| GM Valen |
3 successes!
"Okay, you have piqued my curiosity," Bjensen admits. "But, let's see who can keep up with who."
He smiles and takes up a sprinting position.
The PCs are invited to participate in various physical conditioning exercises, such as sprints, gymnastics, and sparring. These regimens require one successful Fortitude saving throw, one successful Reflex saving throw, and one successful melee attack roll. The DC (or AC) for each of these challenges is 19.
Any combination of PCs may accomplish the complete regimen, but each PC can only attempt each regimen once. Failure results in damage. A critical success lowers the DCs of subsequent checks by 2, while critical failure gives the PC the fatigued condition until they complete their following task or get a full night’s rest, whichever comes first.
Alternative, the PCs can try to hire a coach.
Gnimishmeijinomu
|
Gnimish steps up to the starting line after limbering up.
Fortitude vs DC 19: 1d20 + 12 ⇒ (5) + 12 = 17
Fortitude vs DC 19, HP, T-Shirt: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
At the word "BLUB!" Gnimish takes off and only manages to outrun the lad.
Basag Bungo
|
Frying Pan Attack to Aid: 1d20 + 13 ⇒ (4) + 13 = 17
If no one will spar with the student, treat the result as the skill check instead of Aid.
Black Molly
|
”A race?”, Molly asks bemusedly. ”Simple enough on land. Try it on a rollin’ deck, with waves crashin’ o’erhead”
She and Silverbeard set up an obstacle course to run.
Ref save: 1d20 + 11 ⇒ (5) + 11 = 16
| GM Valen |
At the word "BLUB!" Gnimish takes off and only manages to outrun the lad.
Despite his shorter legs, the gnome gives the human lad quite the challenge.
1 Fort success.
”A race?”, Molly asks bemusedly. ”Simple enough on land. Try it on a rollin’ deck, with waves crashin’ o’erhead”
"You are on!" Bjensen responds, as he takes off for the course.
She and Silverbeard set up an obstacle course to run.
A Reflex failure.
Damage to Black Molly, bludgeoning: 2d6 + 4 ⇒ (2, 1) + 4 = 7Any other PC may attempt a Reflex save.
Seeing, Molly trip and get bruised, Bjensen stops to check on her. "Are you alright?" he asks, offering her a hand. As he does so, he glances at Basag Bungo, recognizing that the Pathfinder is eager to spar.
"I don't want anyone to get hurt on my behalf." Bjensen ponders aloud. "Perhaps, this was all just a bad idea."
Any other PC may attempt an attack roll.
Gnimishmeijinomu
|
Gnimish attempts to run the same course that Molly set up.
Reflex: 1d20 + 9 ⇒ (20) + 9 = 29
Gnimish takes a bow after he runs the course with ease.
Gnimish murmurs words to a spell. His hands morph into claws and he lashes out at the lad, pulling his strike to prevent lethal damage.
Gouging Claw: 1d20 + 11 ⇒ (18) + 11 = 29
If not, will you allow it to be a fist attack at +7, which will make the DC just the same?
| GM Valen |
Gnimish attempts to run the same course that Molly set up.
Gnimish takes a bow after he runs the course with ease.
A crit success!
The gnome gnimbly gnavigates gnumerous gnooks agnd gnickgnacks to gnow gnail the cogntest!
Gnot figngnished, Gnimish gnext gnotablely gnocks the gnestling gnearly gnescient!
His gnack does gnot go ungnoticed.
Applying magic (and why would a fey not allow you to use magic), this is another crit success! DC 19, reduced by 2 due to prior critical success.
A grateful Bjegnsegn Bjensen sets off to find his destigny destiny.
Viltydus reappears. "Well done," intones the fey, producing a diplomat's badge, which he offers to Gnimish. "Join me next at the shop owned by master smith Tonfer Bronzhelm."
The fey conjures a cloud of mist, then seems to disappear.
It is not difficult to find Bronzhelm’s shop, as the smithy is revered Port Valen. The shop of the Ulfen master smith is renowned as the birthplace of most magic weapons and armor in Port Valen.
