Rohkar Cindren

Rusputen's page

37 posts. Organized Play character for phaeton_nz.


Full Name

Rusputen

Race

Human(Winter Touched)

Classes/Levels

Witch (Baba Yaga) - 5 | hp:48/48 | AC10 | F11 R9 W10 | P8 I8 | spd30 | HH |124312-2009

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Languages

Common, Hallid, Skald, Elven, Sylven, Draconic

Strength 12
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 12
Charisma 14

About Rusputen

Feats:

AF1: Adaptive Cantrip (Ray of Frost)
BF1: Arcane Sense (Cast Detect Magic at Will)
CF2: Counterspell
SF2: Natural Medicine
GF3: Fleet (increase speed by 5ft)
CF4: Conceal Spell
AF5: Adaptive Adept (Electric Arc?)

Skills:

Arcana(T) [Int] L+2+4+0 = 11
Athletics (T) [Str] L+2+1+0 = 8
Diplomacy(T) [Cha] L+2+2+0 = 8
Intimidation(T) [Cha] L+2+2+0 = 9
Irrisen Lore (T) [Int] L+2+4+0 = 11
Nature(T) [Wis] L+2+1+0 = 8
Occultism(E) [Int] L+4+4+0 = 13
Scouting Lore [Int] L+2+4+0 = 11
Society(T) [Int] L+2+4+0 = 11
Survival(T) [Wis] L+2+1+0 = 8
Weather Lore(T) [Int] L+2+4+0 = 11 [Day Job]

Spells:

Spells (Occult): 0th:5 1st:3 2nd:3 3rd:2 DC:10+L+2+4 = 21 SA: L+2+4=11 Cantrips Heightened Level 3
0: (10): Daze(2d6, 60ft, will), Know the Way, Light, Telekinetic Hand, Message, Phase Bolt(sa, 5d4p, 30ft), Prestidigitation, Frostbite(60ft, 4d4, basic fort) Shield, Telekinetic Projectile(rsa, 30ft, 4d6)
1: (7+1): Bless, Dizzying Colours, Mystic Armour, Force Barrage, Mending, Pocket Library, Soothe(d10+4, 30ft range) + Chilling Spray(2d4 cold ref save 15ft cone)
2: (4): Translate, Darkvision, Dispel Magic, Resist Energy
3: (2): Cozy Cabin, Haste

Hexes:

Hexes: FP:2
Spirit Object (Cantrip, 1a) [2d4+1]
Patron's Puppet
Blood Ward

Weapons:

+1 Dagger: (L+2)+1+1 7/3/-1 1d4P Agile, Finesse, Thrown 10ft, Versatile S, Knife
Crossbow (L+2)+1+0 6/1/-4 1d8P 120ft, 2h, Reload 1, Bow

Items:

Wayfinder (from Boon)
Pearly White Spindle Aeon Stone (Heals 1hp/min) [in Wayfinder]
Wand of Mystic Armour

Familiar:

Babuska Doll Poppet: Tiny, Low Light Vision, 25ft, hp:21, AC:17, F:6, W:8, R:6, P7, Abilities: Remove Flammable, Tough.
Immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. Destroyed at 0.
Acrobatics, Stealth:7, Everything else:3