[ACO] PF2e - 06-05: Silver Bark, Golden Blades (P3)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

TOFU SHOP

CP: 25
Subtier: 3-4

Hero Points:

Ebiten - 2
Achurius - 1
Melenia - 2
Ghardak - 2
Zenobia Arsinoe Thea - 2
Drokki Goldenoak - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten yelps, Oh, shi--

Fortitude: 1d20 + 8 ⇒ (11) + 8 = 19

Can I attack from inside? Or is this an Escape situation?

1d20 ⇒ 6 Regardless, that would be a fail...

◆ Escape (fail), ◆◆ Cast a Spell (gale blast)

Gale Blast, basic Fort DC 15:
Area - 5 ft emanation; 1d6 bludgeoning damage.

Damage: 1d6 ⇒ 3

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak keeps bashing on the jug in front of him. "Stop swallowing my comrades!"

+ Warhammer Warhammer: 1d20 + 11 ⇒ (19) + 11 = 30 Bldg dmg: 2d8 + 4 ⇒ (5, 8) + 4 = 17
+ Warhammer Warhammer: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20 Bldg dmg: 2d8 + 4 ⇒ (1, 6) + 4 = 11
+ Raise Shield

(Glimpse when able to use)

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

Finally someone that really needs healing.

Achurius aims a nice 2 action heal spell at Zenobia.

heal, healing hands feat: 2d10 + 16 ⇒ (8, 7) + 16 = 31

And then sends his spiritual armament at the weakest looking jug.

to hit: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d8 ⇒ (2, 7) = 9; bludgeoning or spiritual, whichever is better

**heal
*sustain spiritual armament

Horizon Hunters

| Male Dwarf Champion 2 | HP 36/36 | AC 20 | F +9 R +4 (+3 bulwark) W +8 | Perc +6 (darkvision) | Default Exploration: | Speed 20ft | hero points 1 | Active Conditions:

Drokki Keeps on swinging his magically empowered hammer

Meteor hammer@pink: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage, b: 2d8 + 4 ⇒ (3, 4) + 4 = 11

Meteor hammer@pink: 1d20 + 8 + 1 - 5 ⇒ (20) + 8 + 1 - 5 = 24
Damage, b: 2d8 + 4 ⇒ (2, 8) + 4 = 14

Meteor hammer@pink: 1d20 + 8 + 1 - 10 ⇒ (11) + 8 + 1 - 10 = 10
Damage, b: 2d8 + 4 ⇒ (3, 4) + 4 = 11

Glimpse, 15 ft:

Meteor hammer@pink: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage, b: 2d8 + 4 ⇒ (7, 1) + 4 = 12 + resistance 4

Verdant Wheel

CG Woodland Elf Druid 2 HP 22/22| AC 17/19 | F +4 R +5 W +10 | Perc +8 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Melenia takes a step forward. She focuses her sight on Pink and tries to ignite the construct.

Ignition: 1d20 + 8 ⇒ (11) + 8 = 19
Fire Damage: 2d4 ⇒ (2, 3) = 5

◈Step, ◈◈Ignition

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ebiten, you can attack from the inside. However casting a spell will cause you to use all your air and fall unconscious.

Suffocation

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ebiten - you can attack from the inside. If you manage to do 10 damage from a single attack, you can cut yourself free.
Everyone else - One of you can spend 3 actions doing Slashing/Piercing Damage to the pot to cut Ebiten out.

So Ebiten has 3 actions to try to self-rescue. If he does not succeed, he will be sickened 1 and have 5 rounds of air remaining. One of you can take 3 actions to cut him out of the jar. If Ebiten manages to do 10 points of damage with a single attack then he self rescues and the combat is over (he will not be sickened 1).

EDIT -- I just realized the Fort Save should be made after the turn :)

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
After your Turn:
DC 19 Fortitude vs Sickened 1: Ebiten (if you end your turn w/o cutting yourself free)
------------------
Those with ** may go

-3-
**Ebiten PFS - AC 19 (20 w/shield) 12/28 (Restrained; Immobilized; OG; Slowed 1; Suffocating; Breath - 7 rds; 2d8+4 Bludgeoning each turn; Rupture 10)

-4-
**Achurius - AC 16 33/33
**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (AC 19; Shield - H5, 20/20)
**Ghardak - AC 22 (24 w/shield) 62/62 (AC 24; Shield - H5, 20/20)
**Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
**Drokki Goldenoak - AC 20 36/36 (Runic Weapon)

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Ghardak will try to get him out. "Hang in there lad!"

(Use 3 actions to cut him out)

Horizon Hunters

| Male Dwarf Champion 2 | HP 36/36 | AC 20 | F +9 R +4 (+3 bulwark) W +8 | Perc +6 (darkvision) | Default Exploration: | Speed 20ft | hero points 1 | Active Conditions:

Drokki moves closer and pulls out his dagger and he begins to cut

1 action move, 1 aciton draw dagger, 1 action applies to cutting the creature open - 1/3 rules Swallow whole the bottom part

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