[Gameday XIV] GM 7thGate's The Hao Jin Cataclysm (Subtier 10-11) (Inactive)

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Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Some arrows remain stuck in his shoulders

Fort DC 19: 1d20 + 21 ⇒ (3) + 21 = 24

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11

EL YAMA will save DC 19: 1d20 + 10 ⇒ (4) + 10 = 14

Lunnette Will save DC 19: 1d20 + 21 ⇒ (13) + 21 = 34

Lunnette easily dismiss the confusion spell, but EL YAMA, with this insect brain doesn´t

GM Reroll on that shit! +2 because stars: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Percentage confusion EL YAMA: 1d100 ⇒ 85

Need some clarification because shit just hit the fan... really how in hell...

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Will save: 1d20 + 14 ⇒ (16) + 14 = 30

She felt the sting of the compulsion, this is not good thoughts to have.

Dark Archive

Male Gnome Rogue [UC] 7 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +7, CMD 29 (32 Fighting Defensively); HP 85/85; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +21 (+23 vs Traps)

Just so we're in the know

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11

Something wasn´t right, didn´t feel right, she looked to the side and saw her companion behaving erratically, there was something definetly odd, and when odd, better move out of they way

Ah... goldie boy... she said to Eskar Duck! she yelled and moved quickly out of the way and then casting a spell on Eskar [ooc]Shield of faith on Eskar[/occ]

EL YAMA thinks he is in the final fight of a wrestling tournament, a Royal Rumble!!!, everybody else its a foe to toss over the ropes and so he looks for an worhty opponed

1 is Eskar, 2 is Oasis

Who takes the sting?: 1d2 ⇒ 1

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11

Sting: 1d20 + 17 ⇒ (17) + 17 = 34

Sting: 1d20 + 12 ⇒ (1) + 12 = 13

Sting: 1d20 + 17 ⇒ (19) + 17 = 36

Damage 1: 2d6 + 20 ⇒ (4, 4) + 20 = 28

Damage 2: 2d6 + 20 ⇒ (5, 6) + 20 = 31

Make two fort saves, dc 18

Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Duck from wha--?!

He suddenly felt the first sting sinks deep into his side, the second piercing his shoulder. He lets out a guttural hiss, his grip tightening on Oasis’s reins as fragments of stone and blood trickled down his arm.

For a brief moment, his vision blurred in pain and disbelief, mixing with sorrow

By the sands, YAMA! You’re not my enemy, control yourself...!!

Oasis reared up and growled, remaining protective of his rider, eyeing at the wasp's master at times and starting to clear his throat.

Steady, Oasis.. He stood his ground I will not raise my blade against a friend lost to madness

Fort Save DC 18: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
Fort Save DC 18: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43


The other archer undead also focuses fire on Eskar, showering him with a rain of arrows.

Attack, Rapid Shot: 1d20 + 19 - 2 ⇒ (6) + 19 - 2 = 23
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10
Rapid Shot Attack, Rapid Shot: 1d20 + 19 - 2 ⇒ (6) + 19 - 2 = 23
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Iteartive Attack, Rapid Shot: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (6) = 15
Second Iterative Attack, Rapid Shot: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15

But none of the arrows are able to penetrate his tough armor and stony flesh.

29 Steps Confusion: 1d100 ⇒ 91

Surge of Hungry Souls, Round 1
Victoria (Haste)
Black Undead (40 ft. elevation)
Dekantas (Haste)
Red Undead (40 ft. elevation)
Lunette (Haste)
El Yama (Haste, Confused)
Green Undead (40 ft. elevation)
Saya (Haste)
29 Steps (Haste, Confused)
Eskar (-84, Haste, DC 19 Fort Save vs. Paralysis)
Oasis (Haste)

Saya is up! Unless she can remove or suppress the confusion on 29 Steps, 29 Steps will attack the closest target after she goes.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

She looks worried for the moment that the bee start to strike her companion, having held against thr effects of confussio (I hope ) , She star to conjure something to his fellow pathfinders

Don't dispari frieends, no matter how dark the horizon look , there are always a sunrise comming , remember that and fight till the light comes

Cast Supreess charms and compulsions - It should be enough to cover El YAma, 29 steps and herslef . Swift arcane strike just in case


Saya suppresses the confusion, clearing 29 Step's mind just before he could attack her.

Surge of Hungry Souls, Round 1
Victoria (Haste)
Black Undead (40 ft. elevation)
Dekantas (Haste)
Red Undead (40 ft. elevation)
Lunette (Haste)
El Yama (Haste, Suppressed Confusion)
Green Undead (40 ft. elevation)
Saya (Haste, Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions)
29 Steps (Haste, Suppressed Confusion)
Eskar (-84, Haste, DC 19 Fort Save vs. Paralysis)
Oasis (Haste)

The bold are up!


Spellcraft ID Suppress Charms and Compulsions, 110 ft range penalty: 1d20 + 21 - 11 ⇒ (10) + 21 - 11 = 20

Dark Archive

Male Gnome Rogue [UC] 7 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +7, CMD 29 (32 Fighting Defensively); HP 85/85; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +21 (+23 vs Traps)

The look of confusion fades & 29 Steps nods to Saya before dashing off to the nearby ruins, hoping to use the walls as both cover & a means to engage his stealth tactics.

fast stealth: 1d20 + 23 - 5 ⇒ (12) + 23 - 5 = 30

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) { ext_mage_armor, fly, rez fire }

Victoria casts mirror image then moves south to get closer to the undead

images: 1d4 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Knowledge Religion DC 19: 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge Religion DC 21: 1d20 + 12 ⇒ (18) + 12 = 30

A Devourer... he murmurs below his breath Those creatures steal souls and prison them inside its chest, consuming them to power him up... This creature cannot be allowed to breath our air any second longer!

Two questions I believe. I only want to know any special ability or attack that has in relation to traping souls and using them

Then, seeing the undead archers lining up their next shower of arrows, Eskar’s eyes darted toward Saya, who was weaving her hands mid-spell. If an arrow were to strike her, she might lose her concentration on the spell and grip of YAMA and 29 Steps.

Without hesitation, he barked Oasis! Forward! Guard her!

The camel replied with a deep grunt, and stood in front of her., forming a living wall in front of her.

Oasis strides to give cover to Saya & uses Full-defense (+6 dodge bonus to AC instead of +4; 3 ranks in Acrobatics )

Eskar dropped his falchion with a dull thud to the ground, replacing in an instant with a bow. He drew an arrow and aimed it with rocky fingers, while the lingers of blood from his shoulders keep dropping down.

Keep your focus, Saya. We’ll keep your sky clear!

Free action drop weapon & takes out bow as a move

Thy hunger shall be spread no more, wretched fiend! By the mighty grace of the eternal sun, I shall smite thee down!

He exclaimed as his bow glowed in a molten gold color and fired at the flying undead

Swift Smite evil to the Devourer & shoot with standard

Smited Bow vs Devourer AC: 1d20 + 10 + 2 + 1 + 4 ⇒ (9) + 10 + 2 + 1 + 4 = 26
Damage Piercing: 1d8 + 6 + 2 + 12 ⇒ (8) + 6 + 2 + 12 = 28


Devourer Abilities:
Devour Soul (Su)
By making a touch attack as a standard action, a devourer can deal 12d6+18 points of damage as if using a slay living spell. A DC 22 Fortitude save reduces this damage to 3d6+18. The soul of a creature slain by this attack becomes trapped within the devourer’s chest. The creature cannot be brought back to life until the devourer’s destruction (or a spell deflection—see below) releases its soul. A devourer can hold only one soul at a time. The trapped essence provides a devourer with 5 essence points for each Hit Die possessed by the soul. A devourer must expend essence points when it uses a spell-like ability equal to the spell’s level (for sake of ease, spell levels for its spell-like abilities are included in its stats in superscript).

The trapped essence gains one permanent negative level for every 5 points of essence drained—these negative levels remain if the creature is brought back to life (but they do not stack with any negative levels imparted by being brought back to life). A soul that is completely consumed may only be restored to life by a miracle or wish. The save DC is Charisma-based.

Spell Like-Abilities (CL 18): animate dead 4th, bestow curse 4th (DC 19), confusion 4th (DC 19), control undead 7th (DC 22), death knell 2nd (DC 17), ghoul touch 2nd (DC 17), inflict serious wounds 3rd (DC 18), lesser planar ally 4th, ray of enfeeblement 1st, spectral hand 2nd, suggestion 3rd (DC 18), true seeing 6th, vampiric touch 3rd (DC 18)

Spell Deflection (Su)
If any of the following spells are cast at the devourer and overcome its spell resistance, they instead affect a devoured soul: banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the soul, or any form of charm or compulsion.

While none of these effects harms the soul, the caster makes a DC 25 caster level check when a spell is deflected—success indicates that the trapped soul is released from its prison and the creature whose body it belonged to can now be restored to life as normal.

I forgot to include Weapon Song in the turn summaries, adding the elemental damage. I'm assuming Lunnette, Victoria and Saya declined Weapon Song to cast spells this round and everyone else accepted, let me know if that's not the case.

Fire and Lightning: 2d6 ⇒ (5, 1) = 6

The Devourer hisses in pain as the holy arrow strikes him. It floats forward and touches itself. The spirit in its chest screams louder and grows dimmer as unholy energy flows into the creature, repairing its wound.

Inflict Serious Wounds: 3d8 + 15 ⇒ (4, 4, 4) + 15 = 27

Surge of Hungry Souls, Round 2
Victoria (Haste)
Black Undead (-7, 40 ft. elevation)
Dekantas (Haste, Weapon Song)
Red Undead (40 ft. elevation)
Lunette (Haste)
El Yama (Haste, Suppressed Confusion, Weapon Song)
Green Undead (40 ft. elevation)
Saya (Haste, Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions)
29 Steps (Haste, Suppressed Confusion, Weapon Song)
Eskar (-84, Haste, Weapon Song, Shield of Faith)
Oasis (Haste, Weapon Song)

Dekantas is up!

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11
Eskar Stonefair wrote:

[

Then, seeing the undead archers lining up their next shower of arrows, Eskar’s eyes darted toward Saya, who was weaving her hands mid-spell. If an arrow were to strike her, she might lose her concentration on the spell and grip of YAMA and 29 Steps.

Without hesitation, he barked Oasis! Forward! Guard her!

The camel replied with a deep grunt, and stood in front of her., forming a living wall in front of her.

Oasis strides to give cover to Saya & uses Full-defense (+6 dodge bonus to AC instead of +4; 3 ranks in Acrobatics )

Eskar dropped his falchion with a dull thud to the ground, replacing in an instant with a bow. He drew an arrow and aimed it with rocky fingers, while the lingers of blood from his shoulders keep dropping down.

Keep your focus, Saya. We’ll keep your sky clear!

Thy hunger shall be spread no more, wretched fiend! By the mighty grace of the eternal sun, I shall smite thee down!

She keeps up with the inspirng saga alongside the spell

[b] There is no single doubt on my heart with such stalwart and reliable allies beside me, Lets show them the righteousness of our cause [/be]

Grand Lodge

Male Human Skald (Spell Warrior 11) - HP : 91/91 - Init +8 - AC 28/T 18/F 22 - Fort: +13, Reflex: +13, Will: +10 - Perception +20

He knows what he needs to do now he has done his initial buff job. He can focus now on being a decent secondary artillerist, or at least, he will try to. He focuses on the undead who does still look injured Black I think ?

Attack 1, Manyshot: 1d20 + 19 ⇒ (1) + 19 = 20
Attack 1, Rapid Shot: 1d20 + 19 ⇒ (5) + 19 = 24
Attack 1, Haste: 1d20 + 19 ⇒ (11) + 19 = 30
Attack 2, Secondary: 1d20 + 14 ⇒ (9) + 14 = 23

Damage 1, Rapid Shot: 1d8 + 5 ⇒ (5) + 5 = 10
Damage 1, Haste: 1d8 + 5 ⇒ (4) + 5 = 9

But this time he looks a little more uninspired than usual. He hopes he might be better six seconds later.


