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Jack, his head still aflame, draws a wand that looks like a conductor’s baton.
”WELCOME TO YOUR FUNERAL MARCH!”, he cries. He flourishes the wand, and a stirring battle theme ensues.
Interact, Cast musical accompaniment

GM Zoomba |

I will also assume Eddie will retch out the Sickness
You reload and duck for cover as the noises from the south grow louder. Finally, a trio of figures break out onto the street ahead of you. One could almost be taken as human, excpet for its grey skin and eyes glowing a wicked hateful red. But behind it are two massive figures. Looking like corpses bloated to inhuman portions from untold time in the water, they lumber along. You notice in the grips of the huge beings a limp and crushed fresh body - a grisly sign of what they've done to some unlucky carnival-goers. And what they seem to be ready to do to you!
Nanoc's Initiative Using Search: 1d20 + 9 ⇒ (5) + 9 = 14
Blackfeather Jack's Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Lindevailë Tindomë's Initiative: 1d20 + 9 ⇒ (9) + 9 = 18
Briney the Younger's Initiative: 1d20 + 9 ⇒ (9) + 9 = 18
Eddie's Initiative: 1d20 + 13 ⇒ (14) + 13 = 27
R: 1d20 + 7 ⇒ (7) + 7 = 14
U: 1d20 + 7 ⇒ (2) + 7 = 9
G: 1d20 + 10 ⇒ (8) + 10 = 18
Initiative
Fran, panached
Eddie
something
Lindevailë
Briney
Jack
something
Nanoc
something

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Yes sorry for holding things up. Eddie will move and cast oaken resilience on Fran if they'll have it, or another player that plans to be in melee if Fran doesn't want it. Then retreat to current location and retch.
---
"Woah, those are big ones, the size of well fed trees but smelling much worse.." Eddie thinks out loud as they come into view.
Eddie raises they're watery staff and shoots out a blast of water at the big blue thing, then takes cover behind the wall corner.
◆◆ Hydraulic Push, 60' Range, Water: 1d20 + 11 ⇒ (19) + 11 = 30
Damage (B) 5' Knock Back: 3d6 ⇒ (2, 2, 2) = 6

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Fran pulls out an axe from her bandolier. She moves forward to within 10' of the big blue thing and hurls the axe at it before moving back.
+1 Hatchet: 1d20 + 13 ⇒ (6) + 13 = 19 for Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3 plus Precision: 3 = 3
◇ Interact to draw (swaggering Init)
◆ Stride
◆ Throw Axe at Blue
◆ Stride back

GM Zoomba |

Fort: 1d20 + 14 ⇒ (13) + 14 = 27
Briney's blast from cover slams into the huge target, HARD. crit But it manages to hold its ground.
Fran's skirmishing toss narrowly manages to hit the creature, but as the axe slices into it a small torrent of foul rain- and seawater spills out from the creature as it howls in pain! seems more effective than you expected
Even as Fran retreats the smaller undead sprints ahead after her. Reaching her, it slashes out with a dagger than while not as fancy as her own does glow with a unsettling aura. When the blade cuts into her Fran feels a foul corruption emmanating from the wound as the dead glares gleefully at her with its red eyes.
Slice!: 1d20 + 12 ⇒ (16) + 12 = 28 for Slashing: 1d4 + 6 ⇒ (2) + 6 = 8
Fran: can you make me a DC 17 fort save (curse, divine, void effect)
Initiative
Fran 65/73 HP, panached, oaken resilienced, needs Fort save
Eddie
green thing
Lindevailë, tailwinded
Briney
Jack
something
Nanoc
something
[ooc]Blue 28 damage

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Lindevailë Tindómë sees the axe slash hurt the enemy a lot. "Hmm, some undead are weak to slashes, maybe these are that kind?", she guesses. She puts her hands side by side, imitating a butterfly, and does a dance as if the butterfly, symbol of Desna, flies around and then dashes toward the closest enemy. She follows by a two-handed slash directed toward the close enemy in green and the blue-tinted big one calling: "Cirvilin!" and dust blows away in a narrow line as the winds cut the enemies.
◆ Demoralize (Versatile Performance, dance) green: 1d20 + 17 ⇒ (17) + 17 = 34
◆◆ Cast Slashing Gust Attack green: 1d20 + 12 ⇒ (1) + 12 = 13 Damage (S): 4d4 ⇒ (4, 1, 3, 3) = 11
Attack blue: 1d20 + 12 ⇒ (14) + 12 = 26 Damage (S): 4d4 ⇒ (3, 1, 3, 1) = 8
Hmm, Tailwind was 1st round spell, did the 2nd round Elemental Motion (fly) happen?

