male NG dromaar alchemist (chirurgeon) 7 | HP 101/101, Hero Points: 3 | AC 25 | Fort +16; Ref +15; Will +15 | Perc: +12, low-light vision
Classes/Levels
| Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)
About Doc Bloodshanks
Doc Bloodshanks (PFS 108452-2001, Remaster rebuild version)
Male human dromaar alchemist 7
Medium, Dromaar, Human, Humanoid, Orc Heritage dromaar
Background secular medic
Perception +11; low-light vision
Languages Common, Draconic, Fey, Gnomish, Kelish, Orcish, Osiriani
Skills Acrobatics +11, Anatomy Lore +13, Arcana +13, Athletics +11, Crafting +18, Medicine +11, Nature +11, Occultism +14, Pathfinder Society Lore +13, Society +13, Thievery +13
Str +2, Dex +2, Con +2, Int +4, Wis +2, Cha +0
Items +1 scale mail, +1 merciful striking alchemical crossbow, moderate acid flask, moderate alchemist's fire, moderate bottled lightning, moderate versatile vial (6), +1 fearsome striking handwraps of mighty blows, alchemist's toolkit, backpack, basic crafter's book, bedroll, bolts (20), crafter’s eyepiece, extreme climbing kit, Formula book, lesser antidote, lesser antiplague, lesser elixir of life (2), moderate bestial mutagen, moderate juggernaut mutagen, moderate versatile vial (6), pendant of the occult, ring of minor arcana, superb repair toolkit, thieves' toolkit, wayfinder, familiar, vial of pink numerian blood, purse (2 gp, 7 sp, 8 cp)
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AC 25; Fort +13; Ref +13; Will +13
HP 78
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Speed 25 feet
Melee [1]fearsome striking fist +14 (magical, nonlethal, agile, finesse), Damage 2d4+2 B
Ranged [1][i]+1 merciful striking alchemical crossbow[/i] +14 (nonlethal, alchemical, magical, range increment 30 feet, reload 1), Damage 2d8 P
Ranged [1] moderate acid flask +14 (thrown 20 ft., acid, alchemical, bomb, consumable, infused, splash), Damage 1 A +2d6 pers A +2 A splash
Ranged [1] moderate alchemist's fire +14 (thrown 20 ft., alchemical, bomb, consumable, fire, infused, splash), Damage 2d8 F +2 pers F +2 F splash
Ranged [1] moderate bottled lightning +14 (thrown 20 ft., alchemical, bomb, consumable, electricity, infused, splash), Damage 2d6 E +off -guard +2 E splash
Ranged [1] moderate versatile vial +14 (thrown 20 ft., acid, alchemical, bomb, consumable, infused, splash), Damage 2d6 A +2 A splash
Innate Spells DC 19; Cantrips (4th) guidance, detect magic, mage hand, prestidigitation
Ancestry Feats Natural Ambition, Orc Ferocity
Class Feats Alchemical Familiar, Directional Bombs, Enhanced Familiar, Familiar Master Dedication, Quick Bomber, Revivifying Mutagen
General Feats Pet
Skill Feats Alchemical Crafting, Battle Medicine, Continual Recovery, Godless Healing[LOWG], Mortal Healing[LOGM], Unusual Treatment, Ward Medic
Other Abilities alchemy, chirurgeon, esoteric wayfinder, expert hireling, familiar, hireling, magical mentor, off-hours study, powerful alchemy, professional hireling, research field, resist harm, versatile vials, wayfinder
Pathfinder training consumable:
standard-grade alloy orb
Current Game Level Bump:
- Increase every DC the PC has by 1.
- Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
- Increase the total hit points of the PC by 10 or by 10%, whichever is higher (in stat line)
- Protective Mentor: +6 HP (in stat line)
- Rugged Mentor: Saving throw bump increases to +2 (indicated in stat line)
Standard Daily Preparations:
2x elixir of life, lesser (3d6+6 hp, +1 to save vs. disease/poison)
antiplague, moderate (consume after preparations are completed)
antidote, moderate
acid flask, moderate
alchemist's fire, moderate
2x serene mutagen, moderate (1 used)
bestial mutagen, moderate
Boons:
Magical Mentor - +1 to PC spell DCs for less experienced Pathfinders
Professional Hireling - Brunt Shadowstone, dwarf (+11, Athletics, Underworld Lore, Warfare Lore, & Armor Assist skill feat
Engraved Wayfinder Esoteric Wayfinder - Once per adventure, re-roll Recall Knowledge
Wayfinder Connections Grand Archive Gear Open Lodge Gear Touched by the Storm - Cold Resistance 1 & Electricity Resistance 1
Sand Slide - Re-roll failed Reflex save on trap (3 uses left)
Cryptid Scholar - Roll Recall Knowledge twice to identify creature (3 uses left)
One-Who-Waits - Turn critical fail on Acrobatics or Athletics into failure (3 uses left)
Fruit Basket - One free healing fruit (3d6+6 hit points & +1 vs saves/diseases for 10 minutes)
Spark of Life - 50% cost reduction for raise dead (1 use)
Convention Hero - During a convention game, gain extra Hero Point
Heroic Recall - Roll Recall Knowledge as a free action. Roll twice and use better result. Fortune effect.
Alchemical Familiar: Sludge:
Sludge
Frog
Tiny, Construct, Minion Perception +11; low-light vision
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AC 25; Fort +13; Ref +13; Will +13
HP 35; Immunities death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
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Speed 25 feet, climb 25 feet
Other Abilities climber, construct, land speed, manual dexterity