Argent Wings Take Flight (Hell's Rebels AP)

Game Master Sensen

Current Chapter: In Hell's Bright Shadow
In which a tyrant rises, argent birds take flight, and a secret history is uncovered.
Date: Oathday, the 14th of Abadius (I) 4715 AR
Time of Day: Midmorning
Season: Mid Winter
Weather: 35° F (1° C), Clear Skies

4715 Calendar

Kintargo Skyline

Resources
Rumors Gathered & Leads to Follow
Rebellion Sheet

Geographical Maps
Kintargo
Ravounel, Cheliax
Cheliax


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Laria giggles softly at Ghorza's suggestion, while Rexus nearly chokes on his coffee. "Gods, Miss Thursisdottir, warn me before you say things like that!" He wipes his mouth with a handkerchief, then grins at her. "Still, it's good to laugh."

There's a moment of silence. "We'll head out to scout out the Salt Works, then." Korva says, getting to her feet. "Girls, we'll take the drains - no use showing off that we're here, and the sooner we get to knowing them, the better."

There's a brief chorus of groans, but the tengu sisters still get up and prepare to head out.

Laria picks up the paper that the women identified as concealed by magic. "So, in the meantime, we'll drum up support and get to directing the Fushi SIsters' efforts. Help decode the documents, that sort of thing. Ghorza, if you can work at your smithing - in whatever small capacity you can manage, I'll try to get some money together, or get you in contact with merchants who could sell them."

Perception:

Adolina: 1d20 + 6 ⇒ (4) + 6 = 10
Ghorza: 1d20 + 9 ⇒ (10) + 9 = 19
Celli: 1d20 + 0 ⇒ (12) + 0 = 12
Ginetta: 1d20 + 8 ⇒ (8) + 8 = 16
Rexus: 1d20 ⇒ 15
Laria: 1d20 + 4 ⇒ (16) + 4 = 20

???: 1d20 + 21 + 20 ⇒ (20) + 21 + 20 = 61
Hahaha no.

Combat Start

Initiative:

Adolina: 1d20 + 3 ⇒ (8) + 3 = 11
Ghorza: 1d20 + 2 ⇒ (9) + 2 = 11
Celi: 1d20 + 2 ⇒ (3) + 2 = 5
Ginetta: 1d20 + 3 ⇒ (8) + 3 = 11

Rexus: 1d20 + 1 ⇒ (6) + 1 = 7
Laria: 1d20 + 2 ⇒ (16) + 2 = 18
???: 1d20 + 9 ⇒ (14) + 9 = 23

Surprise Round

A flitter of movement out of the corner of their eyes is the only sign that the Ravens have of hostile presence before a tiny dart flits seemingly out of nowhere towards Ghorza. The dwarf feels a sharp sting on her neck as something penetrates far too close to one of her arteries.
Blowgun vs. Ghorza, flat-footed: 1d20 + 11 ⇒ (6) + 11 = 17
Damage, Sneak Attack: 1 + 1d6 ⇒ 1 + (3) = 4
Ghorza Fort vs. Poison: 1d20 + 3 ⇒ (17) + 3 = 20 Resisted.

Round 1

The Ravens have a brief chance to spot their attacker, a tiny flying crimson-skinned woman with a long stinger tail, before she disappears, vanishing from sight entirely.

Knowledge (planes) DC 17:
That's an imp - one of the least of devilkind. Though they are smaller and less physically imposing than the lemures the Ravens fought in the Livery, they are far cleverer and much more adept magically, as this one has demonstrated.

Imps' tails are poisonous, and they heal from injuries astonishingly quickly. They share most devils' resistance to non-silver or non-blessed weapons, and are immune to acid and poison. Fire and cold also struggle to damage them. They can shapeshift into boars, giant spiders, rats, or ravens, but this one clearly hasn't bothered.

An imp can turn invisible at will, as this one seems to have done, and can subtly warp a mortal's mind, tempting one to ever greater heights of depravity. They can also perform minor divinations, though that's usually less relevant in combat.

"What the-?!" Laria utters a particularly nasty phrase in her native language, snatching a dagger from her hip and readying it to throw as she scans the area carefully.

Initiative order is as follows: Creature, Laria, Adolina, Ghorza, Ginetta, Celi, and Rexus. I've put Rexus to the back end since he was only 2 higher than Celi, and I figured it'd be easier.

