born of the desert’s womb under the watchful gaze of Wadjet, the Green Empress, and tempered beneath Osirion’s blazing ssun he shifts his stance, bringing both hands together before his chest in a gesture of solemn respect
He is clad in gleaming plate armor adorned with golden Osirian ornaments, a long blue cloak draping behind him and bearing the emblem of a winged, two-headed uraeus. Across his back rests a polished adamantine falchion, its length shining in the light.
I am bid to tread the path to lead the lost through dark timess, to sshield the weak from the handss of darkness, and to ssmite those who bring ruin unto the innocent. Long have I witnessed evil’s scourge, and long have I sworn mine arm against it
Such strength I offer unto thee, my companionss, so long as breath and stone endures in me. Let us sstand together today as one.. his gaze fall briefly upon the blonde and smiley woman accompanying him ..So that none among us sshall stand alone for whatever lies ahead
Dekantas
|
He stays behind, initially mute as he didn't know who he was teaming with. Reading the room, he understands this a little better. If there's one thing that's putting him on the edge is the mention of Rahadoum, but that's more of a problem of philosophy towards the country than anything else. Given he's a practical man, he can't comprehend the stance against divine magic. But he's a professional and that will not impact the journey in the slightest. He does explain a bit how he came to think that way :
" Don't mind me, I'm just having the feeling of having lived enough experiences that I grew white hair too soon. Everybody likes getting help, but not a lot actually do take the role of support. Swearing, too many are so obsessed by the kill count.
Pleasantly surprised support is plenty there. "
He was distracted enough that he didn't immediately see Aram Zey was the one calling the shot there.
| DM Carbide |
***OVERSEER ANNOUNCEMENT***
Aram Zey, the former Master of Spells, grimaces in pain and speaks. “Pathfinders, an entire world is in danger! The Hao Jin Tapestry is on the brink of collapse. If we do not act now, all its wonders and its people will be lost to us forever. Find your assigned group, aid in our preparations to enter the demiplane however you can, and await further instructions.”
Table GMs, you are cleared to begin!
| GM 7thGate |
Countless Pathfinders stand ready in a large stone room deep beneath the Grand Lodge. A ragged tapestry covered in clashing colors and abstract symbols rests on an inclined slab in the center of the room, surrounded by scaffolds and ladders. Scholars frantically rush along the scaffolds, studying a flurry of rips appearing on the tapestry.
A harried oread woman approaches. “I am Master of Spells Sorrina Westyr. I won’t mince words—the situation is dire. This cloth is the famous Hao Jin Tapestry, an ancient relic the Pathfinder Society acquired in the Ruby Phoenix Tournament six years ago. It contains a vast wealth of locations, treasures, and peoples torn from Golarion by the sorceress Hao Jin. We have explored many regions of the tapestry, struggled to keep the Aspis Consortium from turning its populace against us, and devised a means to use the tapestry for fast travel across all of Golarion. But now, it has begun to unravel. We must act quickly to repair the tapestry—and that means sending agents into the demiplane itself. Our former Master of Spells, Aram Zey, knows more about the tapestry than anyone here. He is preparing a formal briefing. In the meantime, familiarize yourself with your team, discuss any previous experience you may have with the Hao Jin Tapestry, and gather what information and resources you can.”
”One more thing, and this is important: you will be able to retreat safely from the tapestry to Absalom. However, we cannot risk damaging the tapestry further by sending groups back and forth. Be sure that you gather everything you need before entering the tapestry, because once you return to Absalom, you will no longer be a part of this mission.”
Go ahead and make any purchases you might want to make before the mission starts.
You may each attempt the following activities during the Mustering phase. Each of you may either attempt a skill check or aid another party member’s skill check from each of the categories. Go ahead and post a short role-playing interaction for any of the checks that you make. If you have a particular spell or ability that is not listed that you think might overcome or help with the challenge, go ahead and ask and I’ll rule whether and how it would apply.
Activity 1: ASSESS THE DAMAGE
The PCs inspect the tapestry itself to help discern what might be happening to it.
Relevant Skills: Appraise, Disable Device, Perception, or Use Magic Device
Activity 2: INTERROGATE THE SNAKES
The PCs interrogate a group of Aspis Consortium agents recently arrested in Absalom, attempting to discern if the Consortium is infiltrating the tapestry again. The agents insist that the Consortium is not involved.
Relevant Skills: Bluff or Intimidate
Activity 3: KNOWLEDGE OF THE WEAVE
The PCs recall or gather information about the Hao Jin Tapestry.
Relevant Skills: Diplomacy (gather information) or Knowledge (local or planes)
Activity 4: SOMETHING IS WATCHING
The PCs get a strange feeling of being watched and investigate to determine what is going on.
