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This is the discussion thread.

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My own PbP combat style is to try and respect initiative order in resolving actions rather than just simple posting order (unless the sequence of events would benefit significantly otherwise). I'll roll initiatives at the start and some saves if I think they will affect my further actions in the turn to keep things moving. If you wish to delay on purpose, let me know, don't just wait on me. I will usually only update the combat narrative when everyone who can go has gone.
Make sure you roll for your actions in the order they occur in your turn. Requested saves first...
Make sure you keep your tagline updated with the current value for your Saves, Perception, Exploration Activity, and Armor Class, considering your spells cast. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.
I will try to keep track of everyone's ongoing buffs in the combat tracker during combats and will also show you enemy conditions (and heights, if they are flying), so we are all on the same page. Let me know if I missed something.
Feel free to ask about anything in the discussion threads or if you think I've ruled incorrectly or just made a mistake. You likely know your character better than I will. I'll make corrections as necessary, but I think we all know there are still some rules that are up to the GM's discretion. I try to rule by RAW for PFS, and stick to written tactics unless they are obviously illogical as the combat progresses.
Also, let me know if you need to take a short break from the game for any reason.

Kilimaro |
Hello! I have claimed a spot on the spreadsheet to play in this scenario. Pretty new to Pathfinder and I haven't done a play-by-post game in, oh, more than 20 years, so please forgive any dumb mistakes from an old guy.
With that said, stupid question #1: Where does one go to update the tagline for the requested save/perception/etc. info on these forums? Thanks.

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If you are referring to the information that appears next to the character's name when we post, it is added to the "class/levels" section of your character sheet.

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If you left-click on my name it will bring up my character sheet. Feel free to look at it. It might help if you do.
Also, at the bottom of this chat box you can preview what you post will look like before you do.
Finally, below where you select preview/cancel/submit post there is a link on how you can format your posts.
Feel free to ask questions. We were all new once.

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The Gender field appears on the status line as well. You have 3 fields of space to utilize.

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Thank you all for the tips.
Stupid question #2: Is there something I need to do that I'm not seeing to log myself as a player/character on the forum tab for this game?
Not a stupid question at all, because it's not intuitive and the language we generally use to describe it isn't easily interpreted. Go to the Gameplay thread and post there from your Modra profile. That's it.
On the boards, we call this "dotting in," because the software puts a dot next to threads you've posted in. The term "phantom dotting" refers to deleting your post right after it's posted; you're still listed as a player and the campaign appears on your Campaigns tab, but you don't have to actually post anything meaningful.
ETA: That, by the way, is what everyone who appears in the Players tab but the GM did--the GM is the only one with a post showing, because the rest of us just wrote something and immediately deleted it.

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Not a stupid question at all, because it's not intuitive and the language we generally use to describe it isn't easily interpreted. Go to the Gameplay thread and post there from your Modra profile. That's it.On the boards, we call this "dotting in," because the software puts a dot next to threads you've posted in. The term "phantom dotting" refers to deleting your post right after it's posted; you're still listed as a player and the campaign appears on your Campaigns tab, but you don't have to actually post anything meaningful.
There is a zero percent chance I would have figured out that one on my own, so thank you as well. Glad I didn't wait until the last minute to chime in.

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Hello all,
We can't officially begin for a few days, but feel free to jump into gameplay and introduce your characters as you await the briefing. For this adventure, you will be meeting in the noisy lobby of the Grand Lodge in Absalom.
Also, let me know here how many GM glyphs we have at the table so we can award intial hero points.

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Bustral's race, Automaton, can be a little complicated if you are not familiar. Please feel free to look over my character sheet and ask any questions, especially if you notice a mistake.
Note: Ability that may come up:
If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.
Critical Success: You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Success: You correctly recognize the spell.
Failure: You fail to recognize the spell.
Critical Failure: You misidentify the spell as another spell entirely, of the GM’s choice. NOTE: Current skills: Arcana (T; +7); Nature (T; +4); Occultism (T; +7); Religion (T; +4).
Note: Also no Glyphs.

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I have 1 glyph. I typically give to the lowest level at the table, leaning toward the one with the lowest HP ... which I am guessing in this case would be Bustral.
As Bustral says, my race can also be ... um ... complicated. If you've never played Starfinder before, you're in for ... something.

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FYI I will be away in nature and unable to post this coming weekend, Saturday 9/13-9/14. I will return and resume posting that Sunday evening (US/Pacific time).

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1 for the entire group

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1 for the entire group
Now I'm confused ... You mean each PC can roll for only one student, right? We have already had more than 1 roll across the group of students.
Also, I'm waiting to find out the rolls needed for Alec. (No rush, just worried it may have gotten lost in the posts... or possibly you provided it and I'm just overlooking it.)

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Sorry - to be clear, each PC gets one roll with whichever student they wish. About to post Alec's interaction now.

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Dawnfriend, do I see the Time Traveler background in action? Is that from the 3-99 special? That was my first ever PFS adventure... what an introduction to the game. Astronomy Lore was the first one that came to mind for an era-appropriate lore for me as well.

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Yes, that was a pretty sweet reward on that one. I played another special that gives me access to some nice backgrounds from Book of the Dead, but I haven't used those yet. Once a skittermander in Pathfinder became an option, though, I figured it was time to bust out that Time Traveler background.

