
![]() |

Rinshu transforms into an insect and hops onto Lande's shoulder. The dwarf barely avoids stepping on a particularly squeaky board.
I'll allow Rinshu's transformation for a Critical Success (non-cantrip spell) since there's no time in the quest to refocus
There are several buildings that the Silver Devils have taken to using, and finding the right one will save you precious time.
2 more obstacles after this one
------------------
TRACKER
Round: n/a
Obstacle: A MAZE OF STRUCTURES
Skills:
DC 16 Survival
DC 18 Perception
Successes: 0/3 (Group)
Awareness Points (Bad): 1
Edge Points: 11
------------------
Those with ** may go
**Lande Striden
**Rinshu
**Bramblespine
**Spurtz
**Griphook Ragnok
**Hyphae

![]() |

Griphook randomly selects a building from among the buildings. "Maybe it ish thish one." he suggests.
DC 18 Perception: 1d20 + 8 ⇒ (7) + 8 = 15 (will use Edge Point)

![]() |

Out of his element in the city, Hyphy rises shotgun with the others...
(No roll)

![]() |

You really planning to burn all the edge points now? :)
Rinshu and Griphook take wrong turns. Fortunately they get pointed in the right direction by some 'helpful' thugs...
------------------
TRACKER
Round: n/a
Obstacle: A MAZE OF STRUCTURES
Skills:
DC 16 Survival
DC 18 Perception
Successes: 2/3 (Group)
Awareness Points (Bad): 1
Edge Points: 9
------------------
Those with ** may go
**Lande Striden
Rinshu
**Bramblespine
**Spurtz
Griphook Ragnok
**Hyphae

![]() |

Spurtz manages to find the right building. When you enter, you notice that the Silver Devils have placed a tripwire rigged with jingling bells at most of the entrances to the warehouse. This could alert them to someone attempting to sneak in.
The last obstacle is a hard one... just saying...
------------------
TRACKER
Round: n/a
Obstacle: TRIPWIRE
Skills:
DC 18 Stealth to avoid
DC 20 Thievery to disable
DC 20 Acrobatics
Successes: 0/5 (Group)
Awareness Points (Bad): 1
Edge Points: 9
------------------
Those with ** may go
**Lande Striden
**Rinshu
**Bramblespine
**Spurtz
**Griphook Ragnok
**Hyphae

![]() |

Lande easily hops over the tripwire.
------------------
TRACKER
Round: n/a
Obstacle: TRIPWIRE
Skills:
DC 18 Stealth to avoid
DC 20 Thievery to disable
DC 20 Acrobatics
Successes: 1/5 (Group)
Awareness Points (Bad): 1
Edge Points: 9
------------------
Those with ** may go
Lande Striden
**Rinshu
**Bramblespine
**Spurtz
**Griphook Ragnok
**Hyphae

![]() |

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Bramblespine continues to try creeping around the edges like a vine.

![]() |

Griphook hops over another wire.
DC 20 Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

![]() |

Dexterity (U) vs DC 18: 1d20 + 2 ⇒ (13) + 2 = 15
Not sneaky, nor nimble, nor deft, Hyphy does his best!
Edge Point

![]() |

Lande and Griphook easily avoid the tripwire. (Success)
Hyphy and Rinshu almost trigger the bells but notice the tripwire at the last second and manage to avoid it. (Success with Edge Points)
Unfortunately, Bramblespine and Spurtz catch the wire and set off a jangling noise. (Failure, 2 Awareness points)
The Silver Devils’ headquarters is locked, as there is an important meeting taking place inside. The Pathfinders must first defeat the lock to get through the door.
This is an individual obstacle. Each PC needs to succeed thrice to pass the obstacle.
------------------
TRACKER
Round: n/a
Obstacle: LOCKED DOOR
Skills:
DC 18 Thievery to defeat the lock
DC 20 Athletics to defeat the door
Successes: 3 (Individual)
Obstacle Complete:
Awareness Points (Bad): 3
Edge Points: 7
------------------
Those with ** may go
**Lande Striden
**Rinshu
**Bramblespine
**Spurtz
**Griphook Ragnok
**Hyphae

![]() |

DC 18 Thievery: 1d20 + 3 ⇒ (4) + 3 = 7
Hero Point! DC 18 Thievery: 1d20 + 3 ⇒ (14) + 3 = 17 Fail
DC 18 Thievery: 1d20 + 3 ⇒ (18) + 3 = 21 Success
DC 18 Thievery: 1d20 + 3 ⇒ (20) + 3 = 23 Crit Success
Griphook, unfamiliar with the lock’s internal mechanisms, inserts a small stick into the keyhole and fiddles with it at random, hoping to make it open.
It seems luck is on Griphook's side this time.