Relevant Skills: Knowledge (arcana or planes), Perception, Sense Motive, or Spellcraft
Activity 5: SUPPLY CHECK
The PCs assess the repair team’s supplies, including climbing gear, traveling gear, food and drink, and supplies for magic rituals
Relevant Skills: Appraise, Craft (any relevant skill), Knowledge (arcana), or Profession (any relevant skill)
Activity 6: TALES FROM THE TAPESTRY
The PCs briefly swap tales of the Pathfinder Society’s previous adventures in the tapestry.
Relevant Skills: Diplomacy, Knowledge (history), or Perform
Activity 7: TRAVEL TIPS
The PCs share tips for navigating and surviving a variety of terrains.
Relevant Skills: Knowledge (geography or nature), Profession (any relevant profession), or Survival
Victoria Hennessee
|
Victoria looks surprised as the announcement is made.
”We totally cannot let this happen. The complexity and beauty of the tapestry cannot be matched. If it is lost, the art and like not to mention all those creatures and their stories will disappear.“
She gasps
”I only know a small party and rumors of the tapestry but will do what I can to help save it!!! “
assess damage
UMD : 1d20 + 15 ⇒ (13) + 15 = 28
As she examines the cloth for loose threads or frayed magic
29 Steps
|
29 Steps checks in with some other adventurers, comparing notes about their travels within the Hao Jin Tapestry.
Performance (Acting) check to swap tales - Activity 6: 1d20 + 17 ⇒ (2) + 17 = 19
| GM 7thGate |
Victoria examines the Tapestry carefully. She notices a pattern to the damage, and that the largest holes appear around six of the regions that Pathfinder agents visited the past few years. The tapestry itself is radiating warmth, as if from some internal fire.
Average difficulty success on Assess the Damage.
29 Steps swaps some tales regarding an ancient serpentfolk city from the past with a particularly large, but not particularly bright Pathfinder. 29 Steps gets the impression that the man may have confused a different location with the Hao Jin Tapestry, and his stories might not be particularly relevant to the tasks at hand.
No success on Swapping Tales.
Dekantas
|
Some of the skills are right on his wheelhouse - he doesn't hold specific grudges against the Aspis Consortium, they're just rivals after all. But if he has to interrogate them, he won't hesitate. A talk from a pro to a pro and hoping he has enough force of personality to open them up.
Activity 2 : Interrogate the Snakes, Intimidate check. I cast Raiment of Command and use a Eau de Cologne to boost my check a little bit. +5 for Raiment and +2 for the Cologne
Intimidate: 1d20 + 28 + 5 + 2 ⇒ (3) + 28 + 5 + 2 = 38
Even if fate doesn't really smile on him, he starts from such a background that hopefully, it still pulls through.
29 Steps
|
29 Steps contributes in the following fashion to these tasks
Activity 1: ASSESS THE DAMAGE
The PCs inspect the tapestry itself to help discern what might be happening to it.
Relevant Skills: Appraise, Disable Device, Perception, or Use Magic Device
Disable Device: 1d20 + 19 ⇒ (13) + 19 = 32
Activity 2: INTERROGATE THE SNAKES
The PCs interrogate a group of Aspis Consortium agents recently arrested in Absalom, attempting to discern if the Consortium is infiltrating the tapestry again. The agents insist that the Consortium is not involved.
Relevant Skills: Bluff or Intimidate
Bluff the Aspis agents: 1d20 + 21 ⇒ (10) + 21 = 31
Activity 3: KNOWLEDGE OF THE WEAVE
The PCs recall or gather information about the Hao Jin Tapestry.
Relevant Skills: Diplomacy (gather information) or Knowledge (local or planes)
29 Steps auto aids on either Diplomacy (+12) or Knowledge: Local (+11)
Activity 4: SOMETHING IS WATCHING
The PCs get a strange feeling of being watched and investigate to determine what is going on.
Relevant Skills: Knowledge (arcana or planes), Perception, Sense Motive, or Spellcraft
Perception to spot the watchers: 1d20 + 20 ⇒ (13) + 20 = 33
Activity 5: SUPPLY CHECK
The PCs assess the repair team’s supplies, including climbing gear, traveling gear, food and drink, and supplies for magic rituals
Relevant Skills: Appraise, Craft (any relevant skill), Knowledge (arcana), or Profession (any relevant skill)
Auto Assists doing repairs using Craft: Tailor (+10)
Activity 6: TALES FROM THE TAPESTRY
The PCs briefly swap tales of the Pathfinder Society’s previous adventures in the tapestry.
Relevant Skills: Diplomacy, Knowledge (history), or Perform
Ended up with a Perform 19 via an earlier check
Activity 7: TRAVEL TIPS
The PCs share tips for navigating and surviving a variety of terrains.
Relevant Skills: Knowledge (geography or nature), Profession (any relevant profession), or Survival
Survival to (maybe) assist: 1d20 + 0 ⇒ (2) + 0 = 2
Dekantas
|
OOC : I am on my Phone so cannot type that well. Thought it was one check flat, not one check per activity. Rolling for others
activity 3 gather information (diplomacy): 1d20 + 35 ⇒ (6) + 35 = 41
activity 4 perception: 1d20 + 20 ⇒ (7) + 20 = 27
Activity 5 : knowledge arcane, take 20 once a Day : 35
activity 6 diplomacy: 1d20 + 28 + 5 + 2 ⇒ (5) + 28 + 5 + 2 = 40
activity 7 geography: 1d20 + 15 ⇒ (17) + 15 = 32
activity 1 perception: 1d20 + 20 ⇒ (1) + 20 = 21
reroll activity 1: 1d20 + 20 + 4 ⇒ (17) + 20 + 4 = 41
Victoria Hennessee
|
Victoria shares her findings with the others…
”This is all so very disturbing. What have you found on your side?“
She assists with others where she can…
auto assists in activities 2-3-4 and 6
2-Skills Bluff +12,
3-Diplomacy +13,
4-Spellcraft +9,
6-Perform (sing) +10,
She sings along with the song she had heard sung by a halfling bard in her party that won the tapestry years ago in the tournament.
” Oh, the tapestry, a masterpiece of grace,
Woven with valor, time cannot erase.
Each thread a triumph, a legend to behold,
A vibrant story in crimson and in gold.
We sing their names, the victors of the fight,
Bathed in the glory of the Phoenix's light.
“
| GM 7thGate |
Dekantas examines the Tapestry closely. He notices the six sites where particular damage has been done and feels the heat radiating from the tapestry. But a close examination reveals that there are small spots around the largest tears chill as the grave.
Hard Difficulty Success for task 1! Once during the adventure, when the group encounters 1 or more undead opponents, the group can activate this reward to grant the PC’s a +4 bonus to their initiative check.
After examining the tapestry, Victoria and 29 Steps decide to interrogate the captured Aspis. They are able to trick the Aspis into giving up the report they were going to make to their superiors. ”We couldn’t get anything, our connection to the Tapestry destabilized from whatever is going on. Security is too tight to get in through the Pathfinder’s way in, so we aren’t going to be able to meet with our contacts in the tapestry.”
Hard Difficulty Success for task 2! The PCs gain information about the Consortium’s past dealings in the Tapestry. Once during the adventure, one PC can gain a +2 bonus and roll twice and take the better result when using a Charisma based skill to interact with a creature in the tapestry.
Dekantas takes the opportunity to ask around the assembled pathfinders regarding knowledge of the Hao Jin Tapestry, and is able to quickly locate an exceptionally knowledgeable oracle and arcanist who share information. ”Many of the regions in the Tapestry have been pulled directly from Golarion. However, most of its denizens have lived in the tapestry for their entire lives, and some can trace back many generations to ancestors who lived on the tapestry. By this time, most creatures there are considered native outsiders to the plane and cannot be affected by spells such as Dismissal.”
Hard Difficulty Success for task 3! Once during the adventure, one PC can reroll one d20 roll.
Dekantas finds it no more difficult to locate the most knowledgeable Pathfinders who went on prior missions to the Tapestry and convince them to discuss what they found there. ”Oh yes, there was a Temple dedicated to the Empyreal Lord Korada that had problems with demonic corruption. And the Ratfolk of Round Mountain had troubles with a particularly intriguing ruler of their own…”
Hard Difficulty Success for task 6! Once per scenario, each PC may treat a knowledge check to identify a creature as if they rolled a 20. Alternatively, they may gain the results of making a Trained DC 27 check to identify a creature.
After the discussions, Dekantas meets up with the other members of his team to share the information. As he starts to speak, 29 Steps holds up a finger and points to his temple, then Dekantas’ head. Dekantas pauses, and realizes that there is a faint malicious, evil presence brushing against his mind, seeking to stealthily enter. When confronted it retreats, but Dekantas and 29 Steps realize that the presence seeks to feed on the chaos and death in the tapestry.
Hard Difficulty Success for task 4! Once during this adventure before attempting a Will Save, one PC can choose to roll twice and take the better result.
Dekantas and 29 Steps move to the repair team's supply staging area. Recognizing the importance of ensuring the repair teams have the proper arcane materials, Dekantas uses his Lore Master abilities to ensure he optimizes the component selection and arrangement to help increase the effectiveness of the necessary rituals. The team is exceedingly grateful for his expertise.
