Race |
HP 16/16| AC 16 | F +3 R +6 W +7 | Perception +7 | Hero 1/3 |
Gender |
M Human | Investigator 1 | ◆◇↺ | |
About Milo Moritori
Milo Moritori
Human investigator 1 Advanced Player's Guide, 55
LN, Medium, Human, Humanoid
Perception +7 (+8 when using Pursue a Lead)
Languages Common, Mwangi, Osiriani, Sylvan, Thassilonian, Varisian
Skills Acrobatics +4, Arcana +7, Athletics +4, Deception +4, Diplomacy +4, Intimidation +4, Library Lore +7, Medicine +5, Occultism +7, Survival +5 (Flexible Studies), Society +7, Stealth +4, Thievery +4, Underworld Lore +7
Str 12 (+1), Dex 12 (+1), Con 10 (+0), Int 18 (+4), Wis 14 (+2), Cha 12 (+1)
Other Items studded leather, hand crossbow, club, rapier, dagger, backpack, bedroll, bandolier, belt pouch, belt pouch, bolts (17), chalks (10), flint and steel, healer's tools, rations (1 week)s (2), rope (foot)s (50), soap, torches (5), waterskin, writing set, purse (14.5 gold)
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AC 16; Fort +3; Ref +6; Will +7
HP 16 Hero Points 1
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Speed 25 feet
Melee [1] rapier +4 (disarm, deadly (1d8), finesse), Damage 1d6+1 Pier
Ranged [1] hand crossbow +4 (range increment 60 feet, reload 1), Damage 1d6 Pier
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
Devise A Strategem [1] (concentrate, fortune, investigator) Frequency once per round Effect You can play out a battle in your head, using brains rather than brawn to execute an attack.
Devise a Strategem
You assess a foe’s weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
If you’re aware that the creature you choose is the subject of a lead you’re pursuing, you can use this ability as a free action.
Pursue A Lead (concentrate, exploration, investigator) Frequency once per 10 minutes Effect You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don’t need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.
Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma.
You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you’ve given up pursuit of a subject, you can’t Pursue that Lead again until after the next time you make your daily preparations.
Strategic Strike When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier on your attack roll due to Devising a Stratagem, you deal an additional 1d6 precision damage.
As your investigator level increases, so too does the deadliness of your strategic strike. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels.
Feats Battle Medicine, Experienced Smuggler, Flexible Studies(Religion), Forensic Acumen, Natural Ambition, Takedown Expert, Trick Magic Item
Other Abilities forensic medicine, on the case, sargava, scrolls (3), vigilant seal champion
11-22 Doom of Cassomir