DMD's Fly Free or Die

Game Master dickie

Roll20 Page


Oliphaunt:
Refitted Evgeniya-Jaimisson Sledgehammer
Medium transport
Speed 12; Maneuverability good (turn 1)
AC 11; TL 13
HP 70; DT —; CT 11
Shields medium 90 (forward 23, port 22, starboard 22, aft 23)
Attack (Forward) high explosive missile launcher (4d8; 20 hexes)
Attack (Turret) chain cannon (6d4; 5 hexes)
Power Core Pulse Black (120 PCU); Drift Engine Signal Basic; Systems basic computer, basic mid-range sensors, crew quarters (common), mk
3 defenses, mk 1 armor; Expansion Bays arcane laboratory, null-space cargo hold (2), recreation suite (HAC), tech workshop
Modifiers +2 Computers (sensors only); Complement 6 (minimum 1, maximum 6)
SPECIAL ABILITIES
Null-Space Cargo Holds EJ Corp has converted two of the Oliphaunt’s expansion bays into one continuous null-space cargo hold, four times
as big on the inside as a normal cargo hold. One null-space cargo hold can contain 50 tons of goods instead of 25 (for a total of 100 tons in
the Oliphaunt’s combined hold). For the purposes of holding Huge objects, the null-space cargo hold counts as four continuous cargo holds,
instead of two; this extra cargo space is represented by the dotted blue rectangles on the Oliphaunt deck plans on the inside back cover.

BD514:
Evgeniya-Jaimisson Company Transport

Small light freighter

Speed 8; Maneuverability good (turn 1); Drift 1

AC 16; TL 15

HP 40; DT —; CT 8

Shields Basic 40 (forward 10, port 10, starboard 10, aft 10)

Power Core Micron Ultra (80 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 1 trinode, mk 3 defenses, mk 4 armor; Expansion Bays cargo hold (2), smuggler compartment

Modifiers +1 to any 3 checks per round, +2 Computers (sensors only), +1 Piloting; Complement 4 (minimum 1, maximum 6)

CREW

Captain Bluff +5 (1 rank), Computers +5 (1 rank), Diplomacy +5 (1 rank), Engineering +5 (1 rank), Piloting +5 (1 rank), Sense Motive +10 (1 rank)

Engineer Engineering +5 (1 rank)

Pilot Piloting +5 (1 rank)

Science Officer Computers +5 (1 rank)

DESCRIPTION

Starships from the BD series are EJ Corp's smallest cargo haulers, and BD514 is a typical example; the Company has manufactured thousands of these identical ships, each marked with the ubiquitous Evgeniya-Jaimisson logo. These vessels are crewed by salaried employees who don't own their own ships, but rather lease them from the Company to fulfill shipping contracts throughout the Pact Worlds, Near Space, and the Vast. BD-series ships are built for ease of use, utility, and endurance, rather than comfort; all crew accommodations are shared, and it's virtually impossible to be alone while aboard. The single large common area is used for cooking, dining, and relaxation. A tour of the engineering room for a BD-series ship usually reveals patches and replacement parts several years old, and the interiors of these ships are notoriously noisy. On the other hand, the ship's computer is surprisingly advanced, and the controls are so straightforward that a few minutes of instruction is enough for a rookie pilot to get one off the ground. The ship is managed by TARN (Technical Automated Resource Network), an AI modeled on an idealized, paternal version of Tarn Jaimisson, the mysterious Company founder.

Each BD is issued a six-wheeled A4-series Company rig and two hovercarts for cargo-handling purposes. A “secure storage compartment” below the main deck is officially intended for overflow cargo, but the shape of the hull—combined with electronic countermeasures and shield diffraction patterns—creates a blind spot in this compartment where sensors can't easily reach; Company employees use this space to hide cargo that law enforcement might confiscate, such as hyperleaf and other drugs.

BD514 is unarmed. EJ Corp employees know weapons cost more than the Company is willing to pay, and both starship and crew are cheap, expendable, and easily replaced. Some crews who work together on the same BD-series transport for an extended period might make clandestine modifications, however, installing a turret-mounted particle beam in the secure storage area beneath the main deck. This substantially weakens the ship's armor and shield integrity, however, and increases its heat signature. For ships that have been customized in this way, reduce the AC by 2 and TL by 1, reduce shields to Basic 30 (forward 8, port 7, starboard 7, aft 8), remove the smuggler compartment, and add a light particle beam in a turret. Give the pilot and captain a gunnery bonus of +5 (1st level).

Cargo Rig:
CARGO RIG LEVEL 1

Price 5,000

Huge land vehicle (10 ft. wide, 20 ft. long, 10 ft. high)

Speed 10 ft., full 450 ft., 50 mph (hover)

EAC 13; KAC 16; Cover improved cover

HP 40 (20); Hardness 6

Attack (Collision) 6d4 B (DC 10)

Modifiers –1 Piloting, –2 attack (–4 attack at full speed)

Systems hover trailer, planetary comm unit; Passengers 4

SPECIAL ABILITIES

Hover Trailer (Ex) Every Company rig has a hover trailer stowed in a specialized compartment between the

floorboards and the hover jets. One person can take 10 minutes to unpack this trailer, attach it to the back of the

vehicle, and extend it up to 80 feet. A hover trailer can carry up to 50 tons, but any cargo must be carefully secured, as the trailer has no roof or walls and provides no cover. When a Company rig has a hover trailer attached, double the vehicle’s Piloting and attack modifiers.

DESCRIPTION

EJ Corp manufactures these vehicles for freighter crews to transport cargo to and from their ships. The cab seats four and is decorated with the EJ Corp logo and slogan: “Take it to the EJ!”

Hovercarts (two):
HOVERCART LEVEL 1

TECHNOLOGICAL ITEM PRICE 250 BULK 1

CAPACITY 20 USAGE 1/HOUR

EJ Corp produces hovercarts and issues them to transport crews. The hovercart looks like a small metal briefcase with a handle but is operated via a wireless key fob. At the press of a button, the case unfolds and reshapes itself into a disk 3 feet in diameter that floats up to 3 feet off the ground. The disk can support up to 50 bulk and can be set to follow the key fob at a distance of up to 5 feet (Speed 30 ft.).

Heavy Hovertruck:
HEAVY HOVERTRUCK LEVEL 5

Price 7,500

Gargantuan land and water vehicle (15 ft. wide, 60 ft. long,
10 ft. high)
Speed 15 ft., full 450 ft., 50 mph
EAC 14; KAC 17; Cover improved cover
HP 65 (32); Hardness 6
Attack (Collision) 6d8 B (DC 11)
Modifiers –2 Piloting, –2 attack (–4 at full speed)
Systems cargo trailer, planetary comm unit; Passengers 3
SPECIAL ABILITIES
Cargo Trailer (Ex) The heavy hovertruck tows a hovering trailer with a 25-ton capacity. The trailer provides no cover
itself, but characters on a loaded trailer can take cover behind cargo containers. Hiding among cargo containers provides only partial cover from attacks from above.
DESCRIPTION
The heavy hovertruck resembles an ordinary hovertruck in most respects, but its longer trailer and stronger hover
capacity can accommodate heavier loads. The front cabin seats four, including the pilot, but additional crew can position
themselves on the trailer among the cargo containers

Initiatives:
[dice=Ace Init]1d20 + 4[/dice]
[dice=Hafipaer Init]1d20 + 3[/dice]
[dice=Nik-a-Nik Init]1d20 + 8[/dice]
[dice=Robyte Init]1d20 + 3[/dice]
[dice=Xevras Init]1d20 - 1[/dice]