PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Earthsday, 12 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Something strange happenin' here...


Recall Knowledge: 1d20 + 7 ⇒ (17) + 7 = 24

Since I crit could I get some more information please?

Garena preserve me, leaving the corpses alone were a mistake! These things won't be hurt physically!

Waedin tests to see how her magical weapon is able to get through the zombie's defences.


She moves up to it


And smacks it
Warhammer: 1d20 + 7 ⇒ (18) + 7 = 25
Damage B: 1d8 + 3 ⇒ (6) + 3 = 9


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian steps slightly aside as Waedin dwarf's him out of the way, opens the door a greets and anonymous kobold shambling about.
So, room service?

The Bard then begins to Orate a tale of starving patrons of a pitiful places of poor people.
Lingering Performance DC 15 Performance(T): 1d20 + 9 ⇒ (3) + 9 = 12
Courageous Anthem+1 for 1 Rounds!

Speech falling a bit flat, the Halfling takes his frustration out on the Bell hop!
Telekinetic Projectile, CA: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 282d6 ⇒ (6, 5) = 11


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Leaving Kolek where he is for the time being, Ustemir darts into the hall, looking for points of effective attack as he does so. He swipes with both weapons once he circles around the creature, but slips and almost hits a wall instead.

Shortsword: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 | Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Main Gauche: 1d20 + 8 - 4 + 1 ⇒ (1) + 8 - 4 + 1 = 6 | Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Facinating

◆ Stride, ◆ Hunt Prey, ◆ Twin Takedown


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Recall Knowledge: Esoteric Lore: 1d20 + 7 ⇒ (7) + 7 = 14

I’m quite confused by the information provided:

Questions:
I don’t understand how we know it is “the unkillable variety”. What does “unkillable” mean, in terms of…actually I’m not sure. It’s already dead, so does this mean…undestroyable? And what does the “physical damage” part mean? We candamage it, but only…mentally? Spiritually? But this won’t kill it?


Roll20!

Answers:

The Unkillable Zombie is a variant type of zombie. The normal zombie shambler has weakness to slashing damage. The unkillable variant loses this weakness and gains resistance to all damage types. So, they're just a little harder to kill is all. Furthermore, Waedin recalls they are weak against critical hits.


Roll20!

Sorry, been dealing with a pinched nerve situation in my baking and I guess the pain had me looking at the numbers wrong. Was thinking the HP was the AC.

Weadin smashes her magic hammer into the zombified kobold, followed a expertly flung rock from Sebastien. Crit! And Crit!

The undead creature falls, again, before it can be of any threat.

Combat over!

Although it was easily defeated, the fact that onenof the kobolds rose again as a zombie should be of some concern.

Before any further investigation into the matter can be made, some shouting and commotion can heard coming from the hall to the north.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Ah.. we need to check that that out... and then where this zombie came from... and then... and then.. we need to carry out proper funeral rites for every last corpse in this place!

Waedin moves north with shield up!


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian seems to be collecting anything that burns and placing it all in a neat pile in the center of the room.
Best be burning them. Start a pyre. Anyone got any oil?


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"Fire will probably work. Let's clear the place up and make a pile to burn before we commit resources?" Ustermir leaves his blades at the ready and follows Waedin. "Kolek! Let's go." he whistles as the bear pokes his head out and walks over with the kobol tied to his back.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede looks askance at the fire preparations as she chases after the hasty dwarf.

”Why are we making a fire back there if we are moving away from it and toward possible confrontation?”

Don’t mind Ascaede, she’s even more obtuse than her player. So is the pyre idea in preparation to bring any and all corpses to the pyre and burn them to ashes?


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Making a fire will take a while. I suggest we cut down whatever undead are in the area, then pile them up and set them ablaze.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Yeah, for Weaedin, noise to the north is the immediate problem, corpses are lower in the priority


Roll20!

Disturbed by the presence of an undead kobold is disturbing enough that the party considers building a mass funeral pyre underground.

With no ventilation.

