![]()
About Salaish TalenduthREFERENCE:
____________________ PFS INFO:
PFS Number: 289224-2002 Remastered Experience: 72 Major Factions
Purchased Boons
____________________ STATS & SENSES:
Nationality: River Kingdoms Birthplace: Marvbor (minor hamlet a day’s walk northwest of Novoboro) Age: 20 Gender & Pronouns: female; she/her Height: 3’-1” Weight: 33 lbs Physical Appearance: wavy aquamarine hair, amethyst eyes, golden oak skin Gnome (Fey-Touched) background Entertainer (busker) Bard (Maestro), level 6 Small Humaniod Gnome Fey CN, agnostic Associations: Pathfinder Society Languages: Common, Hallit, Draconic, Gnomish, Fey ____________________ ABILITY SCORES STR -1, DEX +4, CON +3
____________________ DEFENSES:
HIT POINTS: 85 ARMOR CLASS
Reaction:
SAVING THROWS
Pearly White Spindle Aeon Stone: restores 1 HP per minute; resonant power grants resistance 1 to negative energy
_____________________ OFFENSE:
Class DC: 23 T = (10 + (7 level) + (4 cha) + (2 prof) + (0 item)) Speed: 25 Movement Types: land Initiative (Perception): +15 = ((7 level) + (2 wis) + (4 prof) + (2 Incredible Initiative) + (0 item)) Melee Strikes
dagger +13/+9/+5 T = ((7 level) + (4 dex) + (2 prof) + (0 item)
fist +13/+9/+5 T = ((7 level) + (4 dex) + (2 prof) + (0 item)
Ranged Strikes
Weapon Proficiencies
____________________ MAGIC:
Innate spells
Focus Points: 2/2 Spell Slots per Day
Spells Known
Focus Spells:
Composition Cantrips (at will):
Signature Spells:
Cantrips (cantrip level: 3):
____________________ SKILLS:
Acrobatics: +3 U = (+4 dex) + (0 prof) + (0 item) - (1 armor)
____________________ FEATS:
Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Bonus Feats
____________________ EQUIPMENT:
Combat Gear: minor healing potion (1), lesser healing potion (5), soothing scents (1), matchmaker fulu (1), mesmerizing opal (1), snapleaf (1), scroll of resist energy (1), potion of water breathing (1)
Magic Items:
Spoiler:
1. Pearly White Spindle Aeon Stone, Item 3: restores 1 HP per minute; resonant power grants resistance 1 to negative energy 2. Diplomat's Badge, Item 5 3. Ventriloquist’s Ring, Item 3 4. Persona Mask, Item 3 Bulk: 3.92 (Encumbered at: 4 = 5 + (-1 str); Maximum at: 9 = 10 + (-1 str)) Gold: 656.97
____________________ BOT ME:
See MAGIC spoiler for spells. At the start of combat, Salaish will use Lingering Composition to cast Inspire Courage, unless the party would prefer Inspire Defense. When in doubt, use one of Salaish's Cantrips for combat attacks. If she just has one action left on her turn, she’ll use the Dirge of Doom composition cantrip. She's always looking for ways to use the Deja Vu and Charitable Urge spells. Getting foes to give allies their weapons amuses her, as does making them keep doing things that will be useless for them. She'll cast Roaring Applause on a dangerous foe who used a reaction on a party member, and uses Fear selectively to prevent party members from being overwhelmed by multiple foes. She’ll use Distracting Chatter on hard-to-hit targets, as it makes them flat-footed. Using her rapier is a last resort. She uses Soothe as a Signature Spell to keep allies from dying, but prefers to let others to the healing.
____________________ BOONS:
PFS (2ed) Scenario #1–06: Lost on the Spirit Road[b]: [ ] [ ] [ ] Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead. [b]PFS (2ed) Scenario #1–08: Revolution on the Riverside:
PFS (2ed) Scenario #1–16: The Perennial Crown Part 1: Opal of Bhopan:
Pathfinder Society Scenario #1–20: The Lost Legend:
Ally of the Iruxi (Slotless): You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure. [ ] Seasoned Diplomat (Advanced): You have navigated the courts of Ekkeshikaar, honing your skills as a diplomat and researcher. You may check the box next to this boon at the beginning of an adventure to become trained in Diplomacy and Society for the duration of that adventure. If you are already trained in one of these skills, you instead become an expert. If your proficiency level is higher than expert in either of these skills, you treat any critical failure rolled with that skill as a failure and any failure as a success for the duration of the adventure.