Only one of the arrows hits its mark, damaging the Devourer.

You have weapon song active, correct? I assume that's adding 2d6 elemental damage (fire and lighting?)

Fire+Lightning: 2d6 ⇒ (3, 2) = 5

One of the undead archers glances towards the Devourer, then flies forward and shoots at Saya.

Attack: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12

Concentration: 1d20 + 15 ⇒ (7) + 15 = 22

Saya, I have you at either 26 or 29~31 AC depending on whether you have the +3 NA from one of the songs (21 Base, +4 cover, +1 haste). My understanding is that you wouldn't be able to cast if you accepted weapon song since it blocks spellcasting for allies. I don't see an indicator in your first turn post about whether you activated your own, but you did have an extra move action. Was the last post clarifying you were going to activate that?

If you're hit, you would need a DC 19 concentration check. I'm not 100% sure on your concentration check, but it should be at least +15 and it looks like that's good enough, so even if you're hit the Suppress Charms and Compulsions will stay active. I'll go ahead and go with Lunnette and El Yama's turn. Let me know if you got hit with the arrow or not and if you have Raging Song active, and what bonus its giving if so.

Surge of Hungry Souls, Round 2
Victoria (Haste)
Black Undead [Devourer] (-21, 40 ft. elevation)
Dekantas (Haste, Weapon Song)
Red Undead (40 ft. elevation)
Lunette (Haste)
El Yama (Haste, Suppressed Confusion, Weapon Song)
Green Undead (40 ft. elevation)
Saya (Haste, Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions)
29 Steps (Haste, Suppressed Confusion, Weapon Song)
Eskar (-84, Haste, Weapon Song, Shield of Faith)
Oasis (Haste, Weapon Song)

Lunnette and El Yama are up!


Saya, I missed your Back of the Crowd ability and remembered that Eskar said you had Lastwall Phalanx from him via the Ring of Tactical Precision, so that's definitely a miss. Let me know if you're using the song still though.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11
GM 7thGate wrote:


Saya, I have you at either 26 or 29~31 AC depending on whether you have the +3 NA from one of the songs (21 Base, +4 cover, +1 haste). My understanding is that you wouldn't be able to cast if you accepted weapon song since it blocks spellcasting for allies. I don't see an indicator in your first turn post about whether you activated your own, but you did have an extra move action. Was the last post clarifying you were going to activate that?

If you're hit, you would need a DC 19 concentration check. I'm not 100% sure on your concentration check, but it should be at least +15 and it looks like that's good enough, so even if you're hit the Suppress Charms and Compulsions will stay active. I'll go ahead and go with Lunnette and El Yama's turn. Let me know if you got hit with the arrow or not and if you have Raging Song active, and what bonus its giving if so.

You got it right , She has back from the crowd from the Skald ( 2 more AC to a AC 23 ) class features but still i am pretty sure that 26 would hit even with that.

She won't be able to cast if taken the song, so no extra NA AC to her. Will do the Concentration check based on this. You got it right as well, she has nothing to add to concentration check save CL + Cha which yiu addressed correctly

With this in mind , She'll get her own song up next round, that way she could improvoe her own AC

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11

Lunnette got another bruise, this time on her neck, it looked like a sting, she also got another one on her leg, that appeared like a small dot. She turned to EL YAMA who tried to hide behind and invisible wall, she sighed and turned to Eskar Guess it can´t be helped... She began a prayer and produced her holy symbol Hear thy follower, Calistria, heal this poor man, so that he may find retribution for his wounds

A divine light left her body to heal Eskar's and Saya's wounds, finally she picked up Eskar weapon, he might need it later Always picking after you Eskar...

Meanwhile, EL YAMA was frightened and angry, because they made him attack his tag partner, this was unnacceptable!, so he will retaliate against the closest one of them

Lunnette Channel Positive energy: 4d6 ⇒ (3, 5, 4, 3) = 15

Eskar, Saya and Lunnette heal 15, Eskar and Saya heal another 5 each and if willing, can heal an additional 6 if they accept Seductive channel

EL PIERROTAZO ENOJAO DE EL YAMA: 1d20 + 17 ⇒ (6) + 17 = 23
Vital strike sting: 4d6 + 20 ⇒ (5, 6, 5, 4) + 20 = 40

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Ah .. i forgot to count this. Eskar has Lastwall Phalanx teamwork feat. One of the new things that we ar edoing is. Saya gives him her Ring of Tactical Precision to imbue the teamwork feat in there, So when they are adjacent would be 1 Sacred AC more vs Evil creatures

So after making count it would be :
(21 Base, +4 cover, +1 haste +2 (Back from crowd) + 1 Sacred (Lastwall)

For a 29 AC . counting cover. Assuming Oasis couts as an ally for Back from the crowed )


You've got cover from Oasis, which is where the extra AC boost came in. Oasis will count as an ally; I also think you get +2 from Lastwall Phalanx because the ring boosts the bonuses by 1.

The undead archer barely manages to dodge El Yama's stinger, while Lunnette heals some of Eskar's greivous wounds.

The other undead archer does not like the look of that healing, and sends a flurry of arrows towards Lunnette.

Attack, Rapid Shot: 1d20 + 19 - 2 ⇒ (18) + 19 - 2 = 35
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (6) = 15

Rapid Shot Attack, Rapid Shot: 1d20 + 19 - 2 ⇒ (20) + 19 - 2 = 37
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (6) = 16
Crit?: 1d20 + 19 - 2 ⇒ (10) + 19 - 2 = 27
Damage: 2d8 + 8 ⇒ (3, 8) + 8 = 19

Iterative, Rapid Shot: 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11

Second Iterative Attack, Rapid Shot: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage, Negative Energy: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8

Lunnette has cover, but I believe these all still hit.

