Universal Darkness: Mutants and Masterminds Monster Heroes

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Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

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PHANTOM Human Damaged +20{DC25}| Hero Points 1 | Perception +20 | Initiative +10 {Seize Initiative} | Fortitude +0 | Will +10 | Dodge +0 | Parry +0{+10 Deflection} | Toughness 0/20{Force} | Damage 0/+10{Force}

Lord hathaway has had it with this thing.

"There are older and deeper gods that you need permission from before you seek to end humanity.

Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Does, that not ring any bells.
"


"You think I owe something to the King in Yellow? Has your condition so separated you from your connection to this world. The King is an invasion, an infestation. He seeks to destroy, to enmadden. I do not seek power for my own gratification. He is chaos incarnate. I am order, unity. Is this what has caused you so much pain. You say that you are connected, but you, Hathaway, are separated from your perception of the world. I could heal that. I could show you colors, and colors most have never seen. I could make you feel again. The caress of the breeze on your skin. The touch of a lover. The warmth of a latte spreading through your chest. The pinch in your noise when you need to sneeze. So much you have lost. I could give it back to you."

Tendrils of the vines covering the floor and walls reach out toward Hathaway enticingly.


As she speaks, the pool spills forth tendrils, vines, flowers. The vegetation, clearly infested with disease ridden growths , wraps together to from the body of a voluptuous woman nearly 20 feet tall. She has the head, torso, and arms of a human woman, covered as though she is wearing some sort of vegetation suit. Her lower body dissolves into a tangle of roots and vines.


PHANTOM Human Damaged +20{DC25}| Hero Points 1 | Perception +20 | Initiative +10 {Seize Initiative} | Fortitude +0 | Will +10 | Dodge +0 | Parry +0{+10 Deflection} | Toughness 0/20{Force} | Damage 0/+10{Force}

Hathaways force rubble pushes him back.

”Now we get to it, chaos and law in extremes are indistinguishable from each other. The king seeks all to be the same in change and you seek all to be the same in similarity!! You have not through it though have you. Not realised just what you are! YOU ARE THE END, THE END OF EVOLUTION!!! The very nautical balance of law and chaos, stability and change ENDs with YOU!! Your not freedom you’re sterility, just as he is. Both of you two sides to the same coin. Nature!! Needs to alter us, it’s needs stability to grown and change to grow again!! There is NO true change with you, just a single form for ever, no True growth with YOU! It that ENDs with YOU! natural, evolution cant be mimicked any single mind, it is to vast to encompassing, life must be free all stay or change. And you are not that you are an end to nature !”


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PHANTOM Human Damaged +20{DC25}| Hero Points 1 | Perception +20 | Initiative +10 {Seize Initiative} | Fortitude +0 | Will +10 | Dodge +0 | Parry +0{+10 Deflection} | Toughness 0/20{Force} | Damage 0/+10{Force}

Now Hathaway is angry his mind pushing her physically away.

”For you to be part of nature, you, yourself would have to end to make room for nature to carry on, The old ends so nature’s new can take its place, And you are not that, you are an end to tjat, So I name you! I name you! “

Now he points and his voice and mind both project
”ANTI-NATURE!!”


PHANTOM Human Damaged +20{DC25}| Hero Points 1 | Perception +20 | Initiative +10 {Seize Initiative} | Fortitude +0 | Will +10 | Dodge +0 | Parry +0{+10 Deflection} | Toughness 0/20{Force} | Damage 0/+10{Force}

Psionic power readiates form Hathaway, his real power, he is blind, his body dose not feel, but his mind has taken the place of his senses. He touches each of you with his mind. Then his mind reaches out beyond in to the great planes

"I call on the greater gods for aid, those who would defend nature and the great balance. I, Hathway grey lord of balance seek your aid now!"

Sponding his HERO Point to contact any god that will aid him Using Advantages Connected / Contacts + hero point to know such a being.


On another level of being, the beautiful psychic form of Hathaway calls out. In the distance, strange energies move in psychedelic patterns.

Back in the worlds we know, gust of wind with no source rushes into the ziggurat from the entrance behind you. The fronds and tendrils, the vines on the walls and ceiling, the twisting vines of the Mother's body are all blown back. But then the wind subsides.

The heat and humidity settles on you like a weighted blanket. All is still.