But, thank goodness, they are called away by the commotion to the north. Waedin leads the way, stomping loudly in her newly cleaned and polished dwarven full plate.

At the end of a long hallway, hey emerge into what appears to be a messhall. And what a mess it is. Three large stone tables take up most of the middle of the hall, their long benches lie overturned and askew. The bodies of three dead kobolds lie in spreading pools of blood on the floor, impaled and bludgeoned with various kitchen implements. Five other kobolds cower behind the tables and benches, their eyes fixed on a barricade of boxes and barrels in the southwest corner of the room. One of the kobolds, a white-scaled one decked in leather armor and a set of keys dangling from his belt, seems to be shouting orders at the others, who seem to be hesitant to follow command.

From around the corner, behind the barricade, you hear a hoarse and raspy voice shouting, "Don't you come any closer lizard brains or you'll get a fork in the face!"

With all the commotion, the kobolds are distracted from your presence.

Initiatives:

Ascaede: 1d20 + 6 ⇒ (18) + 6 = 24
Sebastien: 1d20 + 8 ⇒ (7) + 8 = 15
Stepnik: 1d20 + 5 ⇒ (6) + 5 = 11
Ustemir: 1d20 + 8 ⇒ (17) + 8 = 25
Weadin: 1d20 + 7 ⇒ (9) + 7 = 16
Kobold Commander: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Kobold Warriors: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14

Round 1: Bold May Act!
Ustemir
Kolek (Encumbered)
Ascaede

Kobold Commander
Waedin (Shield)
Sebastien
Kobold 1
Kobold 2
Kobold 3
Kobold 4
Stepnik


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaeee shouts out in Draconic:

”Vashkai Merlokrep siezza dar! Kam doğu!!!

Draconic:
”In the name of Merlokrep! Stand down!”

Then in Common:

”I’m attempting to parley with the kobolds! Who are you?


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Okay. Well, I suppose I will delay.

Ustemir was about to say something, but stops once Ascaede asks them to.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

Stepnik nervously lets his hands drift to his collection of bombs and elixirs, but waits as Ascaede requested.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Heh, Ascaede isn’t tacitly telling her companions to do anything as her words in Common aren’t directed to them - she’s trying to work out who is speaking in Common behind the barricade. But yes, delaying a moment might help with “negotiations”.


Roll20!

Ascaede give me an Intimidate or Diplomacy roll!


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

In future, I’m happy for you to roll based on what I’m saying and any other clues given by my text/context - have added my social skills in my alias header. Admittedly my exposition was sparse and I didn’t leave you much to work with! I’d say Ascaede is trying to be Diplomatic to all sides. I’ll roll initially for the kobolds/Draconic. If you want another roll for the Common/stranger, happy for you to roll Diplomacy also…

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15


Roll20!

"The name's Edgrin, miss!" shouts the raspy voice from around the corner, "If you can get these scalies off my back I'd sure be appreciative!"

The kobold warriors cowering behind the tables seem to hesitate more at the sound of Ascaede invoking King Merlokrep's name. Some relax their spears even, but all look towards their commander for leadership.

The white-scaled kobold responds, surprisingly in the Common tongue, "Mighty Merlokrep would never deal with the likes of you! All will fall before his might soon enough!"

Then turning to his subordinates, commands:

Draconic:
"Kill them! Capture them! We must have more enemies to sacrifice!"

Seems negotiations have failed. That's one action Ascaede, you've got two more. Ustemir may also act!


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Gotcha, I’ll post in a bit - trying to wrangle devices and Roll20…


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Seeing that kind words are of no use, Ascaede moves into the chamber, and raises her shield protectively...

◆ Stride ◆ Raise Shield


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Seeing Ascaede raise her shield in defense after the kobolds spoke, Ustemir grunts, nods and wades forward through the room. "Come on, boy. Time to start collecting these based on scale colour, I guess." Ustemir speaks to Kolek calmly, but with determination. Kolek moves, dragging the tied up kobold with him.