Spotting first a metal sign emblazoned with Bronzhelm’s mark—a winged helm perched on the handle of a morningstar—hanging above the entrance of the shop, you spot next the fey waiting for you underneath.
Viltydus cracks their knuckles. “Many dream of greatness, but a dream’s legs often buckle without a sturdy tool to support its weight. Any who brave the Forest of Trials must be well equipped, and such instruments of valor are forged here in the song of fire and steel. I task you to assist our esteemed smith with crafting a tool worthy of a hero, one you’d be honored to receive yourself in the coming years, were you to journey to Valenhall.”
"Allow me to introduce you to Tonfer Bronzhelm." The fey says as he opens the door to the shop and bids you follow. "He is presently working on a magical item fit to take to Valenhall. The item is still mostly unfinished, as Bronzhelm has been putting off the procedure for imbuing the item with magic."
"That step" Bronzhelm adds, looking up from his forge,"always seems to go awry.”
"You are make your mark on the item alongside Tonfer’s so that a part of your identity may journey into glory with the item’s wielder." Viltydus informs you with a whisper.
"Crafting magical gear so close to a site of legend is tricky." Tonfer's voice booms over the roar of the forge's flames. "The forge fire takes on a life of its own, and sometimes spirits of grandeur inhabit the items and try to exert their own will. You should be ready to fend off such creatures as we collaborate to finish the item."
?: 1d4 ⇒ 1
Grabbing a set of tongs, Tonfer withdraws a red-hot disc from the flames. "I'm crafting a warpriest's shield. I am thinking of calling it, 'The Holy Hand'."
Making their mark on the item requires the PCs to succeed at three simultaneous skill checks. One check must be Crafting. The other two must be two of the following: ccultism, Religion, or Lore (any deity). A different PC must attempt each of the three checks, and the remaining PCs can use any of the allowed skills to Aid the PC making the primary check with that skill. For Lore skills, the DC is reduced. Alternatively, the remaining PCs (those not attempting one of the primary checks to create the item) can use an exploration mode activity to be ready for battle, such as Avoid Notice, Defend, or Repeat a Spell.
Map now on Slides. Feel free to move your tokens as you wish.
What do you wish to do, Pathfinders?
Basag Bungo
|
"Well, if that's the case, I will stay close to the item and subdue the spirits while others are working on it." Basag offers to keep watch, drawing his stick and shield ready.
Basag will get ready to battle with Defend.
Gnimishmeijinomu
|
Occultism +9. And Gnimish is tired from all that physical activity :)
Gnimishmeijinomu
|
Occultism, Aid: 1d20 + 9 ⇒ (18) + 9 = 27
Yeesh. should have gone for it myself... +2 to the next check
| GM Valen |
The Crafting check by Squish is a failure. The Religion check by Benkost is a success. The Occultism check by Rusputen is a success due to critical success on Aid by Gnimishmeijinomu and would not be negated by critical failure by Molly.
The forging process takes about 15 minutes. Just as Tonfer is putting on the finishing touches on the shield, its legendary potential supercharges the magic-instilling process. A surge of power conjures fiery monsters from the forge and gives life to Tonfer’s more mundane wares, which lash out in a show of force!
Suddenly Tonfer is joined by a oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh. They are accompanied by a ghostly, skeletal figure rising up amid a whirling cyclone of tools, plates, utensils, and other loose objects.
As the fight breaks out, Tonfer Bronzhelm grips the item with all his strength throughout the battle, holding it in place to prevent it from breaking amidst the chaos.
Gnimish, Perception: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Black Molly, Perception: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Squish, Perception: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Rusputin, Perception: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Basag, Preception: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Benkost, Perception: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Creature (black), Stealth: 1d20 + 14 ⇒ (4) + 14 = 18
Creature (green), Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Creature (orange), Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
Creature (red), Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Creature (yellow), Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
OCCUPATIONAL HAZARD! - Round One Begins!
PCs in bold may act
Benkost
Creature (red)
Gnimish
Basag
Creature (green)
Creature (yellow)
Black Molly
Rusputin
Creature (black)
Squish
Creature (orange)
Benkost
|
The dwarf moves, raises his shield and channels his energy unleashing a small ball towards the green one.