Statuses:


Adolina: HP: 17/17; AC 16, touch 13, flat-footed 13; Inspiration: 4/4, A Quiet Word 1/1
Celi: HP: 14/14; AC 13, touch 12, flat-footed 12; Arcane Reservoir 2/4, Eternal Hope 1/1
Ginetta/Rose: HP: 13/13; AC 18, touch 14, flat-footed 14
Ghorza: HP: 19/23; AC 18, touch 12; flat-footed 16; Resolve 1/1, Panache 1/1


Female Half-elf Vigilante 2 | HP 13 | AC 18 Touch 14 FF 13 | Fort +1 Ref +7 Will +5 | Init +3 | Perc +8 - Low-light vision | Speed 30'

I'm assuming we're down in the hideout for this combat.

Ginetta leaps from the couch she was sitting on and slips the dagger from the thigh sheath it was secreted in. Silently cursing herself for not talking to Ghorza when they first arrived about the re-constructed rapier, she resigns herself to less than a perfect situation.

"Who was that woman?" she questions. "Is she a devil of some sort?"

Readied Action: Thrown Dagger if/when she reappears:

Thrown Dagger Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Dagger Damage - P/S: 1d4 ⇒ 2

Current Status:

Current HP: 13/13
Hero Points: 1/3
Current Effects: n/a

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 3/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Knw P: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (5) = 14

"I don't know." Adolina replies, her stutter vanishing under a shock of adrenaline. She pulls her blade (which she never leaves home without now) and stares around, mentally summoning magic to mind as she does so.

Draw rapier, ready cast of Ear Piercing Scream. Trigger - seeing the red woman again.

EPS: 1d6 ⇒ 4 Sonic damage and dazed for one round. Fort save DC14 halves damage and negates dazed.


Ghorza, Dwarven Swashbuckler HP (19/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1)

Shocked, Ghorza put a hand to her neck and stared in both surprise and horror at the blood. She had been in such a good mood too! Previously she had but a handful of gold to her name, and then she had a thousand and a half! Even better she was going to have plentiful work again, and among friends, no less. And all of that had nearly been taken away. Pick at the ready she looked around frantically to see who had dared to make such an attempt on her life.

Readied Action: 1d20 + 7 ⇒ (13) + 7 = 20
Silver Damage: 1d6 + 7 ⇒ (3) + 7 = 10


F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

Knowledge (Planes): 1d20 + 9 ⇒ (20) + 9 = 29

Damn, why can't I roll like that in combat?

"Imp!" Celi reaches into her spell component pouch, coming up with a paper packet like the one she used earlier in the sewers. "Watch out for the tail, it's venomous. Can go invisible at will. They resist all weapons except blessed or silver, immune to acid or poison, resistant to fire and cold. Shapeshifts into a boar, giant spider, rat, or raven. Oh, and the little buggers heal quickly."

Ready action to cast color spray as long as she can avoid hitting her allies.


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Yep, you're in the Wasp Nest at the moment.

Round 1 Wrap-Up

"What- how?!" Rexus whirls to face the imp, raising his hands in preparation for a spell of some sort.

Round 2

A high-pitched voice incants from the same area that the imp disappeared from, and magic begins whirling into existence at the stairs that lead back up into the rest of the Wasp Nest. Gradually, crackling fires form into a horned, crimson ape.

Spellcraft DC 18:
That's the manifestation of a summon monster spell! A reasonably potent one, too. Specifically 3.

The ape bellows, launching itself forwards at the women. Its eyes flash with an infernal loathing as it slams one heavy arm down towards Adolina. Fortunately, the noblewoman is able to deflect the attack with her rapier, dodging out of the way of the rest of the impact, which still sends her staggering.
Target, 1 is Adolina, 2 is Laria: 1d2 ⇒ 1
Slam vs. Adolina, Charge: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

"Dammit, how badly is our base infiltrated?!" Laria curses, stepping forwards and unleashing a heavy series of strikes with her hands and feet. The attacks barely phase the creature, not even causing it to twitch.
Laria Unarmed vs. Fiendish Gorilla: 1d20 + 4 ⇒ (1) + 4 = 5

Players are up.

Statuses:


Adolina: HP: 17/17; AC 16, touch 13, flat-footed 13; Inspiration: 4/4, A Quiet Word 1/1
Celi: HP: 14/14; AC 13, touch 12, flat-footed 12; Arcane Reservoir 2/4, Eternal Hope 1/1
Ginetta/Rose: HP: 13/13; AC 18, touch 14, flat-footed 14
Ghorza: HP: 19/23; AC 18, touch 12; flat-footed 16; Resolve 1/1, Panache 1/1

Silver Crusade

HP: 17/17 | AC:16/13/13 | F:+1 R:+6 W+4 | Init +3 | Rapier +5, d6 18-20 | 1: 3/3 |Insp: 4/4, AQW: 1/1, CLW 24 | Active:

Spellcraft: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (4) = 24

"Summon!" Adolina yells, managing to backpedal fast enough to keep out of reach of real damage. It stops her doing any damage but she looks threatening?

