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Adolina is sensible enough to let Ghorza go in front of her, but she is tall enough that her light is still visible despite the dwarf.
Celli can go in front too if she likes. Adolina is reasonably tall...

Ghorza Thursisdottir |

Cautiously Ghorza moved forward into the Wasp Nest. She looked up, her face a mask of concentration and concern. "Look." She said, her voice low. "Something punched a hole...up into the wall. There, in the north west. What could have done that?" She asked, not knowing herself. Her pick at the ready, she advanced and peered into it.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Celi Wordsmith |

"There's a second hole beyond that one, and a set of stairs." Celi stays back a few feet while Ghorza investigates the first hole in the wall.

Kintargo GM |

As they advance down the hallway, a powerful stench of rotting flesh greets them, intermixing with the smell of the water - the vast opening to the southeast opens out into the reservoir that Laria mentioned, with a small pier visible in the light that Adolina carries. Unhelpfully, the water appears mostly stagnant - unpleasant to smell, and worse to drink.
Through the rough-hewn passageway, the women see a sprawling room that might once have been a residence hall - a mixture of human- and halfling-sized furniture is scattered throughout the vast room, but a great deal of it has been badly damaged.
There's no time to consider this further, as a mighty, corvid-headed creature erupts from the shadows in the vast hall.
Adolina: 1d20 + 6 ⇒ (4) + 6 = 10
Ghorza: 1d20 + 8 ⇒ (11) + 8 = 19
Celli: 1d20 + 0 ⇒ (5) + 0 = 5
Rose: 1d20 + 7 ⇒ (10) + 7 = 17
??? Stealth: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Uh-oh.
Combat Start
Adolina: 1d20 + 3 ⇒ (9) + 3 = 12
Ghorza: 1d20 + 2 ⇒ (12) + 2 = 14
Celi: 1d20 + 2 ⇒ (5) + 2 = 7
Rose: 1d20 + 3 ⇒ (6) + 3 = 9
???: 1d20 + 1 ⇒ (12) + 1 = 13
Surprise Round
Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
The creature quite literally leaps through the passageway, landing next to Ghorza and unleashing a hail of claws. "Creatures come and fight now!" She crows in broken Taldane, as her powerful claws tear into the dwarf smith, ripping and shredding until she gets both dug in and tears a gaping wound on the woman's stomach.
Claw 1 vs. Ghorza, flat-footed, charge: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw 2 vs. Ghorza, flat-footed, charge: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Oh no.
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Rend: 1d4 + 1 ⇒ (3) + 1 = 4 That could've been... slightly worse. At least Ghorza isn't disabled! She takes 12 damage, and is now at 3 hp.
Round 1
Initiative Order is Ghorza, monster, Adolina, Rose, Celi. Bolded character is up.
Adolina: HP: 10/10; AC 16, touch 13, flat-footed 13; Inspiration: 4/4, A Quiet Word 1/1, carrying light
Celi: HP: 8/8; AC 17, touch 12, flat-footed 16; Arcane Reservoir 3/4, Eternal Hope 1/1, mage armor 30 minutes
Ginetta/Rose: HP: 8/8; AC 17, touch 14, flat-footed 13
Ghorza: HP: 3/15; AC 18, touch 12; flat-footed 16; Resolve 1/1, Panache 1/1

Ghorza Thursisdottir |

Hit: 1d20 + 6 ⇒ (8) + 6 = 14
Silver Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Ghorza didn’t even have a chance to curse before the creature was upon her. Blood covered the floor…her blood. Without even thinking she tried to push it away. To swing her pick. To do anything except die…which at that moment seemed like the most likely outcome.

Kintargo GM |

Round 1 Midpoint
The badly injured dwarf brandishes her pick clumsily, but the creature is off-balance from its - her? - charge, and she scores a devastating hit on the strange monster.
She shrieks in protest, then lashes out at Ghorza once more, tearing into her with both claws. Although Ghorza is able to knock aside the first series of attacks, she can't quite get her pick in between herself and the second, which tears another bloody streak across her flank, sending her into a paroxysm of pain.
Claw 1 vs. Ghorza: 1d20 + 3 ⇒ (1) + 3 = 4
Claw 2 vs. Ghorza: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Ghorza is at 0 hit points and is disabled. Not unconscious, but she can only take 1 move or standard action per round, moves at half speed, and any standard action she takes will take a point of health off of her, leaving her dying.
"Die, small thing!" She yells in delight.
Adolina, Rose, and Celi are up.
Adolina: HP: 10/10; AC 16, touch 13, flat-footed 13; Inspiration: 4/4, A Quiet Word 1/1, carrying light
Celi: HP: 8/8; AC 17, touch 12, flat-footed 16; Arcane Reservoir 3/4, Eternal Hope 1/1, mage armor 30 minutes
Ginetta/Rose: HP: 8/8; AC 17, touch 14, flat-footed 13
Ghorza: HP: 0/15; AC 18, touch 12; flat-footed 16; Resolve 1/1, Panache 1/1, disabled

Rose Nightfall |

"Oh my but you're a big one, aren't you?" Rose questions as she slips around to strike at the bird monster from the other side of the opening.
Rapier Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Rapier Damage - P: 1d6 ⇒ 5
Please note Rose's current AC of 18.
Current HP: 8/8
Hero Points: 1/3
Current Effects: n/a