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You really pulled it out well, I’m taking notes because I got access to Skittermander as well from playing SFS and I’ve been struggling on how I’d go about making one that felt right and not out of place. And you really showed me how

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My apologies for the questions I had rebuilt this character just before we started and still getting everything down.
(1): Bustral has the Arcane Thesis: Staff Nexus. The Chosen Cantrip is: Message and the 1L: spell is Gentle Landing. I neglected to state that used Mystic Armor spell I have memorized to charge the staff. Not sure If I can retcon that. The Message Cantrip doesn't use a charge but the way I read it the staff must have a charge to be used at all.
Arcane Thesis: Staff Nexus
You begin play with a makeshift staff of your own invention. It has the magical trait and contains one cantrip and one 1st-rank spell, both from your spellbook. During your daily preparations, you can expend one spell to grant the staff a number of charges equal to that spell’s rank, which dissipate after 24 hours. While you are holding the staff, you can Cast the Spells it contains. The 1st-rank spell consumes 1 charge but the cantrip doesn’t require charges.
You can Craft your makeshift staff into any other type of magical staff for the new staff’s usual cost, adding the two spells you originally chose to the staff you Craft. This staff gains charges from preparing it along with expended spells.
At 8th level, you can expend two spells instead of one when preparing any staff, adding additional charges equal to the combined ranks of the expended spells. At 16th level, you can expend up to a total of three spells to add charges to the staff, adding additional charges equal to the combined ranks of all three spells.
(2) If our spells can effect the world can they also effect the children? I was thinking if it does I could message back and forth with one of them, Gelta being a spell caster would be the most logical to interreact with.
You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.
Heightened (3rd) The spell's range increases to 500 feet.

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Long story short, spells do not work on the students. You can have prepared your staff however you would have seen fit to.

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I was trying to be a bit creative, not really literal...
sublimation, in physics, conversion of a substance from the solid to the gaseous state without its becoming liquid.
I meant it to evoke the idea feeling like the plane was shifting or modifying somewhat.

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Wasn't sure about the attack roll. Did add +1 to the damage of the first attack.
If a spell allows the target to attempt a saving throw or use their AC to defend against it, the type of defense is listed in the stat block. Any details on the particular results and timing of the save appear in the text unless the entry specifies a basic saving throw, which follows a standard rule. If a spell allows a defense only under certain circumstances or at a certain time, the Defenses entry is omitted, since the text needs to explain it in more detail. Whenever a spell allows a saving throw, it uses the caster’s spell DC, and one that allows AC as a defense typically requires a spell attack. More information on how to calculate your spell DC and spell attack modifier appears on page 403.
The Defense entry for the electric arc spell specifies basic Reflex, not AC.
As far as I can tell from the language of courageous anthem, it adds +1 to all damage rolls, not just one per multitarget spell. (Though I'm not sure how that would work with force barrage...would you get +1 damage per target, if you spread the missiles around?)

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Bustral wrote:(Though I'm not sure how that would work with force barrage...would you get +1 damage per target, if you spread the missiles around?)I feel like I have seen it interpreted that way, although it hasn't come up often enough for me to know for sure if that's a standard interpretation or just a thing that happened at one table.

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The language in the spell implies it.
"Force barrage: If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth."
So, if you should at multiple targets, it applies to each.

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I started playing/GMing the "Game that shall not be named" in its original, before the formal books form. I have played/GMed every version except 4. I have played/ran many other game systems before Pazio. I have played/DMd all 3 Pazio products. Throughout all this time and many products thing tend to get muddled together and confusing. I apologize if my lack of perfect recall for this one is disturbing to you.

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I shouldn't have done that last post, and I'm sorry--when I'm more awake I can usually avoid falling into that one xkcd strip.
And I sympathize--I think I've been gaming a little longer than you (the AD&D Monster Manual came out around five months after I started). I've got a PFS Wiz/7, and in f2f games I got so tired of looking up cantrips every time I used them that I printed out all of the ones I prepared or had from items--complete with how many dice to roll and the relevant saving throw or attack roll.

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We started with the notebook/binder page version.
I tend to open an extra pazio page so I can see the character sheet, then open Archives of Nethys in another tab so I can copy/paste spell info for the spoilers.
I was a little off myself. Sorry.

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Comments on the loot from the library, before we move on from there:
It seems like only myself and Lidya are using weapon attacks, so is it OK if we each take a potency crystal? (Can the eidolon use one?) Related, how do these work? One-time use and they're gone for good?
With four minor healing potions, how about we divvy up one to each of the level 1 members? So Bustral, Dawnfriend, Modra, and Yata.

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Source GM Core pg. 266 2.0 Usage affixed to a weapon; Bulk —
Activate [free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet
This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice.
On the subject of the minor heal potions, Bustral has 2 minor and 2 elixir of life purchased already. Give 2 to Yata.

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Comments on the loot from the library, before we move on from there:
It seems like only myself and Lidya are using weapon attacks, so is it OK if we each take a potency crystal? (Can the eidolon use one?) Related, how do these work? One-time use and they're gone for good?
With four minor healing potions, how about we divvy up one to each of the level 1 members? So Bustral, Dawnfriend, Modra, and Yata.
Though styled as weapons, Lidya's attcks are *technically* unarmed attacks (as is the case for all eidolons).

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Modra Boeske wrote:Though styled as weapons, Lidya's attcks are *technically* unarmed attacks (as is the case for all eidolons).Comments on the loot from the library, before we move on from there:
It seems like only myself and Lidya are using weapon attacks, so is it OK if we each take a potency crystal? (Can the eidolon use one?) Related, how do these work? One-time use and they're gone for good?
With four minor healing potions, how about we divvy up one to each of the level 1 members? So Bustral, Dawnfriend, Modra, and Yata.
That being the case, let's just say Modra has both. And hopefully I can actually roll well enough to get the bonus damage die!