Elemental blast, weapon infusion:1d20 + 12 ⇒ (13) + 12 = 25
Damage, slashing: 2d6 ⇒ (3, 4) = 7
| GM Valen |
The dwarf moves, raises his shield and channels his energy unleashing a small ball towards the green one.
The rat-like creatures, including Benkost's target, emanate a cloud of fetid smoke.
A PC that enters one of the rat-like creature's 5-ft auras or begins its turn there must succeed at a DC 22 Fortitude save or become sickened 1. Everything within the aura, including the rat-like creature, is concealed by smoke.Flat check, Concealment: 1d20 ⇒ 8
The ball hits its mark.
One of the rat-like creatures (red) snaps at the nearest Pathfinder.
Basag is within the rat-like creature's aura. Basag must attempt a Fortitude check.
Melee, jaws (finesse): 1d20 + 10 ⇒ (12) + 10 = 22
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (1) + 4 = 5
Melee, jaws (finesse): 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (6) + 4 = 10
Melee, jaws (finesse): 1d20 + 10 - 8 ⇒ (13) + 10 - 8 = 15
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (6) + 4 = 10
Basag's ability to repel the attack depends on how he handles the smoke.
OCCUPATIONAL HAZARD! - Round One Cont'd!
PCs in bold may act
Benkost
Creature (red)
Gnimish
Basag (Fort save v. sickened; if sickened -10 HP and persistent fire)
Creature (green) -7 HP
Creature (yellow)
Black Molly
Rusputin
Creature (black)
Squish (Fort save v. sickened)
Creature (orange)
Basag Bungo
|
Fortitude save: 1d20 + 10 ⇒ (13) + 10 = 23 vs Sickened
"Ey! No biting!" Basag fights back by landing a blow with his stick at the Red Creature
Fighting Stick Attack: 1d20 + 12 ⇒ (20) + 12 = 32 (uncommon, backswing, halfling, nonlethal, shove) vs Red Creature
Damage: 1d6 + 4 ⇒ (5) + 4 = 9 B damage
He then shoves away the same with his stick before raising his shield.
Athletics to Shove (attack) w Fighting Stick, MAP: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23 vs Red Creature's Fort DC
◆ Strike
◆ Shove
◆ Raise a Shield (+2 to AC)
↺ Reactive Strike, Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Fighting Stick Attack: 1d20 + 12 ⇒ (7) + 12 = 19 (uncommon, backswing, halfling, nonlethal, shove) vs target
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 B damage
Gnimishmeijinomu
|
Gnimish moves up to get a better look at their assailants. He tries to focus on the orangish rat and cover it with ice.
Concealment: 1d20 ⇒ 17
Frostbite, Cold Damage; DC 21 Fort Save: 4d4 ⇒ (3, 3, 1, 4) = 11
◈ Stride
◈◈ Frostbite
| GM Valen |
Basag swings are the rat-like creature (red) found among the cloud of fetid fumes.
Concealment: 1d20 ⇒ 1
Though his blow was powerful, it fails to hit its mark. He then troves to shove the foe.
Concealment: 1d20 ⇒ 13
He sends it back.
Gnimmish tries to get a rat-like creature to chill.
Creature (orange), Fort: 1d20 + 9 ⇒ (7) + 9 = 16
One of the rat-like creatures (green) advances to attack the nearest Pathfinder.
Stride
Squish is now within the rat-like creature's aura. Squish must attempt a Fortitude check for green and another for yellow (already passed orange.
Melee, jaws (finesse) v Squish: 1d20 + 10 ⇒ (12) + 10 = 22
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (7) + 4 = 11
Melee, jaws (finesse) v Squish: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (3) + 4 = 7
Another rat-like creature [ooc[(yellow)[/ooc] has the same idea.
Melee, jaws (finesse) v Squish: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (7) + 4 = 11
Melee, jaws (finesse) v Squish: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (3) + 4 = 7
Melee, jaws (finesse) v Squish: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (7) + 4 = 11
OCCUPATIONAL HAZARD! - Round One Cont'd!
