GM Valen's Pathfinder Society#3-13: Guardian's Covenant (25 Challenge Points) (Inactive)

Game Master Lysle

RPGChronicles

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Destiny | Guardian's Covenant (Table 2) | On the Trail of History

3 successes!

"Okay, you have piqued my curiosity," Bjensen admits. "But, let's see who can keep up with who."

He smiles and takes up a sprinting position.

The PCs are invited to participate in various physical conditioning exercises, such as sprints, gymnastics, and sparring. These regimens require one successful Fortitude saving throw, one successful Reflex saving throw, and one successful melee attack roll. The DC (or AC) for each of these challenges is 19.

Any combination of PCs may accomplish the complete regimen, but each PC can only attempt each regimen once. Failure results in damage. A critical success lowers the DCs of subsequent checks by 2, while critical failure gives the PC the fatigued condition until they complete their following task or get a full night’s rest, whichever comes first.

Alternative, the PCs can try to hire a coach.

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Gnimish steps up to the starting line after limbering up.

Fortitude vs DC 19: 1d20 + 12 ⇒ (5) + 12 = 17
Fortitude vs DC 19, HP, T-Shirt: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

At the word "BLUB!" Gnimish takes off and only manages to outrun the lad.

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 w Toughness, AC 21 w Lattice Armor (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions none | Tracker | ◆◇↺

After Gymnastics, Basag will Aid to Sparring:
Basag retrieves the pan he just used for cooking and draws a large fork to spar with the lad. "You must also know how to fight back. But I think others are better to teach you that." Basag will help in sparring.
Frying Pan Attack to Aid: 1d20 + 13 ⇒ (4) + 13 = 17

If no one will spar with the student, treat the result as the skill check instead of Aid.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

.Blub

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”A race?”, Molly asks bemusedly. ”Simple enough on land. Try it on a rollin’ deck, with waves crashin’ o’erhead”

She and Silverbeard set up an obstacle course to run.

Ref save: 1d20 + 11 ⇒ (5) + 11 = 16


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Gnimishmeijinomu wrote:
At the word "BLUB!" Gnimish takes off and only manages to outrun the lad.

Despite his shorter legs, the gnome gives the human lad quite the challenge.

1 Fort success.

Black Molly wrote:
”A race?”, Molly asks bemusedly. ”Simple enough on land. Try it on a rollin’ deck, with waves crashin’ o’erhead”

"You are on!" Bjensen responds, as he takes off for the course.

Black Molly wrote:
She and Silverbeard set up an obstacle course to run.

A Reflex failure.

Damage to Black Molly, bludgeoning: 2d6 + 4 ⇒ (2, 1) + 4 = 7

Any other PC may attempt a Reflex save.

Seeing, Molly trip and get bruised, Bjensen stops to check on her. "Are you alright?" he asks, offering her a hand. As he does so, he glances at Basag Bungo, recognizing that the Pathfinder is eager to spar.

"I don't want anyone to get hurt on my behalf." Bjensen ponders aloud. "Perhaps, this was all just a bad idea."

Any other PC may attempt an attack roll.

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Gnimish attempts to run the same course that Molly set up.

Reflex: 1d20 + 9 ⇒ (20) + 9 = 29

Gnimish takes a bow after he runs the course with ease.

Assuming the GM allows this:

Gnimish murmurs words to a spell. His hands morph into claws and he lashes out at the lad, pulling his strike to prevent lethal damage.

Gouging Claw: 1d20 + 11 ⇒ (18) + 11 = 29

If not, will you allow it to be a fist attack at +7, which will make the DC just the same?


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Gnimishmeijinomu wrote:

Gnimish attempts to run the same course that Molly set up.

Gnimish takes a bow after he runs the course with ease.

A crit success!

The gnome gnimbly gnavigates gnumerous gnooks agnd gnickgnacks to gnow gnail the cogntest!

Gnot figngnished, Gnimish gnext gnotablely gnocks the gnestling gnearly gnescient!

His gnack does gnot go ungnoticed.

Applying magic (and why would a fey not allow you to use magic), this is another crit success! DC 19, reduced by 2 due to prior critical success.

