GM Nightmare Knight |
Enoch prods the body, seeing clearly that it was a corpse. However, as the tip of the blade prodded the corpse something inside it writhed. The hands lunged up at Enoch and Nyarai, the head shrieking and trying to bite at them. Enoch notices that the hands and head are acting on their own, the corpse is being dragged by the three body parts. The corpse is pulled slightly from under the rubble, not far but it might come loose.
Hand 1 at Enoch: 1d20 + 5 ⇒ (17) + 5 = 221d1 + 1 ⇒ (1) + 1 = 2
Hand 2 at Nyarai: 1d20 + 5 ⇒ (13) + 5 = 181d1 + 1 ⇒ (1) + 1 = 2
Head at Enoch: 1d20 + 2 ⇒ (2) + 2 = 41d2 ⇒ 1
ROUND ONE
Order Blocks are all PCs first, then the animated body parts
Alvar the Wayfarer |
Will vs. sanity for this?
Knowledge (religion) - Hands: 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge (religion) - Head: 1d20 + 9 ⇒ (20) + 9 = 29
"Undead?" Alvar scowls. "If I'd known we were going to be faced with undead, I'd've... No matter." They lift their hands, chanting a quick spell to hurl a burst of acid at the head, but the splatter goes wide.
Acid Splash Touch vs. Head: 1d20 + 3 ⇒ (7) + 3 = 10 -4 if Enoch is in melee with it. Alas, for I could've had a crit threat.
Will: 1d20 + 5 ⇒ (19) + 5 = 24 +1 if they're in dim light.
Iosif Formicidescu |
Attack vs. Head: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d12 ⇒ 9
Iosif takes careful aim to avoid sending someone to their afterlife (none of them are destined for Abaddon, so it'd be pointless), and fires a shot at the head.
Dr. Ethyl "Doc" Ermengarde |
Map doesn't look updated? So assuming I'm within 30ft.
Ethyl picks her way around the rubble, getting into an optimal position and then strikes. Move into flank if possible even though I won't be able to flank since they don't threaten yet. Priority, head then hand 2.
Dagger: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing: 1d4 + 1 ⇒ (3) + 1 = 4
Enoch the Wanderer |
Sanity DC 14 Will : 1d20 + 5 ⇒ (3) + 5 = 8
The obviously emotionally stable Tortured Crusader barely lets out a shard....
Enoch places two shaking hands on his battered longsword and positions into a Flank with Ethyl by purely honest reflexes.
Melee longsword, flank: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 131d8 + 6 ⇒ (6) + 6 = 12 S 19-20 x2
Die! Crap yourself!
One may purely think that the close vicinity that a rather loud musket sounded would be the cause for his....state...but...
Nуarai |
Will: 1d20 + 4 ⇒ (8) + 4 = 12
A hand emerges from nowhere and slashes the sylph. In return, she yelps and retreats further back, her eyes wide in terror. "No... Stay away! At least let us have a name to mark the grave properly!"
5 ft step, move 35 ft. Withdraw full round action. I'm not sure whether anything in the hall is difficult terrain. I moved 4 squares just in case.
How much do we take? Also, I should really read up on the sanity rules at this point.
Nуarai |
You would be correct. Edited.
GM Nightmare Knight |
Successful Will saves take 1 point of damage, failure is 1d4 points. And yes, I do recommend y'all read up on the Sanity rules. The rubble is considered difficult terrain, so good call Nyarai.
Sanity Damage: 1d4 ⇒ 1
Alvar's acid splash misses due to melee, and as Ethyl moves into position Iosif's musket obliterates the head. Ethyl instead strikes at the [green] hand with flanking, barely striking it as Enoch holds its "attention" while he misses even with the flanking bonus. I moved you about after Iosif destroyed the head, giving a boon in y'all's favor.
From the cavity that was the head sprouts a mass of writhing viscera that lashes out at Ethyl attempting to entangle her. DC 14 to avoid being entangled as per animate rope
The hands come loose from the corpse's wrist and now crawl about freely. The [green] one crawls at Enoch, attempting to claw his unarmored leg while the [red] one dashes at Iosif to do the same.
