25 points stats Str 13 Dex 14 Con 14 Int 12 Wis 10 Cha 16; +2 to Dex; +1 Str Lvl 4
Half-Elf Racial Traits:
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.
Languages: Half-elves begin play speaking Common and Elven.
Age
Class / Level: Fighter 2/ Bard 3
FC +1 HP to Fighter
FC +1 skill to Bard
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BUFFS AND CONSUMABLES
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DEFENSE
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Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Well-Versed (Ex): At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
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OFFENSE
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Speed 30
Melee
Ranged
Special Attacks
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STATISTICS
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Str 14, Dex 16, Con 14 , Int 12, Wis 10 , Cha 16
Racial bonus:+2 to Dex
Base Atk+2
CMB +4 CMD 16
Feats
Race: Skill focus ( Diplomacy)
L1 Toughness
F1 Exotic weapon (Bastard sword)
F2 Deadly aim
L3 Alertness
L5 Pass for human
Traits
Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Tactician: You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.(+2)
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.(11 rounds/day)
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SKILLS (Base + Int+ FC+ race= total)
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Skills (Fighter 3/lvl, Bard 8/lvl)
Handle Animals 1 (+7)
Ride 1 (+7)
Survival 2 (+5)
Perception 2 (+6)
Acrobatics 2 (+8)
Appraise 2 (+6)
Bluff 2 (+8)
Diplomacy 3 (+9/+12)
Intimidate 2 (+8)
Perform String 2 (+8)
Know Nature 2 (+7)
Know Dungeonering 1 (+6)
Stealth 1 (+7)
Use magic Device 1 (+7)
Disguise 2 (+8)
Spellcraft 1 (+5)
Know Arcana 2 (+7)
Know Local 1 (+6)
Magic:
Cantrips known (6) Dancing Lights, Detect Magic, Know Direction, Mage Hand, Mending, Read Magic
L1 spells known (4) Charm Person, Chord of Shards, Cure Light Wounds, Vanish
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SPECIAL QUALITIES
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SQ
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EQUIPMENT AND GOLD
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PP
GP 3450
SP
CP
Armor ( )
Weapons ( )
Gear ( )
Load
Light
Medium
Heavy
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APPEARANCE
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Height
Weight
Eye Color
Hair Color
General appearance: