Kbold Chieftan

Eskar Stonefair's page

61 posts. Organized Play character for Foresio.


Full Name

Eskar Stonefair

Race

Nagaji

Classes/Levels

Paladin 5 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Gender

Male

Size

Medium

Age

28-35

Alignment

Lawful Good

Deity

Wadjet

Location

Osirion

Languages

Ancient Osiriani, Aquan, Terran, Draconic, Dwarven, Gnoll, Osiriani, Sphinx

Occupation

Jeweler

Strength 20
Dexterity 10
Constitution 20
Intelligence 12
Wisdom 10
Charisma 18

About Eskar Stonefair

Eskar Stonefair
Male Nagaji Paladin of Wadjet 5/Living Monolith 5
LG Medium Humanoid
Init: +0 Senses: Low-light Vision Perception: +5
Aura aura of courage (10fts)

Defense
AC 23, Touch 10. flat-footed 23 (+11 Armor, +2 Natural)
HP 122 (5d10+5d8+3)
Fort 18, Ref 9, Will 14
Defensive Abilities divine grace +4, Soul Stone, Stone Blood, Fortified Flesh
Immune Disease, fear
DR 2/-, Fortification 20% (DR 4/-, 5/evil, Fortification 40% when under the effects of the Greater Ka Stone)
(+4 saving throws vs mind-affecting effects, +2 vs poison, +2 vs death effects, effects that grant negative levels, and on saves to overcome negative levels)

Offense
Speed 20 ft.
Melee +1 Keen Adamantine Falchion +14/+9 (2d4+8/15-20) ; +1 Ghost Touch Adamantine Lucerne Hammer +14/+9 (1d12+8)
Ranged +1 Composite Longbow (+5) +9/+4 (1d8+6/x3)
Special Attacks smite evil (2/day, +4 attack and AC, +5 damage/ +10 damage vs evil outsider, evil-aligned dragon, or an undead creature)

Spell-Like Abilities (CL 5th; concentration +9)

At Will—detect evil

Paladin Spells Prepared (CL 5th; concentration +9)

1st—Hero's Defiance, Divine Favor

Statistics
Str 20, Dex 10, Con 20, Int 14, Wis 10, Cha 18
BAB: +8 (+10 when under the effects of the Greater Ka Stone); CMB: +13; CMD: 23 (+4 vs bull rush or trip)

Feats Endurance, Iron Will, Toughness, Power Attack, Furious Focus, Golden Legion's Stayed Blade

Skills Appraise +6, Climb +3, Craft (Jewelry) +7, Diplomacy +11, Ride -1, Sense Motive +4, Spellcraft +5, Survival +14, Linguistic +10, UMD +18 (+2 with wands & scrolls), Knowledges: Dungeoneering +4, Engineering +7, Geography +9, History +9, Local +4, Religion +10 (+2 with Pathfinder Chronicles)

Languages Ancient Osiriani, Aquan, Terran, Draconic, Dwarven, Gnoll, Osiriani, Sphinx

SQ Aura of good, lay on hands (2d6, 6/day), Favored Terrain (Underground)(Ex), Divine bond (Mount) "Camel" (Sp)

Gear +2 Full Plate, Headband of Charisma & Intelligence +2, Belt of Physical Might +4 (Str, Con), Adamantine/+1/Keen Falchion, Adamantine/+1/Ghost Touch Lucerne Hammer, Cloak of Resistance +2, Ring of Feather Falling, Wrist Sheath, Climber's Kit, Feather Step Slippers, Shield Heavy Wooden, Warhammer, MW Scimitar, +1 Composite Longbow (+5 STR),

Special Abilities

Soul Stone (Su): The soul stone cannot be removed without the monolith's permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid)

Ka Stone (Su): A living monolith with a ka stone gains Toughness as bonus feat. In addition, when a living monolith uses his ka stone to increase his size, his base attack bonus from his living monolith class levels is equal to his living monolith level.

Greater Ka Stone (Su): At 5th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, the living monolith gains the benefit of righteous might rather than enlarge person. The DR gained from righteous might is based on the living monolith’s alignment. A neutral living monolith must choose which DR to gain from this ability. Once made, this choice cannot be changed.

Stone Blood (Ex): The vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

Fortified Flesh(Ex): The flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1/— and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 5th level and again at 8th level, this DR increases by 1 and the immunity to critical hits increases by 10%. When a living monolith uses his soul stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively.

Tombsight(Su): A living monolith can perceive the balance of life and death within those he sees, as if using deathwatch and detect undead simultaneously. This power can be used at will and lasts as long as the living monolith concentrates.

Channel Wrath(Su): An oathbound paladin can spend two uses of his lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces channel positive energy

Favored Terrain (Underground)(Ex): A holy guide chooses a favored terrain from the ranger favored terrains table. This otherwise functions like the ranger ability of the same name. This ability replaces the mercy gained at 3rd level.

Consumables
Wands:
Cure Light Wounds 5/50
Cure Light Wounds 50/50
Protection from evil 45/50
Bless 10/11
Cure Moderate Wounds 4/5
Wand of Heightened Awareness 42/50

Scrolls:
Heroism 'Cleric CHA CL 5' (4)