Crawling Hand G: 1d20 + 5 ⇒ (13) + 5 = 181d1 + 1 ⇒ (1) + 1 = 2
Crawling Hand R: 1d20 + 5 ⇒ (9) + 5 = 141d1 + 1 ⇒ (1) + 1 = 2
Enoch the Wanderer |
Sputtering and spitting as the creepy green hand crawls and scratches away, Enoch attempts to swing!
Melee longsword, flank: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 211d8 + 6 ⇒ (7) + 6 = 13 S 19-20 x2
Fumbling into a further severed hand, the Tortured Crusader pukes.
Dr. Ethyl "Doc" Ermengarde |
Reflex?: 1d20 + 7 ⇒ (4) + 7 = 11
Dagger vs entrails: 1d20 + 5 - 2 - 2 ⇒ (7) + 5 - 2 - 2 = 8 Turns out entangled is a double penalty for dex to melee
Ethyl tries cut away the entrails as they wrap around her legs. She yells, "Damnit!" both being bound by the disgusting undead organs and being scratched by the crawling claw.
Alvar the Wayfarer |
Crawling hands have reach 0, so they do have to get into the same square as a target to attack. I'm not sure if you've got that handled, and I've missed it, but that will generally provoke AoO if the person's got a melee weapon.
Ethyl gripped by undead organs. Crawling hands... they can try to suffocate even creatures larger than them. Not a good thing... but they have to get very close. Makes it even harder to hit them with a spell... and risks hitting my fellows. They grimace, summoning their warding magic and advancing to allow it to protect their close-fighting counterparts. A jolt of pain surges up their leg as they step onto the rubble, but they force their way past it, focusing as best they can.
Move and then use protective ward. Not sure whether attacking the crawling hands would risk hitting the others, but Alvar's not one to risk it either way.
Dr. Ethyl "Doc" Ermengarde |
AoO: 1d20 + 5 - 2 - 2 ⇒ (15) + 5 - 2 - 2 = 16
Piercing: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak: 1d6 ⇒ 5
Ethyl sees an opening when the hand tries to move and she presses the advantage.
Iosif Formicidescu |
Iosif tries to bat the hand that missed at him back... and fails miserably. Doesn't have Snapshot. Doesn't have pistol-whip. Doesn't a free hand. Result: absolutely no AoOs.
Iosif Formicidescu |
Iosif takes a five foot step back, fires at the (green) hand in front of him, then shoves another alchemical cartridge down his musket as fast as he possibly can.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d12 ⇒ 4
GM Nightmare Knight |
It was a mad scramble, shouts of pain and alarm, the fire of the musket, the beheaded's shrieking. However, it was a brief scramble as all the undead moving about are slain. Ethyl remains entangled in the foul bloody entrails of the corpse, but anyone can move and cut her free once the combat is over. The entrails merely hold Ethyl and do not move to attack anyone else who tries to cut her free.
Enoch, as he first observed the corpse, noticed a string of pearls around the woman's neck. Now the jewelry is slick with stale blood, painting the once ivory necklace ruby.
All that remains at this end of the hall seems to be the western door. There is another door across from the boiler room just south of that room, but it is close to the barricade that they might shoot you if you got that close.
Iosif Formicidescu |
Engineering: 1d20 + 7 ⇒ (15) + 7 = 22
Appraise? (Do you need to be trained): 1d20 + 4 ⇒ (3) + 4 = 7
Iosif decidedly doesn't cut the entrails, he has nothing sharp enough to cut them with, and instead begins to check the collapse... before realizing what a horrible idea it is to investigate it. "This... we best not move any of this collapse right here. It will only worsen unless done very specifically, and we don't have the time to puzzle out the exact physics and engineering needed to clear it."
Enoch the Wanderer |
Serendipitously wiping his mouth on his not as clean as it formally once was (one hopes) sleeve, Enoch swallows.
