Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

"Getting back to some pirating sounds like a plan." Nico agrees, giving Manny the finger. :)


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CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"We can spend the night on our ship, if you would prefer privacy for your Honeymoon, Lady Smythee," Ci Ci says with a smirk. "Send your husband down in when the sun is up tomorrow morning. If he's unable to walk, we can lug him to the boat in a wheelbarrow!"


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny heads back to the ship with his backpack bulging with leftover dinner.


Male Human Rogue6/Clr1 Current Map

Nico comes down in the morning, a tad late of course.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Ci Ci greets Nico with a laugh, a loud wolf whistle, and a wink.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Nico shrugs at 'Ci Ci's' teasing. He knows he's going to be hearing the jokes for some time and has decided to let them roll off his back. Once the scratches have healed anyway. :)

Profession Manwhore (untrained): 1d20 + 1 ⇒ (16) + 1 = 17 Didn't let the ship down. :)

It certainly made an interesting change from ship to ship battles.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

So where we going this time?


Male Human Rogue6/Clr1 Current Map

Out to sea to find spoils and plunder?


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia makes sure to warn Lady Smythee about the Dominator prowling the nearby waters before preparing to head out on the hunt again.

Yep--let's get to plundering! International Talk Like a Pirate Day is a week from today!


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Sorry Nico... Kaliban claps the newlywed on the shoulder.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Nico manfully accepts Kaliban's sympathy.

He asks Capricia, "Where to then Captain? Sou-east to the Fever sea, or Nor-west to the Shackles to hunt?"


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia shrugs at Nico's question. "I'd hoped Lady Smythee would have a suggestion, but that doesn't seem to be the case." Turning to Ci Ci, the captain asks, "Does Besmara have any divine insights on where we might venture next?"


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

”I will ask!” Ci Ci replies with girlish enthusiasm, as she pulls out her Harrow Deck and settles herself cross legged on the deck.

”Besmara, guide us to the richest hunting grounds,” she intones. ”Let the cards point the way.”

Harrow Reading, which way?: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Rogue6/Clr1 Current Map

For succeeding in taking Tidewater Rock, award them 266 XP each. Entering into a marriage with Lady Smythee counts as “cracking” Tidewater Rock since it gives the PCs effective control of the castle for as long as
the marriage lasts. Regardless of their approach, you gain a 1 point of Disrepute and Infamy as word of their exploit in “cracking the Rock” gets around the Shackles.


Male Human Rogue6/Clr1 Current Map

You go out for a few days and while you spot a ship or two
on the horizon, none are close enough to gain a track on. After four days you decide to head back to the Rock.
You find that the island was attacked by sahuagin
on the previous night. One of the garrison’s guards is dead
and Mardus Siggs (or another NPC if Mardus was slain or
joined the PCs’ crew) languishes from a horrific wound to
his thigh from a barbed sahuagin trident. Mardus’s wound
was treated, but the jagged barbs of the weapon caused a
great deal of damage to the bone as it was extracted, and
Mardus now suffers from a major infection that will kill
him in 1d4 days if not cured. A DC 20 Heal check or remove
disease spell cures the infection, but the bone must be set
properly and healed with another DC 20 Heal check or
cure spell or his speed is permanently reduced to 10 feet.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"I can pray for the power to remove the infection, but I cannot do so before tomorrow morning," Ci Ci says. "I have no training as a healer, unfortunately, so I do not have any mundane means of treating his wound."


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny shakes his head. No skill with healen. Maybe we got something in our loot pile?


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Sahaugin... what did they want? Why now?


Male Human Rogue6/Clr1 Current Map

Who is on night watch?


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban has darkvision. Happy to take night watch.


Male Human Rogue6/Clr1 Current Map

roll perception


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Perception, darkvision: 1d20 + 8 ⇒ (2) + 8 = 10

Sweet.


Male Human Rogue6/Clr1 Current Map

You see two long boats approaching the shore!


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban wakes Manny with a shove.

Then - Rise and shine, folks. Looks like we've got company, maybe the sahaugin were mercs.

Is Nico's bride dead?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny runs around waking up everyone. Looks like the raiders are coming back for another try!


Male Human Rogue6/Clr1 Current Map
Kaliban the Wayward wrote:

Kaliban wakes Manny with a shove.

Then - Rise and shine, folks. Looks like we've got company, maybe the sahaugin were mercs.

Is Nico's bride dead?

No, just one of the guards and Mardus is dying without treatment.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Nico awakes and gets his equipment on. Heading to the roof when he's ready.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
MannyGoblin wrote:
Wanna get tied up Emmy?


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

initiative: 1d20 + 3 ⇒ (11) + 3 = 14

Wake up and Cast mage armor


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Male Human Rogue6/Clr1 Current Map

Aye mates. It be talk like a pirate day!


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Avast! Ahoy! An' shiver me timbers! Happy ITLAP Day, all!


Male Human Rogue6/Clr1 Current Map

OK everyone roll init


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Init: 1d20 + 4 ⇒ (13) + 4 = 17


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

initiative: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

init: 1d20 + 2 ⇒ (1) + 2 = 3 Wow!


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia the Pirate Initiative: 1d20 + 6 ⇒ (14) + 6 = 20


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban Initiative: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Rogue6/Clr1 Current Map

init bad guys: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Cici
Capricia
Kaliban
Manny
Emmy
Nico
bad guys


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

(How far away are the boats approximately (for spell range purposes), and can we see who or what is in them?)


Male Human Rogue6/Clr1 Current Map

they are 45' and 60' away from you. Both are filled with buccaneers, 15 each.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"Stop rowing now! If you come ashore, you will be deemed hostile and we will defend ourselves!" Ci Ci calls out to the boats (in Common).

Diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia decides that her crew can handle themselves; if they need any direction, she feels that Ci Ci can give them orders. "I'm going to check on Lady Smythee--see if see recognizes these invaders and if she's got any ideas on deterring them if they're intent on taking the Rock."
That said, she scoots off to speak with the Lady of the keep.

I'll roll a Diplomacy check, though I hope it's not needed.

Capricia the Pirate Diplomacy Check (Lady Smythee): 1d20 + 5 ⇒ (4) + 5 = 9


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny is impatient to start fighten


Male Human Rogue6/Clr1 Current Map

Kaliban and Emmy?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Emmy got eaten by a shark!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

I'm here, , jump out of the rack getting on deck to find my target guess I will cast scorching ray at the enemy.

scorching ray at sharks, spending points to caster level and converting to electrical for CL7: 1d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (3) + 5 = 84d6 + 2 ⇒ (3, 4, 2, 6) + 2 = 174d6 + 2 ⇒ (4, 5, 4, 2) + 2 = 17


Male Human Rogue6/Clr1 Current Map

20% miss chance due to fog
miss chance: 1d100 ⇒ 22
I presume she means the buccaneers


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

target, not sharks, boat 1: 1d12 ⇒ 4

boat 2: 1d12 ⇒ 11

miss chance: 1d100 ⇒ 39

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