Ustemir ◆ Command Animal, ◆ Stride, ◆ Hunt Prey on White Kobold
Kolek 2x ◆ Stride at half-speed


Roll20!

Ascaed, Ustemir, and Kolek enter into the dining hall. As soon as Kolek enters with Verkrik in tow, the white-scaled kobold angrily shouts:

Draconic:
"The traitor has lead them to us! Kill him too!"

Verkrik grows wide eyed.

The kobold commander wields a deadly looking weapon, a three-pronged barbed hook attached to a length of chain. He whirls it about his head before swinging it at Ustemir!
◆Ranged Strike: Flying Talon vs Ustemir: 1d20 + 11 ⇒ (18) + 11 = 29 Crit!
P dmg: 1d4 + 3 ⇒ (1) + 3 = 4
The blade hooks into Ustermir's upper leg, and the kobold gives the chain a mighty yank!
◆Ranged Trip vs Ustemir's Ref DC 20: 1d20 + 7 - 2 - 4 ⇒ (10) + 7 - 2 - 4 = 11 Fail!
With a ◆second yank of the chain, the hooked blade returns to his grip.

Round 1: Bold May Act!
Ustemir (8dmg)
Kolek (Encumbered)
Ascaede (Shield)
Kobold Commander
Waedin (Shield)
Sebastien

Kobold 1
Kobold 2
Kobold 3
Kobold 4
Stepnik

Waedin and Sebastien are up!


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian reaches out to touch Ustemir's weapon.
Runic weapon

The Bard then does his thang!
Lingering Performance DC 16: 1d20 + 9 ⇒ (12) + 9 = 21

Courageous Anthem+1 to stuff! Rounds 3/3


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin stomps up to one of the kobolds straight north and smacks.

Anthem warhammer: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Anthem Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
And Raises her shield.


Roll20!

Sebastien charges one of Ustemir's weapons with a glowing glyph of greatness! He then encourgaes everyone to try harder and do their best! 1/3 a Hero Point to anyone who remembers their bonuses!

Waeding hefts her new armor into the room and bashes a kobold cowering behind a table. Hit!
She smashes the kobold on the noggin and it falls to the floor. Dead!
1/3 Hero Point to Waedin!

GM Screen:

3d2 ⇒ (1, 2, 2) = 5

Seeing another of its kin being felled before it, the kobold nearest the exit takes off running down the hall to the north.

"Traitor! Coward!" calls out the white-scaled kobold in Draconic.

However, the other two warriors remain, and ◆charge around the tables to stab at Waedin!
Kobold 3 ◆Strike: Spear vs Waedin: 1d20 + 3 ⇒ (5) + 3 = 8 Miss!
Seeing how hard the dwarf cleric is to hit, it opts to ◆shuffle round to her back to give the next guy a chance.
Kobold 4 ◆Strike: Spear vs Waedin FF: 1d20 + 3 ⇒ (20) + 3 = 23 Crit!
P dmg+SA: 1d6 + 1 + 1d4 ⇒ (2) + 1 + (1) = 4
Somehow, the kobold finds just the right weak point in Waedin's new dwarven full-plate.

Round 2: Bold May Act!
Ustemir (8dmg)
Kolek (Encumbered)
Ascaede (Shield)

Kobold Commander
Waedin (Shield, 8dmg)
Sebastien
Kobold 1
Kobold 2 (Dead)
Kobold 3
Kobold 4
Stepnik

Stepnik is up in Round 1. Ustemir and Ascaede are up in Round 2!


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

With a whistle, Ustemir steps closer to the white kobold, and slashes at the creature with both weapons. Kolek listens to the call, and inches forward, dragging the tied-up kobold behind him, despite the scalykind's straining against the motion.

Ustemir: ◆ Command Animal, ◆ Stride, ◆ Twin Takedown
Kolek: 2x ◆ Stride halved speed

Shortsword: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 | Damage: 2d6 + 1 + 1 ⇒ (6, 2) + 1 + 1 = 10
Main Gauche: 1d20 + 8 + 1 - 4 ⇒ (14) + 8 + 1 - 4 = 19 | Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Precison Damage: 1d8 ⇒ 6


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

I'm a bit confused.