![]() |

Griphook manages to pick the lock, though it appears he was more lucky than good...
------------------
TRACKER
Round: n/a
Obstacle: LOCKED DOOR
Skills:
DC 18 Thievery to defeat the lock
DC 20 Athletics to defeat the door
Successes: 3 (Individual)
Obstacle Complete: Griphook
Awareness Points (Bad): 4
Edge Points: 7
------------------
Those with ** may go
**Lande Striden
**Rinshu
**Bramblespine
**Spurtz
Griphook Ragnok
**Hyphae

![]() |

Bramblespine clearly too proud to use Griphook's door goes to find their own.
Thievery 18: 1d20 + 2 ⇒ (7) + 2 = 9
Thievery 18: 1d20 + 2 ⇒ (8) + 2 = 10
Thievery 18: 1d20 + 2 ⇒ (3) + 2 = 5 EDGE
Thievery 18: 1d20 + 2 ⇒ (9) + 2 = 11
Thievery 18: 1d20 + 2 ⇒ (3) + 2 = 5 EDGE
Thievery 18: 1d20 + 2 ⇒ (16) + 2 = 18
3 Awareness generated, 2 EDGE points spent.

![]() |

Bramblespine manages to defeat the lock, but only after many attempts (and muffled curse words)...
------------------
TRACKER
Round: n/a
Obstacle: LOCKED DOOR
Skills:
DC 18 Thievery to defeat the lock
DC 20 Athletics to defeat the door
Successes: 3 (Individual)
Obstacle Complete: Griphook, Bramblespine
Awareness Points (Bad): 7
Edge Points: 5
------------------
Those with ** may go
**Lande Striden
**Rinshu
Bramblespine
**Spurtz
Griphook Ragnok
**Hyphae

![]() |

With none of the skills it seems Rinshu will stay outside of the hideout or use 3 edge points to enter.
Athletics: 1d20 ⇒ 2
Athletics: 1d20 ⇒ 2
Athletics: 1d20 ⇒ 10

![]() |

Spurtz gets working on the lock. "I think I can crack these.." he says.
Thievery: 1d20 + 7 ⇒ (15) + 7 = 22
Thievery: 1d20 + 7 ⇒ (8) + 7 = 15
Thievery: 1d20 + 7 ⇒ (3) + 7 = 10
Thievery hero points: 1d20 + 7 ⇒ (9) + 7 = 16
Sweating, Spurtz tries again...
Thievery: 1d20 + 7 ⇒ (18) + 7 = 25
Thievery: 1d20 + 7 ⇒ (7) + 7 = 14 (Edge point the last unless we need them for the others)

![]() |

Hyphy lets the others work the door.

![]() |

Actually, he doesn't.
Dexterity (U) vs DC 18: 1d20 + 2 ⇒ (7) + 2 = 9
Dexterity (U) vs DC 18: 1d20 + 2 ⇒ (16) + 2 = 18
Dexterity (U) vs DC 18: 1d20 + 2 ⇒ (8) + 2 = 10
Not sneaky, nor nimble, nor deft, Hyphy does his best!
Last Edge Point!

![]() |

Read some of the comments at the store regarding this part in the infiltration. I do agree that the locked door being an individual obstacle with a required 3 IP to pass seems ridiculous. I'll 'fudge' the last obstacle and consider it a Group obstacle with a requirement of 3 IPs to succeed (say it's secured by 3 good quality locks). So I'll just use the remaining edge points to say that:
* Griphook manages to pick the lock, though more from luck than skill
* Bramblespine inserts a twig, moves it around the lock and manages somehow to open it
* Rinshu moves up, trips and falls against the door, dislodging it
As you open the door to enter the warehouse, you all hear raised voices from the floor above.
You hear the following conversation:
"So far, you’ve given me nothing. Vague promises of something that would help injure this upstart little nation, and now I sit on a dock smelling of fish, enduring your mealy-mouthed demands for payment and assurances. I say again, once my companions have properly examined this document you claim might be valuable, they can tell me if coming here was even worth my time."
A voice cracks slightly, takes a moment to compose itself, and comes out somewhat deeper on the second attempt. "That was the help with our risk. We didn’t have to bust up that shop for you, we still don’t even know what it is, but this message is encoded, so it has to be important. We want what you owe, through rule and contract."
"You speak those words as if you know what they mean, whelp. But… you are correct. You are owed coin for services rendered. By my Authority as a member of the Chelaxian government, our contract is fulfilled." There is a sound like that of a bag of coins hitting the table.