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Briney shoots the deadish thing - his bolt explodes in alchemical fire!
"Out of the Puddles, Dead Things!"
Devise a Strategy vs Green Dead Thing: 1d20 ⇒ 12
◇) Devise a Stratagem vs Green Dead Thing
◆) Stride
◆) Strike vs Green
◆) Reload
↺) Goblin Scuttle (If the Bear is commanded away, and a PC lands next to Briney, he will Step forward)
Alchemical Crossbow (P, 30-ft) w/ Strategic Strike (2d6) w/ Alchemical Fire (1d6) vs Green: 12 + 14 = 262d8 + 2d6 ⇒ (4, 3) + (2, 2) = 111d6 ⇒ 2

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Jack twirls the wand, then points it at the closer behemoth. One of the crows flies toward it, the fire in its eyes spreading to envelop it before impact.
Cast sure strike, 2-action Elemental Blast vs Blue
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8F

GM Zoomba |
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Hmm, Tailwind was 1st round spell, did the 2nd round Elemental Motion (fly) happen?
It did: just failed to note that specifically on the initiative tracker
Lindevailë's dancing appears to greatly unnerve the undead attacking her ally. Unfortunately her sharp air ripples miss it entirely. Not the big one though: it seems to be sliced up real bad. Bad enough that another critical strike from Jack causes it to crumple!
Meanwhile Briney's carefully calculated shot stabs and burns the nearer menace.
The other large lumbering creature stomps forwards while moaning. It rears back one arms and flings the dead body in its grip straight ahead at Jack! The corpse slams into the leshy and spreads a disgusting set of fluids out onto the kineticist as it does.
Fling!: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21 for Bludgeoning: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Jack: I need a DC 22 Fort save to avoid being Sickened as you just had a squelchy corpse hurled into you. Gross!
Initiative
Fran 65/73 HP, panached, oaken resilienced, needs Fort save
Eddie
green thing 13 damage
Lindevailë, tailwinded, elemental motion'd (fly)
Briney
Jack, need Fort save
red thing
Nanoc

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Nanoc identifies Green Thing's weakness to exploit.
◆ Exploit Vulnerability w Diverse Lore
Esoteric Lore (E) to Exploit Vulnerability vs standard DC of Creature: 1d20 + 12 ⇒ (16) + 12 = 28
Critical Success: Nanoc learns all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. He can exploit either the creature's mortal weakness or personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success: Nanoc learns its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. He can exploit either the creature's mortal weakness or personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure He instead attempt to exploit a more personal vulnerability. He can exploit only the creature's personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure Nanoc becomes flat-footed until the beginning of your next turn.
Diverse Lore: On a Successful Exploit Vulnerability, if the result of Esoteric Lore check to the DC to Recall Knowledge for that creature would be a Success or a Critical Success, Nanoc gains information as if he had succeeded at the Recall Knowledge check.
◇ Recall Knowledge about Green Thing's weakness
He then shoots at Green Thing in close range.
◆ Strike
+1 Striking Ghost Touch Jezail Attack: 1d20 + 10 ⇒ (19) + 10 = 29 vs Green Thing
Damage, Implement's Empowerment: 2d8 + 4 ⇒ (3, 1) + 4 = 8 P/B damage
Additional Damage: Highest weakness (fr Mortal Weakness) or custom weakness 4 (fr Personal Antithesis)
He then reloads.
◆ Interact to reload weapon
↺ Ring Bell – Trigger: The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.
Distracting Cacophony: The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a DC 20 Fortitude save or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a DC 20 Will save or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