Rapier: 1d20 + 5 ⇒ (5) + 5 = 101d6 ⇒ 4


Ghorza, Dwarven Swashbuckler HP (19/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1)

Sadly can’t work maps while traveling

Hit: 1d20 + 7 ⇒ (10) + 7 = 17
Silver Damage: 1d6 + 7 ⇒ (3) + 7 = 10

”Kill it first, ask questions later!” Ghorza cried out as she charged into the fray. Given the size and strength of the creature, she didn’t say any other option but to take it down as quickly as possible. Stopping to ask questions, either as to why it was there or how, seemed far too dangerous.


Female Half-elf Vigilante 2 | HP 13 | AC 18 Touch 14 FF 13 | Fort +1 Ref +7 Will +5 | Init +3 | Perc +8 - Low-light vision | Speed 30'

Ginetta mutters a very un-ladylike curse under her breath before pivoting to engage the summoned creature.

"I'm sure the question was rhetorical," she responds through gritted teeth as she slashes her dagger through the space the ape-thing was just a half-second prior.

Partial Hidden Strike Silvered Dagger Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Partial Hidden Strike Silvered Dagger Damage - P/S: 1d4 - 1 + 1d4 ⇒ (4) - 1 + (1) = 4

Current Status:

Current HP: 13/13
Hero Points: 1/3
Current Effects: n/a


F Gnome Exploiter Pact Wizard (Shadow) 2 | HP 14/14 | AC: 13 (13 tch, 11 ff) | CMB -1, CMD 11 | W +3, R +2, F +2 | Init +2 | Perc 0, SM 0 | Low-Light Vision, Darkvision 60 ft | Speed 20 ft | +3 saves vs illusions | +2 saves vs fear and despair | Eternal Hope 1/1 | Arcane Reservoir 3/4 | Effects:

Celi swears in Gnome as the gorilla pops into existence right where she can't hit it without getting one of her friends. Okay, new plan. She eels her way around Rexus, looking for the imp. It will probably try to hit the rest of the group from behind while they're dealing with the summon.


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Round 2 Midpoint

Adolina retreats, swiftly identifying how the infernal ape arrived in the Wasp Nest. Because the gorilla has a 10 foot reach, she can't actually attack it without getting closer, which I assume she doesn't want to do. That said, since she missed anyways, nothing changes.

Ghorza, meanwhile, rushes the summoned monster, who lashes out with a heavy blow as she approaches, but the swashbuckling smith is quick enough to evade the treelike arm and respond in turn with a rapid strike from her pick. The silver tears through its flesh and chips at bone.
Ghorza Acrobatics vs. Gorilla CMD: 1d20 + 2 ⇒ (6) + 2 = 8
Gorilla AoO: 1d20 + 3 ⇒ (13) + 3 = 16

The gorilla flinches back with a bellow of pain, hellishly hot blood spurting out of its injured arm, but the flinch is enough that Ginetta's attack doesn't land even close to its flesh.

Celi moves rapidly to Rexus' side, trying to keep a lookout for the imp.

"Ah! Be ready to strike, friends! Rexus calls out, pulling out a scroll and chanting from it. A burst of bright dust erupts in the area that the imp had disappeared into, covering her in sparking gold - along with most of the walls and floors nearby. The tiny devil screams, flinching back from the blinding light.
Imp Will: 1d20 + 3 ⇒ (4) + 3 = 7

Round 3

On the other side of the room, the gorilla unleashes a barrage of strikes at the women surrounding it, but none come even close to landing, thanks to their own skill.
Slam vs. Ghorza: 1d20 + 3 ⇒ (3) + 3 = 6
Slam vs. Ginetta: 1d20 + 3 ⇒ (8) + 3 = 11

The imp flies backwards, towards the far corner of the room, attempting to get as far from the Ravens as possible.

Laria doesn't take her eyes off of the gorilla, striking again with a volley of attacks. This time she's much better able to hurt it, slamming a fist into its groin, stomping hard on its inner foot, and leaping to shoulder it in the stomach.
Unarmed vs. Gorilla: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 The ape is also staggered, thanks to her Staggering Fist feat.

Players are up.

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