![]() |

Hyphy pokes his peeper...
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
...and reports back "Sounds like a lot of chatter. Somebody named 'Chelaxian government' and somebody whose home (hideout) this is. What should we do?"

![]() |

Spurtz tries to listen while minimizing the clanking. Perc: 1d20 + 5 ⇒ (2) + 5 = 7
"Don't hear nothing.." he whispers.

![]() |

Once you fully open the doors, the room opens up to a view of the warehouse. Within are a multitude of boxes that smell of fish and salt, and above you is a loft where on it is possible to see the two speaking figures. One of them has dressed in the robes of a scholar, but wields a wicked-looking mace. Upon seeing enter, they immediately attack you.
Lande Striden's Initiative using Search: 1d20 + 10 ⇒ (8) + 10 = 18
Rinshu's Initiative using Search: 1d20 + 10 ⇒ (14) + 10 = 24
Bramblespine's Initiative using Search: 1d20 + 10 ⇒ (2) + 10 = 12
Spurtz's Initiative using Search: 1d20 + 5 ⇒ (16) + 5 = 21
Griphook Ragnok's Initiative using Search: 1d20 + 8 ⇒ (12) + 8 = 20
Hyphy's Initiative using Repeat a Spell: 1d20 + 8 ⇒ (18) + 8 = 26
Black Init: 1d20 + 9 ⇒ (11) + 9 = 20
Red: 1d20 + 7 ⇒ (5) + 7 = 12
Blue: 1d20 + 7 ⇒ (6) + 7 = 13
White: 1d20 + 7 ⇒ (14) + 7 = 21
Yellow: 1d20 + 7 ⇒ (10) + 7 = 17
Pink: 1d20 + 7 ⇒ (18) + 7 = 25
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Hyphy - AC 16 (17 w/shield) 22/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5')
Pink
Rinshu - AC 19 (20 w/shield) 48/48 (temp hp - 5/5)
White
Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
Lande Striden - AC 21 62/62
Yellow
Blue
Red
Bramblespine - AC 17 29/29

![]() |

Hyphy strides into the room blowing a red noxious plume of spores onto the White Gangster - they attach directly into his central nervous system and trigger a fight or flight response!
◆) Command Cytomegaloviral Symbiont
◆) Stride
◆) Hex: Scrounder's Glee (Will DC 18 or Frightened 1; if ally crits ↺ to +1d4 HP them)

Cytomegaloviral Symbiont |

◆) Jet
◆) Stride
~) Parasytic Might vs Nobody Yet!
The mass of viral microforms propogate themselves into the air and across the floor, seeking a new host to bond with...

![]() |

Will: 1d20 + 7 ⇒ (13) + 7 = 20
Hyphy blows spores into White's face, but he's able to hold his breath and get out of the cloud.
Pink runs up to Hyphy and tries to stab him with a dagger.
Dagger vs Hyphy AC 16: 1d20 + 9 ⇒ (18) + 9 = 27 for Piercing: 1d4 + 2 ⇒ (1) + 2 = 3
Wow... talk about lucky
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Hyphy - AC 16 (17 w/shield) 16/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5')
Pink
**Rinshu - AC 19 (20 w/shield) 48/48 (temp hp - 5/5)
White
Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
Lande Striden - AC 21 62/62
Yellow
Blue
Red
Bramblespine - AC 17 29/29

![]() |

The Shisk uses Darkened forest form to cast Animal form to transform into a snake. Then he moves up the cases in the enemies direction.
AC 20. 5 temp hp.
I placed my token having counted twice the climbing square.
Hopefully they won't notice a snake on the boxes.

![]() |

Rinshu transforms into a snake and slithers up the cases. White also rushes up to Hyphy with a knife.
Dagger vs Hyphy AC 16: 1d20 + 9 ⇒ (10) + 9 = 19 for Piercing: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Hyphy AC 16, MAP, Agile: 1d20 + 5 ⇒ (12) + 5 = 17 for Piercing: 1d4 + 2 ⇒ (4) + 2 = 6
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Hyphy - AC 16 (17 w/shield) 5/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5')
Pink
Rinshu - AC 19 (20 w/shield) 48/48 (Snake Form - AC 20; temp hp - 5/5)
White
**Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
Lande Striden - AC 21 62/62
Yellow
Blue
Red
Bramblespine - AC 17 29/29

![]() |

"Go get them Skunk!" Spurtz says.
+ Overdrive Crafting: 1d20 + 8 ⇒ (3) + 8 = 11
++ Command Skunk
Skunk
+ Stride
+ Attack White Tail Attack: 1d20 + 7 ⇒ (12) + 7 = 19Bldg dmg: 1d8 + 3 ⇒ (2) + 3 = 5
+ Attack White Bite Attack: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22Bldg dmg: 1d6 + 3 ⇒ (1) + 3 = 4