PCs in bold may act
Benkost
Creature (red)
Gnimish
Basag
Creature (green) -7 HP
Creature (yellow)
Black Molly
Rusputin
Creature (black)
Squish -22 HP (2 Fort saves v. sickened; 1d4 persistent fire)
Creature (orange) -16 HP
Black Molly
|
”Time these landlubbers showed some respect!”, Molly declares.
She casts a spell on Silverbeard, who steps forward into the melee. A sudden wind billows his incorporeal features, as he becomes more wraith-like in appearance. He howls with a blood-curdling roar.
BM: Cast thundering dominance on CS
CS: Step, Thundering Roar (10’ emanation vs enemies, failure = frightened 1)
Sonic damage, Will save DC 21: 4d8 ⇒ (5, 7, 6, 6) = 24
Squish_
|
fort vs sickened1: 1d20 + 12 ⇒ (16) + 12 = 28
fort vs sickened2: 1d20 + 12 ⇒ (15) + 12 = 27
+1 vs poison. Second save may be lower if sickened from first save.
| GM Valen |
The captain roars.
Creature (red), Will: 1d20 + 6 ⇒ (18) + 6 = 24
Creature (green), Will: 1d20 + 6 ⇒ (20) + 6 = 26
Creature (yellow), Will: 1d20 + 6 ⇒ (8) + 6 = 14
Creature (orange), Will: 1d20 + 6 ⇒ (5) + 6 = 11
Creature (black), Will: 1d20 + 13 ⇒ (12) + 13 = 25
Squib is unaffected by the ashen clouds.
OCCUPATIONAL HAZARD! - Round One Cont'd!
PCs in bold may act
Benkost
Creature (red) -12 HP
Gnimish
Basag
Creature (green) -7 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly
Rusputin
Creature (black) -7 HP
Squish -22 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)
| GM Valen |
Rusputen steps from behind Black Molly and attempts to Frostbite the sickly looking greenish one.
*Sigh*. So many auras, sickening and concealing, it is a pain to keep track of. Kill these things quickly please.
Concealment: 1d20 ⇒ 11
Creature (green), Fort: 1d20 + 9 ⇒ (18) + 9 = 27
Now realizing that I failed to roll Concealment for Gnimish's frost touch.
Concealment: 1d20 ⇒ 16
An invisible creature (black) flies past Squish, then reveals itself. It appears as a skeletal, ghostlike humanoid.
Fly; Frighten
Each creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2 on a failure. One a critical failure, it’s also fleeing for as long as it’s frightened. On a success, the creature is temporarily immune for 1 minute.
One of the forge tools, then flies toward Rusputin.
Ranged, telekinetic object (evocation, magical, occult, range increment 60 feet): 1d20 + 13 ⇒ (3) + 13 = 16
Damage, bludgeoning, plus 1d6 evil: 2d10 + 1d6 ⇒ (10, 4) + (4) = 18
OCCUPATIONAL HAZARD! - Round One Cont'd!
PCs in bold may act
Benkost (Will save)
Creature (red) -12 HP
Gnimish (Will save)
Basag (Will save)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly (Will save)
CS (Will save)
Rusputin -18 HP (Will save)
Creature (black) -7 HP
Squish -22 HP (Will save; 1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)
Squish_
|
Blub
Will: 1d20 + 12 ⇒ (9) + 12 = 21
Squish's will holds strong as they back away from the aura and cast haste on Basag.
smoldering: 1d4 ⇒ 2
flat to end: 1d20 ⇒ 11
2 damage, still on fire.
Gnimishmeijinomu
|
GM Gnimish did roll concealment before striking
Will: 1d20 + 11 ⇒ (9) + 11 = 20
"EEEEEEEEEEEEEK!!" Gnimish screams in fright, and grabs onto Squish on reflex.
Gnimishmeijinomu
|
Just to clarify -- Gnimish grabbed the closest PC to him out of sudden fright... that just happened to be Squish...
Gnimishmeijinomu
|
"Eep! Sorry Squish!" Gnimish lets go, but his eyes look wild with fright.