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Eddie sends a blast of vital energy at green then ducks for cover behind the corner of the building.
"KaaaPow!" They look towards Jack and grin.
◆◆ Vitality Lash, 30' Range, Basic Fort Save DC21, Vitality: 4d6 ⇒ (1, 5, 4, 2) = 12

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Lindevailë Tindómë sees the axe slash hurt the enemy a lot. "Hmm, some undead are weak to slashes, maybe these are that kind?", she guesses. She puts her hands side by side, imitating a butterfly, and does a dance as if the butterfly, symbol of Desna, flies around and then dashes toward the closest enemy. She follows by a two-handed slash directed toward the close enemy in green and the blue-tinted big one calling: "Cirvilin!" and dust blows away in a narrow line as the winds cut the enemies.
◆ [dice=Demoralize (Versatile Performance, dance) green]1d20 + 17
◆◆ Cast Slashing Gust [dice=Attack green]1d20 + 12 [dice=Damage (S)]4d4
[dice=Attack blue]1d20 + 12 [dice=Damage (S)]4d4Hmm, Tailwind was 1st round spell, did the 2nd round Elemental Motion (fly) happen?
Just a reminder that musical accompaniment gives +1 to our (Versatile) Performance checks

GM Zoomba |

Nanoc focuses on the undead threat closest at hand. The poppet recognizes it to be a wight - undead creatures reanimated and fueled by a hateful spite. While they have no distinct weaknesses or resistances beyond the standard undead Void Healing, their attacks inflict a version of their own curse, trying to make their targets not only weaker, but more spiteful themselves! Their strikes carry a curse effect that can Drain you, and eventually cause you to ignore your allies as true friends.
Raising his weapon, Nanoc can dangle his glyph of the open road near the gun's barrel as he fires. The symbol of cooperation mystically seems to give the bullet more power as it rips through the wight! Staggering, the undead lashes out in one final spiteful strike against its killer before its eye glow fades and it crashes to the wet cobblestones.
As it dies it gets one Final Spite attack on Nanoc
Strike: 1d20 + 12 ⇒ (15) + 12 = 27 for Slashing: 1d4 + 6 ⇒ (2) + 6 = 8
Initiative
Fran 65/73 HP, panached, oaken resilienced, needs Fort save
Eddie
Lindevailë, tailwinded, elemental motion'd (fly)
Briney
Jack
red thing
Nanoc 38/46 HP, need Fort Save
Eddie: as your target died before you went (and the other possible target is out of range of that spell) feel free to re-do your actions.

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Fortitude(E): 1d20 + 11 ⇒ (14) + 11 = 25
Fran feels a bit queasy at the slice but fortunately is able to growl the foulness away.
She runs forward again, pulls out another axe and lets fly.
+1 Hatchet: 1d20 + 13 ⇒ (16) + 13 = 29 for Slashing Damage: 1d6 + 2 ⇒ (6) + 2 = 8 plus Confident Finisher: 3d6 ⇒ (4, 1, 5) = 10
Half if a miss (but not a critical miss)
◆ Stride
◆ Interact to Draw
◆ Strike (Flying Blade)

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Devise a Strategy vs Big Red Dead: 1d20 ⇒ 17
Briney finds the creature's broad side - or rather, any side - to be so massive that he can't possibly miss!
◇) Devise a Stratagem vs Big Red Dead
◆) Stride
◆) Strike w/ Alchemist's Fire loaded Alchemical Crossbow vs Red (☑☑□)
◆) Reload
↺) Goblin Scuttle (If a PC lands next to Briney, he may Step)
Alchemical Crossbow (P, 30-ft) w/ Strategic Strike (2d6) w/ Alchemical Fire (1d6) vs Red: 17 + 14 = 312d8 + 2d6 ⇒ (1, 1) + (6, 1) = 91d6 ⇒ 2
He sidles next to Fran - hopefully it will hit Fran - to support the developing melee. Slamming his oversized crossbow down, he reloads it manually, tugging on the crank, then checks the chamber.
"One more Fire Shot" his counting-down-from-3 skills on full display.