Paralysis: 1d3 ⇒ 3 rounds, Fort DC 19 Negates

All the arrows strike true, pincushioning Lunnette

Surge of Hungry Souls, Round 2/3
Victoria (Haste, 4 Mirror Images)
Black Undead [Devourer] (-21, 40 ft. elevation)
Dekantas (Haste, Weapon Song)
Red Undead (40 ft. elevation)
Lunette (-69, Haste, DC 19 Fort Save vs. 3 Rounds Paralysis)
El Yama (Haste, Suppressed Confusion, Weapon Song)
Green Undead (40 ft. elevation)
Saya (Haste, Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions)
29 Steps (Haste, Suppressed Confusion, Weapon Song)
Eskar (-64 or -58, Haste, Weapon Song, Shield of Faith)
Oasis (Haste, Weapon Song)

The bold are up!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

***OVERSEER ANNOUNCEMENT***

Aram Zey speaks out through the tapestry. “The assault from the Astral Plane has been turned aside! But the tapestry remains in danger. Fight on!”

Table GMs, the Astral Invaders Retreat condition is in effect.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Her eyes open wide as she ducks behind the camel

Oasis I love you!!

Then looks at the events around her she raises her voice again

They can't break our resolve my friends, we have the upper hand and they know it, we just need to believe it ourselves, turn the tables strike them down!!

She raises her voice in a Ssaga about a group of 13 Ulfen warriors that had to stop a horde of demons near the Crown of the world, how they fought bravely despite the odds and eventually woon and saved a village

swift- Arcane strike, Move action - Controlled song. +4 Dex and +3 Nat AC ( Mostly to self ) And sustain the Supress charms and compuslions


No impact from the condition on our combat because we're doing one of the undead fights.

GM:
3d20 ⇒ (13, 15, 15) = 43

Both Weapon Song from Dekantas and Controlled song from Saya are active. You can choose either or neither each turn; Weapon Song will be +2d6 damage and +3 NA, Controlled Song will be +4 Dex and +3 NA. Both block spellcasting, Controlled Song allows for Cha, Dex and Int based skills but Weapon Song does not (which I need to remember, since 29 Steps in particular uses several of those).

Dark Archive

Male Gnome Rogue [UC] 7 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +7, CMD 29 (32 Fighting Defensively); HP 85/85; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +21 (+23 vs Traps)

29 Steps nods appreciatively at the Tale of the 13 Warriors, darting from cover into a flank on the Red skeleton.

He slashes out with his menacing fan against the bony opponent.

fan strick with menacing sneak and controlled song factored into the total, as well as fighting defensively as well: 1d20 + 16 + 4 + 2 - 3 ⇒ (1) + 16 + 4 + 2 - 3 = 20
bolstered fan and sneak attack as slash damage: 1d3 + 6 + 2 + 4d6 ⇒ (2) + 6 + 2 + (1, 1, 4, 4) = 20

I haven't used my shirt reroll yet, so here goes

fan strick with menacing sneak and controlled song factored into the total, as well as fighting defensively as well, along with a shirt boost: 1d20 + 16 + 4 + 2 - 3 + 5 ⇒ (18) + 16 + 4 + 2 - 3 + 5 = 42

The skeleton is disoriented, taking -2 to its attacks (-4 if attacking 29 Steps).

AC is bolstered by +8 above normal. +3 Nat Armor (Cont. Song), +2 for boosted Dex, and +3 dodge (Fighting Defensively) for a total of 37


The skeletons are flying at 30 feet above the level you're on (that's the 40' elevation in their tag lines), do you have some means of reaching them?

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) { ext_mage_armor, fly, rez fire }

Victoria quickly advances and lines up a persistent lightning on two undead if possibly

”Stand clear! “

electric : 10d6 ⇒ (4, 4, 6, 3, 3, 6, 3, 5, 4, 2) = 40 dc21 save twice

I think that is her last use of meta rod today

Dark Archive

Male Gnome Rogue [UC] 7 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +7, CMD 29 (32 Fighting Defensively); HP 85/85; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +21 (+23 vs Traps)
GM 7thGate wrote:
The skeletons are flying at 30 feet above the level you're on (that's the 40' elevation in their tag lines), do you have some means of reaching them?

That's on me for only referring to the map without any elevation indicators. For some reason, I had it in my head that the top of the pyramid was the 40ft elevation point & the Red had come down to ground.

Reading back thru the turn, it also appears that El Yama retaliated against Red, with no elevation indicator, though it makes sense that he probably flew up to engage.

Sadly, that rolls 29 Steps back to his hiding place, where he pulls his personal Flying potion & drinks it instead.

Turn done.

Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

I'll accept Lunnette's additional healing, and both Eskar and Oasis will take Saya's song for the DEX bonus

The rain of arrows fell upon them like a malicious sandstorm. Even Lunnette had become a target of their hateful aim. The next one was already drawing his bow, presumably towards them. He had to do something.

Eskar felt his chest tighten, not from the blood lost, but from the weight of those who stood beside him…. And of the little ones waiting for their return back home.

He had inscribed his sacred oaths upon the back of his Ka Stone, etched deep, where neither time nor doubt could erode them. And so, he would fulfill them without question, for to break such vows would be to fracture the very soul that binds his immortal duty... An break his mortal heart.

His tail coiled for balance as he lifted his hand toward the skies. The carved sigils on his stony skin flared to life, gleaming like molten gold through the cracks of his form.

O ye radiant heralds of the dawn, ye who guard the meek ‘neath the vault of stars, hearken unto mine plea!
Let thine light descend as shield and balm, and turn aside the wicked shafts of those who serve the void!
Hallow this ground in thy mercy, and suffer not the hearts of the faithful to falter nor to fail!

Then, a single spark of golden light ignited above his raised hand.

By the sands that bore me and the waters that spared me, I beseech thee, look upon these companions of mine, whose courage burneth bright though shadow be nigh!

Preserve them, for beyond these trials lie little ones that wait for our return, whose laughter yet blesseth the halls of home, with golden hearts that still believe in the dawn!

The spark started to grew, pulsing outward like a heartbeat until it blossomed and bursted in a golden radiant wave, a shimmering dome of golden light that spread over his allies. The light shimmered with faint patterns of ancient script, runes of Osirion design that drifted across its surface like desert sand carried by the wind.