Hard Difficulty Success for task 5! Each PC gets a potion of Cure Serious Wounds, and may choose 1 potion of a 3rd level or lower spell that does not have an expensive material component. Due to the well stocked nature of the supply team, PCs may make purchases of items from the Core Rulebook or Ultimate Equipment valued at 1500 gold or less between encounters.
Feeling well prepared, Dekantas goes over what he has learned about the terrain within the Tapestry, and discusses his experience navigating through those types of environments.
Average Difficulty Success for task 7 with Knowledge:Geography. Once during the adventure, one PC can choose to re-roll a skill check made as part of movement, such as a failed climb, fly or acrobatics check.
Currently have Hard difficulty successes on all tasks except Task 7. Need a Knowledge:Geography Aid to get to the Hard DC.
Saya of Eledir
|
She smils at the Nagaji besides her, from time to time she watches upon the biggest serpent-man. clad in stone, as its determination, She finishes studying her tome of epics, as she did daily
This gives her +2 to Perform oratory and sing, which also add to her Versatile perfomrance
Task 1.- Assesing damage
UMD: 1d20 + 23 ⇒ (17) + 23 = 40
Task 2.-Interogating the snakes
Bluff: 1d20 + 23 ⇒ (4) + 23 = 27
Task 3.-Knowing of the Weave
Diplomancy: 1d20 + 23 ⇒ (1) + 23 = 24
Task 4.-Something is watching
Sense Motive: 1d20 + 23 ⇒ (11) + 23 = 34
Task 5.-Supplies
Arcana: 1d20 + 10 ⇒ (1) + 10 = 11
Task 6.-Tales of the tapaestry
Perform: 1d20 + 23 ⇒ (20) + 23 = 43
Task 6.-Travel Tips
K. Geography: 1d20 + 10 ⇒ (17) + 10 = 27
She has been used to watch upon her village, her people her comunity, so looking for damage was kind of easy for her, The Aspis and her had a complicated relationship always
Alas this tapestry has gotten her in a bit of shock , and she was not able to properly articulate the right questions , or maybe was this odd feeling of something watching around. She got closer to Eskar as a reflexive movement.
Also not being very much able to help with the supply revision, but oh the moment of the stories. she lived for moments like this. To share her Sagas with people and listen to new ones. . that is where she was on her element. This lead also to share the tips for when she did her long walks thru Garund.
Lunnette Moonshine
|
A young woman dressed in tight black and yellow dress strides with confidence into the room, her imposing pressence and beauty surely will make more than one look her way for a moment and then return to their duties, following closely, a giant wasp with a...mask ((a luchador mask)) keep watch over his master So... where is Saya and her good for nothing remotely sexual husband she said almost whispered, just enough for the wasp to hear, the wasp and really funny and human like gestur shrugs, not knowing where his favorite singer where and definetly not knowing where the hulking stone cold snake austin like man was either
Just then the briefing by Sorryna started, Lunnette cursed under her breath We are late, I told you we didn´t have time to go and fix that mask of yours, we should have bought a new one, its not like we are poor you know? I have access to a chelish noble fortune, got to thank my lovely daughter for that the wasp lowers his head apologetically, Lunnette simply sighs and carries on
I´ll find Saya an Eskar later, lets get to work, shall we?
Activity 1: ASSESS THE DAMAGE
Using her magical knowledge of artifacts and magical items, Lunnette closes in and tries to asses what kind of damage this magical ripples were causing
UMD: 1d20 + 18 ⇒ (15) + 18 = 33
Activity 2: INTERROGATE THE SNAKES
Now now pretty snake boys, Queen wasp wants to play a game with you... the games is, tell me all your secrets Knowledgeable in the ways of politics and manipulation, Lunnette will try to trick, persuade and seduce the agents to tell her everything
Bluff: 1d20 + 24 ⇒ (17) + 24 = 41
Activity 3: KNOWLEDGE OF THE WEAVE
So it was time to hear the talking around, so Lunnette will talke with her fellow pathfinders and the staff working on the tapestry
Diplomacy: 1d20 + 24 ⇒ (14) + 24 = 38
Activity 4: SOMETHING IS WATCHING
The brunnette felt the always distinguishable notion of somebody looking down your direction
Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
Activity 5: SUPPLY CHECK
Some herbs are good for food, so as an expert herbalist, she will look for some exotic menu
Herbalist: 1d20 + 17 ⇒ (15) + 17 = 32
Activity 6: TALES FROM THE TAPESTRY
Now it was time to share some tales, hear some more and learn something new
Diplomacy: 1d20 + 24 ⇒ (13) + 24 = 37
Activity 7: TRAVEL TIPS
And finally, some travel advice for everybody, using her druidic skills Lunnette will share a bit of the knowlege on nature which may be of use
survival: 1d20 + 9 ⇒ (3) + 9 = 12
Eskar Stonefair
|
The circumstances seemed pretty dire, but a simple glance at his partner was all he needed to feel confident that, whatever happened, they would get through it together. If there was something that he learned from the cheerful woman, was that fights were not meant to be fought alone. For those we hold close at heart.