![]() |

DC 19 Performance to Lingering Composition: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 w Musical Accompaniment (Crit Success, 4 rd of CA)
◆◆ Musical Accompaniment (+1 status bonus to Performance checks)
◇ Lingering Composition
◆ Courageous Anthem (composition) (+1 status bonus to attack rolls, damage rolls, and saves vs fear effects)

![]() |

Spurtz sends Skunk at White. Skunk moves up and smacks White with his tail, before biting him.
The Chelaxian agent pulls out his mace and advances. "My family has worshipped Asmodeus for decades! He will deal with you do-gooders!" he shouts. His words rattling all within 30' of the man.
All enemies (i.e. you) inside the area are Frightened 1 as long as the agent maintains the ability (no save, unfortunately)
Griphook responds with an aura of courage of his own, somewhat neutralizing the effect of the Chelaxian agent.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg; Rd 1/4)
* Aura of Fear - all foes (aka Pathfinders) inside the area around the agent is Frightened 1
------------------
Those with ** may go
Hyphy - AC 16 (17 w/shield) 5/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5')
Pink
Rinshu - AC 19 (20 w/shield) 48/48 (Snake Form - AC 20; temp hp - 5/5)
White (-9; AC <= 19)
Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
**Lande Striden - AC 21 62/62
Yellow
Blue
Red
Bramblespine - AC 17 29/29

![]() |

Lande casually advances, swings his axe and removes White's head...
Red runs up to Lande and tries to stab him with his dagger.
Dagger vs Lande AC 21: 1d20 + 9 ⇒ (18) + 9 = 27 for Piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Yellow charges the front lines trying to overwhelm the party. He also waves a dagger and tries to poke Hyphy, Lande: 1d2 ⇒ 2
Dagger vs Lande AC 21: 1d20 + 9 ⇒ (8) + 9 = 17 for Piercing: 1d4 + 2 ⇒ (2) + 2 = 4
Blue charges in as well and tries to poke Hyphy, Lande: 1d2 ⇒ 2
Dagger vs Lande AC 21, OG: 1d20 + 9 ⇒ (11) + 9 = 20 for Piercing: 1d4 + 2 ⇒ (3) + 2 = 5 plus Sneak: 1d6 ⇒ 6
These have a modified Gang Up -- three of them have to be touching you for it to apply
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg; Rd 1/4)
* Aura of Fear - all foes (aka Pathfinders) inside the area around the agent is Frightened 1
------------------
Those with ** may go
-2-
**Hyphy - AC 16 (17 w/shield) 5/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5')
Pink (AC <= 19)
Rinshu - AC 19 (20 w/shield) 48/48 (Snake Form - AC 20; temp hp - 5/5)
Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
Lande Striden - AC 21 45/62
Yellow (AC <= 19)
Blue (AC <= 19)
Red (AC <= 19)
-1-
**Bramblespine - AC 17 29/29

![]() |

Battered and bruised, Hyphy falls back, and releases a cloud of spores, which enter through the noses of the Agent's minions, causing them to feel drousy...
◆) Stride
◆◆) Sleep vs Pink, Blue, Yellow

Cytomegaloviral Symbiont |

The viral morass, meanwhile, slowly sneaks by the back row...
◆) Sneak
Sneak (Stealth): 1d20 + 6 ⇒ (10) + 6 = 16

![]() |

P/B/Y Will: 3d20 ⇒ (14, 14, 9) = 37
Success, Success, Fail
Sneak vs Perc: 1d20 + 6 ⇒ (13) + 6 = 19
Hyphy blows spores into Pink, Blue and Yellow. Pink and Blue blink and feel drowsy but Yellow drops at Lande's feet and starts to snore...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg; Rd 1/4)
* Aura of Fear - all foes (aka Pathfinders) inside the area around the agent is Frightened 1
------------------
Those with ** may go
-2-
Hyphy - AC 16 (17 w/shield) 5/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5')
Pink (AC <= 19; -1 Perc)
Rinshu - AC 19 (20 w/shield) 48/48 (Snake Form - AC 20; temp hp - 5/5)
Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
Lande Striden - AC 21 45/62
Yellow (AC <= 19; zzzzz)
Blue (AC <= 19; -1 Perc)
Red (AC <= 19)
-1-
**Bramblespine - AC 17 29/29

