Game Master S |
Day 1 - 12p-8p
Pilot: Rogers (Pass)
Navigator: Trylara/Swizzers (Fail)
Day 1 - 8p-4a
Pilot: Lady Shrike (Pass)
Navigator: Ohmarc (Pass)
Lady Shrik: 1d20 ⇒ 8
Ohmarc: 1d20 ⇒ 3
While not perfect, day one starts off strong. During the night shift though, something goes wrong. A solid force rocks the side of the yacht. Multiple creatures can be seen skimming the surface of the silt. You've attracted... Something. It's a pair of creatures that look like large mantas.
Hostiles: 1d20 + 5 ⇒ (20) + 5 = 25
Lanius: 1d20 + 12 ⇒ (8) + 12 = 20
Ohmarc: 1d20 + 0 ⇒ (5) + 0 = 5
Rogers: 1d20 + 7 ⇒ (17) + 7 = 24
Swizzers: 1d20 + 5 ⇒ (17) + 5 = 22
Trylara: 1d20 + 2 ⇒ (19) + 2 = 21
One of the mantas creasts the silt and spits sand in the eyes of both Starfinders! REF DC 14 or be blinded this round.
The other rams the yacht MUCH harder than before. Ramming speed!: 1d20 + 17 ⇒ (15) + 17 = 32 for DMG to ship: 1d8 + 9 ⇒ (2) + 9 = 11
ROUND 1
Mantas: ATK!
Lanius: Go
Ohmarc: Go
ROUND 2
Mantas: TBD
Rogers: TBD
Swizzers: TBD
Trylara: TBD
Lanius: TBD
Ohmarc: TBD
******************************************
Currently only Lady Shrike and Ohmarc are topside and awake. To get it going, I'll handle it by "charging" the sleeping PCs 1 round and a move to get topside. It's reflected in the tracker above.
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Consider it liquid. Drak squares are solid and 5' above "silt line."
SHIP STATUS: HP: 135/140
Black:
Red:
Day 1 - 4a-12p
Pilot: Rogers
Navigator: Trylara
Day 2 - 12p-8p
Pilot: Lady Shrike
Navigator: Ohmarc (Pass)
Day 2 - 8p-4a
Pilot: Rogers
Navigator: Trylara
Day 2 - 4a-12p
Pilot: Lady Shrike
Navigator: Ohmarc (Pass)
Lady Lanius Shrike |
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Round 1
Reflex save: 1d20 + 10 ⇒ (12) + 10 = 22
"Wake up! Rise! Beasts are attacking the ship!"
Lady Shrike shouts as she takes to the skies, jet pack flaring. She draws her fangbade and it revs to life in her hand. She makes an expert pivot in the air, twisting as she shoots blade-first towards her enemy like a holy missile!
ghost killer fangblade: 1d20 + 16 ⇒ (4) + 16 = 20 S damage: 1d12 + 19 ⇒ (4) + 19 = 23
The combat grid seems to be in view mode only. By the end of her turn, Lanius should be nudged up against any northern border of the beast that's ramming the ship.
Game Master S |
Fixed the map.
Thinking quickly, Lanius uses her tech like a pro, and landing first blood on one of the mantas!
ROUND 1
Mantas: ATK!
Lanius: Hit
Ohmarc: Go
ROUND 2
Mantas: TBD
Rogers: TBD
Swizzers: TBD
Trylara: TBD
Lanius: TBD
Ohmarc: TBD
******************************************
Currently only Lady Shrike and Ohmarc are topside and awake. To get it going, I'll handle it by "charging" the sleeping PCs 1 round and a move to get topside. It's reflected in the tracker above.
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Consider it liquid. Drak squares are solid and 5' above "silt line."
SHIP STATUS: HP: 135/140
Black: 23
Red:
Day 1 - 4a-12p
Pilot: Rogers
Navigator: Trylara
Day 2 - 12p-8p
Pilot: Lady Shrike
Navigator: Ohmarc (Pass)
Day 2 - 8p-4a
Pilot: Rogers
Navigator: Trylara
Day 2 - 4a-12p
Pilot: Lady Shrike
Navigator: Ohmarc (Pass)
Ohmarc Lightwalker |
Ohmarc yells out to others who may be sleeping, "We've got company. All hands on deck!"
Ohmarc takes out his rifle and fires at the White Manta.
Corona Laser Rifle: 1d20 + 6 ⇒ (12) + 6 = 18
Fire Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17