Kwava

Lyzannder's page

18 posts. Alias of JASON RODARTE.


About Lyzannder

Lyzander
Half-elf wizard 4 Wizard/ 1 Wizard of High Sorcery 1 [White]
LG Medium humanoid (elf, human)
Init 1; Senses low-light vision; Perception +5
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Defense
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AC 19, touch 14, flat-footed 18 (+4 armor, +3 deflection, +1 Dex, +1 natural)
hp 32 (5d6+10)
Fort 3, Ref 3, Will 6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 dagger +4 (1d4+2 P or S/19+) or
. . staff of magius +5 (1d6+3 B)
Wizard Spells Prepared (CL 5th; concentration +10)
. . 3rd—dispel magic, lightning bolt (DC 19)
. . 2nd—mirror image, molten orb[ACG], rope trick
. . 1st—grease, magic missile, magic missile, shield, sleep (DC 16)
. . 0 (at will)—detect magic (at will), disrupt undead (at will), ray of frost (at will), read magic (at will)
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Statistics
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Str 12, Dex 13, Con 13, Int 20, Wis 12, Cha 12
Base Atk +2; CMB 3; CMD 17
Feats Combat Casting, Craft Magic Arms & Armor, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation)
Skills Acrobatics -2 (-6 to jump), Appraise +12, Fly +3, Intimidate +2, Knowledge (arcana) +13, Knowledge (history) +12, Knowledge (religion) +12, Linguistics +10, Perception +5, Spellcraft +16, Survival +3, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Abanasinian, Common, Dargoi, Dwarven, Elven, Goblin, Kemderspeak, Magius, Sylvan
Combat Gear scroll of color spray, scroll of magic missile, scroll of rope trick, wand of mage armor (50 charges), wand of magic missile; Other Gear +1 dagger, staff of magius, amulet of natural armor +1, bag of holding i, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 1,047 gp

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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood
Elven Immunities - Sleep
Hand of the Apprentice (8/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Moon Magic All Wizards of High Sorcery
draw strength directly from the moon aligned with
their particular Order White Robe wizards from
Solinari, the White Moon; Red Robe wizards from
Lunitari, the Red Moon; Black Robe wizards from
Nuitari, the Black Moon (whose aspect only Black
Robe wizards can see).
The waxing and waning of their respective
moons has an effect upon the magic of Wizards of
High Sorcery. When a moon is at High Sanction
(from waxing gibbous, through full, to waning
gibbous), wizards of that moon's order cast spells
at + 1 caster level and with a + 1 to any spell save
DCs. When a moon is at Low Sanction (from
waning crescent, through new, to waxing crescent),
wizards of that moon's Order cast spells at -1
caster level and with a -1 to any spell save DCs.
During the waxing and waninig waning periods around the
quarter moons, wizards of that moon's Order cast
their spells normally.
The alignment of any two moons is a positive
event for wizards of both orders, even if the moons
are at Low Sanction. When two moons are in
conjunction, wizards of both moons' Orders cast
spells at + 1 caster level and with a + 1 to any spell
save DCs. These bonuses stack with any bonus
or penalty already in place for the phase of the
moons. Thus, if Lunitari and Nuitari come into
conjunction at High Sanction, Wizards of the Red
and Black Robes cast at caster level +2 and a +2
on spell save DCs. If the same two moons come
into conjunction at Low Sanction, the benefit from
the conjunction cancel out the penalty for the two
moons being at Low Sanction, and these wizards
cast spells as normal.
When all three moons come into alignment,
all magic becomes more powerful Wizards of all
three Orders cast spells at caster level +2 and with
a + 2 on spell save DCs. Again, these bonuses stack
with any bonus or penalty in place for the phase of
the moons. If the three moons are in conjunction
at Low Sanction, every wizard still casts with
+ 1 bonuses. If they align at High Sanction, the
bonuses are +3. This alignment, known as the
Night of the Eye, occurs in a cycle of 504 days
(exactly 1-1/2 years)
Tower Resources Access to Labs and Libraries in the Towers of High Sorcery