[dice=Initiative (Defend, Perception)]1d20 + 5[/dice]
Saving throws:
[dice=Fortitude]1d20 + 8[/dice]
[dice=Reflex]1d20 + 3[/dice]
[dice=Will]1d20 + 7[/dice]
Attacks:
Modra will generally Stride to confront a foe, Strike it, and if an action is left, Raise a Shield. If already in melee, Step (if it will set up off-guard), Strike, Shield, otherwise two Strikes and then Raise Shield.
[dice=Warhammer Strike]1d20 + 7[/dice]
[dice=Warhammer Damage]1d10 + 4[/dice] holy/bludgeon damage
Reaction:
Modra has the Shield Block reaction with Hardness 5. If there are multiple enemies in his aura, he'll generally save the reaction for his Champion ability when an ally in his aura is attacked, below:
[dice=Retributive Strike]1d20 + 7[/dice] (ally gains damage resistance 3 to incoming attack, Modra may take Step before Strike)
Warhammer damage as above
Trained Skills:
[dice=Athletics]1d20 + 7[/dice]
[dice=Crafting]1d20 + 4[/dice]
[dice=Lore, Dwarven, PFS, or Warfare]1d20 + 4[/dice]
[dice=Medicine]1d20 + 5[/dice]
[dice=Religion]1d20 + 5[/dice]
[dice=Society]1d20 + 4[/dice]
[dice=Survival]1d20 + 5[/dice]