When we entered there were four kobolds plus the commander.

Then one was killed by Waedin and one ran off into the northern corridor.

Which should leave two kobolds (flanking Waedin) and the Commander.

But I see a kobold to Ascaede's right with a red spot in the upper right corner of its icon.

Which kobold is this, and how did it get there? It can't be our prisoner, as he is tied to Kolek's back...right?


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

That is probably the one dragged by Kolek. It was under Kolek's token, but I can't move it.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ah. Ok. I’m just going to sleep, so I’ll post later. I sent Stepnik a message via Discord telling him he was up in Initiative…


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

Stepnik picks out the two Kobolds flanking Waedin, and zaps them with electricity.

◆ Stride
◆◆ CAST: Electric Arc. (DC 18 Basic Reflex Save)
2d4 ⇒ (2, 1) = 3 Electricity Damage

INCOMING!


Roll20!

The kobold with the red dot is Verkrik, your prisoner. I'll update permissions so y'all can move him around too. Home sick today so may not be able to get to Roll20.

Ustemir lays out the pain with his magically charged shortsword. He slashes across the white-scaled kobold leader, cutting through studded leather armor and scale alike. Crit! He follows through with his off-hand, and spills kobold entrails across the floor. Hit!

The white-scaled kobold pales even further and falls face first into his own viscera. Dead!

Kobold 3 Ref: 1d20 + 7 ⇒ (11) + 7 = 18
Kobold 4 Ref: 1d20 + 7 ⇒ (18) + 7 = 25
The two warriors twist out of the way of Stepniks electric arc, becoming only slightly singed.

Round 2: Bold May Act!
Ustemir (8dmg)
Kolek (Encumbered)
Ascaede (Shield)
Kobold Commander (dead)
Waedin (Shield, 8dmg)
Sebastien

Kobold 1 (fled)
Kobold 3 (1dmg)
Kobold 4 (1dmg)
Stepnik

Ascaede is up, Waedin, and Sebastien are up!


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Having been brought down by a kobold and having another get through her defenses, Waedin does not want to take *any*chances.

◆ Strike North
Anthem warhammer: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Anthem Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

◆ Strike South
Anthem warhammer: 1d20 + 7 + 1 - 5 ⇒ (1) + 7 + 1 - 5 = 4
Anthem Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

◆ Raise Shield


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Courageous Anthem+1 to stuff! Rounds 2/3

Feeling rather courageous, Sebastian tosses a candle stick at the still standing Kobold.
Telekinetic Projectile, CA: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 151d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

The Bard then casts Shield.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede moves to flank with Waedin, slicing in two quick slashes of her blade...

◆ Stride ◆ Strike ◆ Strike

Swisht!!!: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 [vs. Off-guard]
Splsht!!!: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Swasht!!!: 1d20 + 6 + 1 - 5 ⇒ (19) + 6 + 1 - 5 = 21 [vs. Off-guard]
Spipsht!!!: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

AC back to 17...


Roll20!

Waedin retaliates and strikes dead the kobold who done stabbed her good. Hit! Miss!

Sebastien mentally flings a candlestick harmlessly across the room. Miss!

Ascaede moves in and finishes off the last kobold warrior with a flash of steel. Miss! Hit!

Victory! 1/3 Hero Points to Ascaede, Sebastien, Ustimer, and Waedin!

The room is suddenly dispatched of kobolds. Except for your prisoner, Verkirk, who quakes in his shackles, wide-eyed with fear.

The raspy voice calls out from behind a stack of crates and barrels to the south, "Oy! Thanks for helping a fellow out of a jam! I'd be next on the altar with my guts splattered across the floor if it wasn't for you!"


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede cleans blood off her blade with a scowl (but probably uses a cloth in reality), and looks askance at the massacre around her. The acolyte wearily calls out to the personage behind the makeshift barrier.

