[Gameday XIV] GM Chadius 4-06: Signal from the Electric Laboratory

Game Master chadius

>RPG Chronicles<
>Slides<


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4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.)

Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow:

1. Please post at least once a day.
2. Under your name, please add a stat block. Most important stats:

- Hit Points
- AC
- Saving Throws
- Perception Bonus

3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:

- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.

Example Occultism roll:
1d20 + 5 ⇒ (10) + 5 = 15

Get your >Pathfinder Provisions<

Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

I'd like to submit Itka, Witch 8 (Baba Yaga). She's grouchy, harsh, and cruel; but she knows her stuff and is a loyal teammate.

Alternatively, I have Salaish Talenduth, Bard 7 (Maestro). She has a good heart, but sees nothing wrong with manipulating people to get what she wants. It's a lot less painful than killing them, you know?

Is there any other info you'd like to determine which players/PCs you choose?


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Hello Itka! Please add your name to the >RPG Chronicles< and your tokens to the >slides<.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Thanks for having me! I rebuilt the character using the Remastered Alchemist rules, and this is my first time using Doc since Player Core 2 came out, so please correct me if I slip back into an old version of the Alchemist rules on accident.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Isaku is an investigator with both Alchemist and Psychic dedications. He can heal but probably not as well as a dedicated caster. Unfortunately, I don't have another 7-10 so I apologize in advance if we end up high tier.

Friendly fire is ok as long as Isaku isn't dying or in danger of such.

Slides and RPG Chronicles done.

5 glyphs to share.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

btw, Bakbat, do you need help setting up your table for 01-06?


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Please indicate if your character has played Pathfinder Society Scenario #3-14: The Tomb Between Worlds.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl / Craft / Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=2
Isaku Beru wrote:
btw, Bakbat, do you need help setting up your table for 01-06?

I think I've got it set up. I put a link to the Paizo forum on the Gameday event spreadsheet. Now, I've got to set up the maps, and do a current read-through of the scenario

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl / Craft / Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=2
GM chadius wrote:
Please indicate if your character has played Pathfinder Society Scenario #3-14: The Tomb Between Worlds.

Not this character <<frown>>

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)
GM chadius wrote:
Please indicate if your character has played Pathfinder Society Scenario #3-14: The Tomb Between Worlds.

Yes, I have played 3-14 with this character.

Also, I should note that I have 1 Pathfinder Society glyph for determining the extra Hero Points at the start of the game.

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
GM chadius wrote:
Please indicate if your character has played Pathfinder Society Scenario #3-14: The Tomb Between Worlds.

Nope.

RPG Chronicles and Slides are done. Thanks for having me!

I have no glyph to distribute.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

No 03-14 with this PC.


1 person marked this as a favorite.
4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

If you are interested, there is a follow up scenario: 4-11: Prisoners of the Electric Castle. I can run it after this one.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

I was going to ask the same thing -- are you planning to do part 2?

and it appears I need to update his statblock as well. He's level 9.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I'll do 4-11 if people are up for it. Of course, we'll revisit this issue after we do 4-06.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

sign me up for 04-11

Stat block updated, btw...

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

As I was sorting out this character's chronicles, I realized I had a boon that gives me an extra starting Hero Point when playing in a convention ... assuming I get one of Isaku's 5 glyphs, that would have me starting with 3 Hero Points, which is good since I seem to be lowest level in this crowd.

In reciprocation, I will assign my Glyph to Isaku.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl / Craft / Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=2

I have one Glyph to distribute. I will leave it up to the GM...

I'd definitely like to do the followup.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I see nobody wants to stand in front!

Here is our base AC party breakdown:

Anri @ AC 24
Argoni @ AC 26
Bakbat @ AC 26
Doc @ AC 24
Isaku @ AC 27
Itka @ AC 24

=)

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

Sign me up for 4-11: Prisoners of the Electric Castle. Itka's Shadow Plane Lore will finally come in handy--and she speaks Shadowtongue. Thanks for offering!

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning 1/2, insight coffee, lesser numbing tonic (5 temp hp)

Added myself to the sign up sheet. I think I'm in? I'd love to do 4-11 afterwards too!


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Glad to have you here, Argoni. Add your icon to the >Slides< and we'll get this show on the road.

uh, once Gameday begins...