The mother laughs, a wet, scraping sound. "Hah. Your gods abandoned this place long ago. They were afraid to be so close to me. Afraid that they would realize I was the answer to a question they could barely------"

And just as hope begins to falter, thunder tears the air apart. A pulse of energy shudders through the massive stones of the ziggurat. And then they come.

A shaft of golden light erupts from the heavens, igniting the air around Sehkmet. The battlefield trembles as the lion-headed goddess manifests behind her avatar, immense and radiant. Her mouth opens, and a roar like a solar flare cracks stone.

She places a clawed hand on Sehkmet’s shoulder.

“BURN AWAY THE ROT. CLEANSE THIS PLACE.”

Sehkmet glows with renewed fire. Her claws burning with solar wrath, her presence magnified tenfold.

The wind reverses like an inhalation. Feathers of jet black and silver spiral into being as Isis, serene and regal, emerges behind the Mummy’s Bride. Her eyes are ancient, her wings outstretched. Her voice is a whisper in your bones. [b]"You are death, and you are renewal. Let none withhold from the world that which should be returned.”

The Mummy’s Bride is surrounded by spectral light—her desiccation complimented by elegance and divine grace. Her amulet burns with magic long thought lost.

The thunder resolves into a shadow that is not shadow at all...wings the size of clouds, lightning dancing along their edges. Thunderbird, avatar of storms and judgment, spreads its wings behind Hathaway.

It bows its beaked head, letting crackling eyes meet the blind phantom’s gaze.

“You are mind. You are balance. You are the storm’s eye. But still there is the storm. Rage like the storm.”

Electricity surges through Hathaway’s mind and soul. His voice carries like thunder.

Behind Hyde, two golden masks appear, floating back to back, spinning as the angry and smiling faces take charge. Janus, the god of beginnings and endings, the two faced god, shows forth. He is serene and furious. [b]"To be many is not weakness and division. It is power. Allow your two selves to show forth and you will become the edge of the future."

Behind Harker, a light glows, cold, blue, and ancient. Hecate stands at the crossroads of moonlight and shadow, one hand bearing a torch, the other resting on the hilt of a ghostly blade.

She reaches toward Harker, her hounds silent at her feet.

“You have walked paths no man survives. You do not seek power, yet it clings to you. Go forward with my blessing."

Her torch touches Harker’s back and his blood flares silver. The vampire becomes a beacon of spectral fire, a sentinel between life and death.


Awesome ask from Hathaway, but I don't want to take away from player character awesomeness with a big Deus Ex Machina where gods solve the situation. So the gods will continue to work through you, but will be paying more attention to you. Each of you gets one Hero Point to reflect some divine boosts. You can use this for extra effort or an alternate effect power stunt. Maybe build in some character development if appropriate.

The gods speak together, "Long ago, we imprisoned this one here in hopes that she would gain perspective and learn to live in our company. But she remains incalcitrant. She is beyond reconciliation. Finish this."


PHANTOM Human Damaged +20{DC25}| Hero Points 1 | Perception +20 | Initiative +10 {Seize Initiative} | Fortitude +0 | Will +10 | Dodge +0 | Parry +0{+10 Deflection} | Toughness 0/20{Force} | Damage 0/+10{Force}

Sooo sooo coool GM!!, Ok we are all Avatars now I take it, fighting this abomination of an old god. We had better make that hero point work. So spending as Hathaway is now the temporary Avatar of the Thunderbird, I would like his force attacks to also have the Lightning Aka electrical/Burn Energy attribute for Damage. Burning away her plant form.

Hathway now in the Storm phantom’s form hovers on wings of electrical power.

”ANTI-NATURE!! prepare to meet your end!."

He Says as his lightning strakes out seeking to burn away the vines she had sent to intiace him.

So an strait up attack with his mind EPS force on her. 1d20 + 10 ⇒ (19) + 10 = 29 DMG


PHANTOM Human Damaged +20{DC25}| Hero Points 1 | Perception +20 | Initiative +10 {Seize Initiative} | Fortitude +0 | Will +10 | Dodge +0 | Parry +0{+10 Deflection} | Toughness 0/20{Force} | Damage 0/+10{Force}

No idea what the DMG is

Aches to lighting crash down on the stones and vines, As Hathaway is reeved in lightning where his blind eyes now glowed with white light. His mind empowered by the Thunderbird he takes its from. Looking to his clawed hands then left and right seeing his fellow aviators and the forms they take.