GM Zoomba |

Fort: 1d20 + 14 ⇒ (15) + 14 = 29
The hulking creeature resists the worst of Eddie's lash though seems strongly affected by it anyway but is critically struck by another flying axe and another well-aimed fiery shot. It roars in anger, but still stands strong.
Initiative
Fran 65/73 HP, panached, oaken resilienced
Eddie
Lindevailë, tailwinded, elemental motion'd (fly)
Briney
Jack
red thing 84 damage
Nanoc 38/46 HP, need Fort Save

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"It didn't seem to like the spell, so let's try another. Cirvilin!" Lindevailë Tindómë calls another slash of wind at the enemy.
She flies straight up a bit after casting her spell.
◆◆ Cast Slashing Gust Attack red: 1d20 + 12 ⇒ (20) + 12 = 32 Damage (S): 4d4 ⇒ (4, 4, 3, 2) = 13
◆ Fly up 20 feet
A critical, so double that and add 3d4 persistent bleed
Bleed: 3d4 ⇒ (2, 4, 3) = 9

GM Zoomba |

Lindevailë sends another strong gust at the dead that still stands. It gets another deep cut, but still stands defiant even as ugly dark fluid seeps uncontrollably out of it.
Initiative
Fran 65/73 HP, panached, oaken resilienced
Eddie
Lindevailë, tailwinded, elemental motion'd (fly)
Briney
Jack
red thing 120 damage, bleeding
Nanoc 38/46 HP, need Fort Save

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”FALL WHERE YOU STAND!”, Jack shouts. Another crow ignites as it closes with the remaining foe.
He ducks behind a nearby building, hoping to avoid more corpse gunk.
2-action Elemental Blast vs Red, Stride
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10F

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Fran should not have panache anymore having used Confident Finisher

GM Zoomba |

Jack' fiery crows finally miss their mark!
The hulk roars and swings a pair of fists at Briney and Fran before then trying to pummel the swashbuckler again. Its giant limbs are closer to hunk of flabby rotting meat than proper arms, but luck and agility are on your side as you avoid each swing.
Strike v Briney: 1d20 + 15 ⇒ (4) + 15 = 19 for Bludgeoning: 2d8 + 9 ⇒ (5, 8) + 9 = 22
Strike v Fran: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14 for Bludgeoning: 2d8 + 9 ⇒ (4, 5) + 9 = 18
Strike v Fran: 1d20 + 15 - 10 ⇒ (13) + 15 - 10 = 18 for Bludgeoning: 2d8 + 9 ⇒ (7, 4) + 9 = 20
Strike v Fran: 1d20 + 15 - 10 ⇒ (9) + 15 - 10 = 14 for Bludgeoning: 2d8 + 9 ⇒ (6, 6) + 9 = 21
Bleed flat check: 1d20 ⇒ 18
Initiative
Fran 65/73 HP, oaken resilienced
Eddie
Lindevailë, tailwinded, elemental motion'd (fly)
Briney
Jack
red thing 129 damage
Nanoc 38/46 HP, need Fort Save

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Fran dances for Red.
Performance(E), Dance: 1d20 + 14 ⇒ (10) + 14 = 24
Panache as long as the check beats its Will DC
She pulls out another axe and lets fly.
+1 Hatchet: 1d20 + 13 ⇒ (20) + 13 = 33 for Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6 plus Confident Finisher: 3d6 ⇒ (1, 3, 2) = 6
24 damage after the crit, before Weakness
◆ Dance
◆ Interact to Draw
◆ Strike

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"Its smartest to flee and hide from the big things that try to eat you." Eddie advises those closer than they while ◆ taking cover, following up with another blast of vital energy.
◆◆ Vitality Lash, 30' Range, Basic Fort Save DC21, Vitality: 4d6 ⇒ (1, 2, 2, 4) = 9