Basag Bungo
|
DC 21 Will save: 1d20 + 9 ⇒ (8) + 9 = 17 (Failure, Frightened 2)
"You are not scary at all!" Basag exclaims but his knees are shaking.
| GM Valen |
One of the rat-like creatures (orange) snaps at the nearest corporeal Pathfinder.[/ooc]
Melee, jaws (finesse): 1d20 + 10 ⇒ (18) + 10 = 28
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (2) + 4 = 6
Melee, jaws (finesse): 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (4) + 4 = 8
Melee, jaws (finesse): 1d20 + 10 - 8 ⇒ (18) + 10 - 8 = 20
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (8) + 4 = 12
OCCUPATIONAL HAZARD! - Round Two Begins!
PCs in bold may act
Benkost (frightened 2)
Creature (red) -12 HP
Gnimish (frightened 2)
Basag -18 HP (quickened 1; frightened 2; 1d4 persistent fire)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly (frightened 2)
CS
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP
Squish -24 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)
Benkost
|
The dwarf raises his shield and unleash a ball of energy towards the black one.
Elemental blast, weapon infusion for reach, Frightened 2: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
Damage:2d8 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12
| GM Valen |
The rat-like creatures avoids Benkost's blast.
A rat-like creature (red) moves forward and bites, leaving the Captain and Basag in clouds of ashes.
Stride
Melee, jaws (finesse) v Basag: 1d20 + 10 ⇒ (4) + 10 = 14
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (2) + 4 = 6
Melee, jaws (finesse) v Basag: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (4) + 4 = 8
OCCUPATIONAL HAZARD! - Round Two Cont'd!
PCs in bold may act
Benkost (frightened 1)
Creature (red) -12 HP
Gnimish (frightened 2)
Basag -18 HP (Fort save; quickened 1; frightened 2; 1d4 persistent fire)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly (frightened 2)
CS (Fort save)
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP
Squish -24 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)
Gnimishmeijinomu
|
Gnimish sees the Black creature and sends some goodly energy at it. Before casting shield
Vitality Lash, DC 19 Basic Fort, Vitality: 4d6 ⇒ (3, 5, 2, 2) = 12
◈◈ Vitality Lash (DC adjusted for Frightened 2)
◈ Shield
Basag Bungo
|
| 1 person marked this as a favorite. |
Fort save: 1d20 + 10 ⇒ (14) + 10 = 24 vs Sickened
"Where do you creatures come from! You all smell nasty!" Basag complains before switching whatever he is holding with a pair of pan and fork.
◆ Lightning Swap
He then lashes out at Red with both weapons!
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (19) + 13 = 32 (fatal d8, halfling, magical) vs Red
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14 B damage x2 plus 1d8 ⇒ 7 additional B damage
Filcher’s Fork Attack w Iron Doubling Ring: 1d20 + 13 ⇒ (19) + 13 = 32 (agile, backstabber, deadly d6, finesse, halfling, thrown 20 ft, uncommon, magical) vs Red
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 P damage
If Crit Hit: Double damage above and add Deadly d6 Damage: 1d6 ⇒ 1 damage
If target is Off-Guard, add 1 precision damage from Backstabber trait.
◆◆ Double Slice
And another with his pan!
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 - 10 ⇒ (15) + 13 - 10 = 18 (fatal d8, halfling, magical) vs Red
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14 B damage x2 plus 1d8 ⇒ 4 additional B damage
◆ Strike (Quickened)
↺ Reactive Strike, Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (12) + 13 = 25 (fatal d8, halfling, magical) vs target
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18 B damage x2 plus 1d8 ⇒ 6 additional B damage
| GM Valen |
Gnimish sees the Black creature and sends some goodly energy at it. Before casting shield
Creature (black), Fort: 1d20 + 9 ⇒ (20) + 9 = 29
The ghostlike creature is unaffected.
Basag bashes one creature (red) until he extinguishes it.
However, he continues to burn.
Persistent fire: 1d4 ⇒ 4
Flat check: 1d20 ⇒ 20
A rat-like creature approaches Black Molly, leaving her and the Captain amidst a cloud of fumes.
Stride
Melee, jaws (finesse) v Black Molly: 1d20 + 10 ⇒ (7) + 10 = 17
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (8) + 4 = 12
Melee, jaws (finesse) v Black Molly: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (5) + 4 = 9
Another (yellow) snaps at the ghostly Captain.