Let not grief be their inheritance, nor darkness claim the hour that was promised to light!

Oasis will step to be adjacent to as many allies as possible & go full-defense again

Eskar will use Channel Wrath from his Vengeance Oath to recover a use of smite, and immediately expend it to share his teamwork feat "Lastwall Phalax" to every ally 30fts from him for 6 rounds

As well as, as a free action, use the Silver crusade S10 Reward "Celestial Blessing" to grant DR 4/evil to all allies within 30fts as well for 2 rounds

Buff recount:

At the time of casting all this, I believe that Eskar, Oasis, Saya, Lunnette, Dekantas and YAMA are affected by this.

Celestial Blessing giving them a DR 4/evil & Lastwall Phalax granting a sacred bonus of +1 to AC & Saves against the spells and abilities of evil creatures equal to the number of adjacent allies who also have this feat

So, at the moment, I think it goes like this:

Eskar: +5 AC and Saves (Saya gives a +2) + DR/4
Saya, Lunnette, Oasis: +4 to AC and Saves (Eskar gives a +2 to Saya) + DR/4
Dekantas: +3 to AC and Saves + DR/4
YAMA: Would only get the DR/4 at the moment

Let me know if this is not the case


I got a little lax with tracking Yama's height since he can fly up, apologies for the confusion. His height matters for being in range for this though. I think he's just in range since Eskar are El Yama are both filling a Large space. I'll assume he's at 35' elevation filling the 35-40' space. Buffs look correct to me.

SR Check: 1d20 + 10 ⇒ (6) + 10 = 16

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27

The undead archer manages to twist out of the way of part of the lightning, even dodging it as it seems to twist to keep up. The Devourer, however, laughs a dark, raspy laugh as the lightning bolt flows across it harmlessley. SR 22

The Devourer floats forward, seeking to interpose El Yama between itself and the archers on the ground. It touches itself and dark energy flows into the creature, closing its wounds as the soul in its chest grows limp.

Inflict Serious Wounds: 3d8 + 15 ⇒ (6, 5, 6) + 15 = 32

Eskar hears a voice echoing in his mind. "So, you care for the little one. You will watch as I tear the soul from her body, mine to use as I will. I know your weakness, Paladin. The pain of your friends as they die screaming will hurt you worse than the sting of any arrow."

Surge of Hungry Souls, Round 3
Victoria (Haste, 4 Mirror Images)
Black Undead [Devourer] (40 ft. elevation)
Dekantas (Haste, Weapon Song, Celestial Blessing, Lastwall Phalanx)
Red Undead (40 ft. elevation)
Lunette (-69, Haste, DC 19 Fort Save vs. 3 Rounds Paralysis, Lastwall Phalanx, Celestial Blessing)
El Yama (Haste, 35 ft elevation, Suppressed Confusion, Weapon Song, Lastwall Phalanx, Celestial Blessing)
Green Undead (-20, 40 ft. elevation)
Saya (Haste, Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions, Controlled Rage, Celestial Blessing, )
29 Steps (Haste, Suppressed Confusion, Controlled Rage, Fly)
Eskar (-58, Haste, Controlled Rage, Shield of Faith, Celestial Blessing)
Oasis (Haste, Controlled Rage, Celestial Blessing)

Things are getting fairly complicated so please let me know if I missed anything or if there's any questions about positioning or active effects. Dekantas is up! All three of the undead have cover against him from their current position since El Yama and the other undead are in the way.


I went ahead and moved all of the buffs with durations to the buff sheet, and started tracking by round on the durations. I was doing a split with long durations buffs there and combat buffs here, but I think this will help keep the combat summary easier to read; I'll keep tracking HP, conditions, elevation and raging song here.

Lunnette, you have a fort save vs. paralysis that hit before the lastwall phalanx bonuses went up. You may be getting attacked more on the next archer's turn, so if you get a chance go ahead and make that, or I can bot the save if you don't have an opportunity before it becomes relevant. The group does have 1 reroll from the mustering activities that can be used if a critical save is failed as well.

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11

Alright... prepare that re-roll I can feel that fail coming up

Fortitude vs Paralysis DC19: 1d20 + 11 ⇒ (14) + 11 = 25

NVM, we are cool

Grand Lodge

Male Human Skald (Spell Warrior 11) - HP : 91/91 - Init +8 - AC 28/T 18/F 22 - Fort: +13, Reflex: +13, Will: +10 - Perception +20

Probably having to climb up the stair to have a line of sight, I attack Red, shooting through someone so probably getting +4 AC to cover

attack: 1d20 + 20 ⇒ (15) + 20 = 35
damage: 1d8 + 6 ⇒ (3) + 6 = 9
damage elemental: 2d6 ⇒ (2, 2) = 4


They're fairly high up, you can shoot at them from the low ground area.

The undead archer gets shot, then backs off to the side, taking a shot at El Yama.

Attack El Yama, Rapid Shot, Point Blank Shot: 1d20 + 19 - 2 + 1 ⇒ (16) + 19 - 2 + 1 = 34
Damage, Point Blank Shot, Negative Energy, Celestial Blessing: 1d8 + 4 + 1 + 1d6 - 4 ⇒ (1) + 4 + 1 + (6) - 4 = 8

Paralysis: 1d3 ⇒ 1 rounds, DC 19 Fort Negates

Once the paralyzing magic affects El Yama, he directs the rest of the shots at Lunnette to try and finish her.

Attack Lunnette, Rapid Shot, Point Blank Shot: 1d20 + 19 - 2 ⇒ (10) + 19 - 2 = 27
Damage, Negative Energy, Celestial Blessing: 1d8 + 4 + 1d6 - 4 ⇒ (8) + 4 + (4) - 4 = 12

Iterative Attack Lunnette, Rapid Shot, Point Blank Shot: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14
Damage, Point Blank Shot, Negative Energy, Celestial Blessing: 1d8 + 4 + 1 + 1d6 - 4 ⇒ (7) + 4 + 1 + (2) - 4 = 10

Second Iterative Attack Lunnette, Rapid Shot: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage, Negative Energy, Celestial Blessing: 1d8 + 4 + 1d6 - 4 ⇒ (1) + 4 + (5) - 4 = 6

Lunnette is hit twice, but thanks to Eskar's protection, she stays standing.