A grateful Bjegnsegn Bjensen sets off to find his destigny destiny.

Viltydus reappears. "Well done," intones the fey, producing a diplomat's badge, which he offers to Gnimish. "Join me next at the shop owned by master smith Tonfer Bronzhelm."

The fey conjures a cloud of mist, then seems to disappear.

It is not difficult to find Bronzhelm’s shop, as the smithy is revered Port Valen. The shop of the Ulfen master smith is renowned as the birthplace of most magic weapons and armor in Port Valen.

Spotting first a metal sign emblazoned with Bronzhelm’s mark—a winged helm perched on the handle of a morningstar—hanging above the entrance of the shop, you spot next the fey waiting for you underneath.

Viltydus cracks their knuckles. “Many dream of greatness, but a dream’s legs often buckle without a sturdy tool to support its weight. Any who brave the Forest of Trials must be well equipped, and such instruments of valor are forged here in the song of fire and steel. I task you to assist our esteemed smith with crafting a tool worthy of a hero, one you’d be honored to receive yourself in the coming years, were you to journey to Valenhall.”

"Allow me to introduce you to Tonfer Bronzhelm." The fey says as he opens the door to the shop and bids you follow. "He is presently working on a magical item fit to take to Valenhall. The item is still mostly unfinished, as Bronzhelm has been putting off the procedure for imbuing the item with magic."

"That step" Bronzhelm adds, looking up from his forge,"always seems to go awry.”

"You are make your mark on the item alongside Tonfer’s so that a part of your identity may journey into glory with the item’s wielder." Viltydus informs you with a whisper.

"Crafting magical gear so close to a site of legend is tricky." Tonfer's voice booms over the roar of the forge's flames. "The forge fire takes on a life of its own, and sometimes spirits of grandeur inhabit the items and try to exert their own will. You should be ready to fend off such creatures as we collaborate to finish the item."

GM Roll:

?: 1d4 ⇒ 1

Grabbing a set of tongs, Tonfer withdraws a red-hot disc from the flames. "I'm crafting a warpriest's shield. I am thinking of calling it, 'The Holy Hand'."

Making their mark on the item requires the PCs to succeed at three simultaneous skill checks. One check must be Crafting. The other two must be two of the following: ccultism, Religion, or Lore (any deity). A different PC must attempt each of the three checks, and the remaining PCs can use any of the allowed skills to Aid the PC making the primary check with that skill. For Lore skills, the DC is reduced. Alternatively, the remaining PCs (those not attempting one of the primary checks to create the item) can use an exploration mode activity to be ready for battle, such as Avoid Notice, Defend, or Repeat a Spell.

Map now on Slides. Feel free to move your tokens as you wish.

What do you wish to do, Pathfinders?

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish has Occulist and +15 or Crafting at +12

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 5 / HP 75/75, Perc +10, AC 23(25), Fort +13 Ref +12 Will +12 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Crafting +8, Religion +12

Horizon Hunters

Male Human(Winter Touched) Witch (Baba Yaga) - 5 | hp:00/48 D2| AC21 | F11 R9 W10 | P8 I8 | spd30 | HP:0/3 | HH |124312-2009

Occultism +13, no other relevant skills

Try running through hip deep snow

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 w Toughness, AC 21 w Lattice Armor (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions none | Tracker | ◆◇↺

"Well, if that's the case, I will stay close to the item and subdue the spirits while others are working on it." Basag offers to keep watch, drawing his stick and shield ready.

Basag will get ready to battle with Defend.

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Occultism +9. And Gnimish is tired from all that physical activity :)

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish will help craft the item.

Crafting: 1d20 + 12 ⇒ (7) + 12 = 19

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Occultism, Aid: 1d20 + 9 ⇒ (18) + 9 = 27

Yeesh. should have gone for it myself... +2 to the next check

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 5 / HP 75/75, Perc +10, AC 23(25), Fort +13 Ref +12 Will +12 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Religion: 1d20 + 12 ⇒ (15) + 12 = 27

I set my token on the map this evening as I need a computer for it

Horizon Hunters

Male Human(Winter Touched) Witch (Baba Yaga) - 5 | hp:00/48 D2| AC21 | F11 R9 W10 | P8 I8 | spd30 | HP:0/3 | HH |124312-2009

occultism: 1d20 + 13 ⇒ (6) + 13 = 19

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly uses her knowledge of spirits to help deal with them.