Activity 1: ASSESS THE DAMAGE
Use Magical Device: 1d20 + 19 ⇒ (4) + 19 = 23
Activity 3: KNOWLEDGE OF THE WEAVE
Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23
Activity 5: SUPPLY CHECK
Jewelry: 1d20 + 7 ⇒ (14) + 7 = 21
Activity 6: TALES FROM THE TAPESTRY
Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24
Activity 7: TRAVEL TIPS
Geography Aid: 1d20 + 11 ⇒ (13) + 11 = 24
He had a lot to talk about his journeys that could aid his companions, with the hopes that it would also help to prevent the minimum amount of possible losses.
At first, he never considered the idea of joining the pathfinder society. Thought at the time that they sounded more like a group of lustful archaeologists, waiting for the mere opportunity to desecrate the ancient tombs that lay beneath the sands. Now, at least he can say for sure that the first part it's true
Wonder where Lunnette was with all this going on, since she had also been called for this mission as well. Not that the idea of his little suns being under the care of her tiger didn't cause him enough stress already.
| GM 7thGate |
Lunnette, Eskar and Saya independently mingle, spending time talking to fellow pathfinders, the Aspis agents and examining the tapesty. When they meet up to compare notes with their team, their information matches. Saya noticed the malign force trying to touch her mind as well, while Lunnette and Eskar did not.
With the full team assembled, Eskar is able to make some insightful additions to Dekantas' travel tips, with the whole group having a productive discussion.
Hard difficulty success for Travel Tips! Each PC may now reroll a failed skill check made as part of movement once during the adventure.
29 Steps
|
Compiled all the results.
Task 1 : Once during the adventure, when the group encounters 1 or more undead opponents, the group can activate this reward to grant the PC’s a +4 bonus to their initiative check.
Task 2 : Once during the adventure, one PC can gain a +2 bonus and roll twice and take the better result when using a Charisma-based skill to interact with a creature in the tapestry.
Task 3 : Once during the adventure, one PC can reroll one d20 roll.
Task 4 : Once during this adventure, before attempting a Will Save, one PC can choose to roll twice and take the better result.
Task 5 : Each PC gets a potion of Cure Serious Wounds, and may choose 1 potion of a 3rd-level or lower spell that does not have an expensive material component. Due to the well-stocked nature of the supply team, PCs may make purchases of items from the Core Rulebook or Ultimate Equipment valued at 1500 gold or less between encounters.
Task 6 : Once per scenario, each PC may treat a knowledge check to identify a creature as if they rolled a 20. Alternatively, they may gain the results of making a Trained DC 27 check to identify a creature.
Task 7 : Each PC may now reroll a failed skill check made as part of movement once during the adventure.
29 Steps
|
29 Steps pokes around in the potions cabinet, looking for a 3rd level Barkskin potion. He then moves to catch Lunnette's attention, pointing at the potion, then pointing at her while wiggling his fingers. He then palms a Pearl of Power as well.
Dekantas
|
He hesitates for a little bit because he doesn't have a clear preference for a potion. He settles for an oil of daylight, gambling there's a high chance he might be facing an enemy who has a knack for enforcing magical darkness. Might as well to be a bad choice, but time will tell.
Victoria Hennessee
|
Victoria selects a potion of remove blindness and deafness
”These will come in super handy! “
Lunnette Moonshine
|
29 Steps pokes around in the potions cabinet, looking for a 3rd level Barkskin potion. He then moves to catch Lunnette's attention, pointing at the potion, then pointing at her while wiggling his fingers. He then palms a Pearl of Power as well.
The brunnette didn´t get the message at first, she wonders why the man didn´t just ask whatever he wanted to say, however after a brief moment she realizes the request and nods affirmatively
You know dear... words will convey better what you want, but yes I can help you with that
| DM Carbide |
***OVERSEER ANNOUNCEMENT***
Aram Zey cries out in alarm as a massive rip appears in the Hao Jin Tapestry. A silvery void dances within the breach. “The rifts are widening—we’re running out of time! Quickly, Pathfinders. Finish your preparations and gather around the tapestry.”