IMAGE: Hathaway Avator of the Thunderbird -Inazuma

You can use this for extra effort or an alternate effect power stunt. Maybe build in some character development if appropriate. Had a good think GM, so After this GM I would like to alter Hathaway and have him alined to the Thunderbird -Inazuma, Thunderbird Avator alt form, now in, and permanently altering his powers a little, from Force/Metal discribers to Electromagnetic/Metal discribers for his powers


Damaged 0 | Hero Points 3 | Perception +10 | Initiative +0 | Fortitude immunity | Will 10 | Dodge 10 | Parry 10 | Toughness 10

3 HP +1 = 4 HP

Jonathan always feels quite insignificant and cursed with undeath when he compares himself to the members of the Regiment who are avatars of gods. Until today. With his classical education, he of course knows the Greek god Hecate and is pleasantly surprised to known by Her. Let alone to be blessed by Her.

His blood flares silver with possibilities. He imagines burning the vegetable body of the elder being with necrotic flames. The vampire swings a ghostly blade that is wreathed in silver flames which blast toward the Mother of Monsters.

This is what I was thinking for a 40 pt AE. Please feel free to fix and improve. Power Stunt for 1 HP = 3 HP to create an AE: Weaken (Fortitude) 10, Secondary Effect; Reach 8 (+40 ft), Incurable, Feature (causes the target to be wreathed in silver flames)

I don't know how many points to build the Secondary Effect that I thinking about about a Cumulative Affliction targeting Fort

first attack: 1d20 + 10 ⇒ (7) + 10 = 17


Toughness 2/Mummy's Form 12 (Impervious 10) | Init +2 Perc +11 | Dodge 2 Parry 2 | Fort 2 Will 11 Hero points: 0 | Status:

The Mummy Priestess speaks in two voices at once. "You ask for obeisance. To leave the cycle. To become your own cycle. You insist upon destroying loneliness. But in the fever you mistake for unity, all you do is create the ultimate loneliness. We are part of the community of the world. You have nothing of value to offer. Join the cycle... Or be returned to it."

She incants a spell, adding her healing energies to Harker's attack. It is a spell to drive away disease, in other words to bolster the weakening effect on the virus.

Aid Another: 1d10 + 10 ⇒ (9) + 10 = 19


Female Human (?) Unarmed +10 (DC 25), Grab +8 (DC 20) | Init +3 | Dodge 10 | Parry 7 | Fortitude 10 | Toughness 10 | Will 10/4

"Now this I can understand," Hyde comments as she swings at the woman.

Punch: 1d20 + 10 ⇒ (5) + 10 = 15 (DC 25)


Harker, here is what I came up with for your AE Unnamed Hero - PL 10

Silver Fire: Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Incurable, Reach (melee) 8: 40 ft.)
Silver Sword: Weaken 10 (divine, fire, magical, Affects: Fortitude, Resisted by: Fortitude, DC 20; Incurable, Linked: Silver Fire: Affliction 10, Reach (melee) 8: 40 ft.) This is a fire that burns/dries the vegetation body of the Mother, drying and charring it so that she cannot move or act.

I'm counting Bride's aid as a Team Attack, so the DC for Harker's Weaken is raised by 5.

Fortitude vs Weaken DC 25: 1d20 + 14 ⇒ (13) + 14 = 27
Fortitude vs Affliction DC 20: 1d20 + 14 ⇒ (8) + 14 = 22

The fire pours over the Mother's plant flesh, leaving a layer of charred plants behind. For a moment, it appears she might succumb, but her muscles ripple beneath the char, casting off the dead material, revealing equally strong plant life beneath.


Toughness vs Hyde: 1d20 + 16 ⇒ (19) + 16 = 35

Hyde rushes in to punch the Mother's trunklike base, slamming massive fists into the bark, to no avail.


I'm going to choose to believe Hathaway put a multiattack modifier on that telekinetic attack power. Because that would be the best answer.

Toughness vs Hathaway DC 30: 1d20 + 16 ⇒ (9) + 16 = 25 Dazed and -1 Penalty to saves vs damage.


I'll give Sehkmet Monday to reply before I take the Mother's turn.


The vines snaking through the chamber convulse and reach for the team, wrapping around legs, arms, weapons, climbing up you like a time lapse video of plants growing.

Area selective snare. Resist with a Dodge roll DC 24. One degree of failure leaves the target hindered and vulnerable, while two results in the target becoming defenseless and immobilized.