____________________ CHRONICLES 1. PFS(2) 1-06: Lost on the Spirit Road:
Boon: ☐ ☐ ☐ Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami's blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Seek, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead. Reputation(s): +4 (Horizon Hunters) Fame Earned: n/a Fame Spent: n/a Gold Earned: 14 Downtime: 0.08 2. PFS(2) 01-08 Revolution on the Riverside:
Boon: ☐ ☐ ☐ River Kingdoms Politician (General): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you to find an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure. Reputation(s): +4 (Horizon Hunters) Fame Earned: 4 Fame Spent: 0 Gold Earned: 14 Downtime: 0.04 3. PFS(2) 02-00 King in Thorns:
Reputation(s): 0 Gold Earned: 14 Downtime: 0.04 4. PFS(2) 02-19 The Seven Secrets of Dacilane Academy:
Reputation(s): 4 Gold Earned: 22 Downtime: 0.08 5. PFS(2) 01-18 Lodge of the Living God:
A lodge in Razmiran seems like an idea fraught with peril, but perhaps the Pathfinder Society can do some good for the people held in the iron grasp of the Living God. By (▫ protecting the keep Light in the Dark (Envoy’s Alliance, General): You sought out people with the potential to become assets and agents for the Pathfinder Society, despite the risks involved. While adventuring in Razmiran, you gain a +1 circumstance bonus to Diplomacy checks to Request Assistance or Make an Impression. Inform your GM of the function of this boon at the beginning of the adventure. Narsen’s Web (General): For good or ill, you have been swept up in the schemes of the masked priest Narsen. Whether the cunning cultist’s aims are for good or ill remains to be seen. You gain a +1 circumstance bonus to Perception checks to Sense Motive when dealing with anyone hiding their features behind a mask or disguise (including magical disguises and polymorph effects that change the person’s appearance to something unrecognizable). Reputation(s): 4 (Horizon Hunters); 2 (Envoy's Alliance) Gold Earned: 22 Downtime: 0.08 6. PFS(2) Head Shot the Rot One Shot:
Reputation(s): 4 Horizon Hunters Gold Earned: 23.6 Downtime: 0.16 7. PFS(2) 01-19 Iolite Squad Alpha:
Iolite Trainee Hobgoblin: The Iolite Squad’s reports on valuable Pathfinder skills have made it back to Oprak to be incorporated into their training regimens. You have gained access to the following background for all of your characters (include a copy of this Chronicle Sheet with any character who selects this background). IOLITE TRAINEE HOBGOBLIN BACKGROUND Prerequisites: Hobgoblin ancestry The Iolite Squad was Oprak’s first foray into training hobgoblins for Pathfinder membership. You’ve added the archival and archaeological skills they sent back to Oprak into your military training. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You’re trained in the Society skill and the Warfare Lore skill. You gain the Sign Language skill feat. Reputation(s): 4 (Horizon Hunters) Gold Earned: 38 Downtime: 2.4 8. PFS(2) 02-12 Snakes in the Grass:
You travelled to the hobgoblin nation of Oprak to establish formal ties between that growing nation and the Pathfinder Society. While there you encountered Artennod Raike of the Aspis Consortium, who arrived to secure a trade arrangement with Oprak for the Aspis Consortium. After a series of events X▫ you uncovered that Artennod was responsible for a sudden attack on the hobgoblin camp. You X▫ managed to secure an agreement with Oprak for the Society but perhaps X▫ Artennod Raike vowed revenge on behalf of the Aspis Consortium before departing the camp. Reputation(s): 4 (Horizon Hunters) Gold Earned: 38 Downtime: 0.16 9. PFS(2) 1-16 The Perennial Crown Part 1: Opal of Bhopan:
On the trail of the legends of the famous early Pathfinder Selmius Foster, you traveled to the place he died—the isolated island of Bhopan. After surviving an onslaught from the island’s fey, you found a magically advanced society whose people have deep connections to the fey. The king of Bhopan invited you to participate in a grand masquerade. The royal steward, Lelzeshin, gave you a chance what Foster sought by entering the royal vaults. After speaking to him, you ( Blood Offering (Slotless): Bhopanese culture has numerous traditions that involve bloodletting as a sign of respect or a show of bravery. You participated in at least one of these traditions. This boon will have an effect in future scenarios. Reputation(s): 4 (Horizon Hunters) Gold Earned: 38 Downtime: 0.16 10. PFS(2) 1-16 The Perennial Crown Part 2: The Thorned Monarch:
After an earthquake collapsed the royal vaults of Bhopan with you inside, a spirit within the treasury’s greatest item, the Perennial Crown, revealed an ancient fey lord’s web of deception. This fey, the Thorned Monarch, desperately wanted to recover the crown, and they created chaos and bloodshed in the streets to bolster their power. You managed to escape with the crown and sever their hold on Bhopan’s people. Fey Influence: The character with this Chronicle sheet gains access to the Fey Influence ancestry feat. Reputation(s): 4 (Horizon Hunters) Gold Earned: 64 Downtime: 2.4 11. PFS(2) 3-10 Delve the Pallid Depths:
Reputation(s): 4 Horizon Hunters Gold Earned: 64 Downtime: 2.4 12. PFS(2) 3-06 Struck by Shadows:
Reputation(s): 4 Horizon Hunters Gold Earned: 64 Downtime: 4 13. PFS(2) 3-13 Guardian’s Covenant:
Reputation(s): 4 Horizon Hunters Gold Earned: 100.4 Downtime: 4 14. PFS(2) 2-07 The Blakros Deception:
Reputation(s): 4 Horizon Hunters, 2 Grand Archive Gold Earned: 64 Downtime: 4 15. PFS(2) 1-20 The Lost Legend:
Reputation(s): 4 Horizon Hunters Gold Earned: 80 Downtime: 6.4 16. PFS(2) 1-09 Star-Crossed Voyages:
Ally of the Iruxi (Slotless): You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure. Reputation(s): 5 Horizon Hunters Gold Earned: 150 Downtime: 7.2 17. PFS(2) 1-23 Star-Crossed Court:
[ ] Seasoned Diplomat (Advanced): You have navigated the courts of Ekkeshikaar, honing your skills as a diplomat and researcher. You may check the box next to this boon at the beginning of an adventure to become trained in Diplomacy and Society for the duration of that adventure. If you are already trained in one of these skills, you instead become an expert. If your proficiency level is higher than expert in either of these skills, you treat any critical failure rolled with that skill as a failure and any failure as a success for the duration of the adventure. Reputation(s): 4 Horizon Hunters Gold Earned: 150 Downtime: 6.4 18. PFS(2) 05-08 Protecting the Firelight:
You were invited to attend Niishan’s Festival of Fire as honored guests! Part of your responsibilities include helping the town prepare for the festivities by [X] preparing food, [X] entertaining the children, [X] hunting for herbs for the bonfire, Reputation(s): 4 Horizon Hunters Gold Earned: 158 Downtime: 8 Character background and personality:
Salish doesn’t remember her father, but she does remember most of the other men who rotated in and out that role as she grew up. They had nearly the whole range of human possibility: the good, the bad, the strong, and the weak. She helped her little brother, Krike, weather them all, but as Salaish grew older she began to see why all those men kept leaving. Her mother, Ban, was supremely codependent, aggravating, manipulating, and annoying. To make matters worse, Ban thought music was to be used only during leisure time, while Salaish desperately wanted to spend her whole life dedicated to it. Finally, she couldn’t take the life of a small hamlet miller’s daughter anymore. She bid an affectionate good-bye to her brother and hit the road, aiming to make it to a big city and earn her living as a busker. After a short time in Novoboro, she heard of the Pathfinder Society, and was quickly intrigued by the prospect of using her skills to support a group of adventurers. It took her a bit to make it to Absalom, but she eventually landed on its shores, eager to start the next chapter of her story. |