His gaze remains fixed on the tapestry as he addresses the crowd around him. He is harried and pale, with dark bags under his bloodshot eyes. His hands tremble slightly as he sets a mug of coffee down on a table already littered with empty cups. “Pathfinders, the Hao Jin Tapestry is falling to pieces. Both the physical object you see before you and the mystical realm it contains have been unraveling for several months, possibly even longer. My only hope is that there is still time to save the tapestry and those who live inside.”
The former Master of Spells glares at the tapestry for a moment, and then a new rip catches his attention. He jabs a finger at the frayed fabric. “There! You see? The degradation is causing—or perhaps caused by—rifts to the Astral Plane that are appearing throughout the demiplane. Fixing these tears is not as simple as stitching fabric or performing a few rituals. We must enter the tapestry itself, find the rifts, and repair them as best we can. But the tapestry is in chaos—undead horrors are emerging throughout the demiplane, and we do not quite understand why. On top of that, the people and creatures of the tapestry are reacting to the chaos, and they are only making matters worse! That, Pathfinders, is where you come in.”
Aram Zey finally turns to face the crowd gathered around him. “The tapestry is a massive realm, and we have spent years exploring it and using it for travel. I fear that our activities are at least partly responsible for the degradation. I don’t think it’s a coincidence that many of the six most damaged areas of the tapestry are sites of previous Pathfinder missions.”
Zey’s face twists into a pained expression, “My efforts to repair the demiplane over the course of the last several days have met with nothing but failure. The decline continues to accelerate. I have no choice but to send you into the tapestry to deal with the chaos around these six sites. I’ll be sending in other teams to perform the laborious work of patching the rifts once you’ve established control of the situation. Then I can work on a permanent solution. Time is of the essence. By my estimates, in a little over two day’s time, the entire demiplane will collapse without your efforts. I don’t care what motivates you, whether you want to preserve powerful artifacts, save innocent lives, or be a good Pathfinder—get in there and get the job done.” Aram Zey returns his gaze to the tapestry, raising his hand to his forehead and wincing in pain. In a low grumble, he adds, “You all are this demiplane’s last hope. Don’t let them down.”
Table GMs, begin Part 2.
| GM 7thGate |
Venture-Captain Ambrus Valsin approaches your group. “As Aram Zey said, we have identified the six most damaged areas of the tapestry. Unfortunately, each of these areas is populated. In some of them, you’ll find allies who require aid, and in others long-time foes that would thwart our efforts. We must defeat these foes or win them over to our side. Choose your missions carefully! If you have visited the tapestry before, its people are likely to remember you, for good or ill."
“I do have one piece of good news—the tapestry’s attempts to repair itself have caused loose threads from these six locations to connect to each other. What that means for you is that traveling between those locations once you’re inside should be straightforward. Advance scouts tell us these connections look like bridges made of tattered fabric decorated to resemble the two locations in the tapestry that the bridge connects."
“As for getting back home, when you enter, you’ll leave a little blue portal behind you. It’s called an astral eddy, and it’s your personal connection to the Material Plane. Walk back into it, and you’ll reappear in Absalom. Once you’ve come home, though, we won’t be sending you back in."
“You have two days to complete as many missions as you can, but don’t be so hasty that you throw away your lives. Take the time to rest if you find a safe place.”
Completing any of the missions below can assist in the Pathfinder Society’s efforts to secure a region of the tapestry. Choose carefully, as you likely do not have time to tackle every mission.
Mission 1: Visit our Muckmouth lizardfolk allies, help them fight back an incursion of undead, and secure a source of magic relics for their tribe.
Mission 2: Our ratfolk allies in Round Mountain sent out a call for help. The entire mountain is unstable, and dangerous creatures abound! Secure passage to the Pagoda of the Rat.
Mission 3: The Temple of Empyreal Enlightenment has flourished since we cleansed it of corruption, but now its leader falters in the face of the tapestry’s chaos. Go to the temple and set things right.
Mission 4: The duergar of Slave Mountain are becoming more desperate and aggressive. They are taking slaves beneath the mountain and performing a disturbing ritual. Do what you can to understand their dark plot, and stop the ritual!
Mission 5: The Aspis Consortium poisoned many of the tapestry’s residents against us. Three factions have nonetheless agreed to meet with us. You must convince them to trust the Society in this desperate hour.
Mission 6: We know of a mystical fountain that never runs out of water and so could help with the tapestry’s repairs, but it has stopped working. Secure this eternal water source.
Go ahead and in and/or out of character which mission(s) you would like to start with. We'll start with the first one that gets 2 votes.
I see a number of buffs were added to the spreadsheet, I put durations on Raiment of Command assuming it was cast prior to the mustering activities and that the extended Mage armor is being cast just before heading into the tapestry. I'm going to say the mustering took about 30 minutes for buff duration.
Are the rest of these also being cast immediately before heading in, and how do you want to split the Communal Delay Poison duration Dekantas?
29 Steps
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Saya Picks a Potion of Fly
29 Steps does as well, setting the Barkskin potion aside.
He also pulls a wand from his belt & taps himself to trigger a CL1 Mage Armor.
UMD DC20: 1d20 + 14 ⇒ (13) + 14 = 27
He then ponders for a moment before suggesting that the group attempt the last option - the mystic fountain (Mission 6)
Dekantas
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As far as he is concerned, if he can avoid direct fight as much as possible, he would prefer, but if the majority chooses, he won't mind. And it's entirely possible that what he thinks of the missions isn't what it is in reality, but it is a gamble. What 29 Steps suggests sounds fine so goes along with it out of convenience.
selecting Mystical Fountain : option 6
Raiment was casted before the mustering right, as for delay poison, everybody except me, so given there's an AC, it should be 110 minutes per target.
Victoria Hennessee
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Tori nods as urgency is demanded.
Well it sounds like we need to like get moving now. The fountain sounds lovely, let's try that first. Although to be honest, I am not sure what an eternal water source would be. I am not fond of saltwater, as it will frizz out my hair for days.
Only buff she casted was her extended mage armor. That and her inherent resistances: acid 5, cold 5, electricity 20
Lunnette Moonshine
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Guess is about time old Aram Zey got bossy she says with a sardonic smile on her lips Lets find Saya and Eskar and get going EL YAMA nods and then points toward the couple standing a few meters from them
Useful little wasp you are eh hun? she walks towards them placing her arm around Saya So please tell me all this time I took to find you guys, was expended with you trying to get some action with Mr. Stone here
Lunnette will cast her buffs just before going into the tapestry, which include 2 scrolls of heroism for her and EL YAMA, Barksin extended to EL YAMA (Level 6) and Greater magic fang extended as well to EL YAMA, also she will cast the requested barksking on 29 steps and use the pearl offered to recover the slot (She has 2 barkskin prepared)
Caster level check Heroism: 1d20 + 1 ⇒ (20) + 1 = 21
Caster level check Heroism: 1d20 + 1 ⇒ (8) + 1 = 9
| GM 7thGate |
Aram Zey nods as the pathfinders approach to begin their mission and explain their selection. ”The mystical fountain. An excellent first choice; if we can restore the water, it will be a small but meaningful increase in the tapestry’s natural repair abilities. Once you determine why the fountain has run dry and are able to deal with any dangers in the area, please make sure to wait until the repair team is on site and safely performing their work before moving on. Good luck pathfinders.”
The pathfinders are pointed to a particular part of the tapestry they have selected. On touching the tapestry, they are whisked away, materializing in a wooded setting.
Nestled in the center of a serene woodland valley, this small lake bed is devoid of water. At its center, a dozen humanoid turtles lie on their backs, alive but unable to move. To the north, a ravine leads to a small temple on a rocky hilltop.
One of the humanoid turtles sees the group arrive, and starts to gesticulate wildly, unable to get off its back. ”Help! It’s not a trick! Please heeeeelp!”
Dekantas
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Dekantas look at the humanoid turtle a little wary, because he has always been trained to look at whether who is talking is telling the truth or lying. But he still prepares to help in the event this is real.
Sense Motive: 1d20 + 29 ⇒ (8) + 29 = 37
29 Steps
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Being a native of Tian Xia, 29 Steps thinks he might recognize the stranded turtloids.
Seeing that they're all in need of help, he heads across the dried-up lackbed.
Dekantas
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Understanding these aquatic creatures are genuine, he can easily guess how being on the dry land would make them very uncomfortable. Luckily, he has plenty of water and/or food, though the latter might not necessarily be the most convenient for them since they are trail rations, by default. He gestures to the other members of the group that they need to be given help as soon as possible.
" No hidden agendas there, they need to be at least put into a micro pool of water as soon as possible, or at least given enough so that they can be more comfortable while we deal with the still not yet known situation. "
Then he turns to the turtles and ask a single but obvious question :
" What caused the lake to dry out ? Because there's no way it should be just a lake bed. "
Saya of Eledir
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Using a rod of extend, lesser she casts Heroism on herself and Eskar, also a scroll of airwalk on herself
She moves alongisde the group as Aram Zey speaks to them she can't help but to smile and wave her hand happily at him then whispers to Eskar
He seems in good mood today, see? He is not frowning
Once they move inot the the tapestry, she keepes herlef walking alongside the group. as she spots Lunnter she goes and hugs her
And there you are She looks up at El Yama with the smae contagious smile. And the fact that Marajah is not here it means our little suns are with them at the moment right? She says a bit nervously regardless .
_ _
As they approach the fountain she looks at the events with some concern as Dekantas comes closer she moves alongside, trying to figure out as well what might have happened ther. Her expertise with the Concordance has shown her to put particular attention to the elemental problems they find, and this fors sure seemed like right into that.
Lunnette Moonshine
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The only reply Saya ever got to her questions about Lunnette's tiger and former companion was a smile, which she could interpret as a yes and of course, Monnette, her daugther was with them as well
----
Looking the scene was slightly comical, problematic, yes, poor turtles, yes, but her fey nature couldn´t help it.
Lets start by turning them up, don´t you think?, YAMA dear, go help the poor little things EL YAMA nods and then flies over one of the Turtles and tries to turn it back up, grabing it with his legs
Eskar Stonefair
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Eskars picks a potion of 'Heal Mount' in case it's needed, as well as casting 'Heightened Awareness' from his wand each 10 minutes (41 charges remaining) and dismissing the spell each time there's a combat for the +4 Init
His attention must be in hard demand he answers to Saya, as he gazes up at Aram Zey But you speak true, at least he's not frowing yet a sly smile draws in his face, acquired by the woman's enthusiasm, despite the complicated situation they were in
I'm glad to share paths together one more time with you as well, Lunnette his voice rumbled And i pray the gods grant him vigilance. For jesting aside, we place our hopes and dreams in Marajah's care
----
Following Dekantas' signal, he nods and rushes alongisde 29 Steps to aid the turtle creatures, at least to flip them from the ground, in order to help them with their dire and distressing lack of movement
Is any one of us blessed with the ability to create water for this people? He tries to help while waiting for the turtles to shed some light on Darkatas' questions.
| GM 7thGate |
"Ahh! A giant bee!"
When El Yama tips one of the creatures over, it shakes its head woozily and gives a smile to its rescuers. "OH! That's so much better. Thank you! That stupid, mean dragon turned off the fountain from the temple and ruined our lake! We're the Kappas of the Eternal Lake, and when we tried to get her to stop, she tipped us over and emptied out our head-bowls!"
You can see that the creatures look like humanoid turtles, but they have a bowl shaped shell structure on top of their heads.
Victoria Hennessee
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”Dragon? What kind or color was this dragon? Are you like going to be ok if we go looking for the source of the water problem? “
29 Steps
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29 Steps is reasonably well-versed in Local lore (+11 bonus), so he'll pull his waterskin & offer to fill a kappa-bowl or two. He'll then look around for which direction the stream would've flowed into the lake, presuming that the temple lies in that direction.
Dekantas
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In order to recognize what kind of dragon it is, he prefers to not take the risk. He plays safe by settling for a middling result given there's no danger, though danger would mean the same thing as far as his talents of skald are concerned.
Take 10 on the knowledge check, it would be 25 regardless of the knowledge required
| GM 7thGate |
"Ahhhhhhhh." The Kappa sighs with relief as 29 steps fills his head bowl. "That's so much better. It's not right to do that to a Kappa! The Dragon is big and shiny gold and not very nice at all. Can you go and drown the mean, stupid dragon please?"
Dekantas knows there are a few dragons that could be described as shiny gold, most notably Gold Dragons, which are powerful metallic dragons of law and goodness, and Sovereign Dragons, which are neutral guardians of balance.
There is a ravine that leads to the North. The temple is visible on a rocky hill, with a twisting ravine leading to the temple. It looks to be about a five minute walk away.
Eskar Stonefair
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Eskar helps the stranded creatures, filling up some of the their head bowls using his waterskin as well
To take a life by drowning is a cruel act. Water is sacred, a gift to the community meant to cleanse, nourish, and give life, not to be twisted into a tool for such grim deeds
He gazes at the temple on the hill to the north
This dragon kin wield their powers not with malice but with wisdom and benevolence. We ought to go forth and discern with our own eyes what trouble caused all this. Perhaps this is nothing more than a misunderstanding says by taking into account the description of the dragon given to them at least
Lunnette Moonshine
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Misunderstanding is when Saya wants to get laid and you just get with her on bed, just laying no action, that is a misunderstanding, this is totally wrong she says taking a jab to Eskar, nevertheless a usually good and lawful dragon bringing pain or perjury like this wasn´t normal by a long shot
| GM 7thGate |
"Water is sacred, and its an extra good reason NOT to turn off the sacred fountain and leave all us poor Kappas tipped over like this! I think some consideration might be made for the indignity of it all when it comes to the drowning."
"She should be over at the temple, probably brooding over the fountain and gloating over her stolen water. Whatever you do, try to get that back flowing at least!"
Do you have any other questions for the Kappas, and how would you like to proceed to the temple? If you walk it will be about a five minute trip through the ravine.