Nightmares while awake really are unnerving. Let me help you, Ethyl.
With the precision of Edward Scissorshands, the Tortured Crusader easily prunes the Doctor's restraints.
Enoch's blue eyes fall on the stained necklace with only sorrow before he turns them to the group.
We have a few injuries adding up to our being less effective in the likelihood of further....encounters. Is there a Doctor in this madhouse? I feel like I may have some skill in First Aid, but, I lack the tools.
Dr. Ethyl "Doc" Ermengarde |
Appraise can be used untrained
Appraise: 1d20 + 3 ⇒ (16) + 3 = 19
Ethyl picks up the necklace from the corpse without consideration for the dead or a proper owner, "Delightful! Just need to wash them and they will sparkle." She turns on her heels while holding them to her neck and says with a wink, "What do you think Iosif? Do they suit me?"
She turns to Enoch, "Sorry my dear. I'm not that kind of doctor. Although maybe I could stitch some of those wounds together if I had proper disinfectant, a needle, and decent thread." She gazes at Nyarai expectantly.
Iosif Formicidescu |
"I'm in the same boat as the Wanderer, lacking tools other than ripping clothes to stop bleeding." Oddly enough, Iosif isn't really opposed to people... dying, it's just the thought of people dying by swords and shields and sticks and stones that causes him to want to heal others. That... unnerves him slightly.
Iosif says somewhat unenthusiastically, but it's hard to tell behind the man's normal tone of voice. "They look fine on you. They... remind me of something, though I'm unsure what"
Nуarai |
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"What?" the sylph meets Ethyl's gaze. "What's with the glare?" She looks at the now inanimate body parts on the floor, then back to Ethyl, to Enoch, and at her scratched foot. "We're not a bottomless pit of magics, you know." she snaps in an abrupt burst of spite, then deflates again, lowering her gaze to the floor.
"Apologies. It's just fear and frustration. We will try to help."
How's everyone looking? I'm at 6/8. Enoch seems at 5/14? Anyone else?
Alvar the Wayfarer |
Alvar looks over the newly re-dead, sighing. "Calm, please. We're all, as the young lady says, under a great deal of stress." They scan their surroundings thoughtfully. "Unfortunately, there wasn't a doppelgänger here... and there was an undead. Or several, I suppose." The wizard considers for a few moments. "It seems strange that the corpse wouldn't animate as a whole, but rather in four pieces... but the significance of that, if any, escapes me."
They take a single wary glance at the door, then fold their hands. A zoog, doppelgängers, and undead, to say nothing of the giant rats. This seems a very unlikely set of creatures, save for the last, which could simply indicate the sanitarium staff were ill-suited to cleaning up... Given our treatment, that wouldn't surprise me. However, setting those aside, there's... no real connection - wait. Perhaps... nightmares? No. Still not enough pieces of the puzzle to make any conclusions. Infuriating.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
"How much do you injures hinder you, Ethyl, Wanderer?" Something about the title bothers them - it feels nigglingly familiar, but not quite right. "The rest of us are better off further away from the battle, but you two are oft in the thick of things."
Alver is ata 5/9.
Dr. Ethyl "Doc" Ermengarde |
Ethyl makes a sour face at Nyarai's comment but wisely doesn't escalate. Careful. Stay on that one's good side.
Ethyl looks at herself in her new mirror, "Nothing a bath and some rest won't clear up my dear." She mumbles while picking at her hair, "Wish that bleach wasn't spilled."
Just 1 nonlethal which will clear up as soon as your mage armor goes away. Saving my shield extract for the next doppelganger fight.
Nуarai |
Right. I should have 2 more level 1 spells if I am not mistaken. So that's 2 CLW castings. Just want to find out who's worse for wear.
"Just a momentary lapse. We shall be fine." the sylph grips her shawl, looking around the group as she does mental math.
Enoch the Wanderer |
Enoch is looking forward to level 2....he is down 9.
Enoch stands silently while his new peers converse about supplies, limited use abilities and hair style trends.