The resistance check to break out of a Snare is based on Damage (including Strength Damage) or Sleight of Hand, either breaking the effect or slipping out of it.


PHANTOM Human Damaged +20{DC25}| Hero Points 1 | Perception +20 | Initiative +10 {Seize Initiative} | Fortitude +0 | Will +10 | Dodge +0 | Parry +0{+10 Deflection} | Toughness 0/20{Force} | Damage 0/+10{Force}

The force around hathway protectes him but untill he burns the vines away there is little he can do to stop them

STr 1d20 + 10 ⇒ (5) + 10 = 15


Damaged 0 | Hero Points 3 | Perception +10 | Initiative +0 | Fortitude immunity | Will 10 | Dodge 10 | Parry 10 | Toughness 10

Dodge DC 24: 1d20 + 10 ⇒ (19) + 10 = 29

Jonathan casually steps through the vines. "Let's try that divine fire again." And sends another gout of silver flames toward the Mother.

Silver Fire: Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Incurable, Reach (melee) 8: 40 ft.)
Silver Sword: Weaken 10 (divine, fire, magical, Affects: Fortitude, Resisted by: Fortitude, DC 20; Incurable, Linked: Silver Fire: Affliction 10, Reach (melee) 8: 40 ft.) This is a fire that burns/dries the vegetation body of the Mother, drying and charring it so that she cannot move or act.


Toughness 2/Mummy's Form 12 (Impervious 10) | Init +2 Perc +11 | Dodge 2 Parry 2 | Fort 2 Will 11 Hero points: 0 | Status:

Dodge: 1d20 + 2 ⇒ (14) + 2 = 16

Could I just turn into sand to get out of it? It would still take my action for the round


Female Human/Avatar of Sehkmet

Sorry for the delay. I've been quite sick the last few days. Should make a proper post tomorrow


The Mummy's Bride wrote:

[dice=Dodge]1d20+2

Could I just turn into sand to get out of it? It would still take my action for the round

Sand form would allow a free escape. Her snare doesn't have affects insubstantial. Alternately, you could swarm her with something.


Sehkmet wrote:
Sorry for the delay. I've been quite sick the last few days. Should make a proper post tomorrow

No worries, hope you are feeling better!


Fortitude vs Silver Fire: 1d20 + 14 ⇒ (12) + 14 = 26

Fortitude vs Silver Sword: 1d20 + 14 ⇒ (13) + 14 = 27

The Mother shrugs off the silver fire, charring but still strong.

"You think to burn me with Hecate's moon-flame?! I am the rainforest verdant, fire is nothing but cleansing and restoration..."


Toughness 2/Mummy's Form 12 (Impervious 10) | Init +2 Perc +11 | Dodge 2 Parry 2 | Fort 2 Will 11 Hero points: 0 | Status:

The Mummy's Bride, now Priestess resplendent, collapses into sand. The cloud of sand pulls away from the viny restraints, and flows toward the Mother of Monsters.

The problem with her swarm ability is it depends on having available animals in the area and all the available animals in the area, I assume, are infected. But I've got some other ideas with some stunts, perhaps. Next turn.


Female Human/Avatar of Sehkmet

dodge: 1d20 + 9 ⇒ (15) + 9 = 24

Woo hoo!!

Sehkmet embraces the power of her true form (the actual Sehkmet) and decides that this situation calls, not for subtlty, but for raw violence

She decides to hit with a flurry of blows (Extra Effort for additional standard action, Hero point to remove fatigue).

And she knows it is going to be hard to hurt her. She'll take a -3 to hit for a +3 to damage

"You claim to be a God. Time to face a REAL God"

She will attempt a Feint as a move action using Acrobatics (Agile Feint) and Skill Mastery

Feint = 20+10-5 = 25 vs Perception (I think). If successful, target is vulnerable

attack 1: 1d20 + 6 ⇒ (11) + 6 = 17 Toughness Save DC 30
attack 2: 1d20 + 6 ⇒ (18) + 6 = 24 Touchness Save DC 30

If either grab succeeds, opponent takes -5 to escape (Improved Hold)

Both attacks come with a free grab if they actually hit
grab 1: 1d20 + 12 - 3 + 1 ⇒ (6) + 12 - 3 + 1 = 16
grab 2: 1d20 + 12 - 3 + 1 ⇒ (16) + 12 - 3 + 1 = 26

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