Melee, jaws (finesse) v CS: 1d20 + 10 ⇒ (6) + 10 = 16
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (5) + 4 = 9
Melee, jaws (finesse) v CS: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (1) + 4 = 5
Melee, jaws (finesse) v CS: 1d20 + 10 - 8 ⇒ (20) + 10 - 8 = 22
Damage, fire plus 1d4 persistent fire: 1d8 + 4 ⇒ (5) + 4 = 9
OCCUPATIONAL HAZARD! - Round Two Cont'd!
PCs in bold may act
Benkost (frightened 1)
Creature (red) -61 HP
Gnimish (frightened 1)
Basag -22 HP (quickened 1; frightened 1)
Creature (green) -17 HP
Creature (yellow) -24 HP (frightened 1)
Black Molly -9 (Fort save; frightened 2; persistent fire 1d4)
CS -18 HP (2 Fort saves; persistent fire)
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP
Squish -24 HP (1d4 persistent fire)
Creature (orange) -40 HP (frightened 1)
Black Molly
|
Molly is rattled by the figure in black.
”Hold fast, lass!”, Silverbeard snaps. ”Keep your wits about ye!”
She nods and starts casting. Silverbeard becomes a bit more substantial, while a translucent skull and crossbones appears before her.
Meanwhile, he lays into the rats surrounding him with cutlass and hook.
BM: Cast boost eidolon, shield
CS: Strike Orange, Strike Orange (if still standing, else Yellow)
Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 6 ⇒ (7, 5) + 6 = 18S
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15Void
| GM Valen |
Flat check for concealment (orange): 1d20 ⇒ 12
Flat check for concealment (yellow): 1d20 ⇒ 11
The Captain's cutlass competently cuts the creature to cinders, then slices a second!
Molly is still aflame.
Persistent fire: 1d4 ⇒ 4
Flat check: 1d20 ⇒ 4
As is the Captain!
Persistent fire: 1d4 ⇒ 3
Flat check: 1d20 ⇒ 16
But only for a moment.
Rusputin attempts to freeze a creature (black).
Fort: 1d20 + 9 ⇒ (12) + 9 = 21
But it shrugs off the icy flakes.
The creature (black) focuses on the nearest Pathfinder outside the fuming cloud.
It then sends numerous pieces of slag, tools, and other small objects toward its target!
Telekinetic storm, Strike: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 3d12 ⇒ (3, 7, 7) = 17
It strikes the fleshforged Pathfinder hard!
Another object is hurled at Squish!
Strike, telekinetic strike: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
Damage: 2d12 ⇒ (6, 7) = 13
It then disappears!
OCCUPATIONAL HAZARD! - Round Two Cont'd/Three Begins!
PCs in bold may act
Squish -41 HP (1d4 persistent fire)
Creature (orange) -76 HP
Round Three
Benkost (frightened 1)
Gnimish (frightened 1)
Basag -22 HP (quickened 1; frightened 1)
Creature (green) -17 HP
Creature (yellow) -39 HP (frightened 1)
Black Molly -13 HP (persistent fire 1d4)
CS -21 HP
Rusputin -18 HP (frightened 2)
Creature (black) -7 HP (invisible)
Squish -41 HP (1d4 persistent fire)
Squish_
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Squish Blubs as more debris hits them.
Unleashing the power of the Ooze Squish rains destruction upon their foes.
Slashing + Bludgeoning damage: 2d6 + 2d6 + 6 ⇒ (3, 4) + (1, 4) + 6 = 18
Basic Fort save for green/yellow/black DC 22. Crit fail is additionally Stunned 1
3 non overlapping 5ft bursts, plenty easy to hit all 3 foes and no allies here.
As ooze swirls around the room, Squish concentrates its power to aid his allies.
Squish will aid the first ally within 30 feet who attacks a foe
Aid, DC 15: 1d20 + 15 ⇒ (20) + 15 = 35
+2
Unleash Psyche, Amped Telekenetic Rend(3),Recall the Teaching + Reaction to Aid