Surge of Hungry Souls, Round 3
Victoria (4 Mirror Images)
Black Undead [Devourer] (40 ft. elevation)
Dekantas (Weapon Song)
Red Undead (-13, 40 ft. elevation)
Lunette (-87)
El Yama (-8, 35 ft elevation, Suppressed Confusion, Weapon Song, DC 19 Fort Save vs. Paralysis)
Green Undead (-20, 40 ft. elevation)
Saya (Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions, Controlled Rage)
29 Steps (Suppressed Confusion, Controlled Rage)
Eskar (-58, Controlled Rage)
Oasis (Controlled Rage)

Lunnette and El Yama are up!


Only the first target hit each turn has to save vs. paralysis, so El Yama needs to save but Lunnette does not.

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11

Fort Save El YAMA: 1d20 + 12 ⇒ (14) + 12 = 26

EL YAMA thinks this skinny skeleton is no match for EL YAMA, so he flexes his paralysis and 5ft steps to kick this bony behind

EL YAMA ONE AMIGO STING: 1d20 + 17 ⇒ (20) + 17 = 37
Sting piercing damage: 2d6 + 20 ⇒ (3, 3) + 20 = 26
Song damage: 2d6 ⇒ (6, 6) = 12

EL YAMA TWO AMIGOS STING: 1d20 + 17 ⇒ (5) + 17 = 22
Sting piercing damage: 2d6 + 20 ⇒ (3, 2) + 20 = 25
Song damage: 2d6 ⇒ (4, 5) = 9

EL YAMA THREE AMIGOS STING: 1d20 + 17 ⇒ (13) + 17 = 30
Sting piercing damage: 2d6 + 20 ⇒ (6, 6) + 20 = 32
Song damage: 2d6 ⇒ (5, 2) = 7

And after landing the stings, EL YAMA raises and shakes the upper part of his body as if taunting the skeleton with EL YAMA heat

In meantime, Lunnette is having a hard time will all this arrows lodged on unconfortable places, legs, arms, one near the chest, shoulder, hell it was going to take a while to remove all those scars You sure are taking your sweet time YAMA dear... she says with a weakened tone, much diferent from her usual cocky tone

Noticing she won´t be able to hold much longer, she severs the link between her and Eskar, Saya and EL YAMA, feeling a bit relieved, she releases more divine energy, but still remains hidden behind the smelly and now lovely lifesaving camel, then her hand lights up on divine energy and she heals herself a bit more

Channel Positive energy: 4d6 ⇒ (6, 4, 6, 5) = 21 she is taking her own seductive channel xD, so everybody around 30 ft from Lunnette heals 21, she heals a total of 29 HPs
Lay on hands: 1d6 ⇒ 2


El Yama Crit?: 1d20 + 17 ⇒ (13) + 17 = 30

El Yama flexes his mighty stinger and rips the skeleton to shreds, smashing it to bony pieces. As it falls, it turns into thread, and when it lands it merges into the ground as the soul energy is reabsorbed by the plane.

The second skeletal archer takes aim at Lunnette and unleashes a barrage of arrows, trying to put her down.

Attack Lunnette, Rapid Shot: 1d20 + 19 - 2 ⇒ (1) + 19 - 2 = 18
Damage, Negative Energy, Celestial Blessing: 1d8 + 4 + 1d6 - 4 ⇒ (5) + 4 + (5) - 4 = 10

Attack Lunnette, Rapid Shot: 1d20 + 19 - 2 ⇒ (1) + 19 - 2 = 18
Damage, Negative Energy, Celestial Blessing: 1d8 + 4 + 1d6 - 4 ⇒ (5) + 4 + (6) - 4 = 11

Iterative Attack Lunnette, Rapid Shot: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
Damage, Point Blank Shot, Negative Energy, Celestial Blessing: 1d8 + 4 + 1d6 - 4 ⇒ (7) + 4 + (5) - 4 = 12

Crit?: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14
Crit Damage: 2d8 + 8 ⇒ (6, 8) + 8 = 22

Second Iterative Attack Lunnette, Rapid Shot: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage, Negative Energy, Celestial Blessing: 1d8 + 4 + 1d6 - 4 ⇒ (7) + 4 + (2) - 4 = 9

Paralysis: 1d3 ⇒ 3 rounds, DC 19 Fort Negates

Two arrows hit, but thanks to the cover from Oasis and Eskar's blessing, a strike misses her heart and hits her shoulder instead.

El Yama is too far up for the healing, but Eskar heals further.

Surge of Hungry Souls, Round 3/4
Victoria (4 Mirror Images)
Black Undead [Devourer] (40 ft. elevation)
Dekantas (Weapon Song)
Red Undead (40 ft. elevation)
Lunette (-79)
El Yama (-8, 35 ft elevation, Suppressed Confusion, Weapon Song, DC 19 Fort Save vs. Paralysis)
Green Undead (-20, 40 ft. elevation)
Saya (Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions, Controlled Rage)
29 Steps (Suppressed Confusion, Controlled Rage)
Eskar (-37, Controlled Rage)
Oasis (Controlled Rage)

The bold are up!

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

The strain is real, she takes place near OAsis, she is used to the camel by now,

Don't fispir friends , we'll survive this, no matter what? Believe in ourselves

She glances frok Eskar, she knewe she could not put more into her life comapnion, alas she was worried, he would die before letting hem fall, she won't let him die, Also Lunnete was feeling down, it was hard to see the prideful woman so desperate in the past, she of course won't accept it, so she focused on the positive

Sustain controlled raging song, Sustain Supress charm and compulsions, swift .- Arcane strike

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) { ext_mage_armor, fly, rez fire }

Victoria and her shifting images advance to the base of the pyramid and she looks up at the undead.

