Larur Feldin

Lande Striden's page

207 posts. Organized Play character for Michael Hallet.


Full Name

Lande Striden

Race

♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10

Classes/Levels

| Spd. 20ft. |

Gender

male dwarf ranger 4 | ◆◇↺ |

About Lande Striden

Perception +10; Darkvision
Languages Common, Dwarven

Skills Acrobatics +7, Athletics +10, Lore: Dwarven +6, Lore: Farming +6, Lore: Labor +6, Lore: Mountain +6, Lore: Scouting +6, Medicine +10, Nature +8, Religion +8, Society +6, Stealth +7, Survival +8

Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1

Items Lattice Armor, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Wayfinder, Climbing Kit, Healer's Tools, Gate Attenuator

AC 21; Fort +11, Ref +9, Will +10
HP 62
Speed 20 feet

Melee +1 Weapon Striking Dwarven War Axe (2h) +11 (Dwarf, Sweep, Two-Hand d12, Uncommon, Magical), Damage 2d12+4 S
Melee Clan Dagger +10 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P

Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.

Weapon Infusion (Infusion, Kineticist) With a signature flair, you shape blasts of elemental power into the form of a weapon, such as a sword made of whirling wind or a bow that shoots flames. If your next action is an Elemental Blast, choose a weapon shape for it to take. You can choose to change the blast's damage type to bludgeoning, piercing, or slashing - whichever suits the weapon shape - and you can choose other alterations depending on whether you make a melee or ranged blast. Melee: Add one of the following traits of your choice: agile, backswing, forceful, reach, sweep. Ranged: Choose one of three options: range increment 100 feet and the volley 30 feet trait, range increment 50 feet and the propulsive trait, or range increment 20 feet and the thrown trait.

Hunt Prey (Concentrate, Ranger) You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type to all adjacent creatures (basic Reflex save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.

Channel Elements (Archetype) (Aura, Kineticist, Primal) Requirements Your kinetic gate isn't active. You tap into your kinetic gate to make elements flow around you. Your kinetic aura activates. Your kinetic aura is a 10-foot emanation where pieces of your kinetic element (or all your kinetic elements, if you can channel more than one) flow around you. The kinetic aura can't damage anything or affect the environment around you unless another ability allows it to. Channel Elements has the traits of all your kinetic elements. Your kinetic aura automatically deactivates if you're knocked out, you use an impulse with the overflow trait, or you Dismiss the aura. Though you can't use new impulses while your kinetic aura is deactivated, ones you already used remain, and you can still Sustain any that can be sustained. Stance impulses are linked to your kinetic aura and end when the aura deactivates.

Elemental Blast (Archetype) (Attack, Impulse, Kineticist, Primal) With a wave of your hand, you collect elemental matter from your aura and swing or hurl it. Choose one of your kinetic elements and a damage type listed for that element, then make a melee or ranged impulse attack against the AC of one creature. Add your Strength modifier to the damage roll for a melee Elemental Blast. If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier. The element determines the damage die, damage type, and range (for a ranged blast). A damage type other than a physical damage type adds its trait to the blast. • Air 1d6 electricity or slashing, 60 feet

Wayfinder (Uncommon, Invested, Magical) Activate Light (concentrate) Effect The wayfinder is targeted by a 1st-rank light spell.

Gate Attenuator (Invested, Magical) Activate (concentrate) Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you’re a kineticist and the spell’s element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element’s trait if it doesn’t already have it: air - gust of wind

Precision Damage Hunter's Edge 1d8

Focus Spells (1 points) Gravity Weapon

Additional Feats Clan Lore (Gelderon), Continual Recovery, Dwarven Weapon Familiarity, Elemental Heart Dwarf, Hefty Hauler, Initiate Warden, Kineticist Dedication

Additional Specials Dwarven Clan Lore (Athletics, Nature, Farming Lore), Hunter's Edge (Precision), Kinetic Aura, Kineticist Element (Air Element), Warden Spell (Gravity Weapon)