Occultism Aid: 1d20 + 8 ⇒ (1) + 8 = 9


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The Crafting check by Squish is a failure. The Religion check by Benkost is a success. The Occultism check by Rusputen is a success due to critical success on Aid by Gnimishmeijinomu and would not be negated by critical failure by Molly.

The forging process takes about 15 minutes. Just as Tonfer is putting on the finishing touches on the shield, its legendary potential supercharges the magic-instilling process. A surge of power conjures fiery monsters from the forge and gives life to Tonfer’s more mundane wares, which lash out in a show of force!

Suddenly Tonfer is joined by a oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh. They are accompanied by a ghostly, skeletal figure rising up amid a whirling cyclone of tools, plates, utensils, and other loose objects.

As the fight breaks out, Tonfer Bronzhelm grips the item with all his strength throughout the battle, holding it in place to prevent it from breaking amidst the chaos.

Initiatives:

Gnimish, Perception: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Black Molly, Perception: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Squish, Perception: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Rusputin, Perception: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Basag, Preception: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Benkost, Perception: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Creature (black), Stealth: 1d20 + 14 ⇒ (4) + 14 = 18
Creature (green), Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Creature (orange), Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
Creature (red), Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Creature (yellow), Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

OCCUPATIONAL HAZARD! - Round One Begins!

PCs in bold may act

Benkost
Creature (red)
Gnimish
Basag
Creature (green)
Creature (yellow)
Black Molly
Rusputin
Creature (black)
Squish
Creature (orange)

Map on Slides

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 5 / HP 75/75, Perc +10, AC 23(25), Fort +13 Ref +12 Will +12 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf moves, raises his shield and channels his energy unleashing a small ball towards the green one.

Elemental blast, weapon infusion:1d20 + 12 ⇒ (13) + 12 = 25

Damage, slashing: 2d6 ⇒ (3, 4) = 7


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Benkost wrote:
The dwarf moves, raises his shield and channels his energy unleashing a small ball towards the green one.

The rat-like creatures, including Benkost's target, emanate a cloud of fetid smoke.

A PC that enters one of the rat-like creature's 5-ft auras or begins its turn there must succeed at a DC 22 Fortitude save or become sickened 1. Everything within the aura, including the rat-like creature, is concealed by smoke.
Flat check, Concealment: 1d20 ⇒ 8

The ball hits its mark.

One of the rat-like creatures (red) snaps at the nearest Pathfinder.
Basag is within the rat-like creature's aura. Basag must attempt a Fortitude check.
Melee, jaws (finesse): 1d20 + 10 ⇒ (12) + 10 = 22
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (1) + 4 = 5
Melee, jaws (finesse): 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (6) + 4 = 10
Melee, jaws (finesse): 1d20 + 10 - 8 ⇒ (13) + 10 - 8 = 15
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (6) + 4 = 10

Basag's ability to repel the attack depends on how he handles the smoke.

OCCUPATIONAL HAZARD! - Round One Cont'd!

PCs in bold may act

Benkost
Creature (red)
Gnimish
Basag
(Fort save v. sickened; if sickened -10 HP and persistent fire)
Creature (green) -7 HP
Creature (yellow)
Black Molly
Rusputin
Creature (black)
Squish (Fort save v. sickened)
Creature (orange)

Map on Slides.