![]() |

I need Rainzax's permission to include the Cytomegaloviral Symbiont in the effect. If he objects I have an alternate action below
Bramblespine moves up to get into a better position and unleashes a blinding light.
Revealing Light
Reflex DC 19 18

Cytomegaloviral Symbiont |

Reflex vs Revealing Light (DC 18): 1d20 + 6 ⇒ (10) + 6 = 16
Photosensitive cells upon the lowly mass recede and shrivel...
Dazzled 1 minute

![]() |

Bramblespine, who did you center the burst on? Blue gets hit for sure, but is the other target Red or Pink?
Blue Ref: 1d20 + 10 ⇒ (3) + 10 = 13
Red/Pink Ref: 1d20 + 10 ⇒ (13) + 10 = 23
Bramblespine moves up and flashes a bright light. Blue doesn't look away in time and ends up with multiple floaties in front of his eyes.
Need clarification on who the other baddie is.

![]() |

Sorry details got lost in there somewhere. targetting the 10ft burst on the SW corner of blue. There it should hit yellow, pink, blue, red and our friendly fungal infection.

![]() |

Pink: 1d20 + 10 ⇒ (4) + 10 = 14
Red: 1d20 + 10 ⇒ (16) + 10 = 26
Pink also gets flashed right in the face and has to deal with floaties for a minute. Red manages to close his eyes in time and is slightly impaired.
Yellow continues to snore...
Pink moves up and tries to stab Hyphy, Skunk: 1d2 ⇒ 1
Dazzled: 2d20 ⇒ (13, 16) = 29
Dagger vs Hyphy AC 16: 1d20 + 9 ⇒ (2) + 9 = 11 for Piercing/Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Dagger vs Hyphy AC 16, MAP, Agile: 1d20 + 5 ⇒ (4) + 5 = 9 for Piercing/Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
Pink sees through the floaties and both strikes connect, dropping Hyphy.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg; Rd 1/4)
* Aura of Fear - all foes (aka Pathfinders) inside the area around the agent is Frightened 1
------------------
Those with ** may go
Hyphy - AC 16 (17 w/shield) 0/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5'; Dying 1)
Pink (AC <= 19; -1 Perc; Dazzled 1 minute)
**Rinshu - AC 19 (20 w/shield) 48/48 (Snake Form - AC 20; temp hp - 5/5)
**Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
Lande Striden - AC 21 45/62
Yellow (AC <= 19; zzzzz)
Blue (AC <= 19; -1 Perc; Dazzled 1 minute)
Red (AC <= 19; Dazzled 0/2)
Bramblespine - AC 17 29/29

![]() |

The snake moves towards the black man and bites him before to move back to his position.
+1 striking Fangs: 1d20 + 9 + 1 - 1 ⇒ (1) + 9 + 1 - 1 = 10
Damage, poison: 3d4 + 1d6 + 1 + 1 ⇒ (3, 1, 2) + (5) + 1 + 1 = 13

![]() |

Spurtz gets Skunk to attack the pink one. before moving into the room.
"Go get him, Skunk!"
++ Command Skunk
+Stride
+ Skunk - Attack pink Tail: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Bldg Dmg: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
+ Skunk - Attack pink Tail: 1d20 + 7 + 1 - 4 ⇒ (6) + 7 + 1 - 4 = 10Piercing Dmg: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
+ Step

![]() |

Apologies. Hyphy isn't down. For whatever reason I focused on the damage and nothing else!

![]() |

Rinshu the Snake moves up to the Chelaxian and tries to bite him ends up biting a nearby crate instead.
Skunk moves up and clobbers Pink with his tail before stepping away.
The Chelaxian adjutant moves up and maintains his aura. He then draws a wicked looking mace.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg; Rd 2/4)
* Aura of Fear - all foes (aka Pathfinders) inside the area around the agent is Frightened 1
------------------
Those with ** may go
Hyphy - AC 16 (17 w/shield) 5/22 (Glass Shield, H2 1d4 P, Basic Ref if w/in 5')
Pink (-10; AC <= 18; -1 Perc; Dazzled 1 minute)
Rinshu - AC 19 (20 w/shield) 48/48 (Snake Form - AC 20; temp hp - 5/5)
Spurtz - AC 17 (19 w/shield) 22/22 (Shield - H5 40/40); Skunk AC 17 26/26
Black
**Griphook Ragnok - AC 20 (21 w/shield) 46/46 (temp hp - 10/10)
**Lande Striden - AC 21 45/62
Yellow (AC <= 19; zzzzz)
Blue (AC <= 19; -1 Perc; Dazzled 1 minute)
Red (AC <= 19; Dazzled 0/2)
Bramblespine - AC 17 29/29