”I think we have had like enough of you two! “

dragon breath on both if possible
She belches out a 30’ cone of flames.

CL : 1d20 + 10 ⇒ (16) + 10 = 26
fire : 10d6 ⇒ (1, 5, 6, 5, 5, 4, 4, 1, 6, 5) = 42 dc21 reflex


Black Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Green Reflex: 1d20 + 11 ⇒ (5) + 11 = 16

Fire washes over the two undead creatures. The Devourer manages to shield itself from the worst of the flames, but the archer is caught unprepared and severely damaged.

Surge of Hungry Souls, Round 3/4
Victoria (4 Mirror Images)
Black Undead [Devourer] (-21, 40 ft. elevation)
Dekantas (Weapon Song)
Red Undead (40 ft. elevation)
Lunette (-79, DC 19 Fort Save vs. Paralysis)
El Yama (-8, 35 ft elevation, Suppressed Confusion, Weapon Song)
Green Undead (-62, 40 ft. elevation)
Saya (Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions, Controlled Rage)
29 Steps (Suppressed Confusion, Controlled Rage)
Eskar (-37, Controlled Rage)
Oasis (Controlled Rage)

The bold are up! Also, I accidentally put the fort save on the wrong line on the last summary post, Lunnette needs to make a fort save vs. paralysis, not El Yama.

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11

Lunnette and EL YAMA has the same fortitude score, its ok if we just leave the same roll? result will be the same


It's another save from the last set of arrows that hit Lunnette, not the previous one that hit El Yama. I just forgot to move the fort save reminder off El Yama's line when I did the copy/paste/edit for the summary at the bottom of the archers turn post.

Dark Archive

Male Gnome Rogue [UC] 7 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +7, CMD 29 (32 Fighting Defensively); HP 85/85; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +21 (+23 vs Traps)

29 Steps realizes that his contribution to this fight won't be made on the front lines. He flies (with haste) back to the crew, drawing a Cure wand along the way. He hopes he recalls the right way to trigger it.

UMD DC20 to trigger a wand of CLW: 1d20 + 14 ⇒ (11) + 14 = 25
Healing: 1d8 ⇒ 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

***OVERSEER ANNOUNCEMENT***

Aram Zey speaks out through the tapestry. “The soul stitching is slowing down! The undead are under control. But the tapestry remains in danger. Fight on!”

Table GMs, the Undead Contained condition is in effect.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Suddenly, it becomes clear that the astral invaders’ retreat is merely a ploy. More invaders pour through the rifts to reinforce their companions. Their reckless assault tears the holes wider, and the entire demiplane begins to shift and fold. Locations fade and vanish, reappearing miles away, now separated by a wide expanse of barren, rocky wasteland. The invaders continue to pour through, and the tapestry’s exhausted repair mechanisms cease to function altogether. The triumphant attackers converge on the Pathfinders scattered across the wasteland.

Then, the sky turns red.

A primal screech pierces the tapestry, and a colossal ruby-flamed phoenix appears in the sky, its wings nearly blocking the sun. It swoops across the sky at tremendous speed, its tattered feathers leaving a trail of smoke. With another screech, it flaps its massive wings, and countless fiery feathers shoot towards the invaders. As the feathers strike, they explode, incinerating much of the invading force. Then the phoenix turns its attention to the other outsiders—the mass of Pathfinders—and beats its wings once more. A barrage of feathers strikes the wasteland, and from each resulting inferno emerges a bird of pure ruby-red flames.

Aram Zey’s voice echoes. “Can you hear me, Pathfinders? The tapestry is in its death throes! You are cut off—I cannot help you escape. Destroy the phoenixes—perhaps their magic can repair the tapestry!”

Table GMs, the Tapestry’s Last Defense condition is in effect.

The Concordance

Female Kitsune Druid/Oracle/Sorcerer 11
GM 7thGate wrote:
It's another save from the last set of arrows that hit Lunnette, not the previous one that hit El Yama. I just forgot to move the fort save reminder off El Yama's line when I did the copy/paste/edit for the summary at the bottom of the archers turn post.

Ah, b$#*~+#s... ok, let me roll with a +3 since I have all my dear friends close

Lunnette Fort save: 1d20 + 15 ⇒ (7) + 15 = 22


The world shakes and twists, the landscape warping wildly as the pathfinders are pushed together. The undead scream and they decompose into threads, the energy washing over the Pathfinders and bolstering them with soul energy as they are reabsorbed into the tearing tapestry. When the twisting fades, the Pathfinders find themselves standing in a barren rocky landscape, seeing the Phoenixes spawn and approach.

Temp HP, Max 40: 1d6 ⇒ 1*11

You each gain 11 temp hp.

Several of the fiery Phoenixes approach . One stands out, a fully empowered replica of a Phoenix channeling Hao Jin’s Mythic Power.

I will get the map up tonight, but you will be moved to a new map for the final battle. No time passes in the immediate transition, but you have 2 rounds to prepare before combat begins, and will all be adjacent to each other for buffing and other preparation. All active effects are running, so you will have your short duration buffs up cast in the last fight, but the damage you have taken and most importantly the confuse spell are still active as well, so Saya will need to continue maintaining Suppress Charms and Compulsions unless someone has other measures to deal with it.

You have the option to challenge the more powerful guardian. Its magic is stronger, and you will get a +5 bonus to skill checks to use the feathers it drops to help repair the tapestry. Due to the increased challenge and risk of death, every member of the group has to agree to fight the challenge encounter.

From the mustering activities, each of you can either get an automatic 20 on your Knowledge: Arcana check to identify one of these creatures, or get the result of a 27 (so one piece of information). Go ahead and roll/indicate which tags you identify, make your choice of which encounter you want to do and post your two rounds of preparatory actions.

*********************************************************

Lesser Phoenix

Knowledge Arcana, DC 24: Elder Ruby Phoenix Guardian:
This is a Variant Phoenix, LN Gargantuan magical beast (fire). Open 1 tag plus 1 for every 5 you exceed the DC.