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 w Toughness, AC 21 w Lattice Armor (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions none | Tracker | ◆◇↺

Fortitude save: 1d20 + 10 ⇒ (13) + 10 = 23 vs Sickened

"Ey! No biting!" Basag fights back by landing a blow with his stick at the Red Creature
Fighting Stick Attack: 1d20 + 12 ⇒ (20) + 12 = 32 (uncommon, backswing, halfling, nonlethal, shove) vs Red Creature
Damage: 1d6 + 4 ⇒ (5) + 4 = 9 B damage

He then shoves away the same with his stick before raising his shield.
Athletics to Shove (attack) w Fighting Stick, MAP: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23 vs Red Creature's Fort DC

◆ Strike
◆ Shove
◆ Raise a Shield (+2 to AC)
↺ Reactive Strike, Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Reactive Strike:

Fighting Stick Attack: 1d20 + 12 ⇒ (7) + 12 = 19 (uncommon, backswing, halfling, nonlethal, shove) vs target
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 B damage

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Gnimish moves up to get a better look at their assailants. He tries to focus on the orangish rat and cover it with ice.

Concealment: 1d20 ⇒ 17
Frostbite, Cold Damage; DC 21 Fort Save: 4d4 ⇒ (3, 3, 1, 4) = 11

◈ Stride
◈◈ Frostbite

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

fort vs sickened: 1d20 + 12 ⇒ (9) + 12 = 21
+1 vs Poison


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Basag swings are the rat-like creature (red) found among the cloud of fetid fumes.
Concealment: 1d20 ⇒ 1

Though his blow was powerful, it fails to hit its mark. He then troves to shove the foe.
Concealment: 1d20 ⇒ 13

He sends it back.

Gnimmish tries to get a rat-like creature to chill.
Creature (orange), Fort: 1d20 + 9 ⇒ (7) + 9 = 16

One of the rat-like creatures (green) advances to attack the nearest Pathfinder.
Stride
Squish is now within the rat-like creature's aura. Squish must attempt a Fortitude check for green and another for yellow (already passed orange.
Melee, jaws (finesse) v Squish: 1d20 + 10 ⇒ (12) + 10 = 22
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (7) + 4 = 11
Melee, jaws (finesse) v Squish: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (3) + 4 = 7

Another rat-like creature [ooc[(yellow)[/ooc] has the same idea.
Melee, jaws (finesse) v Squish: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (7) + 4 = 11
Melee, jaws (finesse) v Squish: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (3) + 4 = 7
Melee, jaws (finesse) v Squish: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (7) + 4 = 11

OCCUPATIONAL HAZARD! - Round One Cont'd!

PCs in bold may act

Benkost
Creature (red)
Gnimish
Basag
Creature (green) -7 HP
Creature (yellow)
Black Molly
Rusputin

Creature (black)
Squish -22 HP (2 Fort saves v. sickened; 1d4 persistent fire)
Creature (orange) -16 HP

Map on Slides.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Time these landlubbers showed some respect!”, Molly declares.

She casts a spell on Silverbeard, who steps forward into the melee. A sudden wind billows his incorporeal features, as he becomes more wraith-like in appearance. He howls with a blood-curdling roar.

BM: Cast thundering dominance on CS
CS: Step, Thundering Roar (10’ emanation vs enemies, failure = frightened 1)

Sonic damage, Will save DC 21: 4d8 ⇒ (5, 7, 6, 6) = 24

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

fort vs sickened1: 1d20 + 12 ⇒ (16) + 12 = 28
fort vs sickened2: 1d20 + 12 ⇒ (15) + 12 = 27
+1 vs poison. Second save may be lower if sickened from first save.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The captain roars.
Creature (red), Will: 1d20 + 6 ⇒ (18) + 6 = 24
Creature (green), Will: 1d20 + 6 ⇒ (20) + 6 = 26
Creature (yellow), Will: 1d20 + 6 ⇒ (8) + 6 = 14
Creature (orange), Will: 1d20 + 6 ⇒ (5) + 6 = 11
Creature (black), Will: 1d20 + 13 ⇒ (12) + 13 = 25

Squib is unaffected by the ashen clouds.

OCCUPATIONAL HAZARD! - Round One Cont'd!

PCs in bold may act

Benkost
Creature (red) -12 HP
Gnimish
Basag
Creature (green) -7 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly
Rusputin
Creature (black) -7 HP
Squish -22 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)

Map on Slides.