”The hostilities are ended, yes. You may remove yourself from the confines of your barricade at your ease…


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Wait, what... Sapient Sacrifice? Waedin's eyes narrow at Verkirk.

Let's get you out of there and then you can tell us everything. Is there anyone else that needs savin'?


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian puts on his mean face just in case....


Roll20!

The stack of barrels and boxes shifts and out steps a rather bedraggled male halfling. He looks malnourished, beaten, and exhausted. He wears a once debonaire, brocaded, green velevet doublet and silk trousers that are now torn and stained with blood and grime. A splintered lute hangs from a strap on his shoulder.

He stumbles out from his barricade and blinks wearily at you all, "The name's Edgrin Galesong, again, and thanks. I was sure it was the end for me. I was able to take a few of them out with my magics, but I've pretty much exhausted myself. Here, this is all I have left."

Edgrin casts Soothe on Ustemir and Waedin.
Soothe Ustemir: 1d10 + 4 ⇒ (1) + 4 = 5
Soothe Waedin: 1d10 + 4 ⇒ (1) + 4 = 5

After further exhausting himself, Edgrin takes a bow, "My companion Tyran and I were traveling performers. We were booked at The Rouge Lady, but on our way out of town we were ambushed by these kobolds. When their king sacrificed Tyran before my very eyes, I had to survive, so I began entertaining the kobolds with my song. I guess ol' Merlokrep appreciated me enough he staved off my execution. I don't know how long I've been down in their dungeon, but two others were brought down in the meantime, a hunter named Barlus, and a butcher named Colbrin. Then, just earlier this morning, there was a bunch of hubbub amongst the scalies about their chief scout Kerrdremak abandoning ship, and with all the confusion, the three of us decided to make a break for it. But that one," he points to the dead white-scaled kobold, "He's the jailor, Ygrik, he gave us chase. I think they caught Colbrin, and Barlus I think was right behind me before I turned the corner and ended up cornered in this room. Well, and I guess that's just about when you all showed up. Oh, I think I'm gonna faint..."


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Someone get Edgrin an Elixor of Life or somethin... and then we're got some people to save by Garena! Waedin swears and gets ready to move north.


Roll20!

I should mention that, on Ygrik's body is a Flying Talon (a pretty nifty kobold weapon), and a set of keys. Given that he is was the jailor, you might want these keys if you are to free any more prisoners.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir grunts as he ponders the man's words. "Thank you. Can you keep a tied-up kobold? We would try to find the men you were with. Make sure they get home."


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede studies the halfling as one might ponder a puzzle or painting, eyes boring into and possibly straight through the poor soul. She nods, and approaches him.

”I’m not the most accomplished healer, but I have some knowledge if not skill…

The acolyte talks while she works, having been told that keeping the patient calm and soothed is essential in any healing arts…

”I hope your friend’s demise was not horrific, and that they exhaled their last breath quickly upon the commencement of their unholy sacrifice. And too, I hope the others you were confined with did not meet especially grisly fates consisting of limb-loss or other amputation, impalement or severe trauma. There. Better?

Treat Wounds, DC 15: 1d20 + 3 ⇒ (12) + 3 = 15


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian peers suspiciously at the other halfling.
You rolled high too, huh.

The Bard does smile widely as Ascaede practices her Doctor's bedside manner...

Refocus


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

"I've got a couple of doses of Stepnik's Boo-boo tonic available as well if you need it to bring you back up to snuff".


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"I'm feeling pretty good, actually. But thanks.

Missing 3 hp, so that should be fine.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6
Ustemir wrote:

"I'm feeling pretty good, actually. But thanks.

Missing 3 hp, so that should be fine.

Might as well top off. I get (2) back every 10-minutes.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"Well, if you insist... I won't say no. Just wondering if someone needs it more." Ustemir shrugs, points to the halfling, and downs the potion. He unties knot from Kolek and gives the rope with the kobold on the other end to the halfling. "If he runs, feel free to kill him." he shrugs and moves towards the door with both his blades ready.

1d6 ⇒ 2

-1 all good.

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