Ancient Solar Dragon

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410 posts. Alias of Wadley.


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Thank you.


Damage 1d12 ⇒ 2


Dare will fire his musket at tsomo. 1d20 + 7 ⇒ (13) + 7 = 20 touch ac.


Dare will reload his musket.


Dare will fire back with his musket. 1d20 + 9 ⇒ (8) + 9 = 17 touch ac.


Dare will give for an appraise check. 1d20 + 1 ⇒ (17) + 1 = 18 appraise


Dare is going to shoot the squid in the eye. 1d20 + 7 ⇒ (16) + 7 = 23 touch ac.


I have rolled like crap this entire game.


Dare perception checks. We have to make seven?

1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 11 ⇒ (9) + 11 = 20
1d20 + 11 ⇒ (13) + 11 = 24
1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 11 ⇒ (12) + 11 = 23


Second acrobatics 1d20 + 6 ⇒ (1) + 6 = 7


Dare will move to to give flanking with Patros and then full defense.


Intimidation 1d20 + 2 ⇒ (8) + 2 = 10


Dare will keep a look out for any more guards as they are trying to get in.


If we don’t have a way to open the lock, I have blast lock grit ability to bust it. It will be loud.


Would it a perception check to find an alternate route?


Let’s go to the warehouse.


“Just help us. It can’t be that hard.”


Dare will attempt to aid. 1d20 - 2 ⇒ (10) - 2 = 8 diplomacy


Dare will attempted linguistics. 1d20 + 1 ⇒ (10) + 1 = 11


Dare will point out the trap. I don’t have disable device but have a +4. Can I roll untrained and use his tools for repairing his gun?


Dare will also look around. 1d20 + 11 ⇒ (17) + 11 = 28 perception


Dare will spend the 20 gold. He will also keep an eye out for sharks knowing the sauhgin have such a power over them.


15 should be fine.


Dragon


Perception 1d20 + 11 ⇒ (8) + 11 = 19

Dare will look at the map.


Dare will keep an eye around the shop. See if anything sticks out to him.He is not a talker.


I don’t know why that rolled twice


Dare will shoulder his musket. “Talk fish head.”1d20 + 2 ⇒ (5) + 2 = 7 intimidation


Dare will shoulder his musket. “Talk fish head.”1d20 + 2 ⇒ (18) + 2 = 20 intimidation


Dare will try to have a look around as well. 1d20 + 11 ⇒ (1) + 11 = 12 perception


1d20 + 5 ⇒ (3) + 5 = 8 Dare will try his engineering


Dare nods. ”Lets do the alchemist.” If we can expedite travel by buying horses or is there a faster travel means. Do they offer any?


Dare cocks his head. “You keep saying it wasn’t your fault. Have you ever heard of the phrase ‘ thou dost protest too much’? Do you have personal enemies or competitors that would want this to fail?”


Dare gives a wave. “Dare.So what killed them?”


“Rather not die again. So I’ll take that. So what’s everyone’s trade and fighting style? Knowing this is a society mission, s~*! goes bad very quickly.” Dare says and will buy two air crystals.


I’ll bring in my gunslinger lv 3. Is that enough to lower the tier?


So I have other characters.

I have a Lv7 wizard.
Lv 3 cleric.
Lv 3 gunslinger.


Thank you for running the game. It was fun.


“I thank you all for helping on my first assignment. I shall continue work for the society. My hope the next assignment will be outside of a city. I definitely felt I was out of my element.”


1d20 + 8 ⇒ (14) + 8 = 22 profession guide


“The mission is finished. We should head out. The society members don’t shy away of violent heroics.”


Wow. That’s hilarious


They take away one of my boons


Boon 1d20 ⇒ 1


“I’m not used fighting in such close quarters.”


That probably the most epic gravity kill I have seen in Pathfinder


Falling Boulder shall try another fire bolt. 1d20 + 2 ⇒ (3) + 2 = 5


2d6 + 2 ⇒ (1, 1) + 2 = 4


Confirm crit 1d20 + 2 ⇒ (16) + 2 = 18


1d20 + 2 ⇒ (20) + 2 = 22

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