Horizon Hunters

Male Human(Winter Touched) Witch (Baba Yaga) - 5 | hp:00/48 D2| AC21 | F11 R9 W10 | P8 I8 | spd30 | HP:0/3 | HH |124312-2009

Rusputen steps from behind Black Molly and attempts to Frostbite the sickly looking greenish one.
cold: 4d4 ⇒ (3, 4, 1, 3) = 11 basic fort DC 21


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Rusputen wrote:
Rusputen steps from behind Black Molly and attempts to Frostbite the sickly looking greenish one.

*Sigh*. So many auras, sickening and concealing, it is a pain to keep track of. Kill these things quickly please.

Concealment: 1d20 ⇒ 11
Creature (green), Fort: 1d20 + 9 ⇒ (18) + 9 = 27

Now realizing that I failed to roll Concealment for Gnimish's frost touch.
Concealment: 1d20 ⇒ 16

An invisible creature (black) flies past Squish, then reveals itself. It appears as a skeletal, ghostlike humanoid.
Fly; Frighten
Each creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2 on a failure. One a critical failure, it’s also fleeing for as long as it’s frightened. On a success, the creature is temporarily immune for 1 minute.

One of the forge tools, then flies toward Rusputin.
Ranged, telekinetic object (evocation, magical, occult, range increment 60 feet): 1d20 + 13 ⇒ (3) + 13 = 16
Damage, bludgeoning, plus 1d6 evil: 2d10 + 1d6 ⇒ (10, 4) + (4) = 18

OCCUPATIONAL HAZARD! - Round One Cont'd!

PCs in bold may act

Benkost (Will save)
Creature (red) -12 HP
Gnimish (Will save)
Basag (Will save)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly (Will save)
CS (Will save)
Rusputin -18 HP (Will save)
Creature (black) -7 HP
Squish -22 HP (Will save; 1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)

Map on Slides.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Will save: 1d20 + 10 ⇒ (6) + 10 = 16

Silverbeard’s Will save: 1d20 + 10 ⇒ (15) + 10 = 25

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Will: 1d20 + 12 ⇒ (9) + 12 = 21

Squish's will holds strong as they back away from the aura and cast haste on Basag.

smoldering: 1d4 ⇒ 2
flat to end: 1d20 ⇒ 11
2 damage, still on fire.

Horizon Hunters

Male Human(Winter Touched) Witch (Baba Yaga) - 5 | hp:00/48 D2| AC21 | F11 R9 W10 | P8 I8 | spd30 | HP:0/3 | HH |124312-2009

will: 1d20 + 10 ⇒ (10) + 10 = 20

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

GM Gnimish did roll concealment before striking

Will: 1d20 + 11 ⇒ (9) + 11 = 20

"EEEEEEEEEEEEEK!!" Gnimish screams in fright, and grabs onto Squish on reflex.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 5 / HP 75/75, Perc +10, AC 23(25), Fort +13 Ref +12 Will +12 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Will: 1d20 + 12 ⇒ (2) + 12 = 14

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Just to clarify -- Gnimish grabbed the closest PC to him out of sudden fright... that just happened to be Squish...

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish lets out a loud Blub as he squishes under Gnimishmeijinomu's grasp.

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

"Eep! Sorry Squish!" Gnimish lets go, but his eyes look wild with fright.

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 w Toughness, AC 21 w Lattice Armor (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions none | Tracker | ◆◇↺

DC 21 Will save: 1d20 + 9 ⇒ (8) + 9 = 17 (Failure, Frightened 2)

"You are not scary at all!" Basag exclaims but his knees are shaking.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

One of the rat-like creatures (orange) snaps at the nearest corporeal Pathfinder.[/ooc]
Melee, jaws (finesse): 1d20 + 10 ⇒ (18) + 10 = 28
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (2) + 4 = 6
Melee, jaws (finesse): 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (4) + 4 = 8
Melee, jaws (finesse): 1d20 + 10 - 8 ⇒ (18) + 10 - 8 = 20
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (8) + 4 = 12

OCCUPATIONAL HAZARD! - Round Two Begins!

PCs in bold may act

Benkost (frightened 2)
Creature (red) -12 HP
Gnimish (frightened 2)
Basag -18 HP (quickened 1; frightened 2; 1d4 persistent fire)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly (frightened 2)
CS
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP
Squish -24 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)

Map on Slides.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 5 / HP 75/75, Perc +10, AC 23(25), Fort +13 Ref +12 Will +12 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf raises his shield and unleash a ball of energy towards the black one.

Elemental blast, weapon infusion for reach, Frightened 2: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12

Damage:2d8 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The rat-like creatures avoids Benkost's blast.

A rat-like creature (red) moves forward and bites, leaving the Captain and Basag in clouds of ashes.
Stride
Melee, jaws (finesse) v Basag: 1d20 + 10 ⇒ (4) + 10 = 14
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (2) + 4 = 6
Melee, jaws (finesse) v Basag: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (4) + 4 = 8

OCCUPATIONAL HAZARD! - Round Two Cont'd!

PCs in bold may act

Benkost (frightened 1)
Creature (red) -12 HP
Gnimish (frightened 2)
Basag -18 HP (Fort save; quickened 1; frightened 2; 1d4 persistent fire)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly (frightened 2)
CS (Fort save)
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP
Squish -24 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)

Map on Slides.

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Gnimish sees the Black creature and sends some goodly energy at it. Before casting shield

Vitality Lash, DC 19 Basic Fort, Vitality: 4d6 ⇒ (3, 5, 2, 2) = 12

◈◈ Vitality Lash (DC adjusted for Frightened 2)
◈ Shield

Radiant Oath

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[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 w Toughness, AC 21 w Lattice Armor (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions none | Tracker | ◆◇↺

Fort save: 1d20 + 10 ⇒ (14) + 10 = 24 vs Sickened

"Where do you creatures come from! You all smell nasty!" Basag complains before switching whatever he is holding with a pair of pan and fork.
◆ Lightning Swap

He then lashes out at Red with both weapons!
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (19) + 13 = 32 (fatal d8, halfling, magical) vs Red
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14 B damage x2 plus 1d8 ⇒ 7 additional B damage

Filcher’s Fork Attack w Iron Doubling Ring: 1d20 + 13 ⇒ (19) + 13 = 32 (agile, backstabber, deadly d6, finesse, halfling, thrown 20 ft, uncommon, magical) vs Red
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 P damage
If Crit Hit: Double damage above and add Deadly d6 Damage: 1d6 ⇒ 1 damage
If target is Off-Guard, add 1 precision damage from Backstabber trait.
◆◆ Double Slice

And another with his pan!
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 - 10 ⇒ (15) + 13 - 10 = 18 (fatal d8, halfling, magical) vs Red
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14 B damage x2 plus 1d8 ⇒ 4 additional B damage
◆ Strike (Quickened)

↺ Reactive Strike, Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Reactive Strike:
"You're not going anywhere!" he yells at the enemy and bonks the head with his pan.
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (12) + 13 = 25 (fatal d8, halfling, magical) vs target
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18 B damage x2 plus 1d8 ⇒ 6 additional B damage


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Gnimishmeijinomu wrote:
Gnimish sees the Black creature and sends some goodly energy at it. Before casting shield

Creature (black), Fort: 1d20 + 9 ⇒ (20) + 9 = 29

The ghostlike creature is unaffected.

Basag bashes one creature (red) until he extinguishes it.

However, he continues to burn.
Persistent fire: 1d4 ⇒ 4
Flat check: 1d20 ⇒ 20

A rat-like creature approaches Black Molly, leaving her and the Captain amidst a cloud of fumes.
Stride
Melee, jaws (finesse) v Black Molly: 1d20 + 10 ⇒ (7) + 10 = 17
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (8) + 4 = 12
Melee, jaws (finesse) v Black Molly: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (5) + 4 = 9

Another (yellow) snaps at the ghostly Captain.
Melee, jaws (finesse) v CS: 1d20 + 10 ⇒ (6) + 10 = 16
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (5) + 4 = 9
Melee, jaws (finesse) v CS: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (1) + 4 = 5
Melee, jaws (finesse) v CS: 1d20 + 10 - 8 ⇒ (20) + 10 - 8 = 22
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (5) + 4 = 9

OCCUPATIONAL HAZARD! - Round Two Cont'd!