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Is everyone ok with taking splash damage? Isaku has Alchemist Dedication and has some alchemical bombs.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

In character, I will lecture you about proper alchemical safety procedures, but out of character I'm cool with it.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

The dedication doesn't give the no-splash bomber option... :)

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Hmm... Looking at the class breakdown, and the marching order ... is it possible I'm the melee character of the group? May want to swap my preparations up for some extra Bestial Mutagens after the mission briefing.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

The mechanically-relevant part of my previous post: I have the Mortal Healing feat, which takes a success on a Treat Wounds check to a critical success ... but only if the creature hasn't been healed with divine magic in the last 24 hours. (Oddly, I have yet to actually have Doc in an adventure with a divine healer for this to create a problem.)

Most GMs have treated this as also applying to Battle Medicine, but I have run into some who say that this is a case where the Treat Wounds/Battle Medicine distinction matters. I understand the logic for each approach, and am fine with however the GM rules on it.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I'll allow you to apply Battle Medicine towards Mortal Healing.

I am almost done prepping 4-11. There's a lot of moving parts...

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning 1/2, insight coffee, lesser numbing tonic (5 temp hp)
Isaku Beru wrote:
Is everyone ok with taking splash damage? Isaku has Alchemist Dedication and has some alchemical bombs.

Argoni will do this even more, most likely. He will not do it if there's a risk of someone going down. However, he also has a backfire mantle if anyone wants it. It usually goes to the frontliner.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Been stewing on this, and I am switching characters to my 2001, bringing two Frontliners into this mix - a ranger and a bird.

Jakoby will gladly don a backfire mantle, and Ro will too if there is a second.

Down for friendly splash either way - hurts 'em more than it hurts us!

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl / Craft / Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=2

BakBat is okay with splash damage. Especially if it is fire damage.

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

Itka will give you a glare that would curdle milk, but I'm okay with splash damage as long as it's a tactically sound decision.

@Doc: Itka could prepare Soothe (Witch, Occult spell tradition), but I'm more likely to focus on offensive spells if it's not necessary.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I'll try to post and get this game started later tonight. I hope you don't mind if I'm slightly early.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

No objections from me.

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

I won't tattle. ;D


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Haha... Time Zones. I'm an hour late!

Let's get this show on the road!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Doc should get a level bump btw, being lvl 7 in a high tier game.

Protective Mentor here: +6 hp


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Good catch, Isaku.

Anyone who is level 7 gets a >Level Bump< since we're playing in a high tier game.

- Increase every DC the PC has by 1.
- Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
- Increase the total hit points of the PC by 10 or by 10%, whichever is higher.

If you have any mentor boons, feel free to offer them to the level 7 players.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl / Craft / Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=2

I have a GM Glyph to give out... I will give it to Doc.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

I start at 2 Hero Points thanks to a boon I have, so only need one glyph to get me to 3, so please feel free to pass that last glyph along to someone else (if you can get more than 1 hero point from glyphs).

I've applied the Level Bump & Protector Boon to the stats in my state line. I didn't go through and update every number in the profile, so I'll hopefully remember to apply it, but I did apply the details in the profile so I can reference it.

Does anyone have another Mentor Boon for me to apply?

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl / Craft / Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=2

Hmmm. How about our Meat Shield Jakoby?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Jakoby can offer:

Rugged Mentor
While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2.

Grand Archive

1 person marked this as a favorite.
male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Perfect. I have those improved saving throws indicated in my stat line. I feel quite empowered.

Grand Archive

1 person marked this as a favorite.
CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning 1/2, insight coffee, lesser numbing tonic (5 temp hp)

Argoni has Skillful Mentor (extra +1 to skills) and Magical Mentor (extra +1 to spell DCs) if you'd rather one of those. I don't think that bonus applies to spell attacks.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I'll do it if nobody else steps up...

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

About the doors: Would it be possible to disconnect it, in case we need to make a hasty retreat? I don't want those rods to charge up while we're in there.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

You could always destroy the metal connectors. You can make a Crafting check to disconnect them in a way that you could connect them back. DC 26 and 10 minutes.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Before it powers down... any chance of a RecallnKnowledge to recognize Revecka Cioraru?


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

You can make a Society or Ardis Lore check to note the name.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 81/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

ACK... I (the player, not the PC) think I know what those are...

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