Leshy

Coenocytic Hyphae Rapport's page

65 posts. Organized Play character for rainzax.


Race

Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp

Classes/Levels

♥️ 32 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

Gender

LG Fungus Finadar Leshy Devourer of Decay Witch 2 | ◆◇↺ | Explore: Search

Age

Master to Cytomegaloviral Symbiont

Special Abilities

◆◇↺

Homepage URL

□☑

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 12

About Coenocytic Hyphae Rapport

4 MORE XP TO LEVEL THREE!

...are you okay?...

#2024:

Horizon Hunters

Senses
Perception (*) +4 w/ Darkvision
Languages ➤ Common, Abyssal, Draconic, Hallit, Skald, Sylvan, and Varisian

Defense
AC 16, Hit Points 22
Fortitude (*) +6, Reflex (*) +6, Will (**) +6

Offense
Primal Spellcasting (*) 18
Speed 25 feet

Seedpod (0h, 30-ft) +6 @ 1d4 B; CS @ -10 speed 1 round

Mycellium Mischief:

Parasitic Might
Your familiar appears gaunt and malnourished or otherwise on the brink of death, even though it's quite healthy. When you Cast or Sustain a hex, your familiar can draw on the waning strength of another to sustain itself. One creature within 15 feet of your familiar with less than half of its maximum Hit Points becomes sickened 1 unless it succeeds at a Fortitude saving throw against your spell DC.

Scrounger's Glee (◆ then ↺)
[auditory, fear, focus, hex, mental]
Range 30 feet; Targets 1 creature
Defense Will; Duration sustained up to 1 minute
With a cruel laugh and a flash of your canines, you make a target understand that death is coming to claim it and that its demise will serve to strengthen another. The target becomes frightened 1 if it fails a Will save (or frightened 2 on a critical failure). This condition can't be reduced below 1 while the spell is active and the target can hear you. You can Dismiss the spell as a reaction when an ally critically succeeds at a Strike against the target, restoring 1d4 Hit Points to that ally.
Heightened (+2) The number of Hit Points restored when you Dismiss the spell increases by 1d4.

Phase Bolt (Psi Cantrip)
Your phase bolt temporarily sends the target's cover out of phase if it hits. On a success, reduce the target's circumstance bonus to AC (if any) by 1 until the beginning of your next turn. Your phase bolt also gains the following amp.
Amp Your bolt leaves phase completely, becoming invisible and intangible until it's already embedded in the target— giving the impression it simply teleported itself into place. The target is flat-footed against the attack. Additionally, the bolt ignores an amount of Hardness or resistance to piercing damage equal to half the spell's level. On a critical success, the target can't be affected by teleportation effects until the start of your next turn.
Amp Heightened (+1) The bolt's damage increases by 2d4 instead of 1d4.

Phase Familiar (↺)
[Focus, Hex, Manipulate]
Trigger: Your familiar would take damage
Range 60 feet; Targets your familiar
Your patron momentarily recalls your familiar to the ether, shifting it from its solid, physical form into a ghostly version of itself. Against the triggering damage, your familiar gains resistance 5 to all damage and is immune to precision damage.
Heightened (+1) Increase the resistance by 2.

Veil of Dreams (◆)
[Focus, Hex, Manipulate, Mental]
Range 30 feet; Targets 1 creature
Defense Will; Duration sustained up to 1 minute
Your patron draws the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.
Critical Success: The target is unaffected.
Success: The target takes a –1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to –2 for Will saves against sleep effects.
Failure: As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat check or the action is disrupted.

Spellcasting
Focus Pool (□) @ Phase Familiar
Hexes (□□) @ Scrounger's Glee, Veil of Dreams
Cantrips (□□□□□) @ Glass Shield, Puff of Poison, Root Reading, Tangle Vine, Timber
Rank One (□□□) @ Enfeeble, Sleep, Heal

Skills (10)
Arcana (*) +8
Crafting (*) +8
Diplomacy (*) +5
Intimidation (*) +5 w/ Intimidating Glare
Lore: Abyssal (*) +8
Medicine (*) +4 w/ Battle Medicine
Nature (*) +5
Occultism (*) +8
Religion (*) +4
Survival (*) +4

Equipment
Adventurer’s Pack (B), School Potion (□)

Familiar
Familiar Abilities (□/□□□): Parasitic Might; Fungus, Independent, Jet
Tiny Size; Perception (+6) w/ lowlight, Defenses (as Master), HP 10, Acrobatics or Stealth (+6)
Cantrips (10): Glass Shield, Puff of Poison, Root Reading, Tangle Vine, Timber
First (8+2): Enfeeble, Sleep, Heal

Progression:

Ancestry
1: Fungus Leshy, Seed Pod

Background and Skill
1: Finadar Leshy; Intimidation, Abyssal Lore, Intimidating Glare
2: Battle Medicine

Class
1: Witch Spellcasting; Patron ➤ Devourer of Decay, Familiar ➤ Parasitic Might, Hexes ➤ Scrounger's Glee
2: Lesson of Dreams ➤ Sleep and Veil of Dreams Hex