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Nanoc reminds them of what wights can do. "Their attacks can drain you... and also..." as he is about to be finished speaking, he is attacked indeed by the same wight.
Fortitude save, Constructed: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Constructed (Poppet): The materials of your body resist ailments that assail the flesh. You gain a +1 circumstance bonus to saving throws against death effects, disease, and poison as well as to saving throws against effects that would give you the drained, paralyzed, or sickened conditions. Your spark of life means that you're a living creature, and you can be healed by positive energy and harmed by negative energy as normal.
Good thing that wight is gone. Nanoc now turns his attention to the big Red Thing for its weakness.
◆ Exploit Vulnerability w Diverse Lore
Esoteric Lore (E) to Exploit Vulnerability vs standard DC of Creature: 1d20 + 12 ⇒ (5) + 12 = 17
◇ Recall Knowledge about Red Thing's weakness
He then shoots at his target
◆ Strike
+1 Striking Ghost Touch Jezail Attack: 1d20 + 10 ⇒ (17) + 10 = 27 vs Red Thing
Damage, Implement's Empowerment: 2d8 + 4 ⇒ (7, 2) + 4 = 13 P/B damage
Additional Damage: Highest weakness (fr Mortal Weakness) or custom weakness 4 (fr Personal Antithesis)
He reloads.
◆ Interact to reload weapon
↺ Ring Bell

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Devise a Strategy vs Big Red Dead: 1d20 ⇒ 14
Ducking behind some barrels, Briney shoots from cover!
◇) Devise a Stratagem vs Big Red Dead
◆) Stride
◆) Strike w/ Alchemist's Fire loaded Alchemical Crossbow vs Red (☑☑☑)
◆) Reload
↺) Goblin Scuttle (If a PC lands next to Briney, he may Step)
Alchemical Crossbow (P, 30-ft) w/ Strategic Strike (2d6) w/ Alchemical Fire (1d6) vs Red: 14 + 14 = 282d8 + 2d6 ⇒ (7, 4) + (6, 3) = 201d6 ⇒ 2
The last alchemical charge explodes against the thing.

GM Zoomba |

Keep your ammo. As:
With a confident dance Fran flusters and confuses the hulking creature. As it focuses on her moves, the swashbuckler strikes out with a brutal throw from yet another of her hatchets. The weapon slices into the mass, which moans pitifully as rotting seawater spills out from the wound and the hulk collapses into a disgusting mass of soggy flesh.
It falls, and moments later the rain intensifies once more. But for now, it’s normal rain. The nearby puddles show reflections of people—dressed in shabby clothes and completely drenched — but the people aren’t actually there on the street. One of these puddly apparitions pushes past the others (causing the water to ripple a bit) and speaks out to you. This soul is a human wearing plain cleric’s vestments and a simple wooden holy symbol of Erastil. His voice sounds like it’s very far away, or underwater.
“You stepped up to protect the innocent — and I fear you must do so again, and soon. But, for now, you have earned a reprieve. We are grateful.” His last words—we are grateful—echo quietly as the other apparitions repeat them, sending more ripples through the nearby puddles of red water. “Thank you for preventing yet more souls from ending up as we have.”
A soothing wind whips up from out of nowhere to wash over all of you. Each of you finds your wounds and bruises knitted and faded and your focus sharper as a final faint whisper thank you speaks and then fades.
All of you are restored to full hit points! And full Focus Points, though I don't think that actually matters in this instance

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DC 18 Religion: 1d20 + 7 ⇒ (12) + 7 = 19
Nanoc thinks that this last set of apparitions may only have been able to appear because of the strange rain, but unlike the other undead, they were empowered to render restorative aid, rather than being spurred to violence. He shares what he thinks after replying to the apparitions a thank you for healing them.

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Lindevailë Tindómë lands and curtsies to the cleric soul. "The peace it brings to the city's spirit is the greatest reward", she thanks the soul in return.
"Voices of souls, drifting in waves" she says, watching the apparitions fading around the Pathfinders. "But how soon is his soon? I sense no evil yet", she wonders the priest soul's warning.

GM Zoomba |

Lindevailë clearly forgot one of the first lessons in Pathifnder training: don't tempt fate out loud.
For the moment's respite is broken with the sounds of screams and alarm bells rushing back, carried along with a powerful gust of wind and pouring red rain. Several Puddles residents flee past the you, shouting and screaming.
A ghost! At the docks. They're hurling knives everywhere!
Mayhem I tell ya. Peeple gettn stabbed in the backs
so much violence. someone's gotta stop it!