PCs in bold may act

Benkost (frightened 1)
Creature (red) -61 HP
Gnimish (frightened 1)
Basag -22 HP (quickened 1; frightened 1)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly -9 (Fort save; frightened 2; persistent fire 1d4)
CS -18 HP (2 Fort saves; persistent fire)
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP
Squish -24 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)

Map on Slides.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Fort save: 1d20 + 11 ⇒ (15) + 11 = 26

Silverbeard’s Fort save: 1d20 + 12 ⇒ (10) + 12 = 22
Silverbeard’s Fort save: 1d20 + 12 ⇒ (16) + 12 = 28

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly is rattled by the figure in black.

”Hold fast, lass!”, Silverbeard snaps. ”Keep your wits about ye!”

She nods and starts casting. Silverbeard becomes a bit more substantial, while a translucent skull and crossbones appears before her.

Meanwhile, he lays into the rats surrounding him with cutlass and hook.

BM: Cast boost eidolon, shield
CS: Strike Orange, Strike Orange (if still standing, else Yellow)

Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 6 ⇒ (7, 5) + 6 = 18S

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15Void

Horizon Hunters

Male Human(Winter Touched) Witch (Baba Yaga) - 5 | hp:00/48 D2| AC21 | F11 R9 W10 | P8 I8 | spd30 | HP:0/3 | HH |124312-2009

Rusputen takes a diagonal step away from the blackish creature and Frostbites it.

cold: 4d4 ⇒ (4, 4, 1, 1) = 10 basic fort DC 21-2 = 19


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Flat check for concealment (orange): 1d20 ⇒ 12
Flat check for concealment (yellow): 1d20 ⇒ 11
The Captain's cutlass competently cuts the creature to cinders, then slices a second!

Molly is still aflame.
Persistent fire: 1d4 ⇒ 4
Flat check: 1d20 ⇒ 4

As is the Captain!
Persistent fire: 1d4 ⇒ 3
Flat check: 1d20 ⇒ 16
But only for a moment.

Rusputin attempts to freeze a creature (black).
Fort: 1d20 + 9 ⇒ (12) + 9 = 21
But it shrugs off the icy flakes.

The creature (black) focuses on the nearest Pathfinder outside the fuming cloud.
It then sends numerous pieces of slag, tools, and other small objects toward its target!
Telekinetic storm, Strike: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 3d12 ⇒ (3, 7, 7) = 17
It strikes the fleshforged Pathfinder hard!

Another object is hurled at Squish!
Strike, telekinetic strike: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
Damage: 2d12 ⇒ (6, 7) = 13

It then disappears!

OCCUPATIONAL HAZARD! - Round Two Cont'd/Three Begins!

PCs in bold may act

Squish -41 HP (1d4 persistent fire)
Creature (orange) -76 HP
Round Three
Benkost (frightened 1)
Gnimish (frightened 1)
Basag -22 HP (quickened 1; frightened 1)
Creature (green) -17 HP
Creature (yellow) -39 HP (frightened 1)
Black Molly -13 HP (persistent fire 1d4)
CS -21 HP
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP (invisible)
Squish -41 HP (1d4 persistent fire)

Map on Slides.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 32/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish Blubs as more debris hits them.

Unleashing the power of the Ooze Squish rains destruction upon their foes.

Slashing + Bludgeoning damage: 2d6 + 2d6 + 6 ⇒ (3, 4) + (1, 4) + 6 = 18
Basic Fort save for green/yellow/black DC 22. Crit fail is additionally Stunned 1

3 non overlapping 5ft bursts, plenty easy to hit all 3 foes and no allies here.

As ooze swirls around the room, Squish concentrates its power to aid his allies.

Squish will aid the first ally within 30 feet who attacks a foe
Aid, DC 15: 1d20 + 15 ⇒ (20) + 15 = 35
+2

Unleash Psyche, Amped Telekenetic Rend(3),Recall the Teaching + Reaction to Aid

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