Senses:
darkvision 60 ft., detect chaos, low-light vision, see invisibility; Perception +26

AC & CMD:
AC 27, touch 14, flat-footed 19, CMD 49

HD:
19 HD

Saves:
Fort +16, Ref +18, Will +12

DR:
15/chaotic

Resists & Immunities:
Immune Fire

Weaknesses:
Vulnerable to cold

SR:
SR 25

Movement:
Speed 30 ft., fly 90 ft. (good)

Melee Attacks:
bite +22 (2d8+7 plus 1d6 fire), 2 talons +22 (2d6+7/19–20 plus 1d6 fire), 20 Ft Reach

Spell Like Abilities:
(CL 15th; concentration +20) Constant—detect chaos, see invisibility At will—continual flame, cure critical wounds, greater dispel magic, remove curse, wall of fire 3/day—greater restoration, mass cure critical wounds, quickened wall of fire 1/day—fire storm (DC 22)

Statistics:
Str 25, Dex 25, Con 20, Int 23, Wis 18, Cha 20

Base Attack, CMB:
+19 BAB, +31 CMD

Feats:
Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Critical (talon), Improved Initiative, Iron Will, Mobility, Quicken Spell-Like Ability (wall of fire)

Skills:
Acrobatics +29, Diplomacy +25, Fly +27, Intimidate +25, Knowledge (nature) +25, Knowledge (planes) +25, Perception +26, Sense Motive +23

Languages:
Auran, Celestial, Common, Ignan, Tien

Special Abilities:
Banishing Strike (Su) Once per round, when the Ruby Phoenix Guardian hits a target with a claw or bite attack, it can attempt to eject that target from the Hao Jin Tapestry. This functions as banishment (DC 23 Will negates). A creature who succeeds at a saving throw against this ability is immune for 24 hours.

Shroud of Flame (Su) The Ruby Phoenix Guardian can cause its feathers to burst into flame as a free action. As long as its feathers are burning, it deals an additional 1d6 points of fire damage with each natural attack, and any creature within the Guardian’s reach at the beginning of the creature’s turn must succeed at a DC 24 Reflex save each round or take 4d6 points of fire damage. A creature that attacks the Guardian with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each hit. The save DC is Constitution-based.

*************************************************************

True Phoenix

Knowledge Arcana, DC 26: True Ruby Phoenix Guardian:
This is a Variant Phoenix, LN Gargantuan magical beast (fire). Open 1 tag plus 1 for every 5 you exceed the DC.

Senses:
darkvision 60 ft., detect chaos, low-light vision, true seeing; Perception +29

AC & CMD:
AC 28, touch 14, flat-footed 20, CMD 50

HD:
20 HD

Saves:
Fort +17, Ref +19, Will +14

DR:
15/chaotic

Resists & Immunities:
Immune Fire

Weaknesses:
Vulnerable to cold

SR:
SR 27

Movement:
Speed 30 ft., fly 90 ft. (good)

Melee Attacks:
bite +24 (2d8+8 plus 1d6 fire), 2 talons +24 (2d6+8/19–20 plus 1d6 fire), 20 Ft Reach

Spell Like Abilities:
(CL 18th; concentration +25) Constant—detect chaos, true seeing At will—continual flame, cure critical wounds, greater dispel magic, remove curse, wall of fire 3/day—fire storm (DC 24), greater restoration, heal, mass cure critical wounds, quickened wall of fire

Base Attack, CMB:
+20 BAB, +32 CMD

Feats:
Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Critical (talon), Improved Initiative, Iron Will, Mobility, Quicken Spell-Like Ability (wall of fire)

Skills:
Acrobatics +30, Diplomacy +27, Fly +28, Intimidate +27, Knowledge (nature) +26, Knowledge (planes) +26, Perception +29, Sense Motive +26

Languages:
Auran, Celestial, Common, Ignan, Tien

Special Abilities:
Banishing Strike (Su) Once per round, when the Ruby Phoenix Guardian hits a target with a claw or bite attack, it can attempt to eject that target from the Hao Jin Tapestry. This functions as banishment (DC 26 Will negates). A creature who succeeds at a saving throw against this ability is immune for 24 hours.

Hao Jin’s Flames (Su) The Ruby Phoenix Guardian’s strikes tap into Hao Jin’s mythic abilities. Its fire damage ignores all resistances and immunities of non-lawful targets.
Shroud of Flame (Su) The Ruby Phoenix Guardian can cause its feathers to burst into flame as a free action. As long as its feathers are burning, it deals an additional 1d6 points of fire damage with each natural attack, and any creature within the Guardian’s reach at the beginning of the creature’s turn must succeed at a DC 25 Reflex save each round or take 5d6 points of fire damage. A creature that attacks the Guardian with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based.

***************************************************

Current Status:
Victoria (11 Temp HP, 4 Mirror Images)
Dekantas (11 Temp HP, Weapon Song)
Lunette (-72, 11 Temp HP)
El Yama (-8,11 Temp HP,Suppressed Confusion, Weapon Song)
Saya (11 Temp HP,Concentrating on Suppress Charms and Compulsions, Suppressing New Compulsions, Controlled Rage)
29 Steps (11 Temp HP,Suppressed Confusion, Controlled Rage)
Eskar (-37, 11 Temp HP,Controlled Rage)
Oasis (11 Temp HP,Controlled Rage)

Unless someone doesn't want to do this, I will assume you use the Slave Mountain Secured benefit for this encounter, which will start all of you with 33 additional Temp HP.

Dark Archive

Male Gnome Rogue [UC] 7 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +7, CMD 29 (32 Fighting Defensively); HP 85/85; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +21 (+23 vs Traps)

I'm fine with 29 Steps facing the True Phoenix.

Even with a perfect set of circumstances, 29 Steps can't hit the needed DC to glean any info, so he spends his extra time using that CLW wand on Lunette before swapping back to his fans.

UMD DC 20: 1d20 + 14 ⇒ (13) + 14 = 27 heal: 1d8 ⇒ 1
UMD DC 20: 1d20 + 14 ⇒ (9) + 14 = 23 